[[quoteright:313:http://static.tvtropes.org/pmwiki/pub/images/SpiritTracksScene1.png]]
[[caption-width-right:313:[-All aboard the [[MemeticMutation Soul Train]], baby!-] ]]

--> ''You have a very important mission ahead of you... I will wait here. That's what we princesses have always done. From what I understand, it's kind of a family tradition.''
--->-- '''Princess Zelda'''

The fifteenth game in ''Franchise/TheLegendOfZelda'' series, ''Spirit Tracks'' was released in December of 2009. It is an indirect sequel to ''VideoGame/TheLegendOfZeldaPhantomHourglass'', taking place over a hundred years after the events in that game and starring a new Link and Zelda. For the most part, controls are similar to its predecessor. However, there are several new features introduced for this game. Firstly, the player can take control of Phantoms (like those in ''Phantom Hourglass'') to aid in combat and solving puzzles. The second major change is that this game takes place on land, not the ocean. Link controls not a ship, but a train.

A long time ago, in the land of the Lokomo people, a great evil called the Demon King was fought and sealed in the ground. The chains binding him stretched the entire length of the land, and ended up the basis for a railway system. Since then, a new Kingdom of Hyrule was founded in the land (by the ''Wind Waker''/''Phantom Hourglass'' Zelda), apparently coexisting peacefully with the native Lokomo. In the present day, Princess Zelda is once again a reigning monarch in charge of a functional kingdom, rather than the {{Tsundere}} LittleMissBadass of the prior games. The story opens with Link, an apprentice engineer, needing to attend his presentation ceremony in which Princess Zelda will appoint him as a Royal Engineer. She does so despite the annoyance of her ObviouslyEvil [[EvilChancellor Chancellor]], Cole; secretly, however, she requests Link's aid in investigating why the Spirit Tracks are disappearing. Almost as soon as Link sneaks the princess out of the castle, the EvilChancellor shows up and casts some sort of spell that separates Zelda's soul from her body. While the villain takes Zelda's body for himself, her soul stays with Link, and they team up to put her soul back where it belongs. Besides playing ExpositionFairy, it is ''Zelda'' herself who can possess the Phantoms and help Link in dungeons, being this the first time in the series [[PromotedToPlayable where the player gets to control the titular princess]].

It is the third ''Zelda'' game so far to have a rating that is not the default E (it's rated E10+). The first two were the T-rated ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''Link's Crossbow Training'', although the latter is a spinoff game.
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!!This Game Provides Examples Of:
* ActionGirl: One of the few canon Zelda games to have Zelda actually DO something other than stand around for most of the game that's actually playable. The game actually makes fun of this. When Zelda is told that her body is being kept at the top of the tower (and why), she frantically grabs Link by the front of the shirt and borderline-psychotically orders him to go and save it. She adds that she'll remain behind to wait for him ([[LampshadeHanging "From what I understand, it's kind of a family]] [[PrincessClassic tradition!"]]) before being informed that she'd have to help him out also.
* AdvancingWallOfDoom: Rocktites.
* AerithAndBob: Delve into the mystic and fantastical world of such interestingly named characters as Anjean, Malladus and... Cole? Granted, it ''does'' match the ThemeNaming of the Lokomo, but still.
* AmericanKirbyIsHardcore: Compare the [[http://zeldawiki.org/images/f/f2/Spirit_Tracks_Cover.jpg American boxart]] to its [[http://www.rpgfan.com/news/pictures2009/zelda_spirit_tracks_euro_box.jpg European and Japanese counterpart]].
* AndYourRewardIsClothes: 15 (of 20) stamps in Niko's stamp book unlocks the train conductor's outfit you wore at the beginning of the game. That's right, his reward is clothes that you already owned.
* AnimatedArmor: The Phantom really is an enemy and will attack Link until he allows Zelda's spirit to possess it.
* AntiFrustrationFeatures: The train will flip to the direction you want to go when exiting a station, portal and some caves in order to avoid having to go backwards and manually turning around.
** Interestingly, this is also done in [[spoiler:the Dark Realm if you decide to back into a portal.]]
* ArrogantKungFuGuy: Byrne/Staven, who is quite [[TheStoic stoic]], but still has a superiority complex to rival [[{{Naruto}} Neji Hyuuga's]].
* AscendToAHigherPlaneOfExistence: [[spoiler:Anjean, Byrne's spirit, and the rest of the Lokomo, at the very end of the game.]]
* BadassAdorable: Phantom Zelda. Even the other Phantoms observe that she's adorable, although they don't quite know why (see NoIndoorVoice, below).
