[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_5206.jpeg]]
[[caption-width-right:350:"[[{{Tagline}} Kill your enemies by any means!]]"]]

''The Outfoxies'' is an arcade video game that came out in 1995 made by [[Creator/BandaiNamcoEntertainment Namco.]] It stars 7 hitmen who have been hired by a mysterious client known as Mr. Acme to kill 7 art collectors. Unknown to the other 7 characters, Mr. Acme decides to have them fight each other to the death so he doesn't have to actually pay them.
[[folder: The Roster]]
* John Smith, a man willing to do anything for money, ranging from babysitting to starting a revolution.
* Betty Doe, an enterpreneur and former contract killer who falls back into her old ways in order to get capital for her various businesses.
* Bernard White, a bio-engineer who lost his right hand in an accident and replaced it with a metal prosthetic.[[note]]The Japanese version lists a different story where he's setting world record massacres, but still mentions his metallic hand.[[/note]]
* Eve, an actress-turned-master thief whose heists are aided by her pet iguana.
* Professor Ching, a scientist and master of martial arts who rides in a wheelchair armed with gadgets.
* Dweeb, the son of beloved chimpanzee actor Mr. Happy, who was abducted and raised into a killer. He's paid in bananas.
* Danny and Demi, former ConjoinedTwins that were separated after a near-fatal train crash. They have separate bodies but share a killer instinct.[[note]]In the Japanese version, they were created by a MadScientist in a lab and were already a normal pair of twins instead of ConjoinedTwins that had to be separated.[[/note]]
[[/folder]]

While not very well known at the time of its release, it's notable for its unique style of gameplay, which basically plays a lot like ''VideoGame/RollingThunder'' if you turned it into a FightingGame of sorts. The areas consist of big arenas which are basically destructible environments. Not only that, there's a variety of weapons for each of the characters to use in the levels, as well as using the environment to their advantage to kill their enemies. It's seen by many as a SpiritualPredecessor to the ''VideoGame/SuperSmashBros'' series.
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!!I offer you 1,000,000 Swiss Francs to edit and add these tropes:

* AngryGuardDog: Encountered at Mr. Acme's mansion.
* BadBoss: Mr. [[spoiler: and Mrs.]] Acme for the assassins. It doesn't really get worse than making your hired killers kill each other on top of their re-established marks just because you wanted to cut down on payment.
* BottomlessPitRescueService: On Dweeb's plane stage, a helicopter will rescue you and drop you back on the level at the cost of some health. The handcar on Bernard's train stage works the same way.
* BottomlessMagazines: [[spoiler:The rocket launcher you need to blow up Mr. Acme's helicopter has unlimited ammo.]]
* CallAHitPointASmeerp: Your score tally at the end of each fight works like this; You are given a preset "Reward" of money (points) by Mr. Acme, and upon defeating the opponent and receiving the reward, you are given a "Hospital Bill" (amount of health lost during the fight) that is subtracted from your net "Total" of money, and your total earnings add to your "Bank Account" (sum of points across all fights) as the game progresses.
* CherryTapping: It's possible to kill a nearly defeated opponent on one level with a fruit basket or a bowl of hot soup.
* ContractOnTheHitman: Each of the seven assassins has a contract to kill one of the other six. Since there's no way to tell who has ''your'' contract, you're out to kill all of them, just to make sure.
* CrateExpectations: Crates can house weapons, and can be thrown on top of your enemy's head, disorienting them for a moment.
* CriticalExistenceFailure: The playable characters can survive getting blown up, electrocuted, and shot and still keep attacking like normal as long as they still have health left. Once they lose all their health, however, they'll immediately collapse into a bloody heap.
* DeathOfAChild: Danny and Demi are child assassins, after all, and their death animation is just as bloody as anyone else's.
* DidntThinkThisThrough: [[spoiler:Be honest, Mr. and Mrs. Acme. Did you two ''really'' think that putting hits out on your hired assassins (and then trying to murder the last one standing yourselves) so you wouldn't have to pay them would be a ''good'' idea?]]
* DoNotDropYourWeapon: Averted. Getting hit even once causes you to lose whatever weapon you had at the time.
* DubInducedPlotHole: Danny and Demi cannot possibly be conjoined twins because they are opposite sexes.
* EvilLaugh: Mr. Acme [[spoiler:(actually Mrs.)]] if you die on the last level.
* ExecutiveSuiteFight: [[spoiler:Subverted. While you encounter Mr. and Mrs. Acme in their office, they try to kill you and escape, and you end up chasing them to a RooftopConfrontation instead for the final battle.]]
* FakeDifficulty: On later stages, the opponent's attacks do more damage than yours.
* FallingDamage: Subverted. You'll just be stunned for a bit when you fall from a high place.
* GrievousHarmWithABody: Danny and Demi's running attack has one of the twins swing the other around as an attack.
* HandicappedBadass: Professor Ching, [[{{Bowdlerise}} in the overseas versions of the game]].
* HellishCopter: [[spoiler:In the final battle, [[BigBadDuumvirate the Acmes]] [[VillainExitStageLeft attempt to escape on their helicopter]], but you shoot it down with a rocket launcher. As the two fall, the damaged helicopter falls as well, crushing and killing them.]]
* HighAltitudeBattle: Dweeb's stage takes place on a military plane.
* ImprovisedWeapon: Barrels, fruit baskets, [[HumanCannonball Human Cannonballs]], hot soup...
* InconvenientlyPlacedConveyorBelt: Found all over in place in Professor Ching's weapons factory stage.
* InformedAbility: Double Subverted. Bernard's metallic right hand gives him super strength, and it's proven when he holds any throw-able crate or barrel with his just his metallic hand. [[MusclesAreMeaningless However, melee attacks aren't very powerful in this game.]]
* InterestingSituationDuel: All of the levels are like this. Stages include a moving train, a boat on a stormy ocean, and a plane in mid-flight. Two other stages (an aquarium and a skyscraper) are relatively normal... until bombs start going off, altering your surroundings.
* LevelInBossClothing: Mr. Acme's mansion. [[spoiler:You chase him throughout the level, getting through the traps as best as you possibly can, and after encountering him and his wife, you chase them down to the basement and have to throw back a grenade they toss at you to knock them down. They'll retreat to the elevator, where you give chase, and must blast their helicopter out of the sky to defeat them.]]
* TheManBehindTheMan: [[spoiler:Mr. Acme's wife was calling the shots the whole time.]]
* MultipleLifeBars: Your character has three, going from green, to yellow, to red.
* PlatformFighter: An UnbuiltTrope at this point in video game history.
* ScoreScreen: After each stage, your score is tallied. Each score screen is predicated by the winner doing something to the television showing an image of their opponent:
** John Smith slaps a "DONE!" sticker on the screen.
** Betty Doe turns the TV off.
** Bernard White punches the screen with his metal fist.
** Eve shoots the TV 3 times with her pistol.
** Danny and Demi scribble on the screen with a green crayon.
** Prof. Ching types on his keyboard while "DISPOSED" shows up on the screen.
** Dweeb changes the channel to cartoons.
* ShockinglyExpensiveBill: Your hospital bill at the end of a match (see CallAHitPointASmeerp above) dramatically rises in cost the more damage you take by the end; It's not uncommon for the bill cost the player character ''hundreds of thousands of dollars'' if they've performed ''really'' badly.
* SuperWheelChair: Professor Ching rides one for no reason other than its super, at least in the Japanese version.
* StuffBlowingUp: Many of the environments are destructible, and this also happens to Professor Ching's wheelchair if he dies.
* SwissBankAccount: As befitting of high-profile criminals, all of Mr. Acme's bounties are paid out in Swiss francs. Later on in the game, you can receive up to ''2,400,000₣'' for a single bounty if you play your cards right.
* TheresNoKillLikeOverkill: [[spoiler:How Mr. Acme and his wife are defeated. After blowing their helicopter out of the sky with a rocket launcher, Mr. Acme falls to the ground, then his wife falls on top of him, and then the helicopter crashes on them both.]]
* ThrowABarrelAtIt: Barrels can be picked up and thrown similar to crates. If they hit your opponent, they'll take nasty damage and struggle to crawl out from under it.
* UnnecessaryCombatRoll: Averted; you are invincible during a roll maneuver.
* ThrowAwayGuns: Everywhere. Helps that they're all over the place and show up as weapon drops.
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''Proceed with caution!''