''The Corridor'' is a game about a button in a corridor. The narrator does not want you to push the button, and will close the game when you do.

More gameplay arises from this than you might expect.

The interactive trailer can be found [[https://thecorridorthegamethetrailer.com/ here]], and [[https://store.steampowered.com/app/1347030/THE_CORRIDOR/ the game itself here]].

!! Never read these tropes again.

* BlandNameProduct: One level involves playing a quick game of ''The Legally Distinct [[VideoGame/SpaceInvaders Spatial Intruders]]''. The sound effects and player graphic are still completely obvious.
* BlatantLies: At one point the narrator puts the button at the bottom of a deep pit and claims that if you fall from a great height you [[{{Permadeath}} die and lose forever]]. [[spoiler:Given that he clearly made that up just now, it's no surprised when you jump down and he admits he was lying.]]
* ButThouMust: The VisualNovel segment eventually leads to a "choice" where both of your options are to push the button.
* DeletionAsPunishment: Towards the end of the game, you come across a plug labeled "Save Data". It's not joking -- if you unplug it, your save is ''gone'' and you have to start from the beginning.
* DrosteImage: Towards the end, you find your way into "Corridor Industries Inc", an office where the game is seemingly being developed, with a computer that shows your own perspective on its monitor.
* FakeLongevity: In one level, the narrator postulates that you just want the game to last as long as possible, and so he makes the corridor about five times longer.
* FallingDamage: At one point the narrator puts the button at the bottom of a deep pit and claims that if you fall from a great height you [[{{Permadeath}} die and lose forever]]. [[spoiler:Given that he clearly made this up just now, it's no surprise when [[SubvertedTrope you jump down and nothing happens]].]]
* TheFourthWallWillNotProtectYou: After one level, the narrator [[InvokedTrope tries to convince you]] that he's in your computer and "turns it off". He's not very convincing.
* InterfaceScrew: One level inverts your controls.
* NeedleInAStackOfNeedles: At one point the narrator puts the button in a room full of a few hundred fake buttons. [[spoiler:After you've pressed several fake buttons he decides it's actually more painful watching you do that and tells you where the real one is.]]
* ObviousRulePatch: No, you can't just change your controls to get through the InterfaceScrew level. If you try, every button you try to bind will just be "invalid", forcing you to use the default bindings.
* PaintingTheMedium:
** In one level, the narrator tries to discourage you by massively reducing the game's framerate. When that doesn't work, he tries reducing it even more.
** In one level, you unplug several plugs that apparently power the game's sound, textures, and models, as each of those things vanishes one by one.
* {{Permadeath}}: At one point the narrator puts the button at the bottom of a deep pit and claims that [[FallingDamage if you fall from a great height you die]] and lose forever. [[spoiler:Given that he clearly made this up just now, it's no surprise when [[SubvertedTrope you jump down and don't even take damage]].]]
* ReversePsychologyBackfire: At one point, the narrator tries telling you that he ''wants'' you to push the button, actually. [[LampshadeHanging After you inevitably do it anyway, he gripes that reverse psychology never really works.]]
* StreamerFriendlyMode: One of the options is "content creator mode". [[spoiler:All it does is add an intermission level about halfway through, thanking the player for sharing the game and asking the audience to consider buying the game themself even though the playthrough they're watching will contain essentially everything the game has to offer -- or rather, specifically ''because'' that's the case.]]
* ThankingTheViewer: Reloading the game after the credits puts the player in the corridor again, but the button is replaced with a sticky note reading "Thank you. For everything."
* UnendingEndCard: After the credits, the game hangs on a thank-you message telling you to feel free to close the game yourself, since the creator figures you're probably sick of him always doing it.
* UnexpectedGameplayChange:
** One level involves playing ''The Legally Distinct [[VideoGame/SpaceInvaders Spatial Intruders]]''. The button takes the place of the UFO, once most of the Spatial Intruders are gone.
** One level gives you a gun and tries to insist it's an iron-sights FPS now, though there's really nothing in the level to first-person-shoot ''at''.
** One level looks normal at first, but when you near the button, it suddenly turns into a VisualNovel.
* WhatTheHellPlayer: In the first-person-shooter level, there's a random guy standing there aiming at some targets. If you shoot him, the narrator is appalled that you killed a guy just because he was there and you had a gun in your hand, and pushes the level's button himself.