[[quoteright:343:http://static.tvtropes.org/pmwiki/pub/images/SNES-Super-Star-Wars1tvtropes_5723.JPG]]
[[caption-width-right:343:A long time ago, in a 16-bit system...]]

''Super Star Wars'' is a series action-platformer games based on the original ''StarWars'' trilogy, developed for the [[SuperNintendoEntertainmentSystem SNES]] by Sculptured Software and LucasArts.

The plot of the first game closely follows ''Film/ANewHope'', and consists of 14 levels. The player can control Luke Skywalker (later Han Solo and Chewbacca too), from the Dune Sea of Tatooine, through the Mos Eisley Cantina up until the trench of the first Death Star. The gameplay is essentially this: Luke & Co. is gunning down various {{Mooks}} on each level, while fighting their way to the end of the level, where the [[BossFight boss awaits]] them. In a few of the levels, the player can control vehicles (Luke's speeder, much later his X-Wing), these levels feature and showcase the capabilities of the SNES' then brand new MODE-7 chip, which provides a 3D-like experience. Then the very last level is like an [[FirstPersonShooter FPS]], where the player is up against an endless swarm of TIE Fighters and they have to defeat them by moving a crosshair with a D-Pad and shooting wildly.

The first game came out in 1992, followed by ''Super Star Wars: Film/TheEmpireStrikesBack'' in 1993, and ''Super Star Wars: Film/ReturnOfTheJedi'' in 1994. All three games were re-released on VirtualConsole in 2009.

These games largely had great critical reception, and are regarded some of the best action platformer games made, as well as some of the best movie adaptation games.
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!!This game provides examples of:
* ActionGirl: Leia is a playable character in ''Super Jedi'', and even has a handy {{charge attack}}.
* BagOfSpilling: Luke in Return of the Jedi doesn't retain all of his Force powers from the previous game and instead starts with a handful of them. This was most likely for balancing purposes.
* BottomlessPit: Frequently on Tatooine levels, but even the Death Star has some of them.
* ClassicCheatCode: All of the games have some.
* ContinuingIsPainful: With the games being NintendoHard, this trope is not surprising. Losing a life means any health extending items and blaster upgrades are all lost.
* DoubleJump: In the sequels.
* EverythingIsTryingToKillYou: The first level, where Sandscorpions, Womprats and Mynocs harass you [[RespawningEnemies endlessly]]. Also in the Cantina level, ''everyone'' in the bar is after you, not just Greedo.
* InfiniteOneUps: There is one on Level 5 (''Land of the Sandpeople''), where there is a chasm you could fall into, and by keeping left, you get to a secret area where you can pick up 7 lives. You're forced to kill yourself after that, but you can do it over and over again up until you reach 99 lives.
* InstantAwesomeJustAddMecha: Imperial Defense Droid, the boss of the Death Star Hangar Bay level.
* LifeMeter: Pictured as a lightsaber. As WebVideo/GameGrumps pointed out, it's depicted as a lightsaber even ''before'' Luke knows he's a Jedi, creating a bit of a continuity snarl.
** Ditto for Luke's [[ManaMeter Force powers]].
* LostForever: The Force power ups in The Empire Strikes Back game. Most are found on the main path of the level they're in but the rest are either out of the way or hidden, so it's possible to miss out on these powers if you advance to the next level. Averted in The Return of the Jedi game where Luke starts with a set of Force powers and doesn't need to find more.
* MercyInvincibility: Averted. Instead your character turns red and is pushed back when taking a hit, so falling into a crowd of enemies sometimes can have unfortunate consequences...
* NintendoHard: These games are notoriously difficult, with ''Super Empire'' frequently making {{Top Ten List}}s of the most difficult games ever.
* NoOshaCompliance: {{Bottomless pit}}s in the Death Star Hangar Bay level without railings.
* OutrunTheFireball: The final level in ''Return of the Jedi'' follows the same scene from the movie where you have to navigate through twisting tunnels and jutting walls while trying to avoid being caught by the fireball from an explosion.
* PainfullySlowProjectile: The regular Stormtroopers shoot... laser-ball things which you can avoid by running in the opposite direction, since they are moving with the exact speed your character runs.
* PasswordSave: Only the second and third game.
* RecurringBoss: Darth Vader (sans his TIE) returns in both ''Super Star Wars: The Empire Strikes Back'' and ''Super Star Wars: Return of the Jedi''.
* RespawningEnemies: Especially prevalent on the 3rd level, where even the various guns on the side on the Sandcrawler are mysteriously repaired [[RuleOfPerception while you were not looking]].
* SequelDifficultyDrop: While still difficult, ''Super Jedi'' is far more forgiving than ''Super Empire''.
* SequelDifficultySpike: ''Super Star Wars: The Empire Strikes Back'' is regarded one of the hardest, most unforgiving games on the SNES.
* SpinAttack: Performing a ''superjump'' (up+jump) or a DoubleJump in the sequels with the lightsaber has Luke spinning and slashing down everything in his way. Leia does the same until she gets a blaster.
* StuffBlowingUp: Every boss dies with a lot of explosions, even living ones, such as the Sarlacc at the first level. Naturally, the Death Star in the first and third game have a grand explosion.
* SuperTitle64Advance
* UnnecessaryCombatRoll: You can perform this with Han.

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