** The little round pink eyes that appear in the usually empty space beneath Phantom's helmets are more than enough to qualify her.
* BadassMustache: [[spoiler:Malladus' final form.]]
* BalloonBelly: Fraaz. His only (damaging) attack is performed by blowing himself up with either ice or fire, and the beginning of the battle showcases his inflation ability.
* BattleCouple: [[spoiler:Link and Zelda.]]
* BetterThanABareBulb: This has got to be the most tongue-in-cheek ''Zelda'' so far.
* BigBad: Chancellor Cole, who [[spoiler:ends up TheUnfought, although he can attack you in one stage of the final battle.]]
* BiggerBad: Malladus, who Cole wants to resurrect.
* BigCreepyCrawlies: the first boss is a beetle bigger than most buildings.
* BigNo: Zelda does this when she finds out what Chancellor Cole is planning to do with her body.
* BittersweetEnding: Sort of. [[spoiler:Link and Zelda kill Malladus and save the day once again, but all the Lokomos, including Byrne, disappear.]] One of the three MultipleEndings also gives off this vibe, due to [[spoiler:hinting that Link left Hyrule.]]
* BlackoutBasement: The darkened areas of the Tower of Spirits.
* BlowYouAway: The Whirlwind, one of Link's new items, is a pinwheel-like device that creates small cyclones, and is operated by blowing into the DS microphone.
* BlushSticker: For Link in a couple scenes, especially the ones with the Link/Zelda {{Ship Tease}}s in them.
* BodySnatcher: The plot is kicked off by Chancellor Cole stealing Zelda's newly-soulless body.
* BodySurf: How Zelda takes control of the Phantom.
* BonusBoss: [[spoiler:Dark Link in the final level of the "Take 'em All On" minigame.]]
* BossSubtitles: Pretty much a prerequisite for 3D ''Zelda'' titles. The "boss name, then title" format from ''PhantomHourglass'' is reused (eg., "Stagnox, Armoured Colossus", "Fraaz, Master of Icy Fire", etc...)
* BottomlessMagazines: The Pirate's Hideout mini-game, which still manages to be difficult regardless. Also occurs during [[spoiler:the final battle, when Zelda uses the Bow of Light]].
** The Spirit Train's cannon.
* [[SwordOfPlotAdvancement Bow Of Plot Advancement]]: The Bow of Light.
** Though you also get the mandatory sword upgrade right after.
* BrainBleach: In-universe, Zelda is understandably freaked out by the idea of the Demon King possessing her body.
* BreathWeapon: To activate the Whirlwind, you have to blow into the microphone. The animation shows Link blowing into the device, which magically amplifies it.
* ByTheLightsOfTheirEyes: Tektites and Roktite's eyes glow in the dark, which is the only way to spot them.
* CampGay: The shopkeep at Castle Town. He has one hand on his hip, he uses the word "fabulous", and he doesn't wear pants.
* CelShading
* ChromaticArrangement: The Lokomo collectively form a rainbow.
* ClimaxBoss: [[spoiler:Byrne. He's fought just before Malladus finally possesses Zelda's body.]]
* ClothesMakeTheLegend: Link's tunic and cap yet again, this time justified by being the uniform for the royal guards, and Link has to dress up as one to sneak Zelda out. Interestingly, US-version dialogue indicates that no one seems to find the outfit very flattering; one guard calls it "goofy-looking," and when Link puts it on Zelda comments that "It works...I suppose."
* ColorCodedMultiplayer: Battle Mode lets you control one of four Links with differently colored tunics, ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords]]'' style.
* ContinuityNod: Tetra appears in a stained-glass window; Niko mentions how Link reminds him of someone he used to know when he was younger; you can obtain the shield from ''PhantomHourglass'' at one point, and so on...
** Anjean is ''made'' of these.
** Zelda desperately notes, during her freak-out, that it's pretty much the required job for the Link in each generation to rescue his corresponding Zelda.
** You visit Linebeck's grave at one point in the adventure.
** The Ends of the Earth station has puzzles for Master, Tempered and Golden puzzlers. Those are the names of the sword's upgrades in ALinkToThePast.
* ConvectionSchmonvection: Link can ride on top of Phantom!Zelda while she walks through lava and neither are any the worse for wear.
* ConvenientColorChange: When Zelda possesses a mook.
* '''CoolTrain''': It goes under the water on sunken tracks. It replaces bombs with ''torpedoes'' underwater. And if you think that's cool, you haven't seen the [[spoiler:[[EleventhHourSuperpower super speed and invincibility given by Tears of Light]] in TheVeryDefinitelyFinalDungeon--which even works ''in reverse''. And even without that, it rivals the FinalBoss' train in terms of speed]]. It's basically this side of the [[Series/KamenRiderDenO Den-Liner]] in terms of coolness.
