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'''''The Sims''''' is the first game in ''Franchise/TheSims'' series, released in 2000, with seven expansion packs. It has got several sequels; ''VideoGame/TheSims2'', ''VideoGame/TheSims3'', ''Videogame/TheSimsMedieval'', ''The Sims Free Play'', and an upcoming ''The Sims 4''.

A people simulator from Maxis, the creators of the insanely popular ''VideoGame/SimCity''. Players are in charge of the lives of everyone in a neighborhood, though you can only play one household at a time. For that household, mind the Sims' needs (food, sleep, entertainment, socialization, hygiene, and the like) as they guide them through the daily grind of dealing with work, chores (and the kids, if you're inclined to get your Sims to start a family). Sometimes things go awry, and your Sims won't listen to you, or they'll have nervous breakdowns. [[VideoGameCrueltyPotential It can be more fun to let this happen if you're feeling sadistic]], or just like to see your Sims implode, have their house catch on fire, or die en masse. Alternately, you can set up your own little SoapOpera, or recreate your favorite fictional characters, or even just play normally.

It's a game about RealLife. ItWillNeverCatchOn.

''The Sims'' is known to be extremely addictive in most and/or all of its variants. The game includes tools which allows you to export your houses, Sims, and neighborhoods as DownloadableContent for other people; and, as mentioned, there is a huge variety of unofficial {{Game Mod}}s which change the way the game functions. It has been used to create several works of fiction: Rooster Teeth Productions, creators of ''Machinima/RedVsBlue'', were employed by EA to make "TheStrangerhood" using ''The Sims 2'' as a marketing effort; and a British college student created a homeless-father-daughter drama blog called "Webcomic/AliceAndKev" using the third game.

!!Provides Examples Of:

* AlternateIdentityAmnesia: Happens to Werewolf sims.
* AscendedFanboy: Drew Carey. One episode actually had the characters of ''TheDrewCareyShow'' behaving as Sims. Check The Cameo below as well.
* BagOfSpilling: ''The Sims Bustin' Out'', which is a direct sequel to ''The Sims'' (console version), reduces the player back to being poor and jobless -- only this time, you're [[BasementDweller freeloading in your mom's house]].
* BeehiveHairdo: One of the pre-set head skins sports one, and is used by two pre-made playables (Melissa Roomies and Sylvia-Marie Mashuga).
** The beehive fails to return in any version of ''The Sims 2'', but is a hidden accessory in the base game, and can be seen on a number of thumbnails for deceased characters, including Irma Oldie.
* BewitchedAmphibians: In ''Makin' Magic'', the Toadification spell.
* BigBoosHaunt: Goth Manor in ''The Sims Bustin' Out''. Your objective is to exorcise the ghosts [[ThePowerOfRock with organ music]].
* BigFancyHouse: The ultimate objective in the console ports.
* BoringButPractical: Benches for naps. Showers in the gym. Fruit and veggies in the community garden lots. Friends who have places you can Stay Overnight.
* BrotherSisterIncest: Possible with Michael Bachelor and Bella Goth in this game, as they weren't revealed to be siblings until The Sims 2.
* BurglarWear: The clothes burglars wear are kind of obvious.
** In ''The Sims Bustin' Out'', the robber is {{Gender Flip}}ped and wears a [[SpyCatsuit rubber catsuit]] and [[NightVisionGoggles goggles]].
* TheCameo: Drew Carey arrives in his limo if your party is hoppin' enough. Yes, ''that'' Drew Carey.
** MarilynMonroe is the awards presenter in ''Superstar''.
* ClassicCheatCode: Press Ctrl, Shift, and C simultaneously and type [[Film/CitizenKane rosebud]] for money. There are others that can be found easily--one cheat, called, "help" even lists a few of them for you.]]
** There are ways to abuse that "Rosebud" cheat code. Typing a series of ";!;!;!;!;!" after that code, without a space, will generate an extra 1000 for each pair of ";!" you have (because each ;! "repeats" the previously-entered cheat). Typing a ":" after the last ";!" string you entered will cause an error and keep the cheat menu from closing, but you'll still get 1000 for each legitimate set of ";!" string. Hold the Enter button and watch your bank account soar. And try not to get bored at the game (since you no longer have to work for anything).
** Before "rosebud", the original money cheat was "[[Literature/TheCyberiad klapaucius]]".
** Or a user can enter boolProp testingCheatsEnabled true in ''The Sims 2'' and ''The Sims 3''. This enables the player to access NPC clothing, alien traits, and to drag mood, relationship, and skill bars up without having to earn them. (For the former two, press Shift+N in Create-A-Sim after entering the cheat.)
** [=Move_objects=] on! It lets you have such fun as deleting your Sims then clicking on their portrait to bring them back totally refreshed (Although this will permanently remove a character if done and then saved during ''The Sims 3''), deleting unwanted people and pets, and ''moving objects while your Sims are using them''! And yes, it does count as a nude code. [[BarbieDollAnatomy In a sense.]]
** The ''manual'' for ''The Sims 2'' even includes a cheat code: "aging off", which does ExactlyWhatItSaysOnTheTin. EA put it in the manual to ward off the inevitable barrage of TheyChangedItNowItSucks for people who didn't want their Sims dying on them (and who were presumably too incompetent to satisfy the Sims' wants enough to get Elixir of Life.) That, and Elders are restricted in their jobs and interactions. The skill meters and such are also designed for a Sim to build them since infancy, so it makes sense, at least for the first generation.
** Also, [[SillinessSwitch EnableLlamas]]
* CommandAndConquerEconomy: The micromanagement... ''the micromanagement''...!
* CoolCar: ''The Sims Bustin' Out'' actually grants the player a car. Completing each level [[CosmeticAward unlocks a new vehicle]].
* CoolShades: Gnomes (along with red clothes and missile-shaped hats), after you max out your skill in ''The Sims Bustin' Out''. Rocket Gnomes blast off and explode into a firework display.
* CosmeticallyAdvancedPrequel: The third installment is set 25 years before the first one, but the objects you can buy are much more advanced than in the first, and the fashions reflect 2010s fashions in the third, compared to the first, which was more early 2000s.
* DramaticThunder: The Goths' mansion in the console version.
* EvilLaugh: In ''The Sims Bustin' Out'', each level starts with Malcolm cackling maniacally while pointing the Repo Gun at objects.
* FaceHeelTurn: In the console versions, Malcolm Landgrabb goes nuts after the player's mom divorces him.
* FantasyKitchenSink: Each expansion tends to add more and more wacky elements; your Sims can be abducted by aliens, have wishes granted by a genie, and learn quirky magic spells.
** All of which eventually makes a return in the sequel, and also adds the abilities to become vampires, werewolves, and plant people, befriend Bigfoot (and even ask him to move in with you), create your own robot butler/maid (who is a fully-controllable member of the family), and such.
*** Sims 3 just takes this and runs with it, especially with the living beings. We have dragons and unicorns on the animal side and aliens, ghosts,zombies, mummies, two kinds of robots, vampires, imaginary friends, genies (as playable or to grant wishes), werewolves, fairies, witches, plantsims and mermaids on the (relatively )human side. There are also magical sentient gnomes, the Grim Reaper, skeleton maids, various extra magical objects through DLC and a carnivorous cow plant.
* GenieInABottle: Genies can grant your Sims' wishes - at the risk of backfiring horribly.
** Never, ever, ever wish for "Fire." The backfire is... literally a fire. At least if "Water" doesn't go as planned Sims only have to mop up a flood.
** It's a quest in ''The Sims Medieval''.
** In ''The Sims 3'' wishes can no longer backfire, but you can only get three from one lamp. Also you can [[FreeingTheGenie free the genie and add him to your household for the first time.]]
* GermanicDepressives: The Goth family are rather dour and spooky and though their nationality is never stated, Goth ''is'' a German surname.
* GlobalCurrencyException: [=MagiCoins=] in the ''Makin' Magic'' expansion pack. Necessary to buy anything magic-related, up to and including the residential lots in Magic Town.
* {{Hammerspace}}: Sims apparently carry around everything from screwdrivers to mops to shovels in their pockets and can whip them out as needed. Hell, you can store a ''piano'' in a Sim's inventory (in the sequel at least).
* HighVoltageDeath: This is one way your sims can die, by trying to repair electrical appliances with poor mechanical/handiness skills, or (in the Seasons expansions for the second two games) being struck by lightning. Comes complete with X-Ray Sparks.
