->'''Erik:''' If I bash one more wall right now, my head will explode!\\
'''Olaf:''' [[IfYouDieICallYourStuff I got dibs on his helmet.]]\\
'''Baleog:''' Okay, but I get his boots.\\
'''Erik:''' [[WithFriendsLikeThese It's great to have such good friends.]]

They are, in truth, not "lost", although they have gone considerably astray from Vinland.

In a frozen village in the far north, three Vikings of great skill and strength live quiet lives, spending their days hunting for meat in the surrounding woods. They are Erik the Swift, known far and wide for his great speed and incredible jumping ability; Baleog the Fierce, whose skill with a [[BowAndSwordInAccord bow and sword]] allows him to crush anything in his path; and Olaf the Stout, who [[LuckilyMyShieldWillProtectMe carries a shield]] and is [[StoutStrength strong enough to carry a full-grown man on top of it.]]

[[TemptingFate Life is good and they hope they don't ever have to leave their village.]]

One cold night, the trio finds themselves kidnapped by an evil green alien known as Tomator, who wants to use the Vikings as exhibits in his intergalactic freak show. The trio aren't about to take this lying down and immediately bust out. Their escape attempt goes a bit awry, however, resulting in them being hurled through time. It's up to you to lead them home.

''The Lost Vikings'', a 1992 game developed by Silicon & Synapse (the team that would later become Creator/BlizzardEntertainment), is a hard game to classify. At first glance it looks like a simple {{platformer}}, but it's more complicated than that -- two of your characters can't even jump. Puzzles are definitely a big part of the gameplay, but it's not entirely cerebral -- in later levels it's a challenge just to stay alive. It's more accurately called a "puzzle-platformer", as the goal is to lead all three Vikings (who you can switch between at any time) safely through each level to the exit. [[TeamworkPuzzleGame Each character has his own set of abilities which he can use to help the team progress through the level]]: Erik can jump to higher ledges and use his helmet to bash through fragile walls; Baleog can use his weapons to defeat enemies and flip switches; and Olaf can use his shield to block enemy attacks and as a hang glider to slowly drop to lower levels.

The big draw to the series is how each character's abilities are used in unique ways and in combination with each other to allow for safe progress. For example, one early puzzle requires Olaf to use his shield as a platform for Erik to jump from, giving him the extra height he needs to vault a locked gate. On the other side, Erik can find a key to unlock the door and allow his companions to progress. Some of the puzzles are quite devious, and the game is ruled by TrialAndErrorGameplay. Lots of it. ''Lots'' of it.

In addition, the game has a quirky sense of humor of the type rarely seen in this era of video games (which were usually lucky to get any text at all). It's an absolute joy to guide the bumbling, bickering Vikings through each stage.

In 1997, a long-awaited sequel was finally released (initially for the SNES and later [[VideoGameRemake remade]] for the Playstation, Saturn and PC, alternately titled ''Norse by Norsewest: The Return of the Lost Vikings''). In this game, the Vikings are again ambushed by Tomator, but the Vikings respond by mugging Tomator's minions and taking their gear, giving them new abilities. Erik gains rocket boots (which allow him to DoubleJump) and a scuba helmet (which removes his SuperDrowningSkills); Baleog takes a lightsaber and a bionic arm (which allow him to attack in eight directions, [[Franchise/{{Castlevania}} Belmont]]-style, and swing off certain gems), and Olaf earns a new cybernetic shield which allows him to shrink and boosts his flatulence to frightening levels. On top of that, the Vikings pick up two new characters in their travels: Fang the werewolf, who can run, jump, attack enemies, and WallJump ([[RunningGag and comically be mistaken for every furry animal under the sun but a wolf]]); and Scorch the magic dragon (who has never seen the sea, but would evidently like to check it out), who can fly and breathe fire. To keep the gameplay simple, however, the two newbies would replace one or more of the Vikings every so often, allowing the player to control [[ArbitraryHeadcountLimit no more than three characters at a time]]. The packaging is different, but the game's the same -- use the Vikings' abilities to lead them safely through stages full of {{death trap}}s until you got to Tomator.

Fun and funny, but surprisingly deep; well worth a try.

The game is being given for free on Battle.net, [[https://us.battle.net/account/download/?show=classic here]].

The series also [[http://static.tvtropes.org/pmwiki/pub/images/lostvikingswarcraftshoutout_5772.png contains]] a ShoutOut or two to Blizzard's more famous series, ''VideoGame/{{Warcraft}}'', which later returned the favor. Eventually, the trio made a comeback by being playable in ''VideoGame/HeroesOfTheStorm''.

Not to be confused with the ''VideoGame/StarcraftII'' MiniGame "Lost Viking", nor the [[WesternAnimation/{{Metalocalypse}} Dethklok song of the same name]].

