A PlatformGame based on {{Disney}}'s ''Disney/TheLionKing'', developed by Creator/WestwoodStudios and released by Virgin Interactive in 1994. The game has ten levels loosely following the plot (and the soundtrack) of the movie, the first six with Simba as a cub and the other four with the adult Simba.

The game appeared on a variety of platforms, including both the SegaGenesis and the SuperNintendoEntertainmentSystem; unlike with ''Disney/{{Aladdin}}'', the two rival 16-bit consoles got what was essentially the same game, and telling which version was better [[http://www.retro-sanctuary.com/Comparisons-The-Lion-King.html could be]] [[http://www.animationsource.org/lion_king/en/articles/The_lion_king_Official_Game_1994/81739.html a very close call]]. Other versions tended to leave stages out.
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!!Tropes occurring in the game:
* BonusStage: Two types, featuring Timon, Pumbaa and bugs to collect.
* BottomlessPits
* CollisionDamage
* DarkerAndEdgier: Adult Simba's levels when compared to the rest of the game. They lack the lighthearted elements that were in young Simba's levels, and every single one of them involves a lot of FamilyUnfriendlyViolence where you maul large packs of enemies to death.
* DisneyVillainDeath: Invoked. In order to beat Scar in the final level, you have to toss him off of Pride Rock.
* EverythingsBetterWithMonkeys: [[NintendoHard Horribly,]] ''[[GuideDangit horribly]]'' subverted by the second level, "Can't Wait To Be King". Figuring out just which way the pink monkeys have to be facing in order to get flung into the right direction is an exercise in patience.
** Also, the gorilla boss in "Hakuna Matata" is abusively difficult.
* GameOverMan: Rafiki in the SNES and Genesis versions; the 8-bit versions have Scar instead.
* GreenHillZone: Pride Lands.
* HeartContainer: African red bugs.
* IndyEscape: There are several instances where you have to escape a RollingBoulder.
** And they can be oh so frustrating if you haven't mastered roll by then.
* JungleJapes: "Hakuna Matata."
* KillerGorilla: Subverted in that he's not actively attacking Simba, only throwing coconuts at him, because apparently he wants to be left alone. It doesn't stop him from being [[NintendoHard the toughest boss in the game]].
* LavaSurfing: Done in one level by Simba on a stalactite.
* LedgeBats: These appear in the [[LethalLavaLand lava level]]: at one point you have to ride a river of lava on a floating rock. A very small rock. Any wrong move, and you fall in the lava. As you float further across the river, several bats awaken and try to hurt you. Being hurt pushes Simba back by about a meter, which is more than enough to make him fall into the lava.
* LethalLavaLand: Level 8, "Be Prepared". Especially {{egregious}} as the level [[AdaptationExpansion is not based on any scene in the movie.]] Yes, there is lava during the song of the same name in the film, but Simba doesn't appear in it, and it happens much earlier.
* LuckBasedMission: In the DOS version, the fountain of acid that Simba needs to escape (by climbing), seems to be bugged. It either starts rising or not. When it does rise, [[FakeDifficulty it is too fast to escape even by frantically mashing the jump button.]]
* MadeOfExplodium: Be careful when killing the rhino beetles or you could get hurt. Yes, the rhino beetles ''explode'' upon dying.
* MagicalMysteryDoors: "Simba's Return."
* MinecartMadness: Or, rather, ostrich madness.
* MisplacedWildlife: Why are there a bunch of cheetahs in the jungle? (They look like leopards, but the manual refers to them as cheetahs, and if you look closely, you'll notice the sprite is based off the cheetah that appears in the opening sequence of the film.)
* MoodWhiplash: Going from the Somber "Simba's Exile" stage to the lush bright jungle and music of "Hakuna Matata".
* NintendoHard: Infamously so, to the point where the creators of the game were delighted when two people in the audience had actually beaten the second level.
** On the bright side, pressing B+A+R+R+Y and 'Start' on the SNES controller (or Right+A+A+B and 'Start' on the Genesis controller) opens up a hidden menu that allows to toggle invulnerability on (as well as selecting the level).
* NumericalHard: Easy modes get more lives and continues. Hard modes give enemies more health. That pretty much covers it.
* RingOutBoss: Scar.
* ShoutOut: The gorilla boss at the end of the "Hakuna Matata" level, climbing higher and higher while throwing coconuts Simba has to dodge, might be a ''VideoGame/DonkeyKong'' homage.
* SuperDrowningSkills: Some levels have water serving the purpose of BottomlessPits.
* TheSpiny: Porcupines.
* TookALevelInBadass: Adult Simba, with harder-hitting attacks and having a more effective roar.
* UnexpectedGameplayChange: "The Stampede."
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