* CopyProtection: Copied/pirated versions of the game don't display the train controls, making riding the train very difficult indeed.
* CosmeticAward: Beat Alfonzo's training record of 900 hits and you get a rare treasure, and the guards call you "Captain". Not much, considering you can get the treasure other ways so all you really have is the honor of their respect and that's it.
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* CovertPervert: Zelda gives off this vibe when handing Link his "disguise" in her room early on in the game.
-->''Zelda:'' "Please get changed so we can leave. ...Oh! I-I'm sorry. I'll look the other way."
* CursedWithAwesome: Princess Zelda. She is cursed into being a ghost. This gives her, among others, the ability to hover (which she openly enjoys in the trailer), turn into a [[ExpositionFairy fairy-like orb of light]] and, most importantly, possess the deadly Phantom-soldiers.
* DamnYouMuscleMemory: Are you used to the roll input from Phantom Hourglass? Completely different now.
* DangerouslyGenreSavvy: Chancellor Cole, who decides to skip the elaborate plots and just separate Zelda's soul and steal her body himself. Also Fraaz, boss of [[spoiler:the Snow Temple, who at one point of the fight will simply destroy the summoning torches you were using to break his defenses]].
* DarkerAndEdgier: Although it still has an overall lighthearted tone, ''Spirit Tracks'' is a lot eerier than its predecessor ''[[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.
* DeceptiveDisciple: [[spoiler:Byrne, who betrayed his master, Anjean, out of his thirst for power]].
* DegradedBoss: Snapper, the miniboss you get the whip from, later appears as just another enemy. It is very satisfying to whip him to death with the weapon you took from him. The Geozard, a heavily-guarded enemy, is also made short work of after you can use the whip to remove its shield.
** The Heatoise in the Fire Temple. After you get the Bow and Arrow from the first one, two more show up, and your new weapon can be used to eliminate them in short order.
* DemonicPossession: Remember what happened [[VideoGame/TheLegendOfZeldaTwilightPrincess the last time]] Zelda's soul was removed by the BigBad?
* DevourTheDragon: [[spoiler: Near the end of the game, Zelda gains her body back, leaving Malladus without a host. Malladus then resorts to Plan B and steals Cole's body for a power boost.]]
* DiscOneFinalDungeon: [[spoiler:Floors 18-24 of the Tower of Spirits. Link and Zelda make it to the top of the tower, only to have the villains escape on the Demon Train. It wasn't helped by the fact that they averted InterfaceSpoiler (in the menu screen and, to a lesser extent, the maps), so the existence of a fifth dungeon was a major surprise.]]
* DishingOutDirt: The Sand Wand has this power. With it, Link is able to raise sand so he can rise to higher spots, move or stop heavy objects, walk over quicksand, attack sand-based enemies, etc. It's very versatile.
* TheDragon: Byrne is this to BigBad Chancellor Cole, with Malladus as the BiggerBad.
* DungeonBypass: The mechanic of "main dungeon you keep returning to" makes a return from ''Phantom Hourglass'', but this one has bypasses built into it and isn't timed.
* EekAMouse: Zelda is frightened by a mouse shooting out from its hole, even though she's a spirit possessing an invincible {{Golem}}, not to mention the granddaughter of the pirate Tetra. [[spoiler:[[DangerouslyGenreSavvy Cole actually summons magical rats to incapacitate her during his boss fight.]]]]
* EleventhHourSuperpower: Let's just say [[ItMakesSenseInContext this is what happens]] when ''PacMan'' [[XMeetsY teams up with]] ''SuperMarioBros''. [[spoiler:The first portion of the final fight has you eliminating every Evil Train on the map by hunting each of them down with the Tears of Light. Grab one of them and pull down the whistle to have an ''extreme'' boost in speed and invincibility to boot. What's even better is that switching directions ''and'' the speed are practically conserved while under the Tears of Light, so you can go ''backwards'' and still have the same speed.]]
* EscortMission:
** The Force Gem sidequests which don't involve transporting ''items'' from one place to another instead require you to transport ''people'' from one place to another without taking too much damage during the ride.
** Big Keys in a few dungeons are electrified and Link can't carry them, so Zelda (in Phantom armor) carries them instead -- but then you have to protect her from Keymasters who try to take the key back.
** [[spoiler:Phantom!Zelda in the first part of the fight with Cole and Malladus has to guide Link to the front of the train, while Malladus!Zelda shoots a laser beam.]]
