[[quoteright:337:http://static.tvtropes.org/pmwiki/pub/images/blackwell3_7824.jpg]]
[[caption-width-right:337: Rosa (left) and Joey (right). [[TheyFightCrime They lay the dead to rest.]]]]

A series of independent {{Adventure Game}}s created by one [[http://nygamedev.blogspot.com/ Dave Gilbert]] of Creator/WadjetEyeGames, which features supernatural mystery solving and a unconventional inventory system.

The main characters are the introverted unwilling medium, Rosangela Blackwell, and her family's crotchety guide to the world beyond, Joey Mallone, a ghost with a MysteriousPast. Together they must help the restless and bodiless souls of New York to move on to the next plane of existence, which is rarely an easy task. Meanwhile they uncover more about the Blackwell family's past, the nature of mediums and spirit guides, and other people like them who delve into the supernatural.

The series is technically a ContinuityReboot of a planned series of freeware games called ''Bestowers of Eternity'', of which only part one was released.

Games in the series so far:
* ''The Blackwell Legacy'' (2006)
* ''Blackwell Unbound'' (2007)
* ''The Blackwell Convergence'' (2009)
* ''Blackwell Deception'' (2011)
* ''Blackwell Epiphany'' (2014)

Check them out [[http://wadjeteyegames.com/ here]], or on {{Steam}}. There's also a couple [[http://www.youtube.com/watch?v=yoSaJfgxwf4 promotional]] [[http://www.youtube.com/watch?v=SPn7gnzeG2k cartoons]].

See also ''VideoGame/TheShivah'', ''Videogame/{{Resonance}}'', and ''VideoGame/GeminiRue''.

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!!The games use the following tropes:

