[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/The_Darkness_cover_7959.jpg]]
[[caption-width-right:349:Embrace the Darkness]]
->''Once The Darkness gets ahold of you, you start to lose control. You start to wonder what the fuck you're doin'. Time slips away from you. And then, all of a sudden, it's like you're sittin' in a theater, watchin' a movie of your own life. And you're up there on the big screen. Big as life, you're a fuckin' movie star. And you're killin' all the bad guys, tearing them limb from limb. And you feel good. You look good. Fuck, you are good. [[HeelRealization And then you realize something.]] Everyone else in the theater: they're screamin', 'cuz they're watchin' a [[MookHorrorShow horror movie]]. And you're not the hero...''

->''You're the monster...''
-->-- '''Jackie Estacado,''' ''The Darkness II''

A 2007 game based on [[ComicBook/TheDarkness the comic series]]. The Darkness features Jackie Estacado, nephew of don Paulie Franchetti, and hitman for the Franchetti Crime Family. However as soon as his 21st birthday comes, he inherits the evil known as the Darkness, which grants him abilities beyond his wildest blood-spattered dreams. Among these is the power to summon Darklings, little gremlin bastards that act somewhat as his multiple tiny alter-egos that are mostly interested in spouting off politically incorrect commentary and humor, but can disembowel an enemy at a moment's notice if Jackie commands it. Before Jackie first manifests the Darkness, Uncle Paulie betrays him and marks him for death, leading Jackie into a RoaringRampageOfRevenge.

A sequel was released in February 2012, taking place two years after the first game. Jackie is [[spoiler: now the head of the Franchetti Crime Family]], and has managed to suppress the Darkness. However, when a mysterious group known as The Brotherhood attacks him looking for the Darkness, he must unleash it once again.

For tropes exclusive to the original, [[ComicBook/TheDarkness see here]].

----
!!The first game contains examples of:

* AffectionateNickname: Jenny has one for Jackie: "Ratface". It's apparently one she started using when they were much younger.
* AlternateContinuity: While the first game was mostly based on the first story arc it changes some things like Jacky being in a relationship with Jenny Romano whereas the comics he considered her a sister (at least at the beginning of the comic). Frankie Franchetti also didn't [[spoiler:try to assassinate Jacky and kill Jenny]] until much later after Jacky gained his powers.
** The sequel also changes The Brotherhood Of Darkness into a group that was once noble turned evil while the comic always portrayed them as assholes. [[spoiler:Jenny also became the The Angelus, which never happened]].
* AllThereInTheManual: The origin story for Anthony Estacado is explained in a special comic book issue published at the same time as the game. Reading it sheds a lot of light on the nature of the Darkness and Anthony's character that is otherwise left completely unexplained in the game. Fortunately, the book is viewable in-game as an unlockable extra.
* ArtShift: The first game used a more-realistic art style; the sequel is cel shaded.
* BackFromTheDead: Jackie. ''Twice''.
** [[{{Unskippable}} "And that was the fifth time I died."]]
* TheBadGuyWins: [[spoiler:By carrying out his vengeance, Jackie sacrifices his soul to the Darkness. Exactly what this entails, however, isn't quite clear. You are not given the option to spare Paulie.]]
** [[spoiler:This also happens in the sequel. Jackie frees Jenny from the Darkness, but she reveals that she's the new host of the Angelus, the ArchNemesis of the Darkness, and traps Jackie's soul in Hell.]]
* BittersweetEnding: About a hair's breadth away from a DownerEnding. [[spoiler:Jackie finally surrenders himself to the Darkness during an eclipse in order to take out Paulie and his army of mooks. Jackie's personality is consumed entirely by the Darkness, but he's given a few moments to see Jenny one last time before he goes. It's implied by the "light in the darkness" lines that it may not be completely over for him, either... [[HopeSpot hopefully]].]]
** However, according to the sequel's intro, Jackie has managed to suppress The Darkness in-between games.
** The ending to the sequel mirrors the original; a horrible entity is taken down, another entity is free to do whatever the hell it plans on doing, and Jackie is screwed. [[spoiler:At least the Angelus is a much better EldritchAbomination compared to The Darkness. Maybe.]]
* BlandNameProduct: The game has "The Green Olive Grove" restaurant.
* TheBlank: The undead German soldiers.
* BlatantLies:
-->'''Berserker Darkling''': I want to kill someone.
-->'''Gunner Darkling''': I am unfamiliar with the concept. ''[Attacks a mook.]'' Maybe not, I guess.
* BloodyHilarious: The Darklings are [[ComedicSociopathy psychopathic]] {{Cloudcuckoolander}}s.
* BlueAndOrangeMorality: More than anything, one gets the impression that the Darkness simply ''does not understand'' how people work -- physically or mentally -- beyond their capacity for receiving and causing suffering.
--> '''The Darkness''': "Jackie, I fixed your broken head ball."
** Hell, the Darkness expected him to be pleased after it forced him to [[spoiler:[[ForcedToWatch watch Jenny be murdered]]]] because this would "make him stronger" and it seemed utterly bewildered when he chose instead [[spoiler:to kill himself]].
* BorderPatrol: By all means, head directly into the subway tunnels. [[TooDumbToLive See what happens]].
** The Darkness mocks you when you do this, saying something along the lines of "this is not a very good idea..."
* BoringYetPractical: The pistols have pin-point accuracy even when fired as fast as possible, and you're tripping over spares for most of the game. Zoom in, aim for the head, and you can take out a bunch of enemies while saving energy you would have otherwise used on a black hole.