!!This game provides examples of:
* AerithAndBob: While the names "Erik" and "Olaf" have always been common in scandinavia, Baleog is the only person (real or fictional) to ever bear that name.
* AdaptationExpansion: The Genesis version of the first game has five levels that the other versions don't, and replaces the music from the demo in Wacky World with an awesomely bizarre remix of the SNES version of the Factory theme that suits the place perfectly, while also giving the Factory a new theme. It also allows three-player simultaneous co-op using the Sega Teamplayer multitap.
* AlienAbduction: As the starting plot, some alien collects unique aliens for a collection.
* AmbidextrousSprite: Played straight throughout both games, but curiously, Baleog's portrait in the first game shows his sword in the opposite hand from his sprites.
** In the second game, Baleog's robotic arm switches arms depending on which way he's facing. A bit more obvious when climbing ladders.
* ArbitraryHeadcountLimit: 3 max in the sequel. [[LampshadeHanging Lampshaded]] constantly.
** Justified in-universe by the teleportation magic/technology used by the various characters helping our heroes along being amateur or otherwise faulty; they all get where they're going eventually, but periodically a flub-up sends them off to the bean aisle.
*** The sisters on the pirate ships aren't sending you straight to where you need to go because they wanna get rich. It takes a threat to convince them to get you there.
* ArrowsOnFire: One of the powerups for Baleog in the first game.
* BlatantItemPlacement: It's good that all the food being mid-air isn't taken by someone else.
-->'''Olaf:''' If Tomator is so evil, then why does he leave these... Bombs and machines for us to use?
-->'''Baleog:''' [[MediumAwareness No one else in videogames wonders about that stuff]].
* BottomlessMagazines: Quoting Baleog, "a lifetime supply of arrows".
* BottomlessPits: Averted, since you may clearly see what is situated on the bottom of these, and in just half of the cases, these are shock barriers, lava or spikes.
* BowAndSwordInAccord: Baleog in the first game. He switches the bow for an [[ExtendableArms extendable cyborg arm]] and the sword for a LaserBlade in the sequel.
* BrattyHalfPint: In the second game, the vikings come across one of these a few times. [[spoiler:He turns out to be [[BigBad Tomator]].]]
* CartoonBomb: One of the items you can collect.
* ChainmailBikini: The second game has the Valkyrie, appearing in the game over scene, whose armor is hardly proper for the harsh Scandinavian climate.
* CharacterRosterGlobalWarming: Part one had only one ''clearly'' offensive guy, Baleog. The sequel adds Scorch and Fang, who are both able to attack as well as being more mobile than Baleog (with [[VideoGameFlight flight]] and [[WallJump wall-jumping]] respectively), leaving Baleog as the sole MightyGlacier of the 5. However, Scorch only has a ranged attack and Fang only has a melee attack, and neither is as fast as Erik nor able to defend. The balance tends to stick.
* CirclingBirdies: Or stars. They can be seen after a headbutt or fall from a great height. On Erik, specificially.
* ClassicCheatCode: On the second game, kill one of your vikings in the intro level. Every character will gain a new ability. [[spoiler:To pull it off, have Olaf stand on the highest part of the ground with his shield up. Have Erik double jump off of him and land on the lowest part. Repeat two more times.]]
** EasyModeMockery: Even though there's practically no way to do it by accident, the game treats it as though you're just ''that'' incompetent, and treats it like giving you the new abilities is taking pity on you.
* ConvectionSchmonvection: The lava pits, as per video game law, only hurt if you fall in them.
* CoolButInefficient: Baleog's laser sword in the sequel; it looks cool, but his cyborg arm punch has a longer range and a faster attack speed at close range than the sword does.
* DeadpanSnarker: Erik and Baleog.
* DeathTrap: Lots of 'em. In the first game a lot of them are {{One Hit Kill}}s, necessitating TrialAndErrorGameplay.
* EternalEngine: The Great Factory in the first game.
* EthnicMagician: The sisters offering teleportation service in the second game's Pirate chapter are stereotypical old Gypsie women.
* EverythingTryingToKillYou: Robots, blob things, slimes, mummies, scorpions, and odd creatures shooting musical notes. And balls which can bounce and throw themselves.
* {{Fartillery}}: Olaf in the second game can use his gas for an aerial boost. He can also use it to destroy blocks!
* FiveManBand:
** TheHero: Erik (self-proclaimed leader, and the most concerned with keeping the group together.)
** TheLancer: Baleog (grumpy and doesn't get along well with the others.)
** TheSmartGuy: Fang (definitely one of the brighter characters, and he shows an interest in working on the time machine.)
** TheBigGuy: Scorch (has the game's best attack, and is a ProudWarriorRaceGuy.)
** TheChick, [[DistaffCounterpart male version]]: Olaf (lacks any form of offense and is TheMillstone story-wise.)
* {{Fireballs}}: Some enemies and obstacles fire them, as well as Scorch.
