--> ''The fantasy is yours.''
''Thayer's Quest'' was a [[TheEighties 1984]] fully-animated laserdisc game in the style of ''DragonsLair'' or ''VideoGame/SpaceAce,'' but with somewhat more interactivity.
The player controls Thayer Alcanred, an apprentice magician and [[ChosenOne last of a magically-blessed bloodline]]. His mentor tasks him with finding the pieces of the almighty [[MacGuffin Hand of Quoid]] before the evil wizard [[BigBad Sorsabal]]. The game's main goal, however, is to deal with Sorsabal's pawn, Torlock, who killed the rightful king and queen and now sits on their throne. Under his despotic reign the land has become a place of chaos where [[EverythingTryingToKillYou where evil lurks around every corner]].
A sequel incorporating the second half of Thayer's quest was planned, but the developers went bankrupt before it could be completed (probably owing to the system it was created for going for something in the ballpark of $2500). When CD-based consoles and computers made the format more accessible in the [[TheNineties 1990s]], ''Thayer's Quest'' was given a facelift (creator Rick Dyer thought the original game was "too [[TheSeventies 70's]]") and rereleased as ''Kingdom: The Far Reaches.'' The second game completing the story, ''Kingdom: Shadoan,'' was also finally completed and released not long after.
Unlike games such as ''Dragon's Lair'' and ''Space Ace,'' which only required the player to tell their character where to move or when to attack in accordance with the animation, ''Thayer's Quest'' was a full-on AdventureGame. The player had complete control over Thayer's movement from area to area, accumulating items to let him defeat enemies and escape traps.
!!''Thayer's Quest'' provides examples of:
* AllThereInTheManual: The game has a very elaborate backstory which is [[strike:barely]] contextually mentioned during the game.
** Also, '''listen carefully to every NPC'''. If you get stuck, thank your impatience.
* DumbMuscle: The guard of the bridge which will lead us to the endspiel, according to his body proportions, voice and... oh hell, his face.
** On the other side, he knows ''every'' law of The Elder Kings.
* ElementalEmbodiment: At one point in the desert, Thayer must find three element-based monsters: water, earth, and fire.
* FailureIsTheOnlyOption: Can't find the healing point and your pouch is overfilled? No worries! Make Thayer die and he will respawn with not even a single scratch.
** Sometimes, it's clearly averted, though... [[spoiler:Try to use a spell which is ''obligatory'' to use to beat the game in the wrong place and [[GameBreakingBug you lose it forever.]] Seriously.]]
* HaveANiceDeath: Pay Pentacle Coins to the bridge guy [[spoiler:and you'll get his job. Like, '''forever'''.]]
** Alternately, use The Spell of Seeing in the Hedge Maze [[spoiler:and Isonbey will PWN you for using magic in this place.]]
* KarmaMeter: Doesn't really influence the gameplay but rather shows your rank after you beat the game or lose all your lives.
* MacGuffin: The Hand of Quoid, split onto five relics.
--> '''Druce:''' The relics! The relics are important!
* TheManyDeathsOfYou: Make the wrong move or face a trap with only one point of health and you're a goner.
* ObviousBeta: The game itself is actually playable, but it ends only when you approach The Far Reaches (ironically, because the re-release of Thayer's Quest got a name of ''Kingdom: The Far Reaches'' and this kingdom '''never''' makes an appearance till ''Shadoan''). [[WhatCouldHaveBeen Rumor has it that animation for all five kingdoms was drawn... which never made it to the game.]]
* OneHitPointWonder: Two, actually, but if you lost one, there were only two places to restore your health: at the waterfall and the monk in Illes. Thankfully, they're not hard to find.
* StrippedToTheBone: Quite a few of the deaths results in Thayer melting or rotting to the bone.