[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/longingribbon_8472.png]]

'''''The Longing Ribbon''''' is an RPG Maker {{horror}} game that won an award for atmosphere in 2005.

%%!!Premise:
One day, three friends--Jeannine, Matthew, and Sara--and the formermost's dog Sandy are on a trip that takes them through the woods. During the drive, however, they become lost. Shortly after finding a wrecked car with nobody inside, they resume their travel, until Sara notices something—they had just passed a stone path that none but her noticed. Utterly lost, without a clue where they may be headed, and now pelted by a sudden rain storn, the three decide to take shelter at whatever house lies at the trail's end.

Said house is a mansion. A friggin' ''huge'' mansion.

Inside, Jeannine wanders, examining the bizarre decor. When she returns to the entrance, where she had left her friends and dog, they've disappeared. In an effort to find them, she searches through the house yet again, until finding the mistress of the mansion. She says that Sara and Matthew have already met her, and that she agreed to let them stay the night. Jeannine hurries upstairs to talk about their temporary refuge, but her friends soon begin arguing over just who wanted to stay in their room: Sara claims it was Matthew, but Matthew's certain it was Sara. [[ItsProbablyNothing They disregard it without much fuss]], and prepare themselves for bed.

Though Jeannine does the same, her sleep is brief. She will soon wish she'd never come to the mansion at all.

Available for download at [[http://rpgmaker.net/games/390/ RPGMaker.net]].

'''To prospective players''': having been made with RPG Maker 2000, it can only be played on Windows computers.

!!''The Longing Ribbon'' demonstrates:

%%* AllInARow
* AllJustADream: The nightmares, obviously.
%%* AmbiguousGender: Sandy.
%%* AntiClimax: [[spoiler:Lampshaded in the joke ending.]]
%%* ArbitraryGunPower
%%* BangBangBANG
* BittersweetEnding: [[spoiler:Jeannine successfully banishes Darxyll back to the afterlife and grants Alanis the peace of death she so desperately sought; and she, Matthew and Sara survive and escape the manor. But, Jeannine had to kill Luke in order to keep Darxyll from returning. Oh, and Sandy and Lyman are both dead.]]
* BlackoutBasement: Beneath the kitchen. Good thing you have your ''nocturnal choroids!''
* BooksThatBite: Chapter IV; [[spoiler:almost every piece of furniture from the mansion starts to lash out]].
* BunnyEarsLawyer: Luke. He's creepy, yeah. He also did a ''garage band audiotape.''
%%* BrokenBridge
%%* CreepyChild: Luke.
* CharacterLevel and ExperiencePoints: Both [[AvertedTrope averted]]. Rather than have Jeannine gain strength through combat, she grows via magical sinks, paintings, and stories. Yes, really.
* ClickHello: Done by [[spoiler:possessed Sara]] inside the rotting cellar.
-->'''[[spoiler:Sara]]:''' Wait right there. I'll be down in a second.
* CollapsingLair: The mansion begins to collapse after defeating the final boss, leaving you with a little over a minute to escape.
* DeathOfAChild: [[spoiler:Poor Sandy...]]
%%* DeathSeeker: [[spoiler:Alania]].
* EasterEgg: Multiple, [[AllThereInTheManual all detailed in the included readme.txt and walkthru.txt files.]]
%%* EldritchLocation: [[spoiler:The manor itself.]]
%%* EscortMission
* EvolvingAttack: The strength of Jeannine's various techniques can be increased at sinks.
%%* FightWoosh
* FreezeFrameBonus: Remember that evil-looking [[InstantRunes Instant Rune]] in Luke's room, which you see in the prologue? [[spoiler:While walking through the same room, but in its decrepit state, pay very close attention to the bedframe when you head toward the door.]]
* GenreBlindness: You discover a broken car in the middle of nowhere. After finding that there's no one inside, you start driving again; then, your friend sees a path mere seconds after you passed it—or would have, had it been there before. While checking out the mysterious trail, it starts raining. Now your dog is behaving oddly. Of course the only rational solution is to stay at the mansion down the road!
* HearingVoices: [[spoiler:Sara hears a voice on the stereo's blank cassette tape.]] Judging by how she acts later on, it's of the '''Evil''' type.
* HellishPupils: [[spoiler:Sara, once she becomes fully possessed]].
%%* HitPoints
%%* ImprobablePowerDiscrepancy
* InsurmountableWaistHeightFence: Wait, the ''one foot tall potted plant'' is blocking my way? [[spoiler:To be fair, this happens in a dream.]]
%%* ItWasADarkAndStormyNight
%%* {{Jerkass}}: Matthew.
%%* JumpScare
* KleptomaniacHero: Jeannine, as far as firearms [[spoiler:stored underneath her bed]] and the [[spoiler:sword in Matthew and Sara's room]] are concerned. Matthew would fit this, too--''if'' he was actually more heroic.
* LukeIAmYourFather: Luke is introduced as the son of both Alanis and Lyman. [[spoiler:The truth, however, is that he's really the son of both Alanis and Darxyll after an attempted ritual in which Alanis voluntarily offered to do after she hears about Lyman's prior periodic [[DemonicPossession possessions from Darxyll]] so that she bypasses her death-immunity of natural causes by the unnatural ritual. The ritual fails after Darxyll attempts to possess her after she prepares to accept him into her. Some time passes, but ultimately the ritual fails and Darxyll gets forcibly ejected out of her, both blame the other for the botched result and after the heated exchange is put to the side for when Alanis feels something odd within her body has started to grow...]]
-->[[spoiler:'''Alanis:''' '''What did you do to me!?''']]
-->[[spoiler:'''Darxyll:''' '''Nothing but what we agreed!''']]
-->({{beat}})
-->[[spoiler:'''Alanis:''' Something's wrong... There's something inside me...]]
-->({{beat}})
-->[[spoiler:'''Darxyll:''' Kill it.]]
-->({{beat}})
-->[[spoiler:'''Darxyll:''' '''KILL IT!!!''']]
-->[[spoiler:(The two instantly disappear as the room darkens, and afterwards all that is shown is Luke's empty skeletal bed frame in the now-quiet room with creepy ambient sfx still ongoing in the background...)]]
* MercyKill: [[spoiler:Poor Luke...]]
* MoodDissonance: When Jeannine is [[spoiler:presented with a rock wall to examine, try choosing the answer of “Whoop-dee-shit.” Monster eyes flash, then Sara spins, falls over, and accidentally chucks her gun away. What's more, you can just keep telling the wall the same phrase over and over, until you actually pull the rocks out. Remember: this all happens after the ClickHello[=/=]DramaticGunCock event.]]
* RitualMagic: [[spoiler: The last remaining family/relatives of Alanis were sacrificed in order to have Alanis be [[TheAgeless ageless]] after reaching an adult age, along with immortality against natural causes]][[spoiler:, but not unnatural causes, something Alanis pursues with her complete resolve as she has had enough of the [[WhoWantstoliveforever curse]] placed upon her from said ritual after living for so long.]]
* MotiveRant: In the final act, you have to find several recordings made by [[spoiler:Darxyll and Alanis]] that are essentially this.
* NiceJobBreakingItHero: [[spoiler:Reschen gives several blatant hints that the red chest should not be opened until the kids are ''outside'' the manor. Guess what happens. Though to be fair, Darxyll's illusions did make it seem like they were in the clear.]]
%%* NoStatAtrophy
* NoticeThis: Sara quite clearly tells Jeannine to check a painting when they first enter the mansion, and, in her provided bedroom, mentions how odd the sink is, and asks her to look at it, too. Matthew tells Jeannine to examine the bookcase on the second floor, but [[PermanentlyMissableContent this is after you've already lost the chance to read at least one MP-boosting story]].
* [[OneManParty One Woman Party]]: seeing as Jeannine is the only character to receive the benefits of obsessive-compulsive disorder and a taste for depressing artwork, this is to be expected.
%%* PamphletShelf
* PermanentlyMissableContent: Every time the chapter changes, make sure you check as many paintings, book cases and sinks as you can. New chapters not only bring new instances of the aforementioned, but also get rid of the old ones.
* PrecisionFStrike: Swearing becomes more present as the story progresses. Not too shocking, considering the circumstances. The culmination being [[spoiler:Jeannine]]'s "Holy fucking shit!" while [[spoiler:listening to Luke's garage band tape]].
-->'''[[spoiler:Possessed Sara]]:''' You had your chance, you miserable, prying [[CountryMatters cunt]]. Now I'm going to kill you.
* PreexistingEncounters: Of the '''Set Encounter''' type.
* PublicDomainSoundtrack: The modernist symphonies are... surprisingly fitting.
* SavePoint: Not only are they painfully rare (often one to a chapter), they're one-use only.
* ShoutOut: Many, but the one that stands the most is, of all things, ''VideoGame/ZeroWing''. The quotes "Main screen turn on," "You are on the way to destruction," and "For great justice" are said at certain points in the game. [[NarmCharm And they are surprisingly fitting for the moments in which they are said.]]
* SpookyPainting}: Examining them gives Jeannine an extra ten HitPoints. They're pretty much all over the place, too. Some of them “aren't interesting” during one chapter, but in the next, they're magically new and fascinating. [[ParanoiaFuel And in entirely different places.]]
* RandomEncounters: [[spoiler:Occurs in Chapter IV, when DieChairDie comes into effect.]]
* TheStinger: At the end, the BigBad [[spoiler:asks Reschen why she left the Ribbon with the trio if she had no intention of wanting to return to life. Reschen is unable to give a response]]...
* StoryToGameplayRatio: Combat doesn't make an appearance until a good deal in. [[spoiler: In fact, you can skip combat ''entirely,'' if you choose End Game > No three times without having Jeannine move.]]
* TakeYourTime: Played straight and averted. In the latter's case, there are two events outside of combat where Jeannine can be {{One Hit Kill}}ed.
%%* TogetherInDeath: [[spoiler:Reschen and Darxyll.]]
* TookAShortcut: ''Jeannine,'' it seems. [[spoiler: When exploring the decayed cellar, the mildly possessed Sara goes ahead of you after the rockslide; however, the next time she appears, it's at the entrance of the room you're already mostly through. Then the ClickHello / DramaticGunCock happens.]]
* WarmUpBoss: Arguably [[spoiler: the Dream Thing.]] Its most powerful attack is fairly weak, if you've been actively looking for books, paintings, and sinks.
%%* WeCannotGoOnWithoutYou
* WhoWantsToLiveForever: [[spoiler:Alanis]] sure as hell doesn't. The whole point of her alliance with [[spoiler:Darxyll]] is [[spoiler:so she can ultimately die]].
----