[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_oosooaresized_7181.jpg]]

-> ''I'm sorry I made you worry... But I saw it. A world filled with sorrow and despair... withering away!''
-->-- '''Princess Zelda'''

The seventh and eighth games in ''Franchise/TheLegendOfZelda'' series were developed by Creator/{{Capcom}} and released at the same time on the GameBoyColor in 2001. ''Oracle of Seasons'' and ''Oracle of Ages'' are the first portable ''Zelda'' games since ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', and use similar graphics and gameplay styles.

Each ''Oracle'' game starts with Link being called to a new world by the Triforce. In '''Seasons''' he is called to the world of Holodrum, where he witnesses a dancer called Din get kidnapped by the BlackKnight Onox, who then sinks the Temple of Seasons into the earth, throwing the seasons of the world into chaos. In '''Ages''' Link is sent to Labrynna, where the singer Nayru is possessed by the [[EvilSorcerer Evil Sorceress]] Veran, who uses her powers to travel back in time and manipulate the queen of Labrynna in that time into building an EvilTowerOfOminousness. Link discovers that Din is the Oracle of Seasons and Nayru the Oracle of Ages, and uncovers hints that their capture and the plans of Onox and Veran are just separate parts of a larger, more sinister plot.

To aid him in his quest, Link receives a signature item in each game. In ''Seasons'' he receives the Rod of Seasons, which cycles the seasons through spring, summer, autumn and winter when swung, changing the landscape drastically and allowing him to travel through the land differently. In ''Ages'' he receives the Harp of Ages, which allows him to travel back and forth through time, changing the past to change the future and bringing items from one time period into the other. Other new gameplay features include magic rings Link can wear for various benefits, and the ability to call on one of three animal companions to navigate unfriendly terrain and fight enemies. Each game also has slightly different items for Link to use - in ''Ages'' the Power Bracelet upgrades into the Power Glove, while in ''Seasons'' Link instead trades in the Roc's Feather for the Roc's Cape.

The true story of the two games is revealed via a "linked game" -- the player finishes one game, they receive a password they can input when they begin a new game in the other game. This password triggers new plot developments and storylines to be introduced, revealing it was more than just one evil plan set in motion and to truly save the day Link must go to the other land to save them there.

Capcom would later assist in ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]''.
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!!These games provide examples of:
* AbortedArc: Ambi's arc if one completes ''Seasons'' first - if you complete ''Ages'' first and link to ''Seasons'', then it receives closure. [[spoiler: The lover who departed her? Yeah... that's the pirate captain you help in Seasons.]]
* AlmightyIdiot: Because [[spoiler:Twinrova]] sacrificed [[spoiler:herself (since Link had pretty much killed her anyway) instead of Zelda, Ganon]] CameBackWrong and was resurrected as only a bloodthirsty killing machine.
* AntiFrustrationFeatures: Regrowing bushes will appear whenever you have to throw bombs or seeds.
* TheArtifact: As the Trivia page goes into detail on, the two games were originally a trilogy, one of which would have a theme of color and a connection between two worlds caused by a split timeline. In ''Ages'', the past has a general red-orange color scheme and is largely washed-out of color, while the present is much more colorful. Additionally, several dungeon puzzles in ''Ages'' have a theme of color, such as having to push a colored block over the floor to light up torches in colored flame, and rooms where Link must walk over every tile in a connected line have the tiles change color as he connects them.
* AsYouKnow: Used at the beginning of Oracle of Seasons.
* BadFuture: Inverted in ''Ages'' -- the present's generally bright and cheery while the past is screwed up.
** Played straight with Symmetry Village.
* BagOfSpilling: You lose most of your stuff in the transition from one game to the next, being left with only four heart containers and a wooden sword. You can pick up your old rings once you reach town, however.
* BarrierMaiden: The Oracles.
* BeneathTheEarth: Subrosia in ''Oracle of Seasons''.
* BigBad: If you look at the games seperately and ignore the linked game, Onox in ''Seasons'' and Veran in ''Ages''. Together, however, the Big Bad is [[spoiler: [[BigBadDuumvirate Twinrova]].]]
** BiggerBad: [[spoiler: Ganon.]]
* TheBigGuy[=/=]CuteBruiser: Ricky. Which animal companion is your favorite or most useful comes down to subjective preferences. But ''objectively'', the kangaroo qualifies as the strongest and fastest of the three and can hop over single holes and jump up cliffs with ease.
* {{Bishonen}}: Ralph has some female [=NPCs=] in ''Ages'' commenting on his appearance.
* BizarreSeasons: Occurs in ''Seasons''. The seasons are all a jumbled mess because of the Oracle being imprisoned and the Temple of Seasons being sunk below the earth.
* BonusFeatureFailure: The Bombchus are only acquired as a bonus after starting a NewGamePlus, are not particularly useful at any point in the game, and are not normally dropped by defeated enemies, making them difficult to stock up on.