* EveryoneCallsHimBarkeep: "Just call me Postman! All my friends do."
* EvilChancellor: Chancellor Cole.
* EvilIsNotAToy: [[spoiler:Malladus and Cole seem pretty chummy at first, but after Zelda manages to get her body back, Malladus swallows Cole whole to transform into his final phase.]]
** Also, [[spoiler:Byrne is quickly betrayed by Cole when Malladus starts possessing Zelda's body]].
* ExpositionFairy: Zelda -- [[spoiler: the second time in the series that an ExpositionFairy is also [[VideoGame/TheLegendOfZeldaTwilightPrincess the titular Princess.]]]]
* {{Expy}}: Alfonzo, Link's teacher and master, bears a striking resemblance to Gonzo, Tetra's first mate in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. He's descended from him, which would make this an example of GenerationXerox as well, along with Zelda ("Legacy-Expy" of Tetra) and Link ("Legacy-Expy" of...well, [[ExactlyWhatItSaysOnTheTin you know]]).
** For that matter, Malladus is [[spoiler:a giant blue pig-thing who possesses Zelda]]. If that doesn't sound at least a little Ganon-ish, you either don't know much about Zelda or [[spoiler:haven't reached the end of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' or [[VideoGame/TheLegendOfZeldaOracleGames the Oracle games]]]].
*** While his movement and basic design harken back mostly to [[spoiler:[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], [[VideoGame/TheLegendOfZeldaI Ganon's]][[VideoGame/TheLegendOfZeldaALinkToThePast like]] [[VideoGame/TheLegendOfZeldaOcarinaOfTime this]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures most]] [[VideoGame/TheLegendOfZeldaOracleGames of the time]].]] Malladus's backstory, being an evil king who tried to conquer the world and was sealed away by an ancient hero, also point to his status as a Cut-and-paste villain.
* FamilyUnfriendlyDeath: [[spoiler:Byrne gets ''shocked to death moaning in pain'' by Malladus.]] This likely contributed to the E10+ rating.
* FeedItABomb: The carnivorous Fire Baba plants will readily swallow Bombs, blowing themselves up in the process.
* FetchQuest: By the trainload, literally. Your train eventually gets a freight car, and you'll be using it frequently to keep [=NPCs=] happy (and earn items).
* FinalBossNewDimension: [[spoiler:Attempted with the Dark Realm, but the final part of the battle is back in Hyrule.]]
* {{Friendly Playful Dolphin}}s: This game has yellow dolphins that swim alongside the train while it's going over water. They squeak and jump out of the water when you blow the whistle, and they are ''adorable''. If you keep blowing your whistle, they give you hearts to heal your train.
* GenerationXerox: Princess Zelda; Linebeck III; Alfonzo -> Tetra; Linebeck I; Gonzo. Subverted with Link, who is confirmed to be an IdenticalStranger instead.
* GenreSavvy: One of the Lokomo wants to study Cuccos so he can harness their [[VideoGameCrueltyPunishment ability to suddenly attack en mass]] for the good of mankind.
* GhostFiction: Princess Zelda is a CuteGhostGirl for most of the game, the BiggerBad Malladus is a demon whose spirit is sealed via the titular Spirit Tracks, and the Tower of Spirits is quite literally the central location of this entire plot and Hyrule itself.
* GlowingEyesOfDoom: On Zelda-possessed Phantoms. Despite being pink, they still look quite badass, especially when in one of the dark rooms.
* GoshHornet: When Link learns to roll... and is instructed by the game to roll into a tree with a giant beehive clearly hanging from it.
* GottaCatchEmAll: In addition to the standard {{heart container}}s, this game lets you collect rabbits and stamps.
** Nevermind the train parts, including the downright expensive Golden Train. Having complete sets of a particular motif gives your train more health than mixing and matching, for added incentive.
* GrandTheftMe: Cole intends to have Malladus possess Zelda's body. Zelda is {{squick}}ed out to high heaven.
* TheGuardsMustBeCrazy: "What that? The princess('s body) has been kidnapped and the Chancellor was a demon in disguise bent on destroying us all? [[NotNowBernard Stop playing around, kid!!]]"
* GuideDangIt: A few, but the worst offender is finding the person who provides the Force Gem for the Pirate's Hideout.
* HeadPet: Playing the Song of Birds near one of the small pigeons will cause one to roost on your head, staying there until you change screens or pick up an object, but staying even if you start pulling spin attacks.
* HeelFaceTurn: [[spoiler:After Cole betrays him, Byrne ends up helping Link, Zelda, and Anjean. Of course, the FaceHeelTurn he did out of greed was what got him working for the BigBad in the first place.]]