* AcceptableTargets: [[invoked]] Being New Yorkers, Joey and Rosa are not huge fans of New Jersey.
-->'''Rosa:''' I'm wet, I'm filthy... and I'm in ''New Jersey''.
* AndIMustScream: Ghosts that have left the earthly plane but are [[BarredFromTheAfterlife unable to enter the next world somehow]], remain stuck in the space between planes for the rest of eternity. [[spoiler:This is the fate of Madeline, the Countess' former spirit guide, and happens to Joey as well before he manages to return to Earth with Madeline's help.]]
* AngerBornOfWorry: At the end of ''Convergence'', Joey calls Rosa out on [[spoiler:risking her life to send The Countess to the afterlife and [[StupidSacrifice "save" him.]]]]
* ArtisticLicenseGeography: All shots of New York are accurate or at least mostly accurate to the era they're shown in, except one. In ''Unbound'', the saxophone playing ghost is playing in a spot where the skyline of Manhattan is visible when it should not be. In the commentary, both the designer and the artist comment on it and claim artistic license that it looks nicer.
* ArtShift: The graphic design changes quite a bit from game to game. Dave Gilbert has called it a RunningGag on the commentary track, and that told he especially likes the idea of giving the portal to the Realm of Infinity a new interpretation in every game.
* AscendToAHigherPlaneOfExistence: Ghosts are supposed to go into the realm of Infinity when they die. Some kind of afterlife is presumed to lie beyond that.
* AxCrazy: [[spoiler: The Countess, a medium who lost her spirit guide, now spends her days killing people who she identifies as being "in pain."]]
* BackFromTheDead
* BatmanColdOpen: ''Convergence'' and ''Deception''.
* BigApplesauce: All games take place in New York City. Of course, this is subverted when you learn that the designer is [[WriteWhatYouKnow a native New Yorker]].
* BittersweetEnding: Every game, as well as the individual stories of each ghost. In the commentary Gilbert mentions that he likes writing ghost stories for this reason, as while sad (they're dead, after all) there's also usually an element of hope.
* BlandNameProduct: Oogle, Rel Day Books, My Phone, etc.
* BlowYouAway: ...Sorta. Joey commands the power of light breezes. [[SarcasmMode Evildoers beware]].
* ButNowIMustGo: Getting a ghost to this point is the entire purpose of the Medium profession.
* ButThouMust: A medium who is cut off from their spirit guide or refuses to perform the task laid before them, will eventually go mad.
* [[CantHoldHisLiquor Can't Hold Her Liquor]]: In ''Convergence'', when you try to leave the Park Gallery after visiting it for the first time, Nishanti urges Rosa to stay for the party. If she complies, a slightly different set of dialogue will play out throughout the game that implies Rosa got very drunk that night at the gallery. Attempting to interact with liquor bottles in ''Convergence'' has Rosa refuse because it didn't work out well last time.
* CharacterOverlap: Sam Durkin first appeared in ''VideoGame/TheShivah'', a game unrelated to the ''Blackwell'' series but confirmed by WordOfGod to take place in the same universe.
* ChekhovsSkill: [[spoiler:Picking a locked door with a paper clip]] in ''Convergence''.
* ClingyJealousGirl: Rosa shows shades of this in ''Deception'' when Joey puts the mack on Jamie. She could just be {{squick}}ed at the idea of ghost sex, though.
* TheConspiracy: [[spoiler:Gavin hints that there's a greater organization at work apart from him, and if TheStinger at the end of ''Deception'' is any indication, people in power may be involved.]]
* CrueltyIsTheOnlyOption: A puzzle in ''Legacy'' involves poisoning a dog. Joey [[WhatTheHellHero calls Rosa out on it]], Rosa defends it as only ''mild'' poisoning, and the commentary regrets he couldn't think of anything better.
* DarkerAndEdgier:
** ''Unbound'' is distinctly bleaker than the other games, even without [[DoomedByCanon knowing Lauren's fate]]. Lauren and Joey can barely stand each other, Lauren herself is suicidally depressed, both the ghosts' backstories are horrible [[spoiler:and were both strangled to death]], and [[spoiler:you actually have to kill someone.]] Even the soundtrack is morose.
** ''Deception'' brought in some pretty dark ideas, including [[spoiler:people being murdered]] in a way that's worse than [[spoiler:being strangled to death by the Countess.]]
* DeadArtistsAreBetter: The antagonist of ''Convergence'' relies on this to make money.
* DeadpanSnarker: Joey.
* DeadPersonConversation
* DeadToBeginWith: The ghosts Rosangela encounters, obviously, most of which she has to make aware of that fact before they can move on.