* BookEnds: In ''Oracle of Ages'', the main treasure of the first dungeon is the Power Bracelet, and the main treasure of the last dungeon is the Power Glove. (Both dungeons are even located in the same areas of the Overworld: one in the present, and one in the past.)
* BoxingKangaroo: Ricky.
* BraggingRightsReward: Some of the rings. One is awarded by using a [[NewGamePlus Hero's Secret]]. Another two can be bought from stores that are only available by playing the game on a GBA. Another ring is given as a reward for beating Ganon in a linked game. There's also the rings you get for killing 1000 enemies and breaking 100 signs. The first ring you get would even count as one.
** Played with the bonus-items you get when you're playing a Linked Game. They're Bragging Rights Rewards in the first game you play, but since you're able to get them in the middle of a Linked Game, they can get a lot of usage.
* BrokenBridge: In Seasons, one that gets fixed by parking a ship in the gap.
** There are several which in both games which seems to be the standard for handheld Zeldas. There is always a rock, pit, river, and very large pit that require the power bracelets, Roc's feather, flippers, and hookshot equivalent that open up new areas.
* ChainOfDeals: In both games, the end reward is the next level sword. Yet, in ''Seasons'', [[SequenceBreaking you can get the sword without even starting the chain, as the end result isn't the sword itself, but rather a hint.]]
* CivilizedAnimal: The animal companions in the two games.
* CloudCuckooLand: Subrosia.
* ClownCarGrave: Each game has at least one undead themed dungeon, where this trope is played straight. Though strangely, undead enemies are seen at a lot of other locations where there ''aren't any graves at all''.
* ContinuityNod: ''Seasons'' has a ton of references to [[VideoGame/TheLegendOfZeldaI the first game]], which makes sense, considering that these games began development as remakes of the NES games. Most notably, the first level has a similar layout to the first level of the original game, and the same boss is also featured.
** The other bosses from the original are also in ''Seasons''. Dodongo returns to his role as the second boss; Gohma (actually the ''last'' level boss to appear in the original, first showing up as the boss of the sixth dungeon) is up fourth; Digdogger is again the fifth boss; Manhandla, the ''third'' boss of the original game, guards the sixth dungeon; and a three-headed Gleeok (like the others, a recurring boss in the first game, ranging in head count from two in its initial appearance as the fourth dungeon's boss to four as the eighth dungeon's boss) guards the seventh dungeon.
** Most of the other games in the series are referenced, as well. Subrosia bears more than a passing resemblance to the Dark World of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''Link's Awakening'' is also heavily borrowed from (somewhat inevitable, as the ''Oracle'' games are built on the same engine as ''Link's Awakening'').
** After [[spoiler: killing the Twinrova sisters]] in Ocarina of Time, they say [[spoiler: that they'll come back to haunt Link.]] They probably don't realize it's a different Link, nonetheless, [[spoiler: in the Linked Game, you see what they meant.]]
** Dark forces working to revive the recently defeated Ganon? [[TheAdventureOfLink Now where have I heard that one before?]]
** In ''Seasons'', there's a windmill where a {{chiptune}} version of [[VideoGame/TheLegendOfZeldaOcarinaOfTime The Song of Storms]] plays. There's even an NPC with a wind-up phonograph nearby!
* CuteWitch: Maple.
* DarkSkinnedRedhead: Din in ''Seasons''.
* DarkWorld: Subrosa subverts this; despite being made of lava and and having erupting volcanos it's actually a rather pleasant place with few enemies and mostly easygoing inhabitants.
* DeepSleep: The Maku Tree in ''Seasons'' does almost nothing besides sleeping.
* DegradedBoss: A cross-game example: The boss of the Face Shrine (the sixth of eight main dungeons) in ''Link's Awakening'' makes a return as the mini-boss of the second dungeon in ''Seasons''.
* DemonicPossession: Twice in ''Ages''; in both cases [[ContrivedCoincidence it's a good thing you have the mystery seeds (from the second dungeon), the seed shooter (from the third dungeon), and the switch hook (from the fourth dungeon).]]
* TheDevTeamThinksOfEverything:
** In ''Seasons'', it's possible to sequence break to the area of the eighth dungeon using Pegasus seeds and the Roc's feather. However, the trigger required in order to enter the dungeon is missing if you don't have the other seven essences. On top of that, there are two bushes right outside the area that holds the dungeon that always give Pegasus seeds to allow you to go back to the area where you broke sequence.
** In rare instances, you can run into Maple on particularly watery maps. If all of her items sink underwater during the collision, she'll treat you to some alternate dialogue.
