[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lomax02_4867.png]]
''The Adventures of Lomax'' (known in Europe and Japan as simply ''Lomax'') is a 2D PlatformGame for the original Platform/PlayStation and PC and a [[SpinOff spin-off]] of the ''VideoGame/{{Lemmings}}'' series. It was released by Creator/{{Psygnosis}} in 1996 and designed by Erwin Kloibhofer and Henk Nieborg. It is sometimes considered a SpiritualSuccessor to the earlier games made by those two developers, namely ''The Misadventures of Flink'' and ''Lionheart'' for the Amiga, due to sharing the same art style and several gameplay elements.

The player controls Lomax, a Lemming hero who must save Lemmingland from Evil Ed, a dark Lemming wizard who has transformed almost all of Lemmingland's populace into evil monsters to do his diabolical bidding. In order to restore peace to his homeland and free his friends, Lomax must use his magical helmet and an array of skills, including some lifted directly from the mainline ''Lemmings'' games themselves like bashing (called "Digging" here) and building. He'll also receive help from the Old Wise Lorock, an elderly wizard who can give our hero advice for the journey ahead.

Not to be confused with ''Literature/TheLorax'', or for that matter with [[VideoGame/RatchetAndClank the Lombax]].

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!! This video game provides examples of:
* OneUp: The relatively rare 1-Up balloons. You also get one when you collect 100 coins, and there's always a pot containing one of these at the end of every bonus level.
* TwoDVisualsThreeDEffects: Although the game is almost entirely in 2D, there are a few elements (towers, arches, windmills) that are, for some reason, made in 3D, and due to their low level of detail it's rather noticeable. The most JustForFun/{{egregious}} examples are obstacles that attempt to use 3D perspective, usually [[DepthDeception only creating confusion about whether they're currently in a position where they can hit you or not]].
* TwoAndAHalfD: The game utilizes this at times, with you moving between various planes of the level set in the background and foreground. There are also some obstacles that attempt to use 3D perspective, like spiky balls that are attached to a chain and swing towards and away from the screen.
* AbnormalAmmo: The bullets shot by the cowboys from the third world are somehow alive, and start walking on their own after landing on the ground. They explode after a few moments.
* ActionBomb: The [[ExplodingBarrels barrel]] enemies from the first world stop dead and explode after a brief moment when you get close.
* AllThereInTheManual: Both the story and Lomax's personality are only described in the manual. Interestingly, the Japanese manual gives a more detailed description of the story, whereas the American/European ones focus on Lomax's character, with only a few sentences actually telling you about Evil Ed's plot.
* AntiFrustrationFeatures:
** The game is very generous in providing plenty of pots that pop out of the ground and contain either spare helmets or additional uses of an ability. It helps in situations where lacking a helmet or an ability would make the level {{unwinnable}}, and in such crucial moments, these pots will keep infinitely reappearing if you run out of either.
** If Lomax dies during an Airship boss, the boss will retain its damage after Lomax respawns.
* AutoScrollingLevel: The boss stages in the first 3 worlds.
* BackgroundBoss: Every boss in the game. At the end of the first 3 worlds, it's airships shooting rockets at you. At the end of the fourth world, it's Evil Ed who causes bombs and boulders to appear on the stage.
* BaldOfEvil: Evil Ed, although he has some hair on the sides of his head.
* BanditMook: The rare thief Lemmings, who can latch onto Lomax and cause him to drop coins for every second they're holding on. They can't be "killed" like most other enemies can, as all attacks simply bump them backwards (though bumping them [[BottomlessPits off a cliff and into a pit]] will ''definitely'' get rid of them).
* BeatTheCurseOutOfHim: The Lemmings that have been turned into monsters are turned back to normal Lemmings when Lomax "kills" them.
* BeeAfraid: The bees from the third world, which mostly act as an obstacle flying in a predictable pattern.