** The first Darkness power, Creeping Dark, can move further with each level, and the [=NPCs=] are notoriously incapable of hitting it. Furthermore, after making a kill, you can eat the heart of your victim to refill Darkness energy to full. This combination makes it possible to clear entire rooms without entering them through most of the game.
* {{Cloudcuckoolander}}: All four of the darklings in the game have their idiosyncrasies, but the Berserker darkling is particularly unhinged. Even better, it's voiced by Creator/RichardStevenHorvitz.
-->"'''I LIKE PENGUINS!'''"
-->"'''LET'S GO SHOPPING!"'''
* ClusterFBomb: The game itself is M-rated. Do you expect anything?
* ColdBloodedTorture: At one point in the game, Shrote captures Jackie and tortures him by taking a power drill to his face. In the sequel, Jackie gets ''crucified'' by the Brotherhood. Both times, [[HealingFactor he gets better]].
* ConvenientEclipse
* CrossMeltingAura: In the first game, a solar eclipse supercharges Jackie's powers to the point where light bulbs (which would previously need to be shot or smashed) start exploding just by his very presence.
* DangerouslyGenreSavvy: Uncle Paulie shows shades of this, but Shrote easily takes the cake, as it takes him all of two seconds to figure out that the Darkness is vulnerable to light.[[note]]He kinda had to, seeing as Jackie killed pretty much everyone else who got a good look at him using the Darkness for more than two seconds.[[/note]] From then on, he sets up ambushes using floodlights and knocks Jackie out with flashbangs. Bonus points for making sure Jackie had multiple lights shining on him while he was interrogating him and stops his {{Mooks}} from indulging in JustBetweenYouAndMe. Paulie, on the other hand, just straps some floodlights to the front of his secret hideout and calls it good. Shrote also [[spoiler:berates his henchman for accidentally revealing some of their plans to Jackie. Said henchman points out that Jackie is going to die anyway. Shrote doesn't care. It's not clear if he knows Jackie already died and came back, is being cautious in case he escapes, is wearing a wire, or just figures (correctly) the Darkness might be able to bring Jackie back to life.]]
** The sequel features even better genre savvy enemies, known as [[TheConspiracy The Brotherhood]], a cabal of insane darkness-addicted apocalyptic zealots who were corrupted by The Darkness (too well, as they are the enemies of everyone not controlled by them, even The Angelus and The Darkness). They already know that The Darkness is vulnerable to light AND has an assorted array of violent attacks connected to their already violent sharpshooting host, so they prepare REALLY well and are a difficulty spike to the entirety of BOTH games: they feature mooks whose primary weapon is a giant searchlight (like AlanWake), replaced their stockpile of grenades with flashbangs (never hurts them but DEFINITELY hurts Jackie), use darkness-infused melee weapons that deal massive damage (and since Jackie doesn't carry light-based weapons due to The Darkness...), wear darkness-infused armor that prevents instant headshots and/or prevents The Darkness' signature slash-grab-and-execute (which most genre savvy players have been using as a game breaker), and have lieutenants that can use darkness magic to even the odds with darkness grenades and take multiple bullets to the head. They also set up fluorescent searchlights (cannot be moved, but cannot be directly shot at to disable) and ambush Jackie at key points. Luckily, they're also insane, so they make a LOT of key mistakes.
* DefiantToTheEnd: While being tortured by Shrote, most of Jackie's dialogue options involve flinging insults at the nearby cops. True, [[spoiler:Jackie actually intended to die on this particular mission]], but it's pretty impressive considering that Jackie is managing to speak with a ''hole drilled through his face.''
--> Keep lickin' Eddie's ass, ya cunts. Polish that sweet butt crack.
* DirtyCop: Tons of 'em. Jackie has disdain for said cops as well as for the mobsters who partner with them, since it dirties both of them.
* DownerEnding: [[spoiler:Both games end very, ''very'' badly for Jackie.]]
* EasterEgg: Unlockable concept art and full issues of the comic.
* EleventhHourSuperpower: Of a kind: In the last stage of the game, Jackie mounts a one-man offensive against Uncle Paulie's island fortress. The attack begins at daylight, which would seem to be a stupid move on his part... except that an eclipse is due, and as it progresses, Jackie's power spikes. Lightbulbs start shattering ''by his mere presence.''
* EvenEvilHasStandards: Jackie and the old-school mobsters really hate partnering with dirty cops, drug money, and other bottom-of-the-barrel underworld stuff.
** The old-school mobsters are particularly disgusted when Paulie bombs an orphanage, while at the same time you can overhear Paulie's minions laughing about it.
* EvilSoundsDeep: Sometimes. The Darkness sometimes speaks in a low, gravelly tone, but sometimes uses a high, menacing hiss. One thing's for sure, it always sounds ''incredibly'' disturbing.
* EvilVersusEvil: Johnny lampshades this in the [[http://www.youtube.com/watch?v=Run5PYOy5ZQ Vendettas trailer]]. Jackie might have the moral high ground, but that's damning with praise considering some of the stuff he does and the company he keeps.
-->'''Johnny:''' ''Evil is '''evil'''. Face it, we're not talking about soda pop here. There's no 'sugar free' option.''
* FantasticNoir: The tone, atmosphere, and plot (especially the {{Private Eye Monologue}}s) of the game resembles a mix of {{film noir}} and {{lovecraft lite}}
** The second game strays more to the {{lovecraft lite}} direction, especially with the introduction of The Brotherhood and [[spoiler:The Angelus]].
* FirstPersonGhost: Averted, Estacado's lower body is fully visible.