* DistressedDamsel: The Oracles. More egregiously with Din; Onox sends a little tornado to carry her away and she's not seen again until Link goes and rescues her. Less so with Nayru, because Veran possessed her, and presumably she didn't have the strength or the time (likely both) to resist, and she's freed approximately once you're about two thirds through the game. And [[spoiler: Princess Zelda]] in a linked game.
* DualWorldGameplay: ''Oracle of Ages'' has time portals connecting the past and future. A few of them are [[AWizardDidIt conveniently opened at the start of the game]] when Nayru's time powers are used, and the [[AncientArtifact Harp of Ages]] lets Link open them on his own. Once Link [[MagicMusic learns more songs,]] he can travel [[ShoutOut Back To The Future]] from the past, and by the end of the game he can jump back and forth anywhere he wants.
** A less literal example is ''Seasons'', where the Rod of Seasons changes the seasons but you remain in the same world. The effects are the same though, the environment changes to open/close new paths depending on the season, like snow piling up or lakebeds drying up. A bit more straightforward with Subrosia, the land that holds the Temple of Seasons and a few key items and events.
* DummiedOut: A bit of a meta case; an entire ''game'' was dummied out. The Oracle titles were originally supposed to be a trilogy, with a third title based around color-changing puzzles. Making three linked games quickly became too much to handle for the development team though, so they cut it down to two. Remaining evidence in the game code is limited to just the existence of Farore, and Koume and Kotake claiming Ganon's resurrection was initiated due to three bad emotions when only two plot events occurred to cause them (they worked around it by having [[spoiler:Zelda's kidnapping]] cause the third). This situation is given a ShoutOut in ''MinishCap'', in which all three Oracle girls appear in cameos, but you can only have houses in Hyrule Castle Town built for two of them to live in.
** Another reason why the third ''Oracle'' game was cancelled was revealed in an interview with ''Electronic Gaming Monthly'' (check the August 2000 issue). The developers realized that with three games, making a continuous story through three games that could be played in any order was a tall task indeed, and they also didn't know what order people would play them in (whether it was 1-2-3, or 1-3-2, or whatever). Using permutations, there would be a grand total of 6 ways to play all three games in sequence.
** The 3DS Virtual Console releases treat the games as if they are played on a Game Boy Color, meaning the Advance Shops are inaccessible and there are two rings that you can't get (unless you bring them over from the original cartridges or cheat the password system into giving them to you, that is). Likewise, the "Blue" section of Vasu's shop is inactive because the 3DS doesn't use link-cables.
* TheDragon: [[CoDragons Both]] Onox and Veran to Twinrova (and Ganon).
** Onox takes it literally in the final battle since he is [[spoiler:a wyvern]].
* DualBoss: Twinrova.
* EmptyRoomPsych: The rooms for [[spoiler:linked secrets]].
* EverythingsBetterWithDinosaurs: A red Dodongo named Dmitri that you can ride to swim through fast currents. He can also eat enemies in one gulp. And you can pick him up and throw him to hurt enemies. Also, he's the hardest friend to get a flute for in ''Seasons'' (in ''Ages'', you just buy the flute at the store).
* EvilTowerOfOminousness: The Black Tower in ''Ages'', and Ancient Ruins in ''Seasons''.
* FinalExamBoss: Three times in ''Ages''. Two of those times are related to the DemonicPossession gear mentioned above, while the other one is... a giant statue.
* FissionMailed: In ''Seasons'', if you talk to the sign shop owner in Subrosia after destroying 100 signs, the startup screen will appear as if the game had been reset. However, you'll return back to the shop after a moment and get a [[CosmeticAward ring commemorating your hatred of signs]].
* FlatCharacter: Onox is... some evil general who wants to throw the seasons into chaos and... that's just about all you see of him until you fight him. Veran at ''least'' shows up a little more.
** The same can also be said of Din. She simply gets kidnapped at the beginning of the game, and isn't heard of or seen again until you go save her. Nayru, on the other hand, is much more involved in the plot, and actually helps you later on.
* FlippingHelpless: The boss of the fourth dungeon in ''Oracle of Ages'', beaten by flipping it with the Switch Hook.
* FourSeasonsLevel: A core game mechanic of ''Seasons''. Swing the Rod of Seasons, the seasons change and new paths open. Spring blooms the Rock Flowers, Summer drains water and raises vines, Fall covers holes with leaves, and Winter freezes water and trees lose their leaves, allowing Link to pass through.
* FunWithPalindromes: ''Oracle of Ages'' features Symmetry City, whose survival depends on the total equality between the two sides. The name of the artifact that mantains the balance? Tuni nut!
* GameplayAndStorySegregation: Link isn't actually present in the scene where Veran mentions what her weakness is. All he knew was that she "desired" them, according to Ambi, which could have meant anything.
* GiantHandsOfDoom: Ramrock, the boss of the eighth dungeon in ''Ages''.