* DefinitelyJustACold: In ''Deception'', Jeremy thinks he just came down with the flu [[spoiler:when, in fact, he's dead and haunting his apartment]].
* DoomedByCanon: [[spoiler:When Joey says that it's a bad idea for Lauren to get back in touch with her brother, he means it. This shifts the ending from {{Bittersweet|Ending}} closer to {{Downer|Ending}}.]]
* DreamingOfThingsToCome: The dreams Lauren recorded on her dictophone in ''Unbound'' refer to events in the previous game (which takes place around thirty years later). One or two of these dreams [[{{Foreshadowing}} foreshadow]] a few twists in ''Convergence'' and some others could possibly allude to events to be revealed in later games.
* DVDCommentary: Commentary Mode.
* {{Flight}}: Joey can levitate high off the ground if he wishes. He rarely exploits this ability, however, since he has to stay within thirty feet of his medium at all times.
* EarlyInstallmentWeirdness: The first game had you only controlling Rosa, even after Joey makes his appearance (the ability to switch between Rosa - Lauren in ''Unbound'' - and Joey wasn't introduced until the second game), is ''much'' shorter compared to the later games, and proportionately contains less investigation and more puzzles.
* ElectromagneticGhosts: All ghosts, including Joey, can interfere with radio-based devices simply by getting close to them. This is crucial to solving several puzzles throughout the games.
* EmotionEater: [[spoiler:Gavin feeds on people's positive emotions, prolonging his own life and eventually causing his victims to die of aneurysms.]]
* EpisodicGame: The series are a borderline example. Each installment comes about every year and a half and offers about 3-4 of gameplay.
* FateWorseThanDeath: What happened to [[spoiler:the Countess]]. Not even death could free her from it.
* FieryRedhead: Lauren Blackwell, for certain. Rosa doesn't quite have the self-confidence to meet the trope, alas.
* FriendToAllLivingThings: Alli Montego from ''Legacy''. Despite animals getting very restless around ghosts, she's able to examine a dog without it reacting, while ''being'' a ghost.
* GenderBlenderName: Adrian, Alex. [[spoiler: This is important.]]
* TheGhost[=/=]NoNameGiven: Grandpa Blackwell. He is mentioned here and there, but he hasn't made an on-screen appearance or even been named in any of the games. Lauren is about to say his name at one point, but temperately interrupts herself for an unrelated reason, and the screen fades to black before the audience hears it.
* GhostAmnesia: Most ghosts don't realize they're dead, and have to be reminded before they can move on.
* GhostlyChill: Joey's [[DeadpanSnarker power over light breezes]] imitates this. When one ghost walked through someone it had the same effect, so other ghosts can do it too.
* GhostlyGoals: Even ghosts who DO know they've died sometimes refuse to pass before they've accomplished something specific.
* GoIntoTheLight[=/=]DisappearsIntoLight: There's a bright light in the realm of infinity. Rosangella invokes this trope to usher spirits into it.
* GoMadFromTheRevelation:
** [[spoiler:The Countess]]. Sealing away [[spoiler:your spirit guide]] and then [[spoiler:letting the Infinity fill into your own skull]] can do that to you.
** Ignoring the spirit guide, or refusing to help the ghosts everywhere drives a medium insane. This is what doomed Patricia and Lauren Blackwell.
* HeroesWantRedheads: It's suggested that Joey has a more-than-platonic attachment to Lauren Blackwell, not that it does him much good.
* HeroicSacrifice: [[spoiler: How Joey died.]]
* {{Hikikomori}}:
** Mavis Wilcox in ''Unbound''. She never left her apartment for ''anything'', even when it was condemned, [[spoiler:and even in death, she still refuses to leave her apartment, even though the building had already been demolished.]]
** Rosa in ''Legacy'', to the point when some of her neighbors don't recognise her. She seems to get better in ''Convergence'', but she still is pretty antisocial.
* HistoricalDomainCharacter: [[http://en.wikipedia.org/wiki/Joseph_Mitchell_(writer) Joseph Mitchell]] and [[http://en.wikipedia.org/wiki/Joe_Gould_(Bohemian) Joe Gould]], complete with the unusual specifics such as Joseph Mitchell never writing anything after the 60's and Joe Gould composing his oral history.
* ISeeDeadPeople
* IShouldWriteABookAboutThis: Rosa tries to do this and, as of ''Deception'', has a book out. It's not very popular.
* InfoDump: A ''massive'' one at the beginning of ''Legacy'', involving extensive conversations with two characters and a bunch of letters. Gilbert laments this in the "Five Years Later" commentary, resolving after the game was made to never resort to this trope again.
