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''The Bourne Conspiracy'' is a 2008 video game based off of [[Film/TheBourneIdentity the first film]] in ''Film/TheBourneSeries''.

It is a third-person [[TakeCover cover-based]] shooter with FightingGame elements when Bourne gets into melee combat with enemies. The game covers the entire movie and also adds additional content by way of flashbacks Bourne has as a Treadstone agent asssassinating targets around the world.
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!!This game provides examples of:

* AdaptationExpansion: The leadup to the Wombosi assassination takes up the first 3 missions, and involves Bourne getting in scuffles with [[IrishExplosivesExpert a mercenary Irish bomb-maker]], Wombosi's right-hand man, Solomon, and a battalion of Corsican mercenaries. This is in addition to three flashback missions, an extended escape from the U.S. Embassy in Zurich, a much-longer battle against the Professor, and a last battle against Mannheim, who was TheUnfought in the movie.
** AdaptedOut: At the same time, several scenes are cut out entirely or shortened. The Professor dies without a word without the [[ActionFilmQuietDramaScene heavy conversation he has with Bourne]] in the movie, and Bourne's confrontation with Conklin in the end is much shorter (since the game implies through the flashback missions that he has already recovered the majority of his memory). Also, Nicky is completely absent from the Treadstone safehouse.
* AdaptationInducedPlotHole: Wombosi would have had much better proof of the CIA assassination attempt if sixty of his State Security Service officers suddenly ended up shot, blown up, bludgeoned to death, or drowned that same night. And that was ''before'' mention Bourne shot down a helicopter and blew up half the tanks in a propane explosion. The original plan was to pin Wombosi's death on one of his generals, but the several beaten-up dockworkers testifying to the presence of an English-speaking Caucasian assassin kinda blows that excuse out of the water.
* AdaptationalVillainy: The film series focuses very heavily on the unjustified killings Bourne committed when he was active as a Treadstone agent, [[BlackAndWhiteMorality and unambiguously condemns his actions.]] However, [[GreyAndGreyMorality in this game]], two of the three flashback chapters have targets that are definitely very bad guys who needed to be taken out: ([[UsefulNotes/TheYugoslavWars a Turkish war criminal captured in Yugoslavia]], a French ArmsDealer, and [[UsefulNotes/TheWarOnTerror a Moroccan terrorist]]), indicating that Treadstone, at least at one point, had a legitimate purpose. At the same time, the assassination of Professor Rurik at Vilnius University lacks context.
* BattleAmongstTheFlames: The final phase of the fight against the Professor takes place in a burning barn where both men have been disarmed and are engaged in a melee battle. You have a very limited time to defeat him before the barn will collapse and kill you both.
* CallForward: The special weapon you can use to fight O'Connor in the first level is [[Film/TheBourneUltimatum a hardcover book]], and Bourne beats up O'Connor with it the same way he does Desh.
* ConcealmentEqualsCover: Averted depending on the cover. Wooden boxes, for example, are easily shot through and will shatter after only a few hits.
* FacelessGoons: A lot of the enemies are this, although it is averted for "good guys" (mostly police officers) and Wombosi's army-in-exile.
* FinalBoss: [[WhatHappenedToTheMouse Unlike the film]], in this game, Bourne witnesses Mannheim killing Conklin and follows him into a cathedral. What follows after that is [[BloodStainedGlassWindows an epic gun battle in the cathedral]], followed by a brutal fistfight in the cathedral graveyard.
* GreatEscape: The Zurich flashback mission revolves around the CIA assigning Bourne to assassinate Divandelen, a war criminal during the Yugoslav Wars who is implied to [[HeKnowsTooMuch know too much about the CIA's dirty actions during that conflict.]] However, before Bourne can pull off the hit, a private army loyal to Divandelen breaks him out of Swiss police custody. What follows after that is a chase after Divandelen to ensure he doesn't escape.