* HeroicBSOD: Played for laughs. Zelda goes ''totally batshit insane'' for a minute or two immediately after learning [[DemonicPossession what Cole intends to do with her body.]]
* HeroicSacrifice: [[spoiler:Byrne holds Malladus off just long enough to give Zelda a chance to reunite her body and soul.]]
* HoistByHisOwnPetard: [[spoiler:At the end of the game, Cole, whose ultimate goal was to have Malladus possess Zelda's body, gets possessed himself.]]
* HoldingHands: Link and Zelda at the end of the game.
* HomingProjectile: Pirate cannonballs. Gets ''very'' annoying on the Ocean Realm, since they only go away when you're on land.
* IdenticalGrandson: Linebeck III, who is essentially Linebeck with a NiceHat.
** Applies to Zelda as well; her appearance is that of a tan-less Tetra. She even wears Tetra's royal garb (which Tetra herself, however, didn't wear that often).
** [[invoked]] Averted with Link, who is [[WordOfGod apparently unrelated]], ''despite'' being a copy-paste of the ''PhantomHourglass'' Link. Likely so his [[ImpliedLoveInterest relationship with Zelda]] doesn't feel {{Squick}}y.
** Also Alfonzo to Gonzo, in looks if not personality.
* ImpliedLoveInterest: Of course, Link and Zelda. Actually, in the entire series, only ''VideoGame/TheLegendOfZeldaSkywardSword'' can compete with this game in how clear it is.
* InternalHomage: Remember the episode of the [[WesternAnimation/TheLegendOfZelda Zelda cartoon]] where Link's spirit was separated from his body and his soul guided Zelda so that his body and soul could be reunited? Hmm, interesting little role reversal we have here...especially interesting, since we find out that only Link can see spirit-Zelda (apart from the Lokomos, anyhow). Just like only Zelda could see spirit-Link in the cartoon. In the cartoon, the given reason for this was that Zelda was in love with Link... [[{{Shipping}} Wait a sec...]]
** The final boss's final form is [[spoiler:very reminiscent of Ganon, what with being a demonic blue warpig with a red mane. The Demon Train also resembles Ganon.]]
** The final boss battle is very similar to that in ''[[spoiler:[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]]]'' in that [[spoiler:Zelda is running around and shooting Light Arrows at the villain, while Link serves merely as a distraction]] and how [[spoiler:Link ends the battle with forehead-impalement on Malladus's part, just as his predecessor finished off Ganondorf.]] The key difference is that this time, [[spoiler:you actually control which way Zelda goes and when she shoots the arrows. Also, she can't accidentally hurt Link with them, like she could in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''.]]
** May or may not be intentional, but the symbol for the Ocean Realm bears a striking resemblance to an [[VideoGame/TheLegendOfZeldaPhantomHourglass hourglass]]...
*** In the Phantom Hourglass, you needed to collect the Sand of Hours. [[spoiler: The Ocean Realm is also the location of the Sand Sanctuary and Temple.]]
** You travel to forest, snow, ocean and mountain, with a large tower standing in the middle. There's some differences, but the resemblance to [[VideoGame/TheLegendOfZeldaMajorasMask Termina]] is hard not to notice. Also, one of the songs you learn is called the Song of Healing.
** The whip is known as the "rope snake." In several games in the series, the snake enemies are called 'Ropes'.
* IWantMyBelovedToBeHappy: The guy who runs the Rabbitland Rescue really, ''really'' loves bunnies (although he also says that the bunnies want you to shoot bombs at the rocks they hide behind) ...so much so that he left his wife behind in Castle Town with no indication of where he went. When Link brings her to see him, she's angry at first, but relents and decides to stay and help him take care of the bunnies, since it makes him happy.
* LampshadeHanging: From Zelda:
--> "I will wait for you here. That's what princesses have always done. From what I understand, it's kind of a family tradition."
** Also the kid who tells you about the trade system, remarking at the end that she has no idea what it means.
** When fighting (or rather, fleeing for your very life from) the Roktite, Zelda will cry out "Why hasn't this tunnel ended yet?!", noting how implausibly long the tunnel is.
* LargeHam: Malladus, who, despite getting barely 3 lines in the whole game, manages to still be almost hammier than Ganondorf himself. Malladus' very first spoken line in the game was [[IncomingHam "RELEAAAAASE MEEEEEEE!!!"]]
* LateArrivalSpoiler: TheReveal of ''The Wind Waker'' gets spoiled before your first dungeon crawl (somewhat indirectly, but still). So if you plan on playing that game for the first time and want to be relatively unspoiled, then wait to play ''Spirit Tracks'' until afterward.