* InformedAbility: Rosa is supposedly anti-social, or at least socially awkward, something which Joey constantly teases her about. Doesn't stop her from interrogating dozens of complete strangers on the most bizarre topics.
* IntangibleMan: Common to all ghosts and used for several puzzles involving Joey.
* InterfaceSpoiler: Several achievements spoil events in the games, particularly [[spoiler:the confrontation with the Countess]] at the end of ''Convergence''.
* InvisibleToNormals: Only mediums, [[InvisibleToAdults babies,]] and animals can see ghosts.
* JackBauerInterrogationTechnique: Joey attempts this on [[spoiler:the Deacon]] in ''Legacy''. You can choose whether [[VideoGameCaringPotential Rosa should intervene]] [[VideoGameCrueltyPotential or have him go through with it.]]
* JacobMarleyApparel:
** Not limited to the clothes. If a ghost was specially attached to an object while s/he lived, s/he will carry around a ghostly version of it. [[spoiler:Sometimes the objects are still somewhat functional, such as saxophones, guns, and phones.]]
** [[spoiler:The Deacon]]'s bottle (which he keeps drinking from despite being empty) hits closer to this, [[spoiler:as it literally contains his past sins according to the devil.]]
* JustifiedTutorial: ''Convergence'' and ''Deception'' [[BatmanColdOpen open]] with the player restricted to a small area until they help a ghost pass on, using most of the skills they'll need in the game.
* KarmaHoudini: It's possible to save [[spoiler:Mark Meltzer]] in ''Convergence''. None of the characters care if you don't, however.
* LivingMemory: [[spoiler:The Countess has the memories of a homeless philosopher and a writer for the New Yorker dwelling with her own memory in a diner somewhere beyond Infinity. ItMakesSenseInContext.]]
* MadnessMantra: Look up Tomo on the Oogle web search.
* MostWritersAreWriters: Rosa is a freelance writer by career.
* MythologyGag: [[spoiler:Gavin and his superiors]] refers to Rosa as a "Bestower of eternity", a reference to the original freeware game the series is based on.
* NoSocialSkills: Rosa, especially in the first game. She refuses to approach Nashanti while she's playing her flute in public, and her dialogue choices throughout often end up as a choice between "mean", "passive-aggressive", or "awkward/tell an awkward joke."
* NPCAmnesia: The dialogue puzzles usually involve choosing a right answer amongst several false ones, sometimes with a dialogue tree that requires a right answer at each step, and the player is given unlimited retries no matter how many times they get it wrong. It's at least justified with the ghosts, [[GhostAmnesia who aren't all there]], but the security guard in ''Legacy'' and the artist in ''Convergence'' have no such excuse.
* ObliviouslyEvil: The Countess. She strangles people she learns of through her "guide", thinking she saves them. It's only when the link is broken that [[MyGodWhatHaveIDone she realizes what she's been doing all this time...]] [[spoiler:[[ThisIsUnforgivable and boy, is she]] [[RoaringRampageOfRevenge not happy with it.]]]]
* ObliviousToLove: [[spoiler: Lauren does not at all recognize that Joey is in love with her (a fact which is confirmed by WordOfGod):]]
-->"Loved? Loved by who?"
* OffscreenTeleportation: In the commentary of ''Unbound'', the designer and the artist joke that this is probably the only way Lauren could get around New York so fast in one night. That, or a jetpack.
* OralFixation: Lauren Blackwell is a hardcore chain smoker to the point where she does not only have an ashtray in every room, but also for all of her everyday activities that require two hands. She's also often in denial about her habit, claiming that the cigarette she's currently on is her "last one of the night". There's an achievement for smoking less than twenty cigarettes in a playthrough, which is much harder than it sounds, and conversely an achievement for smoking ''100'' cigarettes.
-->"During this game, Lauren smoked 38 cigarettes."
* OuijaBoard: They actually work. According to Joey, the results are always bad.
* ParentalAbandonment: Rosa's parents died in a car crash when she was only 5 years old. Her aunt Lauren took custody of her for a few years before she was driven insane and sent to a mental ward.
* [[spoiler:PhoneCallFromTheDead]]: Jeremy's phone call at the beginning of ''Deception'' turns out to be this.
* PoliceAreUseless: Naturally, when deaths start involving ghosts. It gets lampshaded a bit by Joey in ''Convergence'' when Rosa isn't charged with the murder of an artist despite the fact that she and the murdered were the only ones visibly present at the time. Also, Lauren apparently gets off scot-free for [[spoiler:killing the Countess]].
