[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/syberia1_1730.jpg]]
[[caption-width-right:320:Mammoths feature heavily in this game.]]

Kate Walker, a lawyer working for an American toy company, comes to the remote French village of Valadilene to finalize the purchase of the local toy factory. Upon arrival, she learns that the owner of the factory, Anna Voralberg, has recently passed away, but that there is an heir: Anna's long-lost brother Hans. She also learns that the factory doesn't produce "toys" but unique "automatons", [[RidiculouslyHumanRobots Ridiculously Human]] {{Clockwork Creature}}s imbued with a soul by their inventor, none other than Hans Voralberg himself. Both intrigued by Hans' eccentric persona and determined to finish the deal, Kate embarks on a surreal journey through all the failed {{utopia}}s of Europe in pursuit of the elusive craftsman, whose life goal is to reach [[TitleDrop Syberia]], a mysterious island where mammoths are rumored to still exist.

''Syberia'' (not to be confused with that cold, unfriendly place in Russia called S'''i'''beria) is a ClockPunk AdventureGame duology, developed by Microids, designed by Benoit Sokal, and written by Catherine Peyrot. Originally planned as a single game, it was [[OneGameForThePriceOfTwo split in two]] due to ExecutiveMeddling, with ''Syberia'' being released in 2002 and ''Syberia II'', in 2004. The original game became an epic FlameBait immediately after the release: while the hardcore, long-time adventure gamers panned it for a simple story and primitive puzzles, the newer generation (many of them introduced to the genre through ''Syberia'' in the first place) universally admired its artwork and atmosphere, considering it a SpiritualSuccessor to ''VideoGame/TheLongestJourney'' classic. When the second game came about, most players who expected a repetition of the ''Syberia'' wonder were disappointed, for the original atmosphere has been lost in development, which many attributed to Sokal's lack of involvement with it.

Microids has since [[http://www.microids.com/en/press/28/microids-launches-syberia-3-on-ps3-.html announced]] ''Syberia III'' (expected [[https://www.facebook.com/notes/micro%C3%AFds-official/anuman-interactive-and-benoit-sokal-confirm-syberia-iii-is-on-its-way/537531446274188 for a 2014-2015 release as of November 2012]]) and although it did look like an [[AprilFoolsDay April Fools' joke]], the press release was followed by another, more serious one. Apparently, it is gonna be a IntercontinuityCrossover of ''Syberia'' and ''StillLife'' (which, itself, is a SpinOff of the earlier ''VideoGame/PostMortem'') universes and Kate is going to team up with Victoria [=McPherson=]. Benoit Sokal will return as the lead writer of the third game.
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!!This series offers examples of:

* AbsentMindedProfessor: Cornelius Pons, the chief paleontologist of the university in Barrockstadt and an old friend of Hans. He's one of the most polite and good-willing characters you meet in the course of both games.
* {{The Alcoholic}}/{{Drowning My Sorrows}}: The aging astronaut from the abandoned and neglected Komkolzgrad cosmodrome. He considerably brightens up when you help him fulfill his dream of becoming more than a mere former test pilot. He takes off into low Earth orbit in a pretty cool SpacePlane... launched by a clockwork-powered catapult designed by Hans, no less!
* BagOfHolding: Everything Kate picks up, she tucks into her jacket.
* BilingualBonus: The sailor from [[spoiler:Barrockstadt]] is this trope ''real-time incarnate''. Even if he's not really quite accurate to this trope, he manages to have German, French, Russian, Portuguese and English words mixed onto one language.
--> '''Sailor:''' ''Guten Tag, schoene mademoiselle!''
* {{Clock Punk}}/{{Steam Punk}}: Tons of it, especially in Valadilene, the ancestral home of the whole Voralberg family.
** Komkolzgrad also showcases a hearty chunk of Soviet-style DieselPunk.
* ClockworkCreature: The automatons. That includes all of them, since all creations of Hans are, in a way, alive. Yes, the CoolTrain, too.
* ConceptArtGallery: Plays during the credits.
* CoolOldGuy: Several. But especially Hans Voralberg.
* CoolOldLady : Helena Romanski, a former Russian opera singer, from the first game.
* CoolShip: [[spoiler:The Yukol "Mammoth Ark". It's referenced a bit in the first game, while you're visiting Barrockstadt and attend the lecture of AbsentMindedProfessor Pons about Yukol culture. [[{{Foreshadowing}} Guess what?]] [[CrowningMomentOfAwesome You get to travel aboard it during the last few stages of the second game!]]]]
* CoolTrain: The one Kate journeys on was built by Hans [[spoiler:and originally meant as a gift for his sister Anna, who was supposed to join him on their way to Syberia]].
* DeadpanSnarker: Kate.
* DitzyGenius: Hans.
* DroppedABridgeOnHim: [[spoiler:Helena Romanski passes away between the two games.]]
* DubNameChange: The Russian translation changes one of the cities' names, Komkolzgrad, to Komsomolskgrad [[AsLongAsItSoundsForeign for obvious reasons.]] [[note]]Inside the original game, at least.[[/note]]
* EagleLand: The first game has a Type 2 view on America. Even Kate is portrayed as a whiney would-be layabout until she does a little exploring.
* EccentricMentor: Hans definitely qualifies.
* ForInconveniencePressOne: Happens to your phone calls in Barrockstadt.
* GadgeteerGenius: Hans. The Yukol tribes also have various ingenious contraptions, even though it's nothing but BambooTechnology.
* HeroAntagonist: The [=PI=] who was hired to find Kate. Unlike his employers, he's not portrayed in any negative light at all other than that [[spoiler:he would have stood in the way of Kate's quest if he hadn't been forced to give up the search]].
* HolierThanThou: The priest in the second game. ''And how.''
* HoistByHisOwnPetard: Ivan from the second game. ''Twice.''
* ItAlwaysRainsAtFunerals: It does at Anna's.
* LargeHam: The priest/head of the monastery in the second game.
** The shopkeeper who welcomes you to Romansbourg at the start of the second game fits this like a glove as well.
** Also, Sergei Borodine in the first game, during your second visit to Komkolzgrad.
* MisplacedWildlife: In the second game, there's a short mission with an island full of Penguins... but you've just crossed the ARCTIC circle!
** EverythingsBetterWithPenguins: So long as you keep your distance and don't touch their eggs...
*** Even more so with mammoths.
* {{Mundane Fantastic}}/{{Magical Realism}}: The whole series is arguably built on this... The various places you visit on your quest to find Hans and Syberia have a dreamy, often surreal feel to them - as if they existed halfway between [[LikeRealityUnlessNoted our real world]] and a [[MagicalRealism slightly more]] [[AlternateUniverse fantastic]] [[RetroUniverse version of it]]. They're all deliberately stylized and exaggerated versions of various generic European and Russian locales and regions.
* NobleSavage: The Yukol tribes in general. They're sort of a subversion, being likable and amusing instead of insufferable CantArgueWithElves types. And they have a pretty impressive and ancient [[BambooTechnology Stone Punk]] civilization.
* NotUsingTheZWord: Oscar is especially persistent about being called "automaton" instead of "robot".
** Possibly justified, since the game is set in the right area for people to be aware that "robot" is Czech for "slave".
* OddCouple: Kate and Oscar.
* OminousPipeOrgan: One in Komkolzgrad.
* OneGameForThePriceOfTwo
** Despite being slighty more simplistic to the original (and bordering nearby the PortingDisaster scale), the DVD release [[ZigZaggedTrope zig zaggs]] this by giving you three [=DVDs=] with both games in one package... or two games for the price of three.
* OurSoulsAreDifferent: The automatons have a soul. What "souls" are is never explained.
* RetroUniverse: The entire series, really. Boy, Kate sure has problems trying to stumble over anything resembling the [[MagicalRealism more]] [[LikeRealityUnlessNoted mundane parts]] of Europe and Russia...
* {{Ridiculously Cute Critter}}/{{Mix And Match Critter}}: Yuki, Kate's NonHumanSidekick from the second game. He's basically [[BuffySpeak sort of... like a... young polar bear crossed with a baby seal... thing...]] And [[BigEater eats]] ''[[BigEater a lot]]'' and [[AllAnimalsAreDogs acts pretty much like a dog]].
* RidiculouslyHumanRobots: The automatons, especially Oscar, your locomotive driver.
* SceneryPorn: The background artworks are ''amazing''.
* SchizoTech: Lampshaded in a dialog option while Kate is looking for gasoline to power an electric generator in order to operate the machine that will load coal into her clockwork train so it won't freeze on the journey north.
* SpockSpeak: Oscar, especially in the first game.
* StalkerWithACrush: Sergei Borodin, the [[LonersAreFreaks lonely and mildly insane]] foreman of the old Komkolzgrad factory, is apparently Helena Romanski's biggest FanBoy.
* StartsWithTheirFuneral: While Anna is not the protagonist, the game starts with her funeral and she turns out to be an important PosthumousCharacter.
* SuperCellReception: Kate's conversations with her colleagues and friends back in US are the biggest source of her characterization in the game, so they can happen anytime and anyplace the writers felt appropriate. They also serve to underline the contrast between the dull, mundane modern life and the impossibly beautiful worlds Kate travels through.
* TakeThat: Kate's arc in the first game seems to be this to America. The second game contains a somewhat more subtle ''Take That'' to Christianity (complete with [[StrawmanPolitical some rather narmy strawmen]]).
** Actually, only the Orthodox priest that governs the local monastery in Romansbourg is a clear StrawmanPolitical, not very willing to help you because of his inner pride. Hans, while delirious, calls him [[NarmCharm "...an ass !"]]. Later on, when he and Kate leave the monastery, Kate has now become the one disillusioned by the priest's behavior, while Hans seems surprisingly forgiving and exclaims "He's just misguided and a bit too self-centered.". The monks are portrayed sympathetically, even though they are mostly {{Cloudcuckoolander}}s. The Russian missionary that studied the Yukol culture decades before Hans and Kate is also portrayed as a kind and humble man (if his diary and notes are any indication).
*** Then again, his epitaph is Latin for "God has destroyed my science".
* ThoseTwoBadGuys: Ivan and Igor. [[spoiler:They're the main antagonists of the second game.]]
* TranslationConvention
* WelcomeToCorneria: The things in the middle of the dialogue do vary depending on the context, but, oddly enough, the beginnings and endings to them are usually the same.
* [[WhatTheHellHero What the Hell, Hero?]]: Oscar does this to Kate twice in an optional dialogue path during the first visit to Komkolzgrad. The first time: Kate believes that the person who broke into the train and assaulted Oscar could have been Hans Voralberg. Oscar is not pleased when he hears this and claims that "a father would never attack his offspring". Kate also admits that her theory was far-fetched. The second time: Kate tells Oscar that she's had enough with adventures, and she considers returning home and telling her boss that Hans Voralberg is dead. Oscar is shocked when he learns that Kate is ready to lie to her superiors, and tells her he'd thought she was a sincere and honest person.
* ZeppelinsFromAnotherWorld: You hitch a ride on an old automatic airship from Komkolzgrad to Aralbad and back in the first game. The whole ship is neglected and rusty, but still works like a charm.
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