* FloatingInABubble: One of the obstacles encountered in the first game.
* GameOver: The usual game over sequence the player gets when they choose to give up with at least one active Viking alive shows an animation of the dead Vikings being placed on a burning boat out to sea, a traditional Viking sea burial. The active Viking stands on a cliff overlooking the boat's journey. Of course, nobody will be there if you got all the Vikings killed. And if you choose to continue, the dead Vikings return to life via thunderbolt. Finally, if none of the Vikings died (such as if the level was made {{Unwinnable}} and the player chose to give up), all three would be on the cliff and no burning boat would be on the water.
* GangplankGalleon: The third area in ''Lost Vikings 2''.
* [[GuestFighter Guest Racer]]: Olaf becomes this in ''VideoGame/RockNRollRacing''.
* HaveANiceDeath: Fail enough times on a single level and the vikings'll complain about their defeat, eventually resulting in Thor himself berating you for your failure.
-->'''Baleog:''' I'm so familiar with the beginning of this level, I could do my part blindfolded.\\
'''Erik:''' Yeah, it's too bad the player keeps trying to prove the same thing.
* HitboxDissonance: Those bubbles in prehistoric and wacky world. Many lives were lost when trying to get into/onto them. It helps if you think of them as simple moving platforms, the platform being at the bottom of the bubble.
* HyperactiveMetabolism: Because we all know, food heals.
* IAmNotWeasel: Fang suffers through a lot of this.
* IfYouDieICallYourStuff: Provides the page quote, even!
* InconvenientlyPlacedConveyorBelt: Wacky world and factory levels.
* InexplicableTreasureChests: In the third chapter of the second installment.
* LampshadeHanging: Done constantly about game mechanics.
* LanternJawOfJustice: Have you seen the size of Baleog's chin?!
* Letters2Numbers: Some level passwords in both installments are written in this way, which makes it harder to guess them if you're an impatient (or just curious) player.
* LevelGoal: Clearly marked in the first installment.
* LuckilyMyShieldWillProtectMe: Olaf with his shield.
* TheManyDeathsOfYou: Every different way to die has its own animation. The vikings can turn into skeletons, get burned with only eyeballs being "untouched", turn into a pile of ashes after an unsuccessful falling, [[SquashedFlat get into the second dimension after being smashed by a crusher]]... You only name it. The same type of death may also yield different animations from each of the vikings. For example: death by quicksand; Erik panics as he futilely tries to free himself, Olaf waves a meek "bye-bye" to the player, and Baleog just [[TranquilFury looks at the player with contempt]] and [[WhatTheHellPlayer shrugs]].
* {{Mayincatec}}: The jungle levels in the second installment, which include distinctive ruins riddled with traps and spear-throwing savages, and a shaman who needs to collect some ingredients for supposed time travel.
* MediumAwareness: Very much so! The cast will discuss item placement, skill sets, and even the competence of the player (mostly, in cases where a level is repeated multiple times, the lack thereof).
* NinjaPirateZombieRobot: The cast of the second game, as described above.
* NintendoHard: Especially the first game. The sequel is slightly easier.
* NoOneGetsLeftBehind: Even if you manage to make it to the exit from a level, it's considered a loss unless all three characters get out alive.
* ObstructiveForeground: In a few places. Most notably in factory levels in the original game.
* OneHitKill: Spikes, grinders, electricity, and mummies oh my!
* PaletteSwap: The Wacky world in the first game features enemies which look like Baleog but with a bizarre color scheme. They look more human (and by extention, less ObviouslyEvil) in the Genesis version, where they simply use Erik's palette.
* ParasolParachute: Olaf does this with his shield, somehow.
* PlotDrivenBreakdown: This is how the boys escape ending up in a cell in the beginning of ''both'' games.
* PlotTailoredToTheParty: This is more or less the entire point.
* PopCulturalOsmosis: Given the setting the vikings come from, that's sure played for laugh. At the beginning of Candyland, Erik tries to quote ''The Wizard of Oz'':
-->'''Erik:''' We're not in Kanzas yet, Toto!\\
'''Baleog:''' What's Kanzas?\\
'''Olaf:''' And who's Toto?
** Gets all mixed up and swapped between characters in ''2'' and ''Norse by Norsewest''. Considerably, Eric doesn't know what are donuts, and neither does the Transylvanian witch. Then there's one of the many retry messages in which the protagonists discuss (not in a preset order) whether they should build a rec room, relax and rent some videos, right until one of them asks: "What's a video?"
* ThePowerOfFriendship: Done as a game mechanic.
* {{Prehistoria}}: A separate world in the first game.