* HandCannon: The plan to kill Wombosi revolves around Bourne [[MakeItLookLikeAnAccident making it look like the Corsican mercenaries betrayed him.]] To that end, Bourne gets their leader's pistol to use in the assassination. Said pistol [[OneHitKO kills any enemy in one shot.]] Shame you only get to use it on two enemies.
* HighAltitudeBattle: The Zurich chapter culminates in Bourne boarding a cargo jet that Divandelen is escaping on and fighting his way through the plane as it soars through the skies.
* HollywoodSilencer: Played straight with the silenced pistols and rifles you can use in gameplay. Averted in the cutscene before the final battle, where Mannheim's silenced pistol makes an audible ''crack'' that echoes down the whole street, which Bourne hears and prompts him to follow Mannheim into the cathedral.
* ImprobableAimingSkills: The shooting takedowns are some good examples of this; a full Adrenaline meter allows Bourne to pop out 3 headshots in a rapid succession.
** Throughout the course of the game, Bourne shoots down not one, but '''two''' helicopters using only small arms. The second chopper is taken out with a handgun when he successfully shoots the pilot just before the chopper can gain much altitude.
* ImprovisedWeapon: A staple of the franchise. Some examples include a screwdriver, a fire extinguisher, and a [[ShovelStrike shovel]].
* MeleeATrois: The mission in Paris to assassinate [[ArmsDealer Renard]] gets unexpectedly fulfilled when the deal goes bad and Azar shoots him in the face. For the rest of the mission, Bourne must chase after Azar while fighting off both Renard's museum security guards and Azar's terrorists, who are also shooting at each other.
* MookHorrorShow: The final mission in the Treadstone safehouse. It finally dawns on the CIA operatives just how outmatched they are by Bourne.
-->''"He's halfway down the stairwell! He's unstoppable!"''
-->''"We're getting killed here!"''
-->"We're coming up in the elevator." ''"Are you nuts?!'' You're sitting ducks in the elevator!"
* OffhandBackhand: When engaged in melee combat with multiple enemies, some of them will occasionally attempt to avert MookChivalry and hit Bourne from behind. A swift backhand or kick to the gut via QTE normally culls this desire.
* OneHitKO: Takedowns allow Bourne to instantly knock out an enemy while in a fistfight. A takedown done while shooting allows him to fire an InstantDeathBullet with perfect accuracy.
* OneManArmy: Bourne tears through hundreds of forces, including several private armies and [[SerialEscalation an ACTUAL national army!]] In the Wombosi-focused prologue alone, he just needs a handgun and his fists to take down over 100 State Security Service officers and Corsican mercenaries.
* PressXToNotDie: The game makes heavy use of quick time events in cutscenes and also when performing both shooting & melee takedowns.
* PrivateMilitaryContractors: O'Connor, and the Corsican mercenaries on board Wombosi's ship.
* RecurringBoss: Solomon is fought a whopping three times.
* RollingPinOfDoom: One of the enemies on Wombosi's ship uses a rolling pin as a melee weapon when fighting him in the ship's kitchen.
* ShortRangeShotgun: The shotgun is literally useless past ten feet. As in, it does close to zero damage to even an unarmored enemy.
* ShownTheirWork: The game's hand-to-hand takedowns are surprisingly detailed and accurate. In addition, while drawing from a variety of martial arts, they most heavily feature Filipino Martial Arts such as Eskrima, which Film!Bourne was supposed to be an expert in.
* WouldNotShootAGoodGuy: Zigzagged. Bourne has no problem beating up cops and other law enforcement if they get in his way, but the guns don't come out unless he's fighting illegitimate forces like Wombosi's army-in-exile or Divandelen's private forces. On the other hand, Bourne also had no problem killing dozens of members of [[UsefulNotes/{{Lithuania}} the Lithuanian military]] after assassinating a professor at Vilnius University, men who are certainly only doing their job and defending their country against an unknown threat.