* FirstPersonShooter
* FirstPersonSmartass: Jackie's monologues.
* ForcedToWatch: The Darkness holds Jackie helpless while [[spoiler:Paulie shoots Jenny in the head]].
* ForInconveniencePressOne: One of the collectible phone numbers.
-->'''Operator''': "If someone is currently stabbing you, press 4."
* GoodHurtsEvil: Good ''irritates'' evil. The Darkness refuses to manifest itself around the subway stations full of normal people, and if you try, it'll complain that it finds the people too boring to attack; the Darkness is attracted to darkness, and even the metaphorical darkness of the heart is preferable to it. When meeting Jenny for the first time:
-->'''The Darkness''': "She ''reeks'' of innocence!"
* GoodOldWays: Jackie receives aid [[BadassGrandpa from the]] [[CoolOldGuy old]] [[CoolOldLady guard]] [[RetiredBadass of the]] [[RetiredMonster Mafia]].
* GoodThingYouCanHeal
* GunsAkimbo: Your first weapon is a pair of pistols.
* HaveANiceDeath: Depending on when and where you die in the game, you're treated to a series of warped, distorted images of the next location in the game while the Darkness hisses something cryptic, usually about how it's not going to let you die.
* HellIsWar: The Otherworld in the first game is a nightmarish, unending version of WorldWarI that Anthony Estacado is stuck in.
* HitmanWithAHeart: Jackie has shades of this. Although he is a brutal and remorseless killer, he does openly disparage some of the actions of his mafia family, and when [[spoiler:his [[MoralityPet girlfriend Jenny]] gets killed, that's when he begins his real RoaringRampageOfRevenge.]]
* HollywoodDarkness: Averted in the first game; areas without light can go completely pitch-black (but using your powers lets you see in the dark.) Played straight in the more stylized sequel; "dark" areas are so well-lit it's sometimes hard to figure out where the lights are at a glance.
* HumansAreBastards: It is implied that the Darkness [[DarkIsNotEvil wasn't originally evil]], but having to deal with human hosts for millennia (what with their wars, and greed and sickness) [[HumanityIsInsane has driven it insane]]. [[UnreliableExpositor Though this is learned in the Darkness' own realm, so it could be just another]] MindScrew on its part...
* HyperspaceArsenal: Jackie does not reload his pistols or [=SMG=]s. He drops them and pulls out new ones. This is shown when you notice different types of pistols in his hands, or when one of your [=SMG=]s suddenly has a silencer. This trope is played straight when you realize that each "clip" in your arsenal is actually a different ''gun'', and you can hold more than 2 dozen pistols and [=SMG=]s ''in your coat''.
** Then again, it's most likely justified here, as Jackie may well be keeping the Darkness under his coat, providing him with an actual pocket dimension to store said guns.
** Averted in the sequel. Jackie is limited to two one-handed firearms, which can be dual wielded, and a single two-handed firearm.
* ImAHumanitarian: You can recharge by letting the Darkness rip out and feed upon the hearts of your enemies.
* KillTheCutie: [[spoiler:Jenny.]]
* KryptoniteIsEverywhere: [[WeakenedByTheLight Light]]. Very dim lighting doesn't affect you too much, but standing under or near any strong light source will quickly drain your powers and leave you vulnerable. The bad guys eventually realize this and start setting traps for you with floodlights, and flashbangs are extremely effective at disabling Jackie. This is an upgraded weakness from the comics, where Jackie was only vulnerable to daylight.
* LargeHam: The Darkness itself, dear ''God''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.
* MadBomber: The Kamikaze Darkling.
* MagicalRealism: The only supernatural phenomenon seen in the game is the Darkness itself (and, by association, the Darklings and the Darkness world). Apart from that, the characters and world are pretty realistic (albeit somewhat stylized).
* MercyKill: Once you obtain the Darkness Guns, you'll be able to kill the Allied soldiers in Chapter 2 & 4 permanently. Since all of them are horribly disfigured and in constant pain, you'll feel little remorse for doing so.
* MoneyToBurn: One of your missions to sabotage Uncle Paulie is to find out where he's stashing a large amount of his cash and burn it.
* MoralityPet: Jenny. [[spoiler:[[MoralityChain Then Paulie offs her]]. [[RoaringRampageOfRevenge A very, VERY bad move on Paulie's part]].]]
* MultiTakeCut: Done in the loading screens. Nicky has a series of monologues while he's sitting or standing under a spotlight. He talks directly ahead but the camera will constantly change angles.
* {{Nerf}}: The Darkness' creations crumble in any strong light, not just sunlight, in order to make the entirely nocturnal game a challenge for the player.
* NewYorkCityCops: Far more competent than the mobster mooks, due to being led by the calculating Captain Shrote, who very quickly figures out Jackie's weakness and how to exploit it.
* NotWearingTights: Jackie never sports his costume from the comic series. Many other supernatural elements are also cut. This has the effect of making the supernatural elements actually ''more'' impressive when they do show up.
** The second game introduces a a skill tree system including the comic book "Darkness Armor" as an upgrade.
* OneBulletClips: Averted. Despite being an first-person shooter (where this is common), Jackie does not reload his pistols, but [[ThrowAwayGuns picks up new ones]] [[HyperspaceArsenal from his coat]]. As well, assault rifles accurately lose all unused bullets in the clip being discarded for a new one. Ammo is categorized by "Bullets in gun"/"Total clips/guns", and if you reload early, you have full bullets in gun, and lose 1 clip. Somehow, though, you realize the same rule [[FridgeLogic applies to shotguns]]...
