''The Adventures of Robin Hood'' is a 1991 [[IsometricProjection Isometric]] ActionAdventure VideoGame by Millennium Interactive. It features several characters and tropes from RobinHood mythology but isn't directly connected to other works.

The sheriff of Nottingham seizes Robin's castle and the peasants aren't eager to help him. Robin needs to raise his popularity among the villagers and then recapture the castle by killing the sheriff and his thugs. Little John, Will Scarlet and Friar Tuck can be hired to help and Marian serves as the love interest.

The game features a kind of early miniature version of a WideOpenSandbox with InUniverseGameClock and NPCScheduling. Peasants hunt, farm, collect firewood and beg for money, monks build monastery and bury corpses, guards collect taxes and hang poachers, and so on. Unlike many Robin Hood adaptations, the game has several fantasy elements such as a dragon, talking animals and magical items.


!!This game provides examples of the following tropes:

* AllCrimesAreEqual: Hanging is the answer for murder, thievery, poaching, trespassing...
* BackFromTheDead: MagicMushroom
* BowAndSwordInAccord: Your main weapons.
* CriticalExistenceFailure
* CrystalBall: Works as a map.
* EnemyScan: The magic ring lets you scan everyone giving details of their health, wealth, [[CharacterAlignment alignment]] and other stats.
* GoldenEnding: Marriage with Marian and all three allies alive.
* HangingJudge: The sheriff of Nottingham.
* InUniverseGameClock: A year with four seasons takes about 30 minutes.
* InvisibleWall: The game world is surrounded by them.
* KangarooCourt: Bureaucracy is boring, just hang everyone.
* KarmaMeter: Negative karma gives you the [[DownerEnding bad ending]] as villagers beat you to death.
* MagicMushroom: With the [[BackFromTheDead power of resurrection]].
* NPCScheduling: Spring is time for plowing the fields, autumn for harvesting.
* PaperThinDisguise: Putting on a monk's robe fools guards every time - even when they see you doing it.
* RelationshipValues: Every character has a variable that tells how much they (dis)like you.
* RespawningEnemies: Guards, peasants, merchants and monks respawn after a while.
* StormingTheCastle: To beat the game you need to get inside castle and kill the sheriff and his henchmen.
* VictoryPose: Victory celebrations include jumping and blowing horn.
* YouALLLookFamiliar: Peasants and guards.