* PosthumousCharacter: The ghosts, obviously. More traditionally, Lauren "Auntie" Blackwell, though she's the main character in ''Unbound''.
* {{Prequel}}: ''Blackwell Unbound''.
* PsychicPowers: Mediums don't get any of the flashy abilities associated with some psychics, but they can interact with ghosts in ways that are impossible for most people. [[spoiler: And some have other kinds of powers.]]
* ReallySevenHundredYearsOld: [[spoiler: Gavin]]
* SanityHasAdvantages: This being an adventure game series, out-thinking the neurotic spiritual (or spiritually neurotic) villains is what earns the Blackwell mediums their victories in every game thus far.
* SequelHook: Every game except ''Unbound'', being a prequel.
* SerialEscalation: With every new episode, the games get progressively longer, and according to WordOfGod, the final entry ''The Blackwell Epiphany'' will be the longest game in the entire series.
* ShoutOut:
** Rosa publishes her exploits as fiction, just like a [[VideoGame/GabrielKnight certain writer from New Orleans]]. Unfortunately, it doesn't work out so well for her, since there's not much of a market for Ghost stories.
** An EasterEgg in ''Unbound'' has Lauren call a character from ''VideoGame/TheShivah''.
* SociallyAwkwardHero: Rosa.
* SorryImGay: Rosa tries to get past a security guard by flirting with him. In the most awkward manner possible. The guard quickly excuses himself with the trope name.
* SpiritAdvisor: All mediums have one of these.
* StillGotIt: After Joey gets Jamie to return to her dorm room, during which she passionately kisses him twice, the achievement description reads "Not bad, for a dead guy."
* TaughtByExperience: Joey, Lauren, and Rosa. Dialogue with another spirit guide (the only one besides Joey you ever encounter) suggests that, normally, mediums and spirit guides get a formal education from more experienced people, living and dead. Without a teacher and with nothing but instinct to go on, Joey has apparently developed some... [[IndyPloy unconventional]] talents as a spirit guide.
* UnfinishedBusiness: Ghosts who died in the middle of some activity may need to have that activity wrapped up before they'll notice how dead they are.
* UnwittingInstigatorOfDoom: Joe Gould, because of his connection with [[spoiler:the Countess]], is indirectly responsible for the events of ''Unbound'' and ''Convergence'', though it's implied that without him the connection would've just gone to someone else instead.
* UpdatedRerelease: ''Deception'' had an update in 2013 where the character portraits was changed to a more realistic style over the original comic-style portraits to fit more with the other games in the series.
* VideoGameCaringPotential: You can save [[spoiler:the Deacon]] from Joey's [[JackBauerInterrogationTechnique "persuasion"]], save [[spoiler:Meltzer]] from [[spoiler:The Countess']] wrath, and convince a ghost to move on by giving him hope... or by [[VideoGameCaringPotential convincing him to jump.]]
* VitriolicBestBuds: Rosa and Joey. Lauren and Joey try for this at times, but it's far more resentful.
* TheVerse: This series and ''TheShivah'' share some elements. Rosangela contacted Rabbi Zelig, presumably for an obituary. Sam Durkin makes appearances in ''Unbound'' and ''Convergence'' and is slated to return in ''Epiphany''. Sharming Fashion is mentioned in ''Convergence''. Both games have spam e-mails by Tomo. In ''Deception'' it turns out that Rajshree Lauder contacted Rosa to see if her husband's ghost was still around. Rosangela's neighbor Nishanthi and Rajshree share the same maiden name, Sharma. And in ''The Shivah'', in the pub there's a certain redhead talking to someone who "isn't there".
* WhoYouGonnaCall: Rosangela decides to set up this sort of business at the end of ''Convergence'' and continues it in ''Deception'', complete with business cards.
* WhyWeCantHaveNiceThings: A real-life example. On Halloween 2013, Wadjet Eye Games did a special free giveaway of one of the Blackwell games to encourage people to buy their games. Even though several goofs on behalf of their download fulfillment partner BMT Micro were rectified for the most part, a large amount of the freely-distributed Steam keys were still found to be hoarded (through spambots and IP blockers) for resale, forcing WEG to abort the giveaway and have Valve delete all still-unused keys, possibly including several that were gained legitimately.
* WorldBuilding: Each game reveals something important about mediums and the supernatural, and hints at much more.

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