* OurZombiesAreDifferent: The undead soldiers in the hell inside the Darkness's mind. The Hun are typical monstrosities, but the Brits are fully aware, stuck fighting the same war for centuries while unable to die. Most disturbing is one of the first soldiers you meet, who's endlessly trying to commit suicide by shooting himself in the mouth over and over in between reciting poetry. There's even a little sign that indicates that he's in a designated spot for it.
* PragmaticAdaptation: The game more or less takes what works about the Darkness comics and runs with it. One change they made is making Jackie weak to any light, not just sunlight, which arguably improved the experience as a whole (allowing savvy villains to pose a threat to Jackie as long as they have floodlights or flashbangs). Jackie also doesn't have his Top Cow-ian "Darkness Armor," just a black trench coat with lots of darkness-tendrils popping out of it while using his powers (though the sequel adds the "Darkness Armor" as an option upgrade.)
* RealityEnsues: [[spoiler:Uncle Paulie is the final boss of the first game. Considering he's [[CurbStompBattle an out-of-shape fat guy going up against a heavily-armed hitman whose girlfriend he killed possessed by a spirit of primordial darkness that's just been supercharged by the recent eclipse]], he goes down with one hit.]]
* {{Reconstruction}}: Of the NinetiesAntiHero, just like the original comic. See the trope page for more, in both the Comic Book and Videogame sections.
* RoaringRampageOfRevenge: In the finale chapter, Paulie and his {{Mooks}} (And the player, for that matter) get to see first-hand what a fully-powered-up Jackie is capable of doing.
* ShowWithinAShow: Jenny and Jackie can watch ''Film/ToKillAMockingbird'' in its entirety, as well as several full-length TV shows that are now public domain.
* SecondHourSuperpower: Jackie's Darkness powers don't manifest until after the first level in the original game.
* SelfDeprecation: One can overhear a casual conversation between [=NPCs=] about the alleged sexual openness of Swedes, involving, among other things, having sex with a moose. The game's developer, Starbreeze Studios, is Swedish.
* StuffBlowingUp: In the game, the Kamikaze Darkling's attack is to run up to the target, pull the detonator off his back, push the plunger and explode.
* StuffedIntoTheFridge: [[spoiler: Jenny. She's barely a character, and pretty much is Jackie's primary angst source in the story.]]
** [[spoiler: Ironically, she's far better developed in the sequel, where she spends the entire game dead.]]
* SuicidalOverconfidence: By all means, run ''toward'' the tentacle-spouting glowy-eyed superpowered hit man. Never mind that he can kill you five different ways without even needing to raise a pistol.
** The game subverts this to some degree in that the {{Mooks}} generally will still try to shoot you, but the dialogue that goes along with most scenarios consists of panicky yelling about what you are and how to get rid of you (or get away from you). In one scripted scene, dozens of them are screaming in terror and trying to run away while Jackie in [[ConvenientEclipse fully-powered]] [[RoaringRampageOfRevenge Darkness]] [[UnstoppableRage mode]] hunts them down and brutally eviscerates them.
* SwirlyEnergyThingy: The Black Hole power.
* TakingYouWithMe: [[spoiler:When he's captured and tortured by Shrote, Jackie manages activate the bomb he had put in the suitcase.]]
* TheBlank: The undead German soldiers you fight in the Otherworld.
* TheTapeKnewYouWouldSayThat: Strange version. Jackie has several flashbacks of himself and little Jenny in the orphanage, but at least once, Jenny seems to be aware that they're being watched...
* TheyWereHoldingYouBack
* ThrowAwayGuns: Jackie's method of "reloading" pistols and [=SMGs=], all of which he keeps in his [[HyperspaceArsenal coat]].
* TooGoodForThisSinfulEarth: [[spoiler:Jenny]]
* TortureTechnician: Shrote proves his credentials in this field when he manages to capture Jackie.
* UselessUsefulSpell: The game lets you use a couple of types of automatic weapons, but all firearms are useless compared to the OneHitKill properties of the Darkness powers (particularly the whip and the black hole). Guns are mostly a fallback for when there's too much light for you to use your Darkness powers.
** ''The Darkness II'' places greater emphasis on gunplay, complementing it with The Darkness' mostly melee-based powers. For example, the Black Hole is now effectively an enemy drop grenade, instead of an AOE spell, so to speak.
* VideoGameCaringPotential: On the other hand, the game lets you retrieve an elderly woman's wedding ring off the subway tracks, deliver a long-lost memento to a widow, and watch a movie with your girlfriend.
* VideoGameCrueltyPotential: But you can also go around being a [[KickTheDog dog-kicking]] asshole [[ForTheEvulz slaughtering civilians]], and the only thing that changes peoples reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigAppleSauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[BystanderSyndrome Which may, in fact, be accurate]].
* WeirdnessCensor: For a good portion of the game, no one in the cutscenes actually acknowledges that Jackie has a demonic entity on him, and he doesn't mention it in them either. [[spoiler:The first time it's explicitly mentioned is by Shrote, which just happens to be in the cutscene where Jenny is murdered. He also seems to recognize Jackie's weakness to light. [[RuleOfSymbolism Weird how he managed to find his two biggest vulnerabilities at the same time]], huh?]]
* WorldWarI: Whenever Jackie [[spoiler: commits suicide on Holy Ground]], he goes here - or at least to a hellish domain inspired by it, with immortal British soldiers condemned to die over and over again and German zombies who are little more than snarling beasts in uniform. One of the Brits suggests that none of them are actually real.
* YearInsideHourOutside: In the hell that Jackie finds himself, the Brits have been fighting World War I for ''centuries''.