* LegacyCharacter: Link and Zelda, and also Linebeck III.
** In a sense, Hyrule itself is a Legacy '''Country'''. This game takes place on a new continent discovered by Link and Tetra and named after the country that was destroyed in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]].'' It seems different enough, however, what with the trains and all.
** Averted with Niko. While some characters like Alfonzo seem to be [[{{Expy}} Expies]] or descendants of ''Wind Waker''-era characters, Niko appears as an old man in Link's village, with a pictograph of himself circa ''Phantom Hourglass'' on the wall.
** The Postman. This is the third game where a postman comes to deliver mail directly to you.
* MacGuffinEscortMission: Most of the Force Gem sidequests involve transporting fish/ice/lumber/iron/cuccos/a highly breakable vase from one location to another.
* MagicMusic: The Spirit Flute.
* MarathonLevel: The "Take 'em All On" minigame.
* MatchMakerQuest: [[spoiler:One that causes a whole village to end up without a chief, no less.]]
* TheMaze: Disorientation Station.
* MinecartMadness: There are a few minecart puzzles in the game, including a full minigame centered around it [[spoiler: And a BossFight]].
* MoneyForNothing: Once you find Linebeck, you can sell the many pieces of treasure you've picked up to him. Earlier in the game, this doesn't quite result in a MoneyForNothing situation, since good treasure is rare, and there's still plenty of nice items to spend cash on. Later on, however, once you've bought the major necessities and have accessed the multiple minigames that hand out rare treasure like candy, the game clearly reaches this point.
* MultipleEndings: Three, although they differ only very slightly from each other, depending on the answer given to Zelda's question shortly before the final battle. The game lets you save directly before this, so you can play again to see each of them without having to redo the entire game.
* MundaneUtility: The Hylians take the [[SealedEvilInACan Seal on an Evil In A Can]] and ride their trains on it.
** There's also the Song of Discovery, a magic tune for the Spirit Flute that essentially functions as a shovel.
* NeutralFemale: Zelda tries to invoke this for herself in the beginning, claiming that watching on the sidelines is [[LampshadeHanging a family tradition]]. It doesn't stick.
* NiceHat: Cole wears ''two'' top hats in order to [[spoiler:cover up his horns]]. Linebeck III also has one.
** Link's engineer cap. And although other people [[LampshadeHanging make fun of the rookie guard uniform in-game]], plenty of gamers will recognize Link's classic uniform's hat as being pretty nice itself.
** Skeldritch covers [[AttackItsWeakPoint its weak point]] with a Viking-esque helmet.
* NoIndoorVoice: The Phantoms talk in ALL CAPS and end every sentence WITH A PERIOD.
--> "YOU SEEM CUTER THAN USUAL. WHY."
--> "SOMETIMES IT'S LONELY BEING SO ELITE."
--> "MY TORCH IS THE LATEST IN TORCH TECHNOLOGY."
* ObviouslyEvil: Cole. At least Zelda has her suspicions, but they're not nearly as strong as they should be.
* OneHitKill: Unusually for the ''Legend of Zelda'' series, the Dark Trains and Armored Trains will cause an instant GameOver if they hit your train, regardless of how fast they hit you or what condition your train is in. [[spoiler: The situation is reversed when you get the Tears of Light in the endgame, only to reverse itself again if you run out of Light before killing them. The dynamic is extremely like ''VideoGame/{{Pac-Man}}'']].
* OurGhostsAreDifferent: More like [[EverythingsBetterWithPrincesses Our Ghosts Are Princesses.]]
** CuteGhostGirl
* [[OcarinaPlaylist Pan Flute Playlist]]: First game since ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' to implement this trope.
* PowerFist: Byrne's single oversized gauntlet.
* PrincessesPreferPink: When Zelda possesses a Phantom, it turns pink. The cutscene of the first time this happens even shows Phantom Zelda with glowing pink eyes.
* PromotedToPlayable: The first (and so far, only) time in the core series where the player gets to control Zelda herself directly by making her possess phantoms. [[spoiler:Played straighter in the FinalBattle, where the player gets to control her in her own body]].
* PsychoStrings: The music that plays when you meet the Dark/Armored Trains.
** Also, Chancellor Cole's theme.
** And when the Roktite gets closer... and closer... AND CLOSER...
* PunchClockVillain: The Phantoms in the Tower of Spirits, who actually aren't supposed to be villains at all and normally wouldn't be attacking Link. The dark power of Cole and Malladus causes them to incorrectly perceive him as a threat.