* GlobalCurrencyException: Subrosia in ''Seasons'' uses chunks of ore as currency, not rupees. You can even buy rupees with ores!
* GodSaveUsFromTheQueen: A subverted example. Queen Ambi in ''Ages'' is actually a very kind and good woman; the reason why things get bad is because her naivety allows Veran (in Nayru's body) to manipulate her with ease. Then, later on, it's because [[spoiler: Veran possesses ''her''.]]
* [[strike:Grandfather]] [[GrandfatherParadox Grandmother Paradox]]: Ralph confronts Veran, possessing his ancestor Queen Ambi, in ''Ages''.
-->'''Ralph''': "Fine! If I slay you, I vanish! Maybe it is terrifying... But if I must, I must. To do nothing and live just isn't me."
** Veran promptly [[CurbstompBattle ruins the moment]], and Link has to save the day.
* GhostPirate: The skeleton pirates.
** Amusingly, they almost count as a WackyWaysideTribe, at least in ''Seasons''.
* GiantFlyer: Moosh, an enormous flying'' bear'' with ridiculously tiny wings.
* GraveClouds: The cemeteries in both ''Seasons'' and ''Ages'' are perpetually dark and dreary.
* GrimyWater: The sea in ''Ages'', until you complete a quest to cleanse it of the filth.
* GuideDangIt: You can actually determine which animal partner you receive by acquiring the flute in one of two ways, or not acquiring it at all. There are no hints at all to this.
* HailfirePeaks: The Sword-and-Shield dungeon in ''Seasons''. The floor shaped like a shield is ice-themed, while the floor shaped like a sword is fire-themed.
** Reflected in the dungeon's mini-boss, Frypolar, who switches between an ice form and a fire form. Pretty much ExactlyWhatItSaysOnTheTin there.
* [[ShesAManInJapan He's A Girl In Japan]]: Ricky the kangaroo is actually female in Japan. Her original name is "Rikki" which is indeed a girl's name. Unfortunately [[LostInTranslation localization teams working on the games]] translated it straight to "Ricky" which is a boy's name. Much to the [[ViewerGenderConfusion confusion of fans]] who care [[ArtisticLicenseBiology for biology details]], and to denial of other fans who [[FailedASpotCheck cannot accept the localization teams' goofed up]].
* TheHighQueen: Queen Ambi, although her possession by Veran [[GodSaveUsFromTheQueen twists this]].
* HijackedByGanon: The second example within the series (the first being Link to the Past), but actually not performed by the TropeNamer. [[spoiler:The hijacking is actually done by Koume and Kotake, his surrogate parents from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. Ganon is the FinalBoss, but he's not directly involved with the plot other than the fact that the plot was to revive him.]]
* HollywoodMagnetism: The magnet gloves. All objects which you can attract towards you/pull yourself towards are not only magnets, but monopolar magnets (the gloves switch between a north and south magnetic charge so you can push and pull). Nothing else is affected by them.
* HotWitch: Veran, the villainess of ''Ages''. Just see [[YMMV/TheLegendOfZeldaOracleGames here]]. She does have a bit of a VainSorceress vibe to her, though.
** [[spoiler: Ironically, her true form is a turtle, which can turn into a bee and a spider...even she remarks she is reluctant to use it, because it is so hideous, and may have something to do with her vanity in retrospect...]]
* HumanSacrifice:
** [[spoiler: Twinrova]] tries to [[spoiler: sacrifice Zelda]] to light the Flame of Despair in order to [[spoiler: raise Ganon]] from the dead.
** And when you foil their plan, they perform [[spoiler:a self-sacrifice]], but it messes up the ritual.
* HumanShield: Onox uses the crystalized Din as one in ''Seasons''. Striking it will hurt Link, and he needs to use the Rod of Seasons to move it away from Onox.
** Veran's possession ability might be a variant; as she laughingly points out to Ralph in multiple cut-scenes, trying to strike her will only hurt her victim. Ralph [[HeroicSacrifice still has good reason to do so]], though ([[CurbStompBattle not that he pulls it off]]).
---> '''Ralph:''' What if that body dies and you have nowhere to go?
* HypocriticalHumor: The Pirate Captain.
-->'''Captain:''' You call yourselves pirates? Shameful fools! Getting sick the moment you set sail? It's... Oooh... Uhnn... It's no use! Put 'er ashore!
* {{Interquel}}: Set in between ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', according to ''[[AllThereInTheManual Hyrule Historia]]''.
** There was evidence to support this before the book's release, including Link's very specific hairstyle in the four games, as well as the boat Link departs on after this series' TrueEnding looking strikingly similar to the one that gets struck by lightning in ''Link's Awakening''. Additionally, ''LinksAwakening'' alluded to Link having many adventures after slaying Ganon before his ship sank, so these games cover two of them.
*** Many characters (and sprites) from these games also appear in ''Link's Awakening'', and that makes perfect sense. [[spoiler:The Wind Fish, and Link, are dreaming.]]