* PunnyName: The shamans from the second game's jungle world have such names as Comonawannago, Kumonankikme and Dakindagaiyuluftahait.
* PuzzleBoss: Tomator, in both games.
* QuicksandSucks: There's only one pit of the stuff in the SNES game (more in the Genesis version, which has more levels), but other levels have different hazards that have the same death animation(s).
* TheReasonYouSuckSpeech: Delivered by Thor, if you fail on a level 16 times. Goes straight into comedy, however, when the trio starts questioning parts of it.
* SchmuckBait: In one of the Egyptian levels, there's a sign that reads "(Skull and crossbones) ->, (Key) <-". True to form, smashing the wall on the right will [[spoiler: cause a boulder to roll out and insta-kill Erik]].
* SdrawkcabName: In ''Norse By Norsewest'', one of the items you must collect for a potion in the first level is an Oiramrepus mushroom. Not surprisingly, it looks not unlike something out of [[Franchise/SuperMarioBros that other video game]].
* SelectiveGravity: [[LampshadeHanging Lampshaded]] at the end of one of the prehistoric levels in the original game.
* ShiftingSandLand: Egypt.
* ShoutOut: Blizzard's other games and many more.
** Half of the Wacky World levels are {{Shout Out}}s to Green Hill Zone in Sonic series.
** Also: the "[[Franchise/BackToTheFuture Flush Capacitor]]"
** The dialogue preceding the first jungle level in the second game contains at least three.
** In Lost Vikings II, the Transylvania stages have [[ComicBook/TheTick "CHA" written on the moon]].
* SignpostTutorial: The game uses squares with question marks that show an instructional text box when pressed. They are scattered throughout the first few levels before introducing every new ability. The very first such block activates automatically to explain how to read the other blocks.
* SmartBomb: One of the items you can collect.
* SmashingHallwayTrapsOfDoom: They are present in some of the levels, most notably factory levels.
* SpikeBallsOfDoom: In ''Lost Vikings 2'', there are some spinning around on chains in water.
* SpikesOfDoom: Quite a few of them actually.
* SpringsSpringsEverywhere: One of the methods for those who can't jump to go up.
* StoneWall: Olaf, naturally.
* StraightMan: Erik, and later, Scorch.
* StoutStrength: Olaf seemingly possesses the strength to carry at least two other full-grown men on top of his shield. This runs into FridgeLogic when, in the second game, Olaf is still strong enough to hold at least two other characters on his shield, but somehow also lacks the strength to support ''his own'' weight when trying to hang from tightropes.
* SuperDrowningSkills: Everyone. Except Erik in Lost Vikings 2.
** SuperNotDrowningSkills: Erik in Lost Vikings 2, thanks to his helmet.
* TeamworkPuzzleGame
* TemporaryPlatform: More prominent in the first game.
* TemptingFate: "Life is good. I hope I never have to leave my beloved village." Ten seconds later, they were abducted by aliens.
* TrialAndErrorGameplay: Sometimes it can take a few playthroughs before you figure out which path which viking's supposed to take. More noticeable in the first game due to a higher prevalence of one-hit kills and Fang and Scorch in the second game.
* UnwinnableByDesign: Several levels are at the Polite point of the scale - while you can screw up such that you can't reach the exit (even with all party members alive), you can always restart the level an unlimited number of times, and there's never a need to backtrack to an earlier level.
* UseYourHead: Erik uses headbutts to attack and smash walls. Ceilings are added to the list in the sequel. The sequel inverts this with Olaf, who can break floors by farting.
* ValleyGirl: The sorceress in the second game's early levels embodies this trope. Especially her voice acting.
* VideoGameFlight: Scorch can use his wings to glide as well as quadruple jump. [[spoiler:Scorch can actually fly (not get tired) if the ClassicCheatCode is activated.]]
* {{Wackyland}}: The second to last set of levels is split between striped levels with balloons, spikes, and pumps to turn the Vikings into balloons (to impale themselves on spikes), and levels made of chocolate and sweeties. Even what appears to be moving checkered background mix [[QuicksandSucks becomes a hazard.]]
* WallJump: Fang.
* WhatTheHellPlayer: PlayedForLaughs; one of the possible results of continuing after dying is a sequence where the Vikings complain about having to play the level again and admonish the player for their incompetence. There's another if the player quits a level 50 times, with the trio saying that there aren't any further funny lines upon repeating a level, and that the game's really fun and should be played through. [[spoiler: And one if the player quits the level one more time, noting the player is also bad at following directions.]]
* WhenIWasYourAge: Thor's rant after you die 16 times in a single level wanders into this. Humorously, the Vikings start questioning parts of the story, to Thor's irritation.