* BigBoosHaunt: The second world is a sort of a haunted forest with zombies, vampires, werewolves and such, also with occasional levels near water and on haunted ship wrecks.
* BlobMonster: The enemies from the space world. They look like blobs of green goo when walking, but turn into a humanoid shape when attacking.
* BombardierMook: There are enemies in the first world who fly in balloons and throw bombs at you.
* BonusStage: When you defeat fifty enemies, the exit at the end of the current level will bring you to a bonus stage, where you have a limited time to collect loads of money, with a pot containing a 1-Up at the end of it all. The stage itself is made entirely out of money, too. No enemies to be found, and dying only brings you to the next level.
* BossOnlyLevel: Downplayed a bit in that there's a short platforming section before the actual boss fight.
* BottomlessPits: Plentiful. Especially annoying in TheWildWest world and right before the fight with Evil Ed.
* CharacterTitle: Especially in the European/Japanese versions, where it's simply called ''Lomax''.
* CheckPoint: Crossing a rope hanged between two sticks saves your progress on the level.
* CollisionDamage: In a typical platformer fashion, touching enemies hurts you.
* {{Cowboy}}: The main enemies in TheWildWest world. They carry guns that shoot out walking bombs, of all things.
* DeathFromAbove: In the first world, the enemies who fly in balloons and throw bombs at you.
* DemBones: The skeleton enemies from the haunted ship levels. They're also one of the few enemies that ''aren't'' Lemmings that have been turned into monsters.
* DreamWorksFace: Just look at the game's cover.
* EverythingTryingToKillYou: As expected from a platformer like this.
* ExcusePlot: Big time. There isn't even any actual explanation about the story in the game itself ([[AllThereInTheManual only in the manual, and even then it's incredibly short, at least in western releases]]). You just go around, defeating enemies and going through worlds that are hardly connected to each other (Lemmingland, [[BigBoosHaunt Horror World]], TheWildWest and SpaceZone), culminating with you fighting against the game's FinalBoss that you saw earlier only on the world map shown between levels.
* ExpositionFairy: The Old Wise Lorock. Touching his floating hat makes him appear and share some gameplay tip.
* GhostPirate: Some of the second world's sections invoke this trope, with pirate skeletons, shipwrecks, and sharks.
* GoodSmokingEvilSmoking: Evil Ed, when seen on the world map between levels, keeps smoking a cigarette.
* GoombaStomp: [[SubvertedTrope Subverted]] - you can jump on enemies, but you only bounce off their heads, without damaging them.
* GottaCatchThemAll: The coins and freed Lemmings.
* HandOrObjectUnderwear: When you hit a werewolf, it transforms into a small naked Lemming who does this.
* HatOfPower: Lomax's helmet. It can be thrown like a boomerang, it can be thrown to explode (somehow multiplying itself in the process), its plume can stretch and grab certain surfaces, it can work like HelicopterHair, and of course, wearing the helmet provides a protection from being a OneHitPointWonder.
* HelicopterHair: The Hover Helmet ability makes the plume of Lomax's helmet work like this.
* HoistByHisOwnPetard:
** The airship's evil Lemmings on rockets will explode if they hit a background rock, causing the lemmings to fly back at it and hit the balloon.
** Evil Ed causes boulders to appear on the stage, and you need to throw them at him in order to defeat him.
* IdleAnimation: Lomax looks around when standing still.
* ImprovisedPlatform: Lomax can put floating wooden platforms down with the "Builder" skill in order to reach higher areas.
* IncendiaryExponent: One helmet ability allows Lomax to throw his helmet, except on fire. This kills all regular enemies in one hit, even the cowboys who normally take two. It also [[OneHitPolykill penetrates enemies]] instead of rebounding off the first it hits.
* InfiniteOneUps: There are a few levels where there is more than one 1-Up available, enabling you to get all of them, kill yourself, and repeat as many times as you want.