* InTheHood: All Subrosians wear hoods that leave nothing of their faces visible except their large, white eyes.
* InterspeciesRomance:
** The Maku Tree has romantic designs on Link in ''Ages'', which is more of an interKINGDOM romance.
** Debatably, Queen Ambi (human) and Cap'n (undead). [[spoiler: This is only revealed during a linked game in Seasons, so it's possible that Cap'n was alive around the time Ambi was alive as well.]]
** In ''Seasons'', Link woos and dates Subrosian pop star Rosa so he can borrow her [[MacGuffin magical key]] to unlock a few doors.
* InfinityPlusOneSword: Two of them, the Master Sword and the Biggoron Sword. There are also tons of items and bonuses that you can only get by playing a linked game.
** The Red Ring, awarded in ''Oracle of Seasons'' by defeating four golden enemies, doubles your sword damage without any drawbacks. You can obtain by the seventh dungeon, but [[DiscOneNuke seeing it can carry over to the linked game...]]
* ISOStandardUrbanGroceries: In the ending for the linked game, the MacGuffinGirl from ''Ages'' is seen with this.
* {{Jerkass}}: Some of the Tokay. Upon finding you passed out, they decide to loot your body of your possessions. Then, seeing you wake up, they decide to run away instead of giving it back upon being found out and making up an excuse. One of them in particular stands out, as he calls your stuff ''his'', and requires you to get other things in order to get your stuff back, despite Link seeing him take them.
* JumpPhysics: Subtly improved from ''Link's Awakening'', as jumping during the top-down portions of the game (i.e. almost all of the game) moves you through Z-levels (as in, actual altitude) instead of faking it by putting you in the "jump" state while artificially moving you through Y-levels. This also explains why attacking in the air doesn't hit enemies on the ground, but instead hits the ones that are in the air (meaning they can hit flaming bats if they're low enough, or the jumping Stalfos mid-jump).
* KangarooPouchRide: Ricky, the boxing-glove wearing kangaroo.
* LargeAndInCharge: Onox, a TinTyrant extraordinaire who wields a [[EpicFlail ball-and-chain]], is one of the more physically imposing villains Link has had to face.
* LastMinuteBabyNaming: Bipin and Blossom, in both games, have trouble naming their son. So they decide to let you, a complete stranger, [[HelloInsertNameHere pick for them]].
* LethalJokeItem: The Fool's Ore [[spoiler:which the two Subrosians give you after they steal your Roc's Feather]] is, for the most part, a useless piece of junk that does nothing. However, if you dig up a Fire Pokey, you can one shot it with the Fool's Ore (it takes several hits from the sword to do the same thing). Unfortunately, Fire Pokeys are the only enemy you can use it on since you leave it behind when you get the Roc's Feather back.
* LethalLavaLand: Subrosia has tons of lava (Seeing how's it underground and a giant temple just fell in), with the occasional eruption for you to dodge, but it's really more of a subversion: there are few enemies, and the inhabitants are friendly.
* LostForever: Both games contain an "Advance" shop that can only be accessed when playing on a Gameboy Advance. In the Virtual Console release of the games for the ''3DS'', the shop cannot be accessed and the items inside cannot be obtained. Said items are merely an easily supply to Gasha Seeds and a ring that's a BraggingRightsReward, but players seeking to acquire everything will find themselves a couple rings short simply due to developer oversight.
* MacGuffinGirl: The titular Oracles, and [[spoiler:Princess Zelda in the linked game.]]
* MagicWand: The Rod of Seasons. [[spoiler: Though you need to use it physically to beat Onox.]]
* MagneticWeapons: Link's magnetic gloves in ''Seasons''. In order to defeat the dungeon boss, he has to crush it by directing a giant spiked ball with them.
* {{Mama Bear}}s: Seeing [[FusionDance Twinrova]] [[spoiler:sacrifice herself for the sake of bringing Ganon BackFromTheDead]] just goes to show how much Koume and Kotake cared for Ganon(dorf).
* TheManBehindTheMan: At first, Onox and Veran would appear to be the [[BigBad Big Bads]] of ''Seasons'' and ''Ages'' respectively, doing what they're doing because, well, they're insane and just like being evil. But later on, it turns out that all along, both of them were actually working at the command of Koume and Kotake, and their actions actually had a deeper purpose: to light some magical flames as part of a ritual to resurrect Ganon, the primary antagonist of the ''Zelda'' series.
* MeanwhileInTheFuture: The story progression of ''Ages'' can be monitored by the progress of the Final Dungeon, regardless of what era you're in.
* MissingSecret: If you play ''Ages'' first there's one square on the map that you'll never be able to explore.
* MookBouncer:
** Wallmasters, as in other games in the series. Though this time, they are much easier to dodge than in ''A Link to the Past''.