** [[FridgeLogic Somehow]] inverted at the same time, as Jackie's segments there take minutes-hours of gameplay when days pass in the real world.

!!The sequel contains examples of:

* ActionizedSequel: Not that the first game was lacking in action, but the second game is not nearly as subtle as the first.
* AffectionateNickname: The Darkling calls Jackie "Monkey".
* AmbiguouslyGay: Enzo from the second game remarks on one character "Keeping his strong arm on the pump", comments on Jimmy the Grape's "grapes", and admires Fat Tony's "Salami" and says he'd be very attractive if he lost weight.
** "Adolph" in the Asylum comments on how much he admires the sight of sweaty young men digging ditches.
* ArmorIsUseless: Averted. Armored Brotherhood agents and especially shielded ones can take more punishment than ones with no armor, though sufficient upgrades can decrease its efficiency greatly.
* ArtShift: The first game used a more-realistic art style; the sequel uses CelShading for a more comic-like look.
* AsskickingEqualsAuthority: {{Lampshaded}} in a conversation between Butcher Joyce and another mobster, who both agree that "that fuckin' thing of his" was what made Jackie the Don
* BackFromTheDead: Jackie, for the third time in the series. [[spoiler:And the fourth. And the ''fifth''.]]
* BadassBookworm: [[WitchDoctor J.P. Dummond]].
* BeenThereShapedHistory: According to the relic descriptions, the Darkness has performed a number of historical feats, including killing Moses, as well as murdering Buddha and trapping his soul in a torture prison for eternity.
* BenevolentBoss: The second game shows Jackie to be this to the Franchetti crime family, taking the time to talk to his hitmen and getting to know them. He even offers his condolences when a hitman loses someone. It's a notable contrast to the complete self-serving monster his predecessor was.
* BigNo: [[spoiler: Jackie belts one out at the end of TheStinger, when he realizes he is trapped in Hell and Jenny is now a host of the Angelus.]]
* ButYouWereThereAndYouAndYou: The Asylum of the second game is populated and staffed by twisted reflections of people Jackie knew in the real world: Tony, Dolpho, Swifty and even Johnny Powell appear as patients; Vinnie, Chief, Frank, Eddie, and Mr Peevish are orderlies; Jenny is one of the nurses; Jimmy the Grape and Brother Victor are doctors. Also, the Darkling makes a surprise appearance as a human janitor, the only key to his true identity being his hunchback and Cockney accent.
* CallBack: The first level of the sequel has you briefly revisit the [[NostalgiaLevel Canal St. subway station from the first game]]. While down there you can spot things like the hobo's TV in the shopping cart (which you could previously watch cartoons and music videos on), and George Hadel's harmonica, seat, and radio in the same spot as in the last game.
* ColdBloodedTorture: The Brotherhood's attempts at getting Jackie to surrender the Darkness involve a lot of this: the first time , they crucify him and then force him to watch [[spoiler: as one of his friends is executed.]] The second time, they shove him into an iron maiden; once [[spoiler: they succeed in extracting the Darkness]], they light a fire under the iron maiden and try to ''cook Jackie alive.''
* CoolOldLady: Aunt Sarah is Jackie's beloved aunt, who gives good advice and, oh yes, has spent most of her life involved with the mob. This leads to things like her casually saying that a restaurant has lost her patronage for being unable to prevent a bombing, and talking about feeding someone their liver. She was ''probably'' not being literal.
* DangerouslyGenreSavvy: [[spoiler: The Angelus. It appears to have chosen Jenny as its host well before Jackie manifested the Darkness. Jenny's death in the first game and Jackie's subsequent drive to save her from the Darkness in the second game lead Jackie to unwillingly condemn himself to Hell. It doesn't even bother to fight him. Jackie, for his part, wasn't planning to fight her ''anyway'', because he's kinda savvy himself.]]
** Victor counts too. In literally every appearance until the end, he outmaneuvers Jackie and quite cheerfully spams light ambushes. He effortlessly captures Jackie ''twice'' and actually ''succeeds'' in taking the Darkness from him. And he ''plans ambushes along escape paths even after he thinks Jackie is caught''.
* DemotedToExtra: Butcher Joyce barely gets screen time and only optional dialogue, whereas he had a mission devoted to him in the original game.
* DidYouJustFlipOffCthulhu: [[spoiler:Jackie kills himself with the Siphon in direct defiance of the Darkness. He does it again to free Jenny's soul from the Darkness's grasp.]]
* DownerEnding: Doubles as a BittersweetEnding: [[spoiler:Jackie manages to free himself from The Darkness and rescue Jenny's soul from hell, complete with touching reunion. . . and then The Angelus - which had been kept there by The Darkness as well - shows up in the after-credits epilogue, co-opting Jenny and returning to Earth to enact some seriously righteous smiting while essentially condemning The Darkness and its host to their fate. Jackie doesn't even lift a finger to counter her, and winds up stuck in hell for the time being, once again separated from Jenny. . .]]
* EasyLevelsHardBosses: Well, the boss fights aren't especially hard, but the fact that you can't heal your health in many of them (due to there not being any Mooks around and therefore no hearts to eat) does create a significant amount of challenge, especially if you've been going through the game by chaining executions together to constantly heal.
* EliteMooks: The Brotherhood has a number of special units, including guys armed with floodlights, armored guys with energy whips that can disarm you of your weapons, knights in riot armor equipped with bulletproof shields, and SuperpoweredMooks with enhanced armor and health who can FlashStep all over the place using Darkness power.
