[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/theredstar.jpg]]
[[caption-width-right:350:AsskickingPose? AsskickingPose.]]

-> '''!ALERT!'''
-> DECISIVE ENCOUNTER
-> FEALTY IS DUE

'''''The Red Star''''' is a video game released in 2007 for [=PlayStation2=], originally slated for [=XBox=]. It's loosely based on a GraphicNovel by Christian Gossett and takes place in an alternative future Soviet Union where there's magic.

There's three playable characters:

'''Makita''', a Nokgorkan rebel who emphasizes speed and fast melee combos.

'''Kyuzo''', bodyguard who is slow but does a lot of damage.

'''Maya''', warkaster (fancy name for war sorcerer) who gets more powerful when the protocol meter is filled. Unlocked after the game has been beaten once.

The game at first appears to be a 3D {{Contra}}-ish game (that doesn't actually suck), but [[UnexpectedGameplayChange then you reach the first mini-boss. The camera changes to an overhead view]], and you suddenly get [[BulletHell bullet patterns]] fired at you. This happens for about nine out of ten bosses in the game, with up to five bosses per stage for 19 stages.

A [=PSP=] port was released in March 2010 through Playstation Network. While largely a faithful port, it lacks the multiplayer. An iPhone version has also been announced.

!!''The Red Star'' provides examples of:

* ActionGirl: Makita
* BigBad: Troika
* BulletHell
* CoOpMultiplayer
* [[GiantSpaceFleaFromNowhere Giant Desert Fly From Nowhere]]: Susk Marauder
* KillItWithFire: Kyuzo's flamethrower
* LightningBruiser: Makita
* MissionControl: Urik
* MightyGlacier: Kyuzo
* {{Mooks}}
** [[GiantMook Giant Mooks]]
** ...and EliteMooks
*** Many of the above are FacelessGoons.
* MoreDakka: Most mini-bosses and bosses. Because, duh, BulletHell. Kyuzo's machine gun is going for it too.
* NewGamePlus: When you beat the game and save, you get to start at Chapter 01 again with all purchased upgrades carried over. You're not going to get everything maxed in the first playthrough, so...
* SequentialBoss: Sentry, Kontrawall II through IV, Pietrov Rotorkannon F2 through F4, Ikarius.
* ShoutOut: By the boatload. The whole game is a love letter to old arcade action. The most obvious are [[{{Contra}} Kontrawall]] and [[{{Ikaruga}} Ikar]][[{{Gradius}} ius]].
** A surprising ShoutOut to ''Film/{{Zoolander}}'' of all things: the third mission has a pair of tanks called "Blue Steel" and "Magnum."
* StationaryBoss: Most just sit there and fire at you.
* TheGrimReaper: Skeletal, ghostly enemies with capes and scythes appear in the penultimate and final stages, and Troika himself seems to be going for the look.
* UnexpectedShmupLevel: Yes, actually. Chapter 08 is a sidescolling shmup battle against the Hydra [=SuperKrawl=]. It's one of the less enjoyable levels, though.
* WaveMotionGun: Kyuzo's protocol attack is essentially a handheld one.
* WeaponOfChoice: Makita does close combat with a hammer and sickle.
* WhatCouldHaveBeen: Narrowly averted. Acclaim had the game completed already in 2004, but no one wanted to publish it before Acclaim went bankrupt. Three years later, XS Games luckily picked it up.