** For the first time, Floormasters count as this trope as they emerge from the floor to grab you and throw you back to the beginning of the dungeon.
** ''In Oracle of Ages'', as you escape Veran's Tower, a Wallmaster will grab you and throw you into the room for the final battle against Veran.
** Also Din and Nayru although a less blatant case.
* MythologyGag: In Oracle of Ages, there's a bush in the past and a bush in the future that you can burn which reveals an Old Man in a cave. One says "Thank you for paying to fix my door." the other one says "[[MemeticMutation It's a secret to everybody.]]" and they take and give you rupees respectively, just like in the original LegendOfZelda.
* NarrativeShapeshifting: This appears to be the case when Link is telling the Funny Joke to the depressed boy, as Link's body contorts in ways never before seen from our favorite HeroicMime.
* {{Nerf}}: The jumping distance when using the Roc's Feather was shortened compared to the jumping distance in ''Link's Awakening''.
** This is however inverted in ''Seasons'' when you pick up Roc's Cape which is a L2 Roc's Feather.
* NiceJobBreakingItHero: In ''Ages'', the only reason Veran is able to possess Naryu is because Link disrupts the barrier separating the two in a ButThouMust moment.
** A much more literal example in Ages, is getting to the second dungeon. After going through the Fairies' Woods to reach it, there is a rock in the way. Okay, equip the Power Bracelet, and move it, except this makes the WHOLE FREAKING DUNGEON COLLAPSE...and you have to use time travel to get in at that point...
* NostalgiaLevel: The aforementioned references to the first game often involve similarities between dungeons. In particular, the first dungeon of ''Seasons'' has a similar layout to the first dungeon of the original Legend of Zelda, with the same boss.
* OneGameForThePriceOfTwo: Both averted and played straight: the games by themselves are completely different (items, dungeons, bosses and so on), but if you want to complete the storyline you need to play a Linked Game requiring both games.
** And a linked game is a sort of NewGamePlus. You start off with one more heart container than normal and can access more things than a fresh game.
* OneWingedAngel: The final bosses of both games. [[spoiler:Veran [[SequentialBoss has three.]]]]
* OptionalPartyMember: The animal friends Link encounters. As a rule, one of them will [[TrueCompanions always become Link's permanent partner]]. The other two [[TheFellowshipHasEnded will leave never to return]]. Getting the animal partner you ''want'' to befriend for good though in each respective game, [[GuideDangIt can be a chore]].
* PettingZooPeople: The Tokay, anthropomorphic lizards with a penchant for theft.
* PlayableEpilogue: A non-linked game has this, allowing you to continue to play in the peaceful world- this has to be done to facilitate the password-unlocked sidequests.
* PlayerGuidedMissile: ''Oracle of Seasons'' is is the only ''Zelda'' game whose Magic Boomerang can be directly controlled in-flight.
* PostKissCatatonia: Link goes into one of these after receiving a SmoochOfVictory from Princess Zelda in the combined ending. [[TheDevTeamThinksOfEverything The Maku Tree in ''Ages'' will tear upon seeing this, given her crush on Link.]]
* PuzzleBoss: Smog from ''Ages''.
* RandomlyDrops: Most of the rings are obtained randomly from Gasha Nuts, minigames, or Maple. Also, Maple and a Gasha nut randomly drop a Heart Piece in both games.
* RuleOfFunny: Skeleton pirates that get seasick due to losing their touch from staying beached so long. [[NotSoAboveItAll Including the captain.]]
* SaharanShipwreck
* SanDimasTime: In ''Ages'', Veran goes back in time to alter things in her favor. Some of the effects are instantaneous, while others, like the construction of the Tower, are incremental based on your progress through the game.
* SaveThisPersonSaveTheWorld: Play straight with Din in ''Seasons'', but averted with Nayru in ''Ages''. Link actually manages to save Nayru and get her back to the present shortly after the sixth dungeon, but Veran is able to possess Queen Ambi and as she's still in the past can use Ambi's influence to complete her scheme even without Nayru.
* ShadowWalker: The boss of the Mermaid Grotto teleports around its arena, appearing directly behind the player in a puddle of shadow, disappearing if you turn to face it. How fortunate that the dungeon's item allows you to bounce seeds off walls.
* ShapedLikeItself: All of the game's dungeon layouts are based on their names (e.g. the Wing Dungeon's rooms form a bird, Sword-and-Shield is shaped like...well, guess). This is not entirely clear in the beginning, as it is only obvious after revealing the whole map of each dungeon.
* ShoutOut: Many, many to the original Legend of Zelda in ''Seasons''. Even most of the bosses in ''Seasons'' are re-worked versions of the original ''Zelda'' bosses.
** One of the Mini-Bosses in a linked ''Ages'' game is a shout out to the original ''VideoGame/DonkeyKong'' arcade. This is probaly the only ShoutOut example from ''Ages''.