* EvilCripple: Victor, leader of The Brotherhood. Despite the fact that he walks with leg-braces, he can simply FlashStep with the power of The Darkness.
* EvilSoundsDeep: As in the original.
* ExtremeMeleeRevenge: Halfway through the second game, Jackie catches up with Mr Bragg, the Brotherhood thug who [[spoiler: led the attack on the mansion, murdered Aunt Sarah in cold blood, and gatecrashed her funeral]]. After defeating him in battle and letting the Darkling smack him about for a little while, Jackie uses the Darkness to slice open his torso and tears out his heart with his bare hand.
* EyeScream: The second game opens with Jackie going to a restaurant and meeting a pair of identical twins- one of whom is shot in the back of the head by an assassin who'd been aiming for Jackie; the bullet exits quite graphically through her eye.
** The Darkling likes to finish off opponents by jumping up and gouging their eyes out with his thumbs.
* FastballSpecial: In ''The Darkness 2'', Jackie can lift the Darkling and fling him at enemies. [[FunnyMoments The Darkling is not amused]].
* FirstPersonGhost: Played straight, as opposed to the first game.
* FirstPersonShooter
* FirstPersonSmartass: In spite of all that's happened to him, Jackie still has his wiseass streak.
* FiveBadBand: The Brotherhood
** The BigBad: Brother Victor
** TheDragon: Mr Peevish
** TheEvilGenius: Mr Graves (the money behind the Brotherhood)
*** Victor has more aspects of this though, somewhat of an EvilCounterpart to Johnny.
** TheBrute: Mr Bragg
** TheDarkChick: Swifty
** TheSixthRanger: The Darkness (Or at least, the Brotherhood ''tried'' to make it this)
* FiveManBand: In the sequel, Jackie gathers up one of these, who are playable in their own Cooperative campaign.
** [[TheHero The]] ([[AntiHero Anti-]]) [[TheHero Hero]]: Jackie
** TheLancer: Inugami, master swordsman and part of an entire bloodline of [[TheAtoner Atoners.]]
** TheSmartGuy: J.P. Dummond; physician, WitchDoctor, Darkness Scholar, and wielder of the [[MagicStaff Midnight Stick]]. For good measure, he's one of the more eloquent team-members.
** TheBigGuy: Jimmy, in spades. A ViolentGlaswegian with BloodKnight tendencies. If his backstory is to be believed, he simply found his [[AnAxeToGrind Darkness-empowered axe]] and has been making a living off it ever since.
** TheChick: Shoshanna, a Mossad agent who HatesBeingTouched. The only one of the group with a strictly-ranged Darkness weapon in the form of a handheld double-barreled shotgun. Fights GunsAkimbo as a result.
** Jackie and his lieutenants also function as this, for the most part:
*** [[TheHero The]] ([[AntiHero Anti-]]) [[TheHero Hero]]: Again, Jackie.
*** TheLancer: Vinnie, Jackie's [[TheConsigliere Consigliere]].
*** TheSmartGuy: Johnny Powell, who provides most of the information on the Darkness, the artifacts found in the game, and the Brotherhood.
*** TheBigGuy: Tony.
*** TheChick: Aunt Sarah.
*** TheSixthRanger: Dolpho.
* GenreSavvy: Jackie realizes that [[spoiler:the Brotherhood leading him to Hellgate Amusement Park]] is a trap, but still has to go because it's the only way to get what he wants.
* GlamourFailure: [[spoiler:The Darkness does a good job making the Asylum's mundane explanations of Jackie's fantastic experiences seem plausible, but it [[BlueAndOrangeMorality doesn't seem to understand]] that Creator/HPLovecraft is a poor choice for relaxing television theatre.]]
* GoodScarsEvilScars: Brother Victor is CoveredWithScars across his face that look necrotic and ghoulish. [[spoiler: "Doctor Vick" on the other hand has burn scarring on the left side of his face, but they are well treated and healed as best they can.]]
* GunKata: There is actually an upgrade Jackie can be [[ShoutOut explicitly named this]], though it focuses only on the offensive side of it. Taking it allows Jackie's to auto-target enemies while Gun Channeling if he wields GunsAkimbo. Each gun can even independently auto-target a different enemy, allowing Jackie to walk right into a room and take out each mook with a few well placed shots in rapid succession without actually focusing his vision on any one enemy.
* HalfTheManHeUsedToBe: Happens to an enemy {{Mook}} in the second game when Jackie lets the darkness out again. It's also possible to do it in gameplay with the demon arm both horizontally and vertically.
* HaveANiceDeath: Depending on when and where you die in the game, you're treated to a series of warped, distorted images of the next location in the game while the Darkness hisses something cryptic, usually about how it's not going to let you die.
* HealingFactor: During the introduction, Jackie's [[AgonyOfTheFeet leg is badly mangled]] when a car crashes through the window in front of him; when he finally releases the Darkness, the player is treated to the sight of the bloodied leg regenerating. Furthermore, after being crucified by the Brotherhood and barely managing to escape, Jackie clearly sees the holes in his palms sealing shut.
* HeroicMime: Averted even in gameplay now. Jackie and the Vendettas characters talk in and out of gameplay with people around them.
* HeroicSacrifice: In the climax of the second game, [[spoiler: the Darkling exposes himself to sunlight while helping Jackie escape from the Asylum- the one place where his immortality doesn't work.]]
* HeWhoFightsMonsters: Inugami, in his lust for revenge and desire to fulfill Kusinagi's bloodthirst has made him even more AxCrazy than most of the brotherhood he kills.
