[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/the_longest_journey_cover_6124.jpg]]

->''Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.''
->--'''Cortez'''

April Ryan is an [[OrdinaryHighSchoolStudent ordinary art student]] living in the CyberPunk metropolis Newport and applying for the local Academy of Arts. She has her share of problems with her parents, insecurity about her future, and increasingly strange dreams, but she also has some great friends, a job, and a friendly landlady. Then a weird CoolOldGuy named Cortez appears and tells her that she is TheChosenOne who has to SaveBothWorlds -- and then he sends her to that [[AnotherDimension other world]], {{Arcadia}}, she is supposed to save. As her familiar world [[WhenDimensionsCollide crumbles around her]], April has to dive deeper into the secrets of the universe, fulfill cryptic prophecies, bring down an AncientConspiracy or two, cope with her friends' deaths, save the [[PhysicalGod Guardian of the Balance]], and ultimately restore the harmony between the Twin Worlds of Stark and Arcadia itself. And that all in less than two weeks.

''The Longest Journey'' is a 1999 AdventureGame developed by Norwegian company Funcom and designed by Ragnar Tørnquist. Famous for its expansive storyline, a lovable, GenreSavvy heroine, and flawless gameplay (as far as [[PointAndClickGame point-and-click]] gameplay goes), the game is commonly credited with resurrecting the AdventureGame genre after its crisis in the late 90's. An OddlyNamedSequel, ''VideoGame/DreamfallTheLongestJourney'', was released in 2006, and a second sequel, ''VideoGame/DreamfallChapters'', is currently in development, to be released in November 2014.

Please add character-related tropes to the '''[[Characters/TheLongestJourney characters tab]]'''.

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!!Tropes found in the game:

* AbusiveParents: [[spoiler: April's adoptive father]], though it's strongly hinted he feels deep remorse over it.
* AncientConspiracy: The Vanguard.
* AncientTradition: The Sentinel Fathers.
* ArcNumber: 13
* {{Arcadia}}
* TheBechdelTest: Not hard to pass when the star of an AdventureGame is female.
* BittersweetEnding: After all her numerous trials and sacrifices throughout ''TLJ'', April is basically given heartfelt thanks...[[spoiler: and then left to her own devices]]. She even admits as not knowing how to feel as she starts her trek "home".
* CerebusSyndrome: Initially the story does not take itself too seriously, being at some points an AffectionateParody of fantasy stories and even campy at times, with lots of LampshadeHanging. But the story starts to take a very dark turn when [[spoiler:the Tyren army invades Marcuria]] and [[spoiler:Emma is shot by the Vanguard]].
* ChekhovsBoomerang: Mr. Guybrush.
* ChekhovsGun: [[spoiler:The Mystery Door by the Fringe.]]
* {{Cloudcuckoolander}}: You never know what George the maintenance man will say next.
* CosmicDeadline: Sort of a Disc one variant, with April obtaining two pieces of the stone disc within roughly ten minutes of each other. In true Longest Journey Fashion, she [[LampshadeHanging points out how easy obtaining these pieces was]].
* CreepyLongFingers: Abnaxus.
%% * CruelTwistEnding: It definitely is for April.
* CymbalBangingMonkey: The Guybrush monkey toy.
* CyberPunk: Newport.
* CyberPunkIsTechno
* DeggansRule: Followed via Cortez, Charlie, Warren, and Father Raul.
* DidntSeeThatComing: [[spoiler:The ending reveals that April is actually supposed to get the Guardian to his destination, not become the Guardian herself.]]
* DismantledMacGuffin: The Stone Disc, the key to the Guardian's realm in the first game. Justified in the BackStory: the disc was originally kept at the Sentinel Enclave, ready for pickup by TheChosenOne, but then the Vanguard tried to steal it. Afterwards, the Sentinels decided to break it up and hand the pieces over to the four magical peoples most motivated to keep it hidden (since most magical creatures would likely perish if the Twin Worlds were forcibly reunited).
* DisneyVillainDeath: [[spoiler: Cortez and Jacob [=McAllen=]]], WordOfGod stating that the former [[HesJustHiding is just hiding]], [[FridgeHorror though what that would imply about the latter]]...
* DownTheRabbitHole: Pretty much the point of the first part of the game.
* DrugsAreBad: The fictitious drug "raptures" comes up repeatedly, though not importantly to the story. Too many will really mess you up.
* DualWorldGameplay: Unlike other examples of this trope, you don't get to ''choose'' when to go to the other world.
* EntertaininglyWrong: Captain Nebevay is tricked by April into leaving to checking on apple supplies below decks, despite noticing what pest is infecting them.
-->''These are worms, all right -- viscous, snarling wheat worms driven mad by their hunger for a change of diet!''
* TheFederation: Northlands, particularly, Ayrede.
* FunnyBackgroundEvent: April crashes a news report and does this.
* GuardianOfTheMultiverse: Guardians of the Balance.
* GuideDangIt: One of the reasons this game was so well received was the lack of this trope. However, even then, a few puzzles may come off as unintuitive, namely the rubber ducky puzzle very early in the game.
* HeelFaceTurn: [[spoiler: Gordon Halloway]] has one after his [[spoiler: soul is reunited with his body.]]
* HereThereWereDragons: Among other fantasy stuff.
* HilariousOuttakes: Accessible via the Book of Secrets.
* ICantUseTheseThingsTogether
* InTheEndYouAreOnYourOwn: TropeNamer.
* ItMayHelpYouOnYourQuest: Tobias gives you the Talisman of the Balance, and is quick to admit that aside from being magical, he has no idea what it does and doesn't really know how it will help, only that it's supposed to be given to April.
* LastSecondWordSwap: The Gribbler takes this to ludicrous levels, one of many, many signs that she is [[ObviouslyEvil totally evil]] and [[ImAHumanitarian will]] '''[[ImAHumanitarian eat you]]''':
-->I was out picking bones- uh, berries, for my stew, and flowers, ''yeeess'', pretty flowers...
-->Oh, I'm no one, no one at all, just a frail, old woman out picking ''booones''- uh, '''berries''', picking berries, for her stew so she can feed her ''prisoners''- uh, '''guests''', so she can ''fatten them up for''... um, [[BlatantLies the long winter]]...
-->I still need your help, plump pudd- um, nice pretty girl, [...] Help me home and ''I'll cook you''... um, a nice stew! Yum, I'm ''getting hungry already'' *'''growl'''*...
-->Oh, what have we here, this... "stew", isn't good enough to ''stuff yo''- um, to ''serve'', a guest as ''plump''- as ''well built and deliciou''- as ''honoured'' as you, ''my dear''...
** ...And April ''[[StupidityIsTheOnlyOption still]]'' [[StupidityIsTheOnlyOption follows]] [[TooDumbToLive her home]]. Not until she's trapped inside her house does she go "Hey, you know what..."
* LampshadeHanging: Done a lot.
* LimitedWardrobe: Partially averted, with different, context-sensitive outfits for April. Justified, too, when she enters Arcadia in her nightclothes.
* LukeIAmYourFather: The White Dragon, who turns out to be [[spoiler: April's real mother.]]
* KeepItForeign: In the Spanish version Cortez is not Hispanic, but rather a Frenchman named "Corthes".
* MagicVersusScience
* MergedReality: That's what the Vanguard are attempting to do; apparently, chances of failure don't bother them much.
* MoreTeethThanTheOsmondFamily: The Gribbler, [[http://media.giantbomb.com/uploads/1/12384/523354-gribbler_large.jpg ye gods]].
* MoveAlongNothingToSeeHere
* NonLinearCharacter: The Venar, who perceive all of their life simultaneously. Asking one to focus on the "now" to talk to you gives it a massive headache.
* NPCAmnesia
* OminousFloatingCastle: Roper Klack's castle.
* OrderVersusChaos: Stark is the world of order, Arcadia is one of chaos--but when they begin to seep into each other, chaos wins out. Also, on a different level, the Vanguard and their desire to merge the worlds and rule them versus the Sentinels who want to keep the worlds separated.
* OurDragonsAreDifferent: The Draic Kin.
* PaperThinDisguise: Simply by ''holding a pizza box'', April can get by a guard she had continually pestered to let her in to no avail.
* PhysicalGod: The Guardian, after the Changing of the Guard; outside their Tower, however, they are as helpless as normal humans.
* ProphecyPileup: By the end, April fulfills the prophecies of at least three magical peoples who all proclaim her their respective ChosenOne.
* PsychicDreamsForEveryone: The introductory cutscene.
* ReconcileTheBitterFoes: April has to play the peacemaker between the Alatien and the Maerum to get to the Old God, a.k.a. the Blue Kin.
* RidiculousFutureSequelisation: If you look at a red cherub in the cathedral, April mentions that it must be from the sequel of the Bible.
* RidiculouslyCuteCritter: The [[MoleMen Banda]], furry little creatures with curious speech patterns and rather elaborate naming traditions.
* SaveBothWorlds: There are two worlds in place of one Earth: technological/ordered Stark and magical/chaotic Arcadia. If they collide, there may be a hell to pay. Or not. Let's just leave the cosmology of the Twin Worlds at that.
* ScaryShadowFakeout: Invoked - you must assemble a pile of things to make a shadow that resembles one of a man pointing a gun, so that a guy sees it and gets scared.
* SetPiecePuzzle
* ShoutOut: The game features a lot of homages to famous TV shows and movies of our time, including ''WesternAnimation/LooneyTunes'', ''Franchise/EvilDead'', ''WesternAnimation/{{Futurama}}'', ''Film/{{Labyrinth}}'', and ''Franchise/StarTrek''. And there is Constable [[VideoGame/MonkeyIsland Guybrush]].
* SorryImGay: When April tries to get past a security guard by acting cute, all he says is, "Sorry, ma'am, I'm gay".
* StandardPowerupPose: The [[PhysicalGod Guardian of the Balance]] assumes this pose (but with his legs together) upon ascending to the top of the Tower of the Balance.
* StupidityIsTheOnlyOption: The scene with the Gribbler, although the jury is still out on whether it was played straight or as a mockery of the trope.
** Disrupt the magic compass and prevent the ship's escape from a storm that even got the hardened crew shaking in their boots? WhatCouldPossiblyGoWrong
* SufficientlyAdvancedAlien: [[spoiler:The Draic Kin.]]
* SupervillainLair: Roper Klacks' castle and [=McAllen's=] skyscraper and office.
* SurprisinglyEasyMiniquest: Getting the Stone Disc pieces kept by [[spoiler:the Dark People]] and by [[spoiler:Abnaxus]].
* TakenForGranite: [[EvilSorcerer Roper Klacks]] favorite pastime is turning people into [[AndIMustScream sentient statues]].
* ThirteenIsUnlucky: Subverted. In this game thirteen is a lucky number and an ArcNumber.
* TimeDissonance: Again, the Venar.
* TitleDrop: ''"You're about to take the first step on the longest journey of your life."''
* TranslatorMicrobes: Na'ven or Alltongue in Arcadia is a magical language that can be learned in a few minutes just by listening to it..
* YouCantMissIt: The mapmaker's directions in the delivery mission.
* WildMagic: All of magic in Arcadia (and sometimes Stark) is rooted in the energies of Chaos.
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