** And Onox's ScaledUp form has a marked resemblance to Sigma's final form in the original ''[[VideoGame/MegaManX Mega Man X]]'', given that Capcom helped make the two games.
** Meedlock, the 8th boss in ''Seasons'', is one to ''Franchise/{{Castlevania}}'', by being a giant Medusa Head.
* SequelHook: An unlinked game has plenty of hooks leading into the linked game's story.
** At the very end of the linked game, you see that Link is [[spoiler:heading off in a boat to sea, which [[TheLegendOfZeldaLinksAwakening doesn't end well]] for our hero...]]
* SequenceBreaking: It is possible in ''Seasons'' to do the 5th dungeon before the 4th one if you know how to get Autumn.
** It is possible to skip the Subrosian Dance to get the Level 1 Boomerang, by using a bomb to activate the switch in the winter tower.
** Also in ''Seasons'', you can obtain the next level sword without doing the ChainOfDeals. All the quest does is give you a hint to get the sword. Which is, en route to the sixth dungeon, is to head west through the woods while getting warmer. Meaning start at winter, then head left, turn it to fall, then spring and finally summer to get the sword.
** Again in ''Seasons'', it's possible to get past certain areas that normally require Roc's cape by using Pegasus seeds and the Roc's feather together, as it extends your jump ability from one tile to three. Provided you get the timing just right, that is.
** Ricky's ability to climb up cliffs allows you to get to places much easier than either Dimitri or Moosh, barring locations you need them to access. For example, in ''Ages'' you can reach Patch's home to repair the Noble Sword by using Ricky to hop up a ledge and play the Tune of Time. Without Ricky you're taking a much long around around that involves switching back and forth between time periods. The ledge you jump to with him cannot be accessed in the present in any other way and there's nothing else up there, so [[TheDevTeamThinksOfEverything this seems to have been done on purpose]].
* SideQuest: A bunch are unlocked after you beat the first game and can only be completed with passwords that you use in the second.
* SimonSaysMiniGame: The Subrosian dance in ''Seasons'' and the Goron Dance in ''Ages''.
** Lampooned by the Subrosians in a linked ''Ages'' game: in the past, several of them are admiring the Goron dance, implying the Subrosian dance is based on theirs. In the present, [[OlderThanTheyThink Rosa thinks the Goron dance is a poor imitation of the Subrosian dance]].
* SlasherSmile[=/=]PsychoticSmirk: The villains in the page's image.
* SmoochOfVictory: Defeating the linked games gets Link a kiss from Princess Zelda.
* SnotBubble: The Maku Tree in ''Seasons'' always has one of these, despite being, well, ''a tree''. Popping it with your sword is the only way to get him to wake up and engage in conversation.
* SoapOperaRapidAgingSyndrome: Bipin and Blossom's son grows from a baby to a child during the course of the first game you play, then into a teenager during a linked game.
* StableTimeLoop: A ton of these can be observed in ''Ages'', since there's a lot of time traveling.
* StealthBasedMission: Ambi's Castle in ''Ages''.
** The Subrosians in ''Seasons'' are fond of this. You have to stalk Rosa to find the portals into Subrosia to begin with, and later on the Strange Brothers steal your Roc's Feather and you have to follow them to recover it. You can do this again to get different rewards.
* SunkenCity
* SuperDrowningSkills: Played straight in both games until you get the Flippers. In ''Ages'' it continues to be played straight even ''after'' getting them, because another item that you acquire much later in the game is required for swimming in "deep water" (such as in the sea).
* SwirlyEnergyThingy: In ''Ages'', these are the warps between the eras of Labrynna. In ''Seasons'', these are the warps between Holodrum and Subrosia.
* TakenForGranite: Happens to some creatures and people in ''Ages'' due to the time distortion. Also, the 8th boss in ''Seasons'' is basically a giant Medusa head (no, not [[Franchise/{{Castlevania}} that one]]), so expect to see petrifying attacks.
* TennisBoss: It's a ''Zelda'' game, [[TropeCodifier so naturally]] each game has one miniboss in which you must deflect its blasts before you can injure it. The one in ''Seasons'' is an homage to [[VideoGame/TheLegendOfZeldaALinkToThePast Aghanim]] as well as Ganon's "Technique of Darkness".
* TerminatorTwosome: In ''Ages'', Veran and Link. [[ThatCameOutWrong Threesome]], if you count Ralph.
* TheMentor: The Maku Tree in both games. After completing each dungeon, they are able to sense that you've just collected another Essence, and are able to give you a hint about where to go to find the next one (the ''Seasons'' Maku Tree dreams about them, and the ''Ages'' Maku Tree "hears" them.)
