[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Alpha_3.jpg]]
[[caption-width-right:350:[[JAMProject IN A SKY MISTED BY TEARS, A RAY OF LIGHT NOW DESCENDS!]] [[HumongousMecha THAT SHINING FORM IS THE MESSIAH OF STEEL!]] [[{{Determinator}} THAT OVERFLOWING POWER COMES FROM LOVE AND COURAGE!]] [[http://www.youtube.com/watch?v=HGYEoe3loU0 IT CAN CRUSH ANYTHING, THUNDER!!!]]]]

->''There are warriors who have wings made out of steel. They are just about to take off for the last battle that determines the fate of the world. These warriors will never give up, because they've got tenacious and strong hearts, that are filled with great love. They are ready to sacrifice their own lives to blaze a new trail for the future, for new hopes and dreams.''
-->--Opening narration to '''[[JAMProject Wings of the Legend]]'''

A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise, based off almost every HumongousMecha series ever made in Japan. Also known as ''Super Robot Taisen'' if you're looking for the American releases (retitled to avoid a trademark conflict with ''Series/RobotWars'') or just feeling particularly Japanophilic.

In western terms, imagine if Comicbook/TheAvengers ([[Series/TheAvengers both teams of that name]]), the JusticeLeague, SpiderMan, the [[Series/BuffyTheVampireSlayer Scoobies]], the Comicbook/FantasticFour, the ComicBook/{{X-Men}}, the Comicbook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), [[Series/{{Sherlock}} Sherlock Holmes]], the Franchise/GhostBusters and Franchise/RoboCop fights alongside GIJoe, the [[Comicbook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|Reimagined}} (and [[Series/BattlestarGalacticaClassic the original series]]), the [[Film/PacificRim Pan-Pacific Defense Corps]], the [[Series/{{Firefly}} crew of the Serenity]], and [[Franchise/StarTrek Starfleet]] while injected with industrial levels of weapons-grade [[HotBlooded hot-blood]]. Now imagine a threat it would take to bring them all together, and imagine them ''[[CurbStompBattle pounding it flat]]''.

The first ''Super Robot Wars'' was released on the Nintendo GameBoy, and featured mecha from ''MazingerZ'', ''Franchise/{{Gundam}}'' (various series) and ''GetterRobo'' (who usually appear in subsequent games). As the series grew, more series were added, as well as their characters. Each game would take the storylines of all the series and merge them into one (mostly) complete whole. This often required some creative interpretation, particularly in the case of ''Gundam'', as characters, mecha and events that took place decades apart in the original stories will now occur within a matter of weeks of each other, if not at the same time.

The usual setup for your average ''Super Robot Wars'' game is simple: take the story of every HumongousMecha series included, put it in a blender, and set to "liquefy". The player usually sees the story through the eyes of an [[OriginalGeneration original character and their mecha]]. As the story begins to wind down, an additional threat makes itself known, and the gathered heroes come together to beat the unholy hell out of it. Of course, the interactions can sometimes have an interesting effect on various characters. The ''VideoGame/SuperRobotWarsAlpha'' games, for example, are highly regarded by many fans for making [[Anime/NeonGenesisEvangelion Shinji Ikari]] [[FixFic much less of a wuss]].

Starting from the second game, entirely new mecha and characters are introduced. These became known as ''[[OriginalGeneration Banpresto Originals]]''. In 2002, Banpresto released ''VideoGame/SuperRobotWarsOriginalGeneration'' for the GameBoyAdvance, which consisted entirely of the original characters and mecha created for the series over the years; a sequel appeared in 2004. Both [[http://gonintendo.com/?p=71614Atlus are]] [[NoExportForYou the only]] ''Super Robot Wars'' games to be released in North America, due to the obvious lack of licensing problems. This finally [[RecursiveAdaptation came full circle]] with the release of a 3-episode {{OVA}} set after the second game, and a TV anime ''Divine Wars'', which retells the story of the first game. As of 2013, an anime of the second game entitled ''The Inspector'' was released.

Compare ''VideoGame/AnotherCenturysEpisode'', the third-person MechaGame equivalent also made by Banpresto (in cahoots with FromSoftware of ''VideoGame/ArmoredCore'' and ''MetalWolfChaos'' fame) and ''SDGundamGGeneration'', a similar TurnBasedStrategy series centered exclusively around the ''Franchise/{{Gundam}}'' franchise.
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The ''Super Robot Wars'' games, based on the classification from a template in TheOtherWiki:

[[foldercontrol]]

[[folder:The Original]]
* ''[[VideoGame/SuperRobotWars1 Super Robot Wars]]'': The game that started it all. Released in April 1991 for the Nintendo GameBoy, it contains mecha only and no pilots; essentially has an ExcusePlot and isn't counted in any timeline. The game plays nothing like its successors, being more of a traditional TurnBasedTactics game where you capture enemy bases to clear the map. Unlike its successors, it features a multiplayer option, a feature not seen again until ''Super Robot Wars XO''. See [[http://www.hardcoregaming101.net/superrobotwars/superrobotwars.htm here for more details]]. The game has received a HighDefinition UpdatedRerelease as part of the [[LimitedSpecialCollectorsUltimateEdition deluxe edition]] of the ''Third Super Robot Wars Z: Jigoku-hen''.
** Series debuts: ''GetterRobo'', ''[[GetterRobo Getter Robo G]]'', ''Anime/MobileSuitGundam'', ''Anime/MobileSuitZetaGundam'', ''Anime/MobileSuitGundamZZ'', ''MobileSuitGundamCharsCounterattack'', ''Anime/MobileSuitGundamF91'', ''MazingerZ'', ''GreatMazinger''
[[/folder]]

[[folder:Classic Timeline]]
* ''VideoGame/SuperRobotWars2'': The first game to have an overarching story and Banpresto Originals, the plot starts with a CivilWar between TheFederation and the Divine Crusaders. ''2'' was released on the {{Famicom}} in December 1991; a remake was released for the Game Boy in June 1995, with a user interface similar to ''Super Robot Wars 4'', but isn't considered canon to the timeline.
** Important Banpresto Original characters debuting here: ''Masaki Andoh'', ''Shu Shirakawa'', ''Bian Zoldark''
** Series debuts: ''UFORoboGrendizer'', ''Anime/MobileSuitVictoryGundam'', ''MobileFighterGGundam'' (the latter two entries debut in the remake)