* PunnyName:
** Chancellor Cole (Coal).
** '''Anjean''' (Engine) of the '''Lokomo''' (Locomotive) tribe. Apparently, this is a characteristic shared by ''all'' the Lokomo; the other names are "Gage", "Steem", "Carben", "Embrose", and "Rael".
** Even Malladus falls under this. You have "mal" (evil), "malleus" (hammer, like for railroad spikes), and even "Mallard" (which is a type of train). It's also pretty close to "malady" (illness).
** Ferrus, who is named after the Latin word for iron (ferrum).
** The boss Skeldritch is, fittingly, a skeletal EldritchAbomination.
** Another example is Byrne. You gotta [[JustForPun Byrne the Cole]] after all.
** Link's hometown is Aboda Village, "abode" being another word for "home."
** This is also very true of the Japanese version. Some are rather obscure, though: Byrne is "Diigo", which comes from the popular-with-Japanese-railfans [[http://en.wikipedia.org/wiki/D51_steam_locomotive D51 locomotive]], while Cole is "Kimaroki", referring to a [[http://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%9E%E3%83%AD%E3%82%AD%E7%B7%A8%E6%88%90 specific arrangement of locomotives and specialized railcars]] used in the past to clear snow off the tracks. A third is Shirokuni (Alfonzo), who is a reference to the [[http://en.wikipedia.org/wiki/JNR_Class_C62 C62 locomotive]], the fastest and most powerful passenger locomotive of Japan's steam era.
** All of these applies to the English version of the game. Even more Punny Names can be found in the other versions.
* PuppyLove: As mentioned above, it may be [[ImpliedLoveInterest implied]] (albeit VERY strongly this time), but the romance between Link and Zelda in this game comes in this flavour. [[spoiler: It gets specially obvious in the finale.]]
* RailEnthusiast: Ferrus, the resident {{Fanboy}} in the train-covered world. You meet him a few times in the main adventure, in which he gives you helpful hints about the next temple, and he's also a part of a few {{sidequest}}s in which you can fufill his dreams of going underwater and meeting Alfonzo. Oh, [[VideoGameCrueltyPotential and you can hit him with the cannon.]]
* RedemptionEqualsDeath: [[spoiler:Byrne sacrifices his life so Zelda can regain her body.]]
* RedRightHand: Chancellor Cole has a pair of horns hidden under his twin top hats. Less conspicuously, he also has reverse-coloured eyes, with black scleras and white irises. For some reason, however, his eye color is normal whenever he shows his demonic traits...
* RewardedAsATraitorDeserves: [[spoiler:Since Byrne was "once the servant of those disgusting spirits", Malladus blasts him instead of granting him the power he signed on for.]]
* RoyalsWhoActuallyDoSomething: This is just about the most active and helpful a Princess Zelda has ever been in this series, second only perhaps to [[VideoGame/TheLegendOfZeldaTheWindWaker Tetra]], who wasn't raised as a princess. After initially demanding that Link do the usual job of a Link and rescue her (body), she consents to follow Link and help him in every way she can. That includes pulling double duty as an ExpositionFairy and acting as Link's invincible armored partner in the Spirit Tower. [[spoiler:During the final battle, she's a formidable fighter on her own, outside of the armor]], and [[spoiler:the credits]] show that she's not above doing the important bureaucratic work that comes with being royalty, either. For reference, ''Spirit Tracks'' is the first ([[VideoGame/TheLegendOfZeldaCDIGames Nintendo-published]]) ''Zelda'' game in which Zelda is playable.
* SealedEvilInACan: The Demon King Malladus. He's such a big evil that his binding chains were big and long enough to form the basis of New Hyrule's railway system.
* SequentialBoss: [[spoiler:There are three phases to the final boss fight (four or five if you include the Demon Train or the six armored cars beforehand, but you can save after those battles).]]
* SeriousBusiness: Trains. You can't be an engineer without what essentially amounts to a ''knighting ceremony''.
** Possibly justified when you consider that they regularly travel on and interact with the chains binding the resident [[SealedEvilInACan evil spirit]].
** And as the Esoteric-Goron claims, engineers have a special "aura" allowing them to feel the presence of one. It's like engineer is another word for [[MundaneMadeAwesome "really awesome person"]] in New Hyrule.
*** In the immortal words of Alfonzo: "You sure you don't mean legendary warrior? I've never heard of a legendary engineer."
* ShoutOut: Eiji Aonuma's main inspiration for this game was ''The Tracks Go On'', a children book he once read to his son.
** [[VideoGame/MOTHER3 That whip looks familiar...]]
* SkywardScream: Again, when Zelda finds out Cole's plans. It helps that she actually flies up and screams at the camera while spinning around.