* HollywoodDarkness: Played straight in the sequel; "dark" areas are so well-lit it's sometimes hard to figure out where the lights are at a glance.
* {{Hypocrite}}: If you kill [[spoiler: Eddie]] for the SadisticChoice, his last words are to call you a son of a bitch. Kill the other guy, and he'll spend the rest of the game telling you [[SurvivorGuilt that you should've picked him]].
* ImAHumanitarian: You can heal by letting the Darkness rip out and feed upon the hearts of your enemies.
* ImpaledPalm: [[spoiler: Jackie, in ''both'' palms, when he is captured and crucified by the Brotherhood.]]
* ImpaledWithExtremePrejudice: In the sequel, Jackie can grab poles with his tentacles and spear mooks with them. There's even an achievement for getting two enemies at once with it: [[AscendedMeme 2 Guys 1 Pole]].
* InstantArmor: The sequel allows Jackie to purchase a talent which gives him "Dark Armor", [[SculptedPhysique extending growths of the Darkness across his body]] when he is out of direct light. This drastically increases his damage resistance.
* IronicEcho: If you kill [[spoiler: Frank]] in the SadisticChoice, his last words are "This is not your fault,"- the same last words as [[spoiler: Jenny]]. [[BigBad Brother Victor]] lampshades this.
* KingMook: Most of the bosses in the Vendetta co-op mode are versions of regular enemies with lots more health.
* KryptoniteIsEverywhere: [[WeakenedByTheLight Light]] again. The Brotherhood has been fighting the Darkness for centuries, and have gotten good at exploiting this: at one point, they booby trap a chokepoint with at least a dozen floodlights, incapacitating Jackie and allowing him to be captured.
** The collectible Relics show that there are actually a surprising number of artifacts capable of harming and defeating the Darkness (or at least the Darkness Host), despite him being a walking HumanoidAbomination PhysicalGod.
* LargeHam: The Darkness itself, dear ''God''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.
** The Vendettas characters definitely qualify, with lines such as: "This pain tastes... sweet", "THE HOUND FEELS NO PAIN!!" and "YOU MEN AND YOUR LITTLE TOYS!!", among others.
* LovecraftLite: Sure the game has perpetual conflict between two {{Eldritch Abomination}}s with humanity caught in between, but first, you control one of the said Eldritch Abominations, and second, they can be weakened and defeated
* LuckilyMyShieldWillProtectMe: Finding yourself something to use as a shield, be it [[SuperStrength a torn off car door]], a street sign, or an actual combat shield, is useful in gameplay for a few extra hits. Then again, there's also the fact that ThrowingYourShieldAlwaysWorks if you get a good hit.
* LudicrousGibs: What happens to people who die by [[SpellBlade Gun Channeling]] or [[UnrealisticBlackHole Black Hole]].
* MadBomber: Dolpho. In the co-op campaign, he always provides the explosives needed for the missions. For good measure, there's a good chance he's legitimately insane, given that he spends his free time taking potshots at pigeons, and Jackie won't allow him out of the house.
* MagicalRealism: Dropped in the sequel by the introduction of numerous characters using magic or magical artifacts, the Siphon being the most obvious example. The game also introduces [[spoiler:the Angelus, the Darkness' light counterpart.]]
* ManOnFire: One of the special kills you can get from throwing a propane tank at enemies in the second game is called BBQ. You also see a few running around as Jackie is escaping from [[spoiler: the Brothel]].
* MeanBrit: The Darkling that accompanies Jackie through almost the entire second game. It has a British accent, speaks with British idioms, and wears a tattered shirt with the Union Jack on it. Why it has a cat-skin for a hat is unknown...
** He's quite mean to Jackie's enemies ("rip out their throats and piss on their corpses" kind of mean) but is actually one of Jackie's few friends.
* MrExposition: Johnny Powell in the sequel, an occultist who helped Jackie suppress The Darkness and is fairly knowledgeable about it and subjects relating to it. He's also more than a little unhinged.
* MultinationalTeam: The characters of the Multiplayer mode in the sequel consist of a ViolentGlaswegian, a Japanese swordsman, a [[BadassIsraeli Mossad agent]] and a Cajun WitchDoctor.
* MultipleEndings: In the second game. The last time Jackie visits the asylum, he can either choose to stay with Jenny or [[spoiler:jump off a ledge. Either one is still a DownerEnding, but the former is more of an AndIMustScream moment, because it means that Jackie has become the puppet of The Darkness. The latter turns the whole game into a ShaggyDogStory.]]
* NeighborhoodFriendlyGangsters: In the sequel, Jackie's family are foul-mouthed and amoral, but don't do anything too evil on-screen. Even Jackie's pretty amiable, so long as you aren't at the business end of his guns or demon arms
** But with that said, anyone can look good [[EvilVersusEvil compared to The Brotherhood]]
* NiceJobBreakingItHero: In the second game, [[spoiler: by freeing Jenny's soul from the Darkness, the Angelus has possessed her and leaves Jackie behind in Hell.]]
* NightmareFetishist: Johnny Powell seems truly fascinated by some of the relics that Jackie brings back to the penthouse, calling the soul-destroying [[ArtifactOfDoom Abysmal Maw]] "dark magic at it's sexiest," referring to the Dark Man statue as "[[SarcasmMode this sexy guy]]," and upon seeing the Sister of Light, he remarks that Jackie always brings him the nicest things. That said, he does get a little bit agitated around some of the more visceral artifacts, and sounds quite disgusted when he reveals that the Reliquary of the Blessed Blood is supposed to contain [[spoiler: Jesus' foreskin]] but in reality, it contains [[spoiler: the foreskin of a guy named Miles from South Hammingtonshire.]]
