A DrivingGame series, ''Test Drive'' has seen races across the globe, in almost anything with wheels. ''Test Drive Overdrive: Brotherhood of Speed'' has the protagonist Dennis Black competing against opponents in order to reveal the kingpin behind the street racing scenes. ''VideoGame/TestDriveUnlimited'' set players loose on the island of [[UsefulNotes/{{Hawaii}} O'ahu]], ''Unlimited 2'' adds the Spanish island of Ibiza. ''Ferrari Racing Legends'' on the other hand is a track based racer with collections of classic layouts of famous racing tracks and only features, as the name suggests, Ferraris. It's a [[VideoGameLongRunners Long Runner]], as the series has been around since 1987, beginning under Creator/{{Accolade}} and continuing under Infogrames and Creator/{{Atari}}.

A third ''Test Drive Unlimited'' is currently in development by Bigben Interactive, who acquired the rights to develop it from Atari SA in 2016.

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!! Tropes in the series in general:
* AwesomeButImpractical: The TVR Speed 12 in the 2001 reboot is the most powerful car in the game next to the 2003 Viper Concept, but it handles like a greased pig.
* BiggerStick: The acquisition of new and better vehicles, or upgrades for vehicles you already possess, like in any other case, is an invocation of this trope.
* GenreShift: Not as exaggerated as ''VideoGame/NeedForSpeed'', but every ''Test Drive'' game is different. The early ones are classic arcade racers, ''Overdrive'' puts storyline into mix, ''Unlimited'' goes WideOpenSandbox, and ''Ferrari Racing Legends'' is a simulator.
* [[OneManArmy One Driver Army]]
* RubberBandAI: Especially flagrant in the 2001 game. If you stay in first place long enough, the opponents will either get a super speed boost or teleport to right behind you.
** Averted in ''Ferrari Racing Legends''.

!! Tropes in ''Test Drive'' (1987) and ''Test Drive 2: The Duel'' (1989):
* CoolCar: ''Test Drive'' features the coolest sports cars of its time[[note]]Chevrolet Corvette, Porsche 930 Turbo, Ferrari Testarossa, Lamborghini Countach[[/note]] [[MyFriendsAndZoidberg and the Lotus Esprit Turbo]].
* CopyProtection: The game used a wheel with car keys on it for answering a question.
** [[https://www.youtube.com/watch?v=ZVHconFnPfA As one of the earliest Anti-Piracy methods]] [[SensoryAbuse involving ear rape]], if you play a pirated copy of ''Test Drive 2'', [[EarAche kiss your eardrums goodbye!]] [[MostAnnoyingSound Or you could survive the ear rape, but you'll end up having tinnitus, though.]] [[TrollingCreator Oh, Accolade!]] Have you been watching too much loud WebAnimation/{{YouTube Poop}}s?
* CriticalExistenceFailure: contact with vehicles, cars, or anything else instantly causes the car to crash - as does redlining the engine.
** Also, you actually have to stop at the gas stations at the end of each track, lest you run out of gas and lose a life. So there's no flying past the finish line like in all other racing games.
* DiegeticInterface: The game does not use a HUD; instead it uses the cockpits and dashboards of the car(s). Naturally, some InterfaceScrew can occur with the windshield.
* EnemyDetectingRadar, used by cops to catch speeders. You can detect its use, but it can also mean there's an incoming truck.
* LevelGoal: Checkpoints.
* SpritePolygonMix: The track is made of vector graphics without textures, everything else from the interior of the player's car to all other cars on the road (non-scaling sprites at various fixed scales drawn from ahead and behind) to the non-race screens are pixel graphics.
* TimedMission: Timer is not displayed, and going to slow causes a loss at the next checkpoint.
** In fact, the clock is the only opponent you have in the first game. Actual races weren't possible before ''Test Drive 2: The Duel''.
* WraparoundBackground: The setting is a cliffside, but aside from turns, it's rather monotonous. It's similar to making the background go in a loop for a side-scrolling 2D game.

!! Tropes in ''Test Drive Overdrive: Brotherhood of Speed'' (2002)

* AceCustom: Reese's Camaro and Skeeter's Chevelle and GTO.
* ActionGirl: Several female opponents such as Marie Ling, Lisa Lux and Rei Ozawa.
* AntiFrustrationFeatures: Most races excluding DuelBoss races has the Practice mode where the players can test their skills before the actual race.
* ArtificialStupidity: Some opponents can even ''understeer'' and bump into traffic cars or walls. Even bosses can do that to trick the player.
* BigBad: Vasily, the ''leader'' of underground street racing empire. [[spoiler:[[FaceHeelTurn Donald]] becomes this after Dennis defeated Vasily]].
* ButNotTooForeign: Miguel, a ''Latin-European''.
* DarkerAndEdgier: The storylines and the graphic styles are much grittier than the previous installments. To be fair, it is the darkest entry in the entire series.
* DefeatingTheUndefeatable: Dennis managed to defeat Vasily ''only'' because [[spoiler:[[NoodleIncident Donald was injured in attempt to race him]]]].
* FaceHeelTurn: [[spoiler:Donald, TheMole who manipulated Dennis all along.]]
* HeroWithBadPublicity: [[spoiler:Exploited. Not many people like Donald, which is the main cause of his FaceHeelTurn.]]
* GameplayAndStorySegregation: Donald's injury is explained by Nells saying that his Viper crashed into and wrapped itself around a tree during the race against Vasily. Yet if you try to replicate that accident with any car, Viper included, in-game it will harmlessly bounce off the tree without so much as a dent.
* MissionControl: Donald.
* PoliceAreUseless: Downplayed. Some police cars do notify of races but they won't catch if the racers got too far.
* TheGambler: Hamada.
* SequentialBoss: Vasily[[spoiler:, as well as Donald,]] races Dennis in [[DuelBoss a series of one-on-one races]] throughout four different cities.
* SeriousBusiness: The entire tone of this game. Lampshaded by Donald during Dennis' encounter against Vasily.
* TheStinger: After Dennis defeated Donald in the final race followed by the credits, [[spoiler:Donald tells Hail to steal back his car off-screen]].
* WeUsedToBeFriends: Dennis and Resse. Dennis and Donald.
* WhatTheHellHero: Some opponents are jealous of Dennis' victory.

!! Tropes in ''Test Drive Unlimited'' (2006/7) and ''Test Drive Unlimited 2'' (2011):
See ''VideoGame/TestDriveUnlimited''.

!! ''Ferrari Racing Legends'' (2012 and 2013):
* ExecutiveMeddling: It's said that Ferrari itself vetoed realistic damage and customization options beside the color of the cars.
* GenreShift: Breaks the tradition of the series test driving happening on public roads. Also it is much less arcade and more simulation.
* RealityIsUnrealistic: The realistic driving physics when all aids are turned off are often called unrealistic because the cars appear to drift and spin so quickly.
* SavedFromDevelopmentHell: Development started as early as 2007.
* ThatOneLevel: As the three campaigns each are strictly sequential, necessary to unlock cars and tracks and each mission varying widely in difficulty, players who flew through a campaign can suddenly hit a (metaphorical) wall and have to [[NintendoHard retry again and again]].

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