* {{Hobos}}: Bobo the bum appears in the console versions. He will show at your door asking for food.
* ItsAlwaysSpring: Sim children go to school every day, and the plant life is always leafy and green. (The ''Makin' Magic'' expansion pack breaks the pattern by being set in the fall, although the most you can do to bring the change of season back to the main neighborhood is to use its orange-leafed flora in regular lots.)
** Days of the week exist in the core ''The Sims 2'' and ''The Sims 3'' games, including children not going to school on weekends and every job having at least two days off during the week. Seasons were added in the [[ExactlyWhatItSaysOnTheTin aptly-named]] ''Seasons'' expansion pack of ''The Sims 2''.
* LaserGuidedKarma: Malcolm donates the player a spare mansion in the console version, only to evict you in the sequel. He is later chased out of his new house by your mom, allowing the player to move in.
* LightIsNotGood: Malcolm Landgraab, the antagonist in the console games, is decked out in an almost entirely white outfit. This does nothing to prevent him from being one of the most evil Sims in the entire series.
* LosingYourHead: The console version has a head in a jar as artwork that you can buy.
** The original The Sims has a head in a jar on a vaguely human-body-shaped metal stand that can be bought as a statue.
* MarketBasedTitle: The ''Livin' Large'' and ''Vacation'' expansions were renamed ''Livin' It Up'' and ''On Holiday'', respectively, in most European and some Asian releases.
* MeaningfulName: A number, but Malcolm Landgraab wins points for not only having a [[PunnyName punny surname]] but for even having the significance of his first name [[LampshadeHanging lampshaded]] in his bio: "If he were meant to be a good guy, he'd probably be called 'Benedict'" ('Mal' and 'Bene' being the Latin roots for a number of words connoting 'bad/evil' and 'good', respectively).
* MyBelovedSmother: "Mom" in the console version.
* PropheticName: The Goth family.
* RemilitarizedZone: The [[ThePentagon Octagon]]. Unlocked if you pursue the Military career in ''The Sims Bustin' Out''.
* {{Robot}} / RobotBuddy: Sims can create robots to assist them, which may eventually gain sentience. Judging by the timeline of the games, fairly primitive [=SimBots=] are made in TheSims3 and eventually developed into the Servoes of TheSims and the more advanced Servoes of TheSims2 before Sims develop the advanced technology of Into The Future's [=PlumBots=].
* RockPaperScissors: In the expansions, pleading for a Sim's life would involve playing RockPaperScissors with death (though your chance to win was actually based off of how much the pleading Sim loved the dead Sim). The second game replaced this with a ShellGame type system.
* SadClown: If you have his painting on your wall and one of your Sims gets depressed enough, Sunny the Tragic Clown will show up to try and cheer him or her up. Since Sunny is every bit as depressed as the Sim he's trying to cheer up, this only makes things worse.
* ShoutOut: [[ShoutOut/TheSims Has a page.]]
* TheSlacker: Dudley Landgrabb. His mobile home in ''The Sims Bustin' Out'' is the second rung up from Mom's House.
* SoundtrackDissonance: When the raccoon [[ElSpanishO El Bandito]] comes to eat from the outdoor trash can, the same scary music plays as when a burglar comes.
* SpeakingSimlish: The TropeNamer.
** Although Simlish actually seems to have some aspects of a ConLang: among other things, there is a set word for "baby" ("nooboo"), which works just like the English word (i.e. can be used to refer to an actual baby or as a term of endearment).
*** [[CantUnhearIt And now you'll notice it every time.]] You're welcome.
* SugarBowl: The whole game world. Though one can easily make a CrapsaccharineWorld out of it.
* TakeThat: The congratulations prompt for attaining the "Broadway Star" job. Maxis can't resist the obvious jab at AndrewLloydWebber.
* TalkingIsAFreeAction: Averted. Not only does it take up ''lots'' of time, but if you want to engage another Sim in a conversation, you can't multitask while doing so (Sims will chat if they find themselves eating at the same table or something, but you can't control the conversation that way).
* TechnologyMarchesOn: Going back to the first game nowadays, the frequent use of the Comic Sans font will probably annoy you a lot more than it did back in the day.
* SuperSerum: In the ''Livin' Large'' expansion pack, Sims can create a variety of different potions using a chemistry set, which causes different effects when drunk depending on its [[ColourCodedForYourConvenience colour]]:
** Red - Makes the drinker's [[HeelFaceBrainwashing worst enemy]] [[LovePotion fall in love]] with them.
** Orange - The drinker becomes temporarily [[{{Invisibility}} invisible]], [[PowerPerversionPotential can enter bathrooms undetected]].
** Yellow - Drinker's personality is permanently [[JekyllAndHyde reversed]], until they drink another yellow potion.
** Lime - [[PoisonMushroom Severely drops]] drinker's Need bars.
** Green - Creates a temporary uncontrollable [[EvilTwin reversed-personality clone]].
** Blue - [[HealingPotion Completely refills]] 3 random Need bars.
** Purple - Turns the drinker temporarily into an uncontrollable FrankensteinsMonster. It goes around [[TheJinx attempting to use every appliance, plumbing fixture and piece of home electronics in the house, causing them to break]], and throws [[HairTriggerTemper temper tantrums]]. For some reason, monsters will also interact with art easels and [[HiddenDepths paint bestselling pictures with them]].
** White - If the drinker is sick, it [[MagicAntidote heals]] them.
* VideogameCrueltyPotential
** CruelPlayerCharacterGod: Somewhat obvious given that you're taking almost complete control over the lives of several people. You can easily and intentionally kill your Sims through starvation, [[http://www.vgcats.com/comics/?strip_id=122 burn their house to the ground]] as a result of bad cooking, and if you prefer to keep them alive, prevent them from going to school, force them to flirt with their (attractive or unattractive) neighbors, drive them into bankruptcy, and start familial and neighborhood conflicts that last a lifetime. Also, [[http://www.somethingawful.com/d/feature-articles/sims-3-life.php this.]] Or [[http://meodia.com/article/281/sadistic-ways-people-torture-their-sims/ this list]] detailing the various ways you can be cruel; the basement one is rather disturbing.
** [[http://www.youtube.com/watch?v=MMXME2pm83c This]] [[RealTrailerFakeMovie fake trailer]] takes the above and runs with it.
* VideoGamePerversityPotential: There are several adult mods/custom content out there, but due to the limitations of the first game most of them were limited to taking away censor blurs and adding sexy clothes.
* WaistcoatOfStyle: Mortimer Goth. Also Drew Carey.
* WhoWantsToLiveForever: The Age Freeze Potion you can buy with lifetime experience lets you experience this trope in full effect.