* OffWithHisHead: The Daisy Pop Hitman execution.
* NoGearLevel: [[spoiler: After Jackie loses The Darkness, he has to fall back to his mundane weaponry until he can steal some of his power back from Mr Peevish]]
* NoSidepathsNoExplorationNoFreedom: Much more so than the original game. There are a few corners to poke around it for Relics, but it is mostly just shooting and mutilating your way forward.
* NostalgiaLevel: A small example. As mentioned above, the first level of the sequel has you revisit the Canal St. subway station from the first game. It's noticeably bigger than it was in the first game, though, meaning it must have gotten some major renovations over the course of the past two years.
* OneBulletClips: Played straight, as opposed to the first game.
* OpenSecret: In the sequel, the fact that Jackie is a HumanoidAbomination is known by most of his crew, though they usually dance around the issue by calling it "his thing" or similar in front of the boss.
* OrificeInvasion: The Throat Plunge Power Execution and [[AssShove Assecution]] Demonic Execution.
* PedophilePriest: {{Lampshaded}} but averted, in one of the between level cutscenes Jackie begins to tell a story about a priest that would visit the orphanage called Father Alanso then says "Yeah, yeah, yeah, I know what you're thinkin' and it ain't that kind a story".
* PinnedToTheWall: You can pick up poles and throw them to pin enemies to walls. There is an achievement for doing that to two guys at once.
* PoorCommunicationKills: Instead of threatening and assaulting Jackie, the Darkness could have easily just straight out told him [[spoiler: "Hey, Jenny's possessed by the Angelus, and if you free her it will most likely leave you stuck here in Hell, return to the Earth, and force Jenny to murder thousands of people, including most of your mob buddies".]] Then again, given how many BlatantLies it'd fed Jackie over the course of the game, he wouldn't have any reason to believe it.
* PosthumousCharacter: Jenny Romano is expanded on far more than she was in the original game. [[spoiler:A major goal of Jackie in the game is to save her soul from the Darkness' torment in hell, not to revive her.]]
* PrettyLittleHeadshots: Averted. The game is pretty good when it comes to showing realistic head wounds.
* SadisticChoice: Between [[spoiler: Frank and Eddie. Take too long deciding, and the game automatically kills Eddie (although you do get an achievement for refusing to take part in the Sadistic Choice, and Frank tells you that you did the right thing in refusing to play Victor's sick game)]].
* ScaryImpracticalArmor: Most Brotherhood soldiers wear Darkness armor that covers their face and ''only'' their face. It makes them look scary and does protect against headshots, but does absolutely nothing to prevent them from being shot anywhere else in the body. About the only thing it's good for is giving you a lower kill score by making it harder to get headshots.
* ShoutOut:
** Jimmy the Grape states that Jackie reminds him of a guy named Vito who he knew back in the 50's who was really good at stealing cars, a pretty clear reference to ''VideoGame/MafiaII'', another game published by 2K games.
** The achievement in the Vendettas campaign for killing a guy named Luigi is called "[[LuigisMansion Burned Down The Mansion]]."
* ShowWithinAShow: Just like the [=TVs=] in the first game. The Asylum in the sequel plays a shadow theater of a story by Creator/HPLovecraft.
* SequelHook: [[spoiler: The Angelus has taken control of Jenny and set itself up as the main antagonist of the third game, Jackie's stuck in hell but most likely won't stay there.]]
* SecondHourSuperpower: The sequel has [[CallBack a short on-rails shooting sequence]] -before Jackie unleashes the Darkness again.
* SuicidalOverconfidence: Played straight by melee enemies. Brotherhood cultists, using supernatural armor and axe-like weapons coupled with a religious fervor make sense. But the mafioso with the baseball bats?
* TakeAThirdOption: Jackie is forced to choose between [[spoiler: giving the Darkness to the Brotherhood and giving them absolute power, or giving the Siphon to the Darkness in exchange for Jenny.]] He instead chooses to [[spoiler:kill himself with the Siphon to go to Hell and rescue Jenny by force.]]
* ThoseTwoGuys: Frank and Eddie. And you have to [[spoiler: decide which of them dies]].
* TheUnfettered: Shoshanna of the Vendetta campaigns '''reeks''' of this, primarily, specifically of types 3, 4, and 5. She is consistently the most focused of the group, wields a weapon, wields a [[HereditaryCurse family heirloom weapons]] that no one has wielded past the age of 30, and is unflinching in fighting the Brotherhood with [[UnholyHolySword her darkness powers]].
* VideoGameCrueltyPotential: The second game awards experience for each enemy you kill, with more violent and gruesome deaths award you with more points.
* ViolentGlaswegian: Jimmy, [[ExaggeratedTrope dear]] [[AxCrazy Christ]] [[BloodKnight Jimmy]].
* VirginPower: Implied to be averted, in contrast to the comic version. In various points during the second game, Jackie references conversations he had with his own father, who, if judging by the rules established in the comic, would not be alive to converse with. Jackie is still a CelibateHero, however.
* WeaponOfChoice: Each Vendettas character has his or her own specialized Darkness relic.
** Inugami wields [[KatanasAreJustBetter Kusanagi]].
** J.P. Dummond has a [[MagicStaff Midnight Stick]].
** Shoshanna has [[SawedoffShotgun Arm of the Night]].
** Jimmy uses the [[AnAxToGrind Dark Axe]].
* YearOutsideHourInside: Each asylum segment takes only a few minutes, but varying amounts of time pass in the real world while he's there. He's once there for four days.

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