[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/the_peacekeeper_game.png]]
'''The Peacekeeper''' is a 2013 2D top-down shooter made in UsefulNotes/AdobeFlash by ''Creator/BerzerkStudio'', where you must defend your peace farm from hoodlums that want to steal your peace. You sit in the trench and gun down the incoming hoodlums, while dodging their shots by moving left or right within the trench.

[[ExcusePlot Yes, really.]]

[[http://www.newgrounds.com/portal/view/621239 Play online as the Peacekeeper and promote peace and morality through any means necessary.]] It available on [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}} as well.

Do not confuse this with the third installment of the arcade game, ''VideoGame/RushingBeat'', which is known as ''Rushing Beat: The Peacekeepers'' in certain territories.

!! VideoGame/ThePeacekeeper contains the following tropes:
* ActionBomb: The Huggers.
* AttackAttackAttack: The {{Mooks}} will keep coming no matter how many get slaughtered.
* AwesomeBackpack: Upgrading it somehow gets you more money.
* {{BFG}}: The Pacificator - A powerup that temporarily replaces your rifle with a rocket launcher.
* BloodlessCarnage: Inverted. When the Peacekeeper kills his enemies, their bodies and equipment instantly disappear, but the gory splatter remains.
* BossRush: Immediately after beating the third boss, you get to fight all three of them at the same time.
* CrazySurvivalist: The Peacekeeper gives off this vibe, given that he apparently lives on a farm.
* CrosshairAware: The rocket boss's attack is shown with a big crosshair on the ground, and is mimicked by his offshoot {{Mooks}}.
* DegradedBoss: The first and second bosses both get regular troops based on them. The third boss [[InvertedTrope inverts]] this, meanwhile, by being an upgraded version of the axe-throwing {{Mooks}} you've been gunning down from early on.
* EnemyChatter: The source of most of the story comes from conversations between the assorted enemy types and bosses.
* {{EMP}}: Stuns all enemies (including bosses).
* ExcusePlot: Again, you're defending a ''peace farm'' against raiders who want to ''steal your peace''.
* EverythingFades: Played with. The dead bodies of the defeated enemies disappear almost instantly, but a gory blood splatter remains for the remainder of the level.
* FacelessMooks / GasMaskMooks: Your enemies.
* FourOneNineScam: A Nigerian princess wants to send you all her peace!
* HitboxDissonance: The game's a little iffy in this regard. The Peacekeeper's hitbox is smaller than his actual body, so it can be hard to be sure when it's safe to return fire during pitched fights.
* HypocriticalHumor: In the name of 'peace', these guys are willing to slaughter each-other wholesale.
-->'''The Peacekeeper''': "Violence solves nothing!!"
* ImperialStormtrooperMarksmanshipAcademy: The {{Mooks}} were apparently trained there. While they can be relied upon to at least ''try'' to hit the Peacekeeper, they are generally thwarted by the simple act of taking cover.
** HeroTrackingFailure: The red-armored machinegunners are even worse than their comrades, simply blasting away in a straight line without even aiming. When snarked at by his comrades, their representative defends himself with "I HAVE A CONDITION!".
* IncomingHam: The Conflict Resolutor's first appearance. The other soldiers snark that it's time to stop using lead-based paints on their armor.
* IncrediblyLamePun: The axe-thrower from the EnemyChatter makes horrible puns about his axes. All. The. Time.
** HurricaneOfPuns: And so does the axe-wielding boss. Naturally, the two ''immediately'' indulge in a pun-fest.
* [[InsurmountableWaistHeightFence Insurmountable Waist-Deep Trench]] : The majority of enemies apparently can't be bothered to actually enter the trench, or at least shoot down into it while the Peacekeeper is ducking. The rocket trooper - who ''can'' attack the trench interior from range - is quick to deride his comrades for this.
* LargeAndInCharge: The bosses are about twice the size of everyone else.
* LetsGetDangerous: The three bosses, fed up with being humiliated by the Peacekeeper, group up and attack simultaneously for the final battle.
* LudicrousGibs
* MoneyForNothing: Averted, the upgrades are locked to five, then seven and then ten levels as milestones are passed, ensuring you'll always need money for something.
* MookChivalry: Discussed. The shotgun soldier wonders why they don't just all swarm the trench at once.
* MoreDakka
* NoIndoorVoice: The Huggers.
* NoSympathyBetweenMooks
* OneHitPolykill: There are several medals for doing this with a grenade.
* OnlySaneMan: The shotgun trooper in the EnemyChatter.
* PsychopathicManchild: Huggers, if their lines are any indication. It's quite possible they're literally trying to run up and give you a hug. It's also possible that they're simply insane.
--> '''Hugger''': POTATO!
* ScreamingWarrior: Multiple:
** Huggers, whose screams loop even when the game is paused the game or during a death scene while one is onscreen.
** The Peacekeeper will occasionally shout when using a grenade.
* ShieldBearingMook: [[DegradedBoss Based on a boss that uses the same equipment]], one enemy type carries bulletproof shields that they use to protect themselves and their fellows. However, they expose themselves in order to attack.
* SpreadShot: Some {{Mooks}} use shotguns to counter your dodge movements. Later on you can begin upgrading your own gun to fire like this.
* SteamPunk: The Peacekeeper wears medieval-looking PoweredArmor, complete with steam pipes on his backpack.
* TakeCover: You take no damage from bullets when keeping your head down (i.e. not firing). Axes, flamethrowers and rockets, however, will deal damage.
* UnusualEuphemism: 'Peace' is used as one for just about everything, from expletives to money.
* VideoGameFlamethrowersSuck: Averted. While they have extremely short range, {{Mooks}} with flamethrowers will kill you very quickly if you don't move out of the way.
* WhereDoesHeGetAllThoseWonderfulToys: The bosses briefly wonder why the Peacekeeper keeps getting better and better equipment to fight with, despite never leaving his little trench.
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