Produced by indie videogame developer [[http://rottentater.com/ Rottentater]], ''Fetus'' is a puzzle game with an unsettling atmosphere and an interesting mechanic: the levels wrap around themselves, allowing to fall through a hole and reappearing at the top of the screen. Oh, and your enemy is, obviously, a FetusTerrible.

The protagonist, Aramas, seeks revenge on [[BigBad Fetus]]. However, since Fetus can only be killed by the undead, Aramas builds a time machine to send himself back once he dies. The result is various [[AlternateSelf alternate selves]] wandering around. You play as an Aramas before he conceived of the machine, and must navigate him through the [[EldritchLocation Abyss]].

''[[SdrawkcabName suteF]]'', the remake-slash-sequel, expands the abilities of the player character: he can also jump, grab ledges, and throw a grappling hook to reach further places, or pull crates towards himself. Accordingly, levels are more varied and complex. [[http://rottentater.com/sutef/ Get it here.]]

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!!'''Tropes applying to suteF:'''
* AllThereInTheManual: The background of the story is mostly explained on the site.
* AlphabeticalThemeNaming: The names of the chapters are in alphabetical order. '''A'''wake, '''B'''eginning, '''C'''aptivity, '''D'''uffle, the [[MissingEpisode missing chapter]] '''E'''[[spoiler:scape]], and '''F'''etus.
* AlternateSelf: You encounter many throughout the game as a result of the original Aramas’s time traveling.
* AntagonistTitle
* BigBad: Fetus.
* BloodFromTheMouth: Aramas suffers this a few times.
* BookEnds: The first and last levels are identical. Aramas awakens, coughs up blood, and the objective is to reach the screen to the right.
* BottomlessPits: With the WrapAround mechanic, you reappear at the top of the screen and continue falling until you restart the level (or when something changes.)
* CameraAbuse: Everytime you change levels, the screen fills with static. Fitting, since you have to reach a giant TV screen filled with static to do that. Subverted when you don't use the screens; for example, a white flash when the level becomes snowy, and a red one when you access the Void Rims.
* CrateExpectations
* DrivenToSuicide: You see a few Aramases doing this, after holding their head in panic.
* EldritchLocation: The entire game is played in different parts of the "Abyss": a normal part of it, the external limit of the Abyss (Abyssal Shell), its center (Playland), a zone between the Abyss and Reality (Chaos), somewhere outside ''both'' of them (Void), and the border of Chaos (The Edge).
* EndlessCorridor: During chapter C, you have a broken leg. You begin to bleed out while walking down the corridor.
%% Administrivia/ZeroContextExample * EnergyWeapon
* EyeScream: [[spoiler:How [[SpiritAdvisor Bob]] kills Fetus.]]
* GiantSpaceFleaFromNowhere: Orbis/Catfish, from the original game and Chapter A in the sequel. [[AllThereInTheManual Its background is explained in the site]].
* GravityScrew: Some pads reverse gravity for whatever steps on them, be it crates or yourself.
* HannibalLecture
* [[spoiler:HopeSpot: At least twice.]]
* MindScrew: WordOfGod is that the game was deliberately made to make a “minimal amount of sense.”
* MissingEpisode: Chapter E. Each chapter has a name started with the same name as the Chapter, so what's Chapter E's? [[spoiler: Escape]].
* OneWingedAngel: Fetus cannot be killed by the living, and injuring him just makes him grow stronger each time.
* SecretLevel: Void Rims. You need to reach spots [[GuideDangIt out of the normal path]] to access them. All of them are hard to complete.
* ShutUpHannibal
* UnintentionallyUnwinnable: Chapter F after the elevator: Move left instead of right. The player enters an infinite loop, and cannot restart the map (or close the game without using an external utility.)
* WrapAround: A key mechanic.
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