* SlasherSmile: Cole. Makes one wonder how could he fool everyone in Hyrule Castle when he's so ObviouslyEvil.
* SlippySlideyIceWorld: The races for treasure at the aptly-named Slippery Station.
* SmugSnake: Subverted: Cole has all the trappings of never becoming anything more than an annoying little twat, but he's a surprisingly effective villain.
* SomeDexterityRequired: The final boss fights that require you to control both Zelda and Link, as well as the Lokomo duets.
* SomethingElseAlsoRises: The tip of Link's infamous hat randomly rises in one scene where Princess Zelda hugs him.
* SparklingStreamOfTears: Zelda does this before [[spoiler:the final battle against Malladus]].
* SpinAttack: With the obligatory upgrade from Niko once you collect all 20 stamps.
* StealthBasedMission: A variation in which Link's iconic green outfit is also that worn by castle guards, so Link can run around in plain sight of patrols; it's Princess Zelda (whom he's [[EscortMission escorting]]) who must remain hidden.
** The inverse logically occurs (in a downplayed manner) during the Tower of Spirit dungeons -- Link generally needs to avoid patrolling Phantom soldiers, but Zelda (possessing Phantom armor) can walk around freely.
* SwordBeam: Your reward for [[GottaCatchEmAll getting all 50 rabbits]].
* TagalongKid: You can saddle Beedle with one, the same kid from Link's home village who conned him into rolling into a bee-infested tree. It's necessary to get a Force Gem from the kid, but even more so, it's hilarious to see Beedle's reaction when you bring him into the store.
* TakingYouWithMe: [[spoiler: Pretty much what Malladus plans to do with [[OmnicidalManiac the world]] as he notices Cole's body rejecting him.]]
* TheGlomp: [[spoiler:Zelda gives Link one, after she gets her body back. Complete with a LuminescentBlush from the latter.]]
* TookALevelInBadass: As usual in the series, Link. But this time Zelda turns into LittleMissBadass herself. [[spoiler:Malladus' back]] can vouch for that.
* TrainTopBattle: In a game centering around trains, this was inevitable: [[spoiler:part of the final boss fight against Malladus is Link and Zelda making their way across the top of the Demon Train.]]
* {{Tsundere}}: Zelda, just like her grandmother. But the most notable difference between her and [[VideoGame/TheLegendOfZeldaTheWindWaker Tetra]] is that her default mood is Dere-Dere, while Tetra had Tsun-Tsun for a default-mood.
* UncommonTime: [[http://www.youtube.com/watch?v=LWayZatk1hI Stagnox's Theme]].
* UndergroundMonkey: The five types of rabbit you can catch.
* VariableMix: The overworld theme varies in instrumentation and volume depending on the speed your train is going.
** Also, the theme inside the Tower of Spirits changes as you progress (e.g. drums are added on the 2nd set of stairs, OminousLatinChanting on the next set...).
* VillainOverride: Malladus pulls this on his minion Chancellor Cole near the end of the game, possessing his form and transforming it into a warthog-type creature.
* VideoGameCrueltyPotential: Link can ''whip'' Zelda when she's possessing a phantom. (Of course, if you keep it up, [[VideoGameCrueltyPunishment she will retaliate.]])
** You can shoot Ferrus with the cannon when he's by the tracks, and blowing the train whistle while next to him makes him jump.
** You can also shoot Beedle's hot air balloon, but all it does is make him take off again.
** What, you never wanted to wreck your train?
* WhipItGood: One of Link's new items is a whip that looks like a [[http://bulk2.destructoid.com/ul/156823-headerropesnake.jpg snake]].
* WholePlotReference: With [[AllThereInTheManual Hyrule Historia]] confirming the {{Alternate Timeline}}s, this game has practically the exact same storyline and progression as ''VideoGame/TheLegendOfZeldaTwilightPrincess''.
* WhyDidItHaveToBeSnakes: Zelda is afraid of mice. This comes up in a few puzzles [[spoiler:and one boss battle]].
* WickedCultured: Chancellor Cole doesn't embody this trope in personality, but he sure does in dress. In fact, he actually wears ''two'' top hats.
** Of course, they ''are'' to cover up his two demon horns.
* WorkplaceAcquiredAbilities: Isn't it convenient that a newly-minted train engineer just so happened to be our Link?
* YouCanSeeMe: When Zelda realizes that Link has followed her into her room. It's never really explained ''why'' he can see her. All of the Lokomo they meet can ''also'' see her.
** It seems that Malladus, Cole, and Byrne can also see her. Basically only plot-relevant people can see ghost Zelda.
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