* InformedFlaw: The manuals for the NTSC-U and PAL versions of the game interestingly make a point of Lomax being somewhat of a coward (noting a fear of heights and monsters). However, in-game he shows absolutely no fear whatsoever, being as brave as your typical platformer hero. Not even the advertising materials make mention of this supposed cowardice.
* InvulnerableAttack: Lomax's spin is this against most enemies. It prevents CollisionDamage with Mooks with the exception of the cowboys' exploding bullets.
* {{Knockback}}: Happens when Lomax is hit. Can be rather annoying if it happens while you're jumping over a {{Bottomless Pit|s}}...
* LawOfOneHundred: Collecting 100 coins gives you an additional life. {{Averted}} with defeated (Lemming) enemies - you gain access to a bonus level after defeating only 50 of them.
* MercyInvincibility: Standard for platformers, as long as you're wearing a helmet. It comes with a certain annoyance: if you get hit, your spare helmet that is placed in the slot at the top of the screen starts falling down ala ''VideoGame/SuperMarioWorld''; if you can't catch it in time, you are left with none and become a OneHitPointWonder.
* MookMaker: In the second world there are coffins that sometimes pop out of the ground and start spitting out zombies. They keep doing that until they run out of zombies or until you destroy them.
* MythologyGag: The hot air balloons that the bomb-dropping Lemmings use in the first world are the same one used in the intro of the original ''Lemmings'' game, which in turn double as a [[ShoutOut reference]] to the Platform/{{Amiga}} "Boing Ball."
* NintendoHard: There's ''lots'' of precarious platforming segments and a good number of respawning, dangerous enemies in the game. Expect to lose a lot of lives.
* NotQuiteDead: Deployed two times by Evil Ed. First, destroying the floating rock that he's standing on will make him fall down, presumably to his doom, but then he pulls off a OneWingedAngel moment. Then he falls down again but hangs to the stage for his life. Only making him fall for the third time causes him not to come back.
* ObstructiveForeground: There are clouds of smoke(?) in TheWildWest world that act like this, possibly deliberately.
* ObviouslyEvil: Evil Ed, natch. What else would you expect from a guy with a name like that?
* OddballInTheSeries: Most ''VideoGame/{{Lemmings}}'' games are puzzle games that follow the same general gameplay: you have to lead a number of Lemmings to safety, utilizing all sorts of skills. This game, on the other hand, is a platformer. It shares the title of an oddball together with ''Lemmings Paintball'', which is an isometric ThirdPersonShooter.
* OneHitPointWonder: Lomax without his helmet.
* OneHitPolykill: Lomax's Fire Helmet ability does this as opposed to his regular helmet which rebounds off the first enemy it hits.
* OneWingedAngel: Evil Ed transforms into a huge grotesque version of himself when defeated for the first time.
* OrcusOnHisThrone: Evil Ed doesn't make much of an effort to stop you on your quest. In fact, the most you see him do in the game until his battle (and even a little bit ''in'' that battle) is stand around and smoke a cigarette.
* OurWerewolvesAreDifferent: The werewolves are humanoid creatures that jump at you when they see you. Hit them once and they turn into a tiny, embarrassed Lemming who will turn back into their werewolf self after a bit of time. Hitting them when they're tiny will turn them back to normal.
* OurVampiresAreDifferent: First, they fly as a bat over your head. When they land, they turn into a fanged Lemming dressed like someone from ''Film/TheMatrix'' and shoot a bolt of energy at you. If you won't defeat them quickly after they do that, they'll just turn back into a bat and fly away.
* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are blue and do the ZombieGait at first, but start running angrily when hit once, and turn into normal Lemmings when you hit them the second time. You can, however, one-shot those that pop out of the ground/coffins since they start out in "angry" mode.
* PasswordSave: After every level, you receive a code consisting of 8 symbols, which happen to be the classic [=PlayStation=] symbols. They're present ''even on PC.'' They preserve which level you reached and how many lives and continues you have. The Japanese version has this ''and'' a save feature that saves your lives, continues, and abilities you have collected.
* ReforgedIntoAMinion: What Evil Ed does to all the Lemmings except Lomax and the Old Wise Lorock.
* RegionalBonus: As stated above, the Japanese version features a traditional save system as opposed to the NTSC-U/PAL versions being restricted to only passwords. What makes this save system a tad more useful than the normal password system is its ability to save the amount of skills you have (meaning that if you still have a few Hover Helmets lying around, it's possible to cheese a really hard section with them).
* RespawningEnemies: The enemies have a fascinating tendency of appearing (and sometimes even disappearing) where you were a second ago the first moment the spawn area is off-screen.
* RewardingVandalism: Destroying pots sometimes causes an additional coin to fall out.
* SceneryPorn: The backgrounds and overall looks of the levels are quite pretty for their time, a given considering they're the work of Henk Nieborg and his knack for detail.
* SingleUseShield: Wearing a helmet allows you to take one hit without dying.
* SpaceZone: The last world. It kind of looks like pieces of moon's surface suspended in space, with flying souls and the occasional lunar castle in the background. Despite its looks, the world functions just like the previous worlds and there's no difference in gravity and such.
* SpikesOfDoom:
** Patches of spikes found on the ground/ceiling will hurt Lomax no matter what direction he touches them from.
** Long spikes that periodically poke out of the ground start appearing from the Wild West world onwards. They only hurt Lomax if the sharp end pokes him. If he touches the sides, he'll be unharmed, although they do block his movement.
* SpinAttack: The only attack Lomax can use when not wearing a helmet. Since nearly every enemy is susceptible to it and you are invincible to nearly every attack while you do it, you are very likely to keep using it without ever bothering to use the helmet attack instead.
* SuperDrowningSkills: Lomax is a Lemming, and they can't swim. Downplayed, however - if Lomax falls into water, he can still jump out once if you're fast enough. Fall back again into water without getting back on land first, or don't jump out fast enough, and he'll drown.
* TacticalSuicideBoss:
** All three of the Airships. It fires evil Lemmings on torpedoes at Lomax from the background... If they hit one of the background object stones, the torpedo explodes and the lemming flies back into the airship, damaging it instead.
** Evil Ed himself. If he didn't summon rolling boulders that Lomax could spin back into him, he'd be completely invincible.
* TennisBoss: Evil Ed causes boulders to roll around the screen, and Lomax needs to spin them back into him to hurt him.
* ThrowingYourSwordAlwaysWorks: The {{Pirate}} [[DemBones Skeleton]] enemies attack Lomax by throwing their sword at him. Unfortunately for them, they only can do this once, and a simple SpinAttack from Lomax will knock the sword away harmlessly, rendering them weaponless unless they go offscreen.
* TooDumbToLive: Defeated enemies turn into normal Lemmings. It can be heartwarming to see them happily run away and then float away on their umbrellas... until you reach the levels with water and then see them merrily jump into water and drown themselves immediately after rescuing.
* ThreateningShark: In some of the levels with water present, sharks appear from time to time to either start swimming in one direction and chomp continuously, or ''outright jump out of the water to bite you.''
* VideoGameCaringPotential: You can make it your holy mission to defeat every single enemy you come across, since most of them are turned back into normal Lemmings.
* VideoGameLives: You have a limited amount of lives. Should you run out of them, you have 3 continues available that bring you to the beginning of the level with 3 additional lives.
* VisualPun: The robber Lemmings wear blindfolds. In other words, [[DontExplainTheJoke they'll rob you blind.]]
* TheWildWest: The third world, complete with cowboy enemies.
* AWinnerIsYou: You defeat the BigBad and he falls down in a bunch of explosions. Then, [[ExpositionFairy the Old Wise Lorock]] pops in and tells you that you saved Lemmingland. Bye! Roll credits.
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