* TheThreeFacesOfEve: The three Oracles (shown in the trope page image) are Din, an outgoing dancer (seductress); Nayru, a gentle singer (wife); and Farore, a helpful intellectual (child). Unfortunately, the game which was supposed to feature Farore was canceled. Incidentally, the Oracles share their names with a trio of goddesses in the series mythology (Din, the goddess of power; Nayru, the goddess of wisdom, and Farore, the goddess of courage).
* TimeParadox: ''Ages'' again, of the Ontological variety... just where did that Bomb Flower on Rolling Ridge come from, anyway?
** Or the Goron Vase, come to think of it?
* TimeTravel: ''Ages'' again: Boy plays a harp and goes back and forth in time.
* TimeyWimeyBall: ''Ages'' mostly goes with the idea that changing the past changes the future and you can do so freely. However, are a few snarls and a couple {{Stable Time Loop}}s that make reference to things in the past you haven't done yet.
** The third dungeon, Moonlit Grotto, is entered in the present, and takes the form of a cave with a face. In the past this same cave is sealed because it is missing an eye, which is what opens it later. A Tokay near the cave in the present says that in the past a "Tokay with no tail" (what they call Link) opened the cave, something which Link hasn't done yet.
** The Gorons of Rolling Ridge in the present give Link a Bomb Flower in thanks for defeating the Great Moblin, after which the Maku Tree tells Link that his name has suddenly appeared in legends as a Goron hero who saved the Elder. However, before you ever defeat the Great Moblin, the Gorons mention that long ago a young boy brought Bomb Flowers to Rolling Ridge and they're now the Goron staple crop.
* UnderwaterBossBattle: The sixth and seventh dungeons in ''Ages''--the boss of the sixth moves back and forth between the surface and underwater, while the seventh is underwater for the entire battle.
* UselessSuperpowers: In both games, there are only four areas where you need an animal companion to progress, one for each of them and a fourth that changes layout to fit the companion you've been determined to keep. Otherwise, you can get all items without them. Additionally, ''Seasons'' has the Roc's Cape and ''Ages'' has the Mermaid Suit, allowing Link to jump further and swim in the ocean, respectively. This makes Moosh's hovering obsolete in ''Seasons'' and Dimitri's swimming obsolete in ''Ages'', because any area they can reach in those games, Link will eventually be able to get to on his own. Thus, the only companion with powers worth using is Ricky, who can jump up cliffs to reach areas you'd otherwise have to take the long way to.
* ValleyGirl: Rosa from ''Seasons''.
* VerbalTic: The Tokay in the Japanese version have a PokemonSpeak tic of using "toka" at odd moments. This was removed in the dub since Western audiences don't find that quite as endearing.
* VideogameCrueltyPunishment:
** The cuccos will still hunt you down in hoards if you provoke them.
** You can blow up the Moblin King's Sunken City house in Seasons with a bomb or ember seed, but do it [[RuleOfThree three times]] and he catches you, resulting in a NonstandardGameOver.
* VideoGameCrueltyPotential ''Seasons'' lets you throw a pirate's skull around in the desert, and he naturally complains about getting sand in his mouth or water up his nose if you throw him on the ground or in a puddle.
** ''Ages'' features somebody in a toilet like in Majora's Mask. Naturally... you can throw things into the toilet and get responses. Which include a bomb.
* VillainBall: [[spoiler:Twinrova fight Link to the death when he interrupts their resurrection ritual and end up having to sacrifice themselves to bring back Ganon, and an incomplete one at that. Koume and Kotake can only be harmed by each other's magic. Why on Earth would they fight him together? Instead of providing Link with the necessary ammunition to take them both down, there's no apparent reason why one couldn't have remained behind to complete the ritual while the other trapped Link in a HopelessBossFight]].
* WeaksauceWeakness: The Pols Voices? You don't need bombs if you got a flute or a Harp!
* WeatherControlMachine: Onox uses Din's powers to mess up the seasons. Later on, Link gets a rod that can do so whenever he's on a tree stump.
* WhyDidItHaveToBeSnakes: Or Water, rather. Moosh refuses to go into Sunken City for this reason (Ricky refuses as well, but apparently it smells like medicine and he can't stand that).
* WiseTree: The Maku Trees, moreso in ''Oracle of Seasons''. The one in ''Ages'' can be a bit more... childish.
* WombLevel: The aptly named dungeon "Jabu-Jabu's Belly" has Link dive into the mouth of a giant fish.
* WorthlessYellowRocks: Valuable items like Pieces of Heart and Gasha Seeds are sold in junk stores in Subrosia. Another Subrosian is seen throwing such items into lava in order to cause a volcano to erupt.
** Sadly, they cannot be caught out of the air.
* YinYangClash: One miniboss in ''Ages'' wields a supposedly unbreakable sword, and a supposedly unbreakable shield. You can only defeat him by tricking him into hitting the one with the other, breaking both.
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