[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/denpamencapture2_8193.gif]]
[[caption-width-right:300: I see Radio People...]]

A series of unconventional [=RPGs=] for the Nintendo3DS, made by Creator/GeniusSonority. Known in Japan as ''Denpa Ningen no RPG''--roughly, "Radio People RPG." But what ''is'' a Denpa Man or Radio Person, and why are they RPG-ing? Ah, there's the rub.

As the story goes, the airwaves in our world are populated with strange little guys called "Denpa Men." Denpa Men come in many different colors, shapes, and sizes, with different skills available to them. Normal people can't see them, but if you so happen to use the "camera" feature on your 3DS, you can spot them and catch them! Denpa Men don't mind being caught. They kinda like meeting new people, actually. If you get enough of them, you can amass a party. And if you get together a strong enough party, you can enter the Tower of Evil to defeat the Evil King!

There may not be much story to speak of, but ''The Denpa Men'' focuses more on mechanics than story. It incorporates augmented reality "hunting" mechanics with a streamlined RPG experience, full of party building, dungeon crawling, and battling lots of unique-looking enemies. The game's randomly generated party members means that there's a truly vast number of ways to go about building your party, and you'll need to balance your skills and abilities to make a team capable of taking down the Evil King!

A third game was announced in the Japanese Nintendo Direct, coming summer 2013.
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'''This game series contains examples of:'''
* ActionGirl: [[spoiler: After you rescue the lone Denpa Girl, she can join your party just like anyone else and go exploring with you.]]
** All the Denpa girls in the sequel.
* ActuallyFourMooks
* AllInARow
* AmbiguouslyGay: Some of the Denpa Men will ask you to catch more "attractive" Denpas. The same personality type will also occasionally flirt with the player, [[BiTheWay regardless of their gender.]]
* AnimateInanimateObject: The Corn Critter is a walking ear of corn.
* ArbitraryHeadcountLimit: You start the game with four party slots. Expands to six, then eight later on.
* AugmentedReality: Your 3DS camera superimposes the Denpa Men on the area around you, and it also generates them based on local Wi-Fi signals.
* BabiesEverAfter: In the sequel, you meet the children of the hero and Crystal. They're also on the 3DS' game boot screen.
* BonusBoss: The True King is the only secret boss in the 1st game. In the second game, Master Oink, Divine Pawn, the final bosses from the first game and Octopaladin, these bosses appear after [[TrueFinalBoss Demon Queen]] is defeated. The upgraded versions of Pawn can be fought before you beat the game.
* BonusDungeon: The first game doesn't have a "true" bonus dungeon; only a boss with a small lead-up area. Not counting the Inferno or Oblivion Isle, the bosses simply appear in dungeons you've already conquered
* BonusLevelOfHell: The Inferno in the sequel.
* BossBonanza: The final dungeons in both games have a gauntlet of boss encounters before the end.
* BossInMookClothing: Some of the enemies are ''very'' tough. Hydraplant enemies get multiple attacks each turn and can attack your whole party for merciless damage. Dragons have multiple damaging attacks. Ghosts are invincible to physical attacks. The list goes on..
* CantDropTheHero: Your first Denpa Man acts as your de facto hero, and must always stay in your party.
* TheCatfish: The legendary Master Fish in the sequel.
* ChristmasMode: If you talk to your Denpa Men on Christmas, they'll acknowledge it and make comments like "I'm surprised Santa hasn't been busted for breaking and entering yet."
* TheComputerIsACheatingBastard: A rare example ''in your favor,'' where when your party is set to auto-battle, it sometimes "knows" what the enemies are going to do and will act accordingly.
* DegradedBoss: A few of the first game's bosses became regular enemies in the sequel, in particular the Hydramelon, Ice Fly, and Aqua Mammoth (now Eleflow). Worth noting that while the Ice Fly [[BossInMookClothing remains rather difficult]], the Hydramelon and the Eleflow were made [[{{Nerf}} significantly easier to deal with]].
* DifficultySpike: The game gets difficult once you get to [[ThatOneLevel Ice Island]] and stays that way until you get to [[TheVeryDefinitelyFinalDungeon Guardian Tower.]]
* DiscOneFinalBoss: The King of Evil and the Grand King. (The credits actually roll after the Grand King, but you're ''still'' not done.)
* DisconnectedSideArea: In the first dungeon, there is a room filled with treasure chests that can only be reached through the Tower of Evil.
* ElementalPowers: The color of a Denpa Man indicates what element it resists/is weak too, while its antenna shows what powers it has. Some Denpa Men wear striped clothes that indicate multiple resistances.
* EvilTowerOfOminousness: The Tower of Evil and the [[spoiler:Guardian Tower]].
* EvolvingAttack: Most antenna skills have two to three levels, which upgrade themselves as you level up.
* FantasticRacism: In the sequel, the dwarves that eat grass (in Horti Kalcha) hate the dwarves that eat fish (in Port Town).
* FightWoosh
* FireIceLightning: The rare Rainbow Mist enemies in the first game, although they're actually Fire, ''Water'', Lightning enemies, capable of using the breath attacks of all three Mist varieties.
* FormFittingWardrobe: Denpa clothes fit the Men perfectly--[[OneSizeFitsAll regardless of their size.]] However, the Denpas' original colors are an aversion--according to WordOfGod, the colorful "suits" the Denpas wear are, in actuality, soft, thin fur.
* FrictionlessIce: You can actually control your direction somewhat on this ice, though not by an awful lot. Colliding with anything will also make it extremely difficult to correct your path.
* FriendlyEnemy: The King of Evil in the second game. Not only did he [[NotMeThisTime not kidnap your wife]], he actually spends most of the game giving you hints on how to ''beat'' the true BigBad. [[spoiler: Just before the final battle, the true BigBad sends him to the Inferno, and the bonus dungeon consists of ''rescuing him.'' Even Crystal says he's become something of a family friend, bizarre as it sounds.]]
* FriendToAllChildren: [[KnightTemplar General Squid]], according to Amber, was always nice to her and kept her safe, despite the fact that she was technically his prisoner.
* GameplayAutomation: Auto-battle is generally a good way to save time and skip cumbersome stacks of menu boxes in battles. You can even choose to partially enter your commands, and set the rest of your team to auto-attack on a given turn.
* GettingCrapPastTheRadar: In the sequel, you can [[FishingMinigame go fishing,]] but in order to catch fish you'll need Bait. Certain types of Bait can catch certain fish--Normal Bait catches normal fish, Goldfish Bait catches Goldfish, etc. As it happens, there are [[TheCatfish legendary fish called Masters,]] who can only be caught with... [[ADateWithRosiePalms Master Bait.]]
** The [=NPC=]s hanging around outside [[spoiler:The Inferno]]: "What? Me ''only'' date married man. Why that so bad?"
* TheGhost: The Funny Forest is supposedly home to a powerful wizard, but he is never seen.
* [[HiddenElfVillage Hidden Fairy Village ]]: There is one at the end of the Road to Oasis.
* InexplicableTreasureChests: Lots and lots of them. Sometimes there can be nearly a dozen crammed into one room!
* InfinityPlusOneElement: Light type, in the first game. Light-type Denpas have no weaknesses, only a resistance to Dark type (which only enemies use). Almost no enemies resist Light-type attacks as well, and many are outright weak to them. In the sequel, however, Light was {{nerf}}ed to being weak to... ''itself,'' with Dark becoming its own element for Denpas (that also happens to be rather rare and have many resistances, approaching this trope).
** The sequel also has silver, gold, and [[RealMenWearPink pink]] Denpas, most of whom can only be found by using paint to change a Denpa's color (though they do rarely appear in the wild). Silver Denpas have a slate of resistances and weaknesses, in addition to [[MightyGlacier huge defensive stats]]. Gold Denpas resist almost every element [[KillItWithFire except Fire]], and boost the amount of gold you get from enemies. Pink Denpas are slightly weak to all elements, but they naturally charm enemies, rendering most attacks against them utterly harmless.
* InformedEquipment: Done bizarrely in the first game--your Denpas' "accessory-type" equipment is invisible, but their "clothing-type" equipment ''isn't.'' So while you could equip them with a pair of Roller Skates and Bubble-pattern clothing, only the clothing will be visible. Averted in the second game, where all equipment is visible.
* KnightTemplar: The Squid Knight in the second game. He's working for the bad guys, but only because he believes ''you'' to be evil, and wants to use the powers granted to him by the society to bring about world peace.
* KungFuProofMook: Ghosts almost literally so--they're invulnerable to physical attacks, unless you have a Holy Talisman equipped or use Holy Water.
* LeakedExperience: Denpa Men who stay behind will gain experience and level up alongside your active party.
* MagicIsRareHealthIsCheap: In both games, health potions cost piddling amounts of money and drop from monsters frequently. AP-restoring items drop once in a blue moon and can't be bought at all until very late or post-game, when they cost surprising amounts of money.
* MarathonLevel:In the second game, the Evil Cave is essentially this; ironically, the much shorter Palace Tower is the final dungeon and not the dungeon before.
* MetalSlime: The enemies that look like teeth have very little HP, sky-high defense, and tend to run away at the beginning of battles. If you manage to defeat one, you'll be awarded a sizable EXP bonus. The Gold Fangs, however, are a subversion as they take normal damage from attacks.
* MixAndMatchCritters: The Oink Rabbit is a rabbit mixed with a pig, the Wolfbear is a wolf mixed with a bear the Octopider is an octopus mixed with a spider.
* {{Mons}}: An unconventional take on this, as you catch the Denpa Men in real life using the [=3DS=]'s AR camera around radio waves. Though due to the way the Denpa Men are generated, and the limited storage space, you are not encouraged to--and it is impossible to--[[GottaCatchThemAll catch 'em all]].
* MonsterCompendium: The second game's museum keeps track of all the monsters you've fought, and lists their descriptions alongside a record of which of their [[RandomlyDrops drops]] you've managed to collect.
* MookMaker: The "Ham" enemies summon monsters from the local area to fight alongside them in battle.
* MookPromotion: The Demon was an (admittedly high-level) ordinary encounter in the first game. It's a late-game boss in the sequel.
* {{Nerf}}: Two-tone Denpas in the first game had no weaknesses, just a pair of resistances, with the drawback being that they [[MasterOfNone weren't as good as the resistances of pure-colored Denpas]]. In the sequel, however, they have the associated weaknesses of their two elements--but [[JackOfAllStats aren't as weak to them as the pure-colors are.]]
** Light was also nerfed from being an InfinityPlusOneElement to an element weak to itself.
** Some of the enemies were also made ''significantly'' weaker. Hydraplants were [[BossInMookClothing practically a death sentence]] in the first game. In the sequel, they're only slightly stronger than normal mooks, and even a six-person Denpa party at fairly low levels can dispatch with them fairly quickly.
** Barriers/the Invincible skill. In the original game, they made your entire party ''fully invincible'' for several turns. In the sequel, however, Denpas have a slight natural resistance to being "barriered," meaning it may not affect your entire party (or even most of them), and it may not even be the "right" men who become invincible.
* NoobCave: The Digitoll Cave.
* NostalgiaLevel: Digitoll Cave and Ice Island reappear as dungeons in the sequel. Digitol Cave is very similar to the first game's version, right down to its DisconnectedSideArea, but Ice Island is ''very'' [[RemixedLevel different.]]
* NotMeThisTime: Your fight with the King of Evil in the second game. He agrees to fight you, since he'll never [[TheRival turn down an opportunity to rough you up]], but once you reveal that you're looking for Crystal, he has absolutely no idea who kidnapped her. [[GoKartingWithBowser He spends most of the rest of the game hanging out in his downstairs library and giving you advice about your quest, and the real villains you face.]]
* OldSaveBonus: Your hero and buddies from the first game carry over into the second. If you managed to get HundredPercentCompletion in the first game, it also gives you early access to a secret shop selling rare goodies.
* OneSizeFitsAll: Denpa Men come in all shapes and sizes, but any sort of clothing you find will be a perfect, snug fit for any one of them.
* OneSteveLimit: Averted. It's quite possible to obtain more than one Denpa Man with the same name.
* OurDwarvesAreAllTheSame: Averted. Though the dwarves do like digging and are proud of their facial hair (mustaches, not beards), they're quiet, lovable, and actually rather small.
* OurFairiesAreDifferent: They have no wings or legs, are about the same size as your Denpa Men, and hover to move around.
* OurGoblinsAreDifferent: They are [[PaletteSwap PaletteSwaps]] of the Oink Rabbits.
* PaletteSwap: Most of the enemies in the later dungeons. However, enemies with similar bases tend to have similar strategies, so you can know what you're in for by looking at their "species." Some bosses such as the [[spoiler:True King]], Ice Demon, and any boss after Road to Oasis.
* PlanetHeck: [[spoiler: The Inferno]] in the sequel.
* PreExistingEncounters
* PuzzleBoss: The [[BonusBoss True King]] is actually really easy if you know the right tactic.
* RainbowPimpGear: The second game not only features visible accessories, it features way more accessory slots, leading to lots of ridiculous get-ups. [[http://img.photobucket.com/albums/v46/Freezair/DenpasOnAdventure.png Even the official art shows it off!]]
* RandomlyGeneratedLevels: And party members, for that matter.
* ShoutOut: It's possible to find a Denpa Man named [[WesternAnimation/TheSimpsons Bort]].
* StealthPun: The MetalSlime enemies are animate teeth with big round eyes and lacy wings. [[spoiler: They're tooth fairies.]]
* TheSmurfettePrinciple: Your party is made up entirely of Denpa ''Men'': the only female Denpa is the DistressedDamsel.
** Averted in the sequel--there are wild Denpa Women, too.
* SquishyWizard: Denpa Men with skills have lower physical stats than those without skills.
* StandardStatusEffects: Poison, Paralysis, Burns, and Blindness to name a few.
* TakesOneToKillOne: In the sequel, Light and Dark type Denpas are weak to their own element, but resist the opposing element.
* TeaserEquipment: Even before the NoobCave in the sequel, there's a shop that sells some rare goods, including the valuable Mushroom Basket. It closes up as soon as you beat the first dungeon, and much of its equipment won't be available until much later. However, it would take ''extreme'' patience in order to actually acquire said goods when the game shows them off.
* ThemeNaming: The hero's family are all named after precious stones: Wife Crystal, son Jasper, and daughter Amber.
* TookALevelInBadass: [[spoiler:The King Of Evil is this if the pre-battle dialogue with the True King is any indication.]]
* TooLongDidntDub: The English version title notably calls them "Denpa Men," instead of "Radio People." Presumably because "Denpa Men" [[RuleOfCool sounds cooler if you speak English.]]
* UnusableEnemyEquipment: In the first game, not only were enemies the only users of the Dark type, the Reflect status attribute, which not only nullifies magical attacks, but ''reflects them back,'' were only used by enemies (and Reflect in particular only by one enemy type and bosses). In the second game, Dark Denpas (both in terms of color and in terms of having dark-type skills) became available, and the Reflect status attribute became its own skill.
* UselessUsefulSpell: Averted, thanks to the random encounters being very tough. Anything to take the edge off the fights is useful, and status spells have the benefit of being cheaper and being lower maintenance.
** Among the most notable examples is the skill Breath Plug in the second game. It prevents enemies from using [[BreathWeapon breath-based attacks.]] At first, that sounds extremely situational... until you realize that most breath attacks are a TotalPartyKill, and nearly every DemonicSpider in the game uses at least one if not more. It then sounds like an ''extremely'' powerful [[StandardStatusEffect silencing]] ability that can save you a lot of hassle and unnecessary deaths.
* WhiteMage: Your leader's girlfriend will always have the ability to heal the entire party. But since your hero Denpa is a healer too (a reviver), they actually make a set of healers together.
* YourPrincessIsInAnotherCastle: When you beat the King of Evil the first time, he escapes with your girl, and after you beat him again, [[spoiler: your Hero wants to marry the girl and has to find the three Oaths to do so]].
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