[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/513609-srw3_large.jpg]]

''Super Robot Wars 3'' was the first ''VideoGame/SuperRobotWars'' for the SuperFamicom, and compared to its {{Famicom}} [[VideoGame/SuperRobotWars2 predecessor]], it's still quite good to date. ''3'' is the first title to introduce backgrounds during combat animations, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''MazingerZ'', ''GetterRobo'' and ''Franchise/{{Gundam}}''.

Unfortunately, compared to anything afterwards, ''3'' pales in quality. However, most players are willing to forgive it for this because whatever quality it does have is evident in the obscene amounts of ([[ShownTheirWork very well done]]) {{Shout Out}}s to most of its series, ESPECIALLY ''Gundam''.

The main plot of ''3'' is the arrival of the "[[Characters/SuperRobotWarsClassic Inspectors]]", a FiveBadBand hailing from the intergalatic "[[Characters/SuperRobotWarsClassic Zuvorg Alliance]]" who arrive and instantly pacify the Earth, deeming them too dangerous and a potential threat to the galaxy. [[MobileSuitGundamCharsCounterattack Londo Bell]], who had been forewarned of this impending invasion in ''VideoGame/SuperRobotWars2'', are ready to fight back.

''3'' is one of the few [=SRWs=] given a FanTranslation by Aeon Genesis. The patch is available [[http://agtp.romhack.net/project.php?id=srw3 here]].
----
!!Tropes prominent to ''Super Robot Wars 3'' are:

* AllThereInTheManual: Subverted; the Inspectors eventually appear the player will deduce who they are at any rate, but it's possible to wind up skipping their introductions and motivations speech, thus having no clue what their real goals are for most of the game.
* BagOfSpilling: TheFederation simply strips all the upgraded mecha from the Londo Bell without justification.
* CanonEnding: There are three possible routes in this game - one where [[spoiler:[[Anime/MobileSuitGundam0083StardustMemory Anavel Gato]]]] decides it's the smart thing to join the Londo Bell, one where [[spoiler:[[Characters/SuperRobotWarsClassic Inspector Mekibos]]]] decides to assist the Earthlings via NonPlayerCharacter for a scenario or two, and one where neither of these things happen. ''VideoGame/SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one.
* CombatPragmatist: [[Anime/MobileSuitZetaGundam Paptimus Scirocco]] is perfectly willing to tip off his enemies to your location for EnemyMine benefits.
* DegradedBoss: While common to the franchise as a whole, ''3'' elevates this an art form. The same {{mook}}s who likely gave you a hard time will return the favor a few scenarios later. This gets ridiculous when you realize this is S.O.P. to the ENTIRE GAME, with little to no variation, regardless of whether you're fighting the [[Characters/SuperRobotWarsClassic Divine]] [[TheRemnant Crusaders]] or the Inspectors.
* DiscOneNuke: A couple, but in any scenario that isn't in space the [[GetterRobo Getter 3]] and its "Daisetsusan Oroshi" attack, once you acquire it, will annihilate anything. Additionally, since the unit comes with three sets of Spirit Commands from its three pilots, it gives you access to pretty much all available Spirit Commands in the game, except the "Love" Spirit Command.
* EnemyMine: The only reason why most of the Divine Crusaders are willing to get along (despite fairly major series canon incompatibilities); in short, they all hate the Londo Bell. Subverted when you discover they are internal power struggles, but considering the Divine Crusaders is run by various Universal Century ''Gundam'' {{Big Bad}}s, that's not really much of a surprise.
** Played straight with [[spoiler:Gato in one route, who decides the aliens are just too big of a threat to continue attacking the Londo Bell]].
* ExcusePlot: ''{{Daitarn 3}}'' has no plot whatsoever in ''3'', especially since none of its story is utilized (not that most fans care, however). To a lesser extent, the ''CombattlerV'' and ''BraveRaideen'' stories are rushed to make them available to the player without plot attachments. ''GetterRobo'' and ''MazingerZ'' are slightly better off, but most of their plot outside of a few scenarios is totally ignored, though ''Mazinger'' at least gets enough of its own plot in to be recognizable. The main plot points regarding ''Getter'' are [[spoiler:[[GetterRobo Musashi Tomoe]] and his HeroicSacrifice]] and the [[GetterRobo Getter Robo G]] MidSeasonUpgrade. The [[GetterRobo Dinosaur Empire]] {{mook}}s are enemies, but none of the ''actual'' leaders like [[GetterRobo General Bat or Emperor Gore]] appear. Likewise, [[MazingerZ Dr. Hell]] is absent, as is [[GreatMazinger Archduke Gorgon]]. [[SpotlightStealingSquad The majority of the screen time]] goes to Universal Century ''Gundam'', more or less.
* FaceHeelTurn: [[spoiler:[[Characters/SuperRobotWarsClassic Shu Shirakawa]]]]
* FanTranslation
* {{Flanderization}}: [[Anime/MobileSuitZetaGundam Henken Bekenner]] and his attraction to [[Anime/MobileSuitZetaGundam Emma Sheen]] is ''way'' overblown to the point of making him a StalkerWithACrush. The ''VideoGame/SuperRobotWarsAlpha'' series is way more mature in this regard, and tones it down appropriately.
* FixFic: Minor instance of this - if [[Anime/MobileSuitZetaGundam Kamille Bidan]] defeats Scirroco in their final battle, [[spoiler:Scirroco will do his usual MindRape on Kamille]] a la ''MobileSuitZetaGundam''. However, the instant Kamille hears the voice of [[Anime/MobileSuitZetaGundam Four Murasame]], he snaps right out of it.
* GameBreakingBug: Stage 7 has you start with a skeleton crew, since most of the pilots are [[BeachEpisode relaxing on the beach]]. They're supposed to deploy on Turn 5, but if you manage to defeat all the enemies first (either by cheating or being insanely good at ''SRW''), they're LostForever. Hope you like using a small handful of ''Gundam'' characters and the Getter Team!
* GuideDangIt: Did you know that [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is in this game? Good luck finding her
* GuestStarPartyMember: [[Anime/MobileSuitGundam Ryu and Hayato]] wind up being this in name only, and really being around for the early parts of the game. According to the developers, they didn't program in more than a handful of Spirit Commands for them, seeing how they're always going to leave. Their stats seem to emphasize that the player should focus on using other characters.
** [[spoiler:[[Anime/MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting [[MobileSuitGundam Char Aznable]] (in his PaperThinDisguise as [[Anime/MobileSuitZetaGundam Quattro Bajeena]]) - sadly, there's no sibling team-up beyond one stage. Unlike Ryu and Hayato, Sayla has rather good stat gains and a decent Spirit Command set]].
** Depending on the path taken, [[Anime/MobileSuitGundam0083StardustMemory Chuck Keith]] is only playable in one stage, or else he becomes a permanent party member.
* HeelFaceTurn: [[spoiler:Gato and Char, among others, should you choose to recruit them]].
* IntrepidReporter: [[Anime/MobileSuitGundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation
* JokeCharacter: [[Anime/MobileSuitGundam0080WarInThePocket Bernie Wiseman]] and the [[MazingerZ Boss Borot]]
* LaughablyEvil: Mashmyre comes off as even more of a lovable doofus than he was in ''Anime/MobileSuitGundamZZ''. In his case, any possible {{Flanderization}} is a good thing.
* MagikarpPower: [[Anime/MobileSuitGundam0083StardustMemory Kou Uraki]]
* MultipleEndings
* NiceJobBreakingItHero: One of the bad endings
* NintendoHard: ''3'' is harder than the succeeding ''VideoGame/SuperRobotWars4'', due to its limited gameplay mechanics from a limited game engine. However, it's not as hard as ''VideoGame/SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make bosses run out of ammo. The principal factors of difficulty are allied units don't deal enough overall damage, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point where you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam-based attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...
* OneWingedAngel: [[spoiler:In his bid to test how strong Londo Bell is, Shu taps into the powers of the dark god [[Characters/SuperRobotWarsClassic Shiva Volkruss]], morphing his Granzon into the Neo Granzon]].
* OriginalGeneration: [[Characters/SuperRobotWarsClassic Lune Zoldark]], the Valsione, the Inspectors [[spoiler:and the Neo Granzon]]
* SchizoTech: Justifed since its a MassiveMultiplayerCrossover, but it gets insane how many "one-of-a-kind" mecha the villains can use.
* SpotlightStealingSquad: In a rare [=SRW=] instance, ''Gundam'' fans were totally geeked out of their minds by being able to recruit [[spoiler:Gato]], kill both [[MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the added bonus of her OhCrap reaction to [[Anime/MobileSuitZetaGundam Quattro Bajeena]] leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the ''Gundam'' {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:[[Anime/MobileSuitZetaGundam Reccoa Londe allying with Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[Anime/MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[Anime/MobileSuitGundam0083StardustMemory General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''MObileSuitGundamCharsCounterattack'' are entirely averted.
* TrueFinalBoss: [[spoiler:Shu and the Neo Granzon]]
* VillainTeamUp: Like the previous game, the Divine Crusaders is a patchwork of villains from across the ''Gundam'' spectrum, as well as the occasional SuperRobot enemy.
* WakeUpCallBoss: When Scirroco appears for the first time, you'll be facing an opponent that is both durable and evasive, tougher than what you're used to fight. Even [[Anime/MobileSuitGundam Amuro]] [[TheAce Ray]] in the [[MobileSuitGundamCharsCounterattack Nu Gundam]] is not guaranteed to hit him. If you don't get wise and use both the terrain and units that take advantage of barriers to even the odds, you will have an horrible time.
** This also applies to [[Anime/MobileSuitGundam0083StardustMemory Cima Gaharau and the Gerbera Tetra]], one of the first bosses that can be run into in the game. While a pushover compared to Scirocco's later nightmares, the Tetra runs circles around everything you have and tends to evade almost everything while dealing incredible damage in return for what you have at the time, [[WillfullyWeak like the Proto-Getter]] or [[WeAreTeamCannonFodder most of the early Gundam units given to the player]].
* WillfullyWeak: [[BagOfSpilling For some reason]], the Getter Team downgraded between the previous game and ''3'' to a Proto-Getter that barely scratches some foes. Amuro also took a downgrade from his Nu Gundam to the [[Anime/MobileSuitGundam RX-78-2 original]].
* ZergRush: ''3'' is notorious for sending huge waves of enemy {{mook}}s at you, almost to the point of absurdity. In one scenario, presuming you decided to be honorable to [[spoiler:Gato]] and help him out, the game throws you a bone and he [[spoiler:destroys a huge portion of {{mook}}s in a later scenario]] to make your job easier. It should be noted the ZergRush factor in future games is toned down to varying extents.
** Then again, with units like the Cybuster and Valsione equipped with a [[AreaOfEffect MAP Attack]] that is FriendlyFireProof, those waves can be cleaned up in a surprisingly short amount of time. This gets more ridiculous when their pilots will gain the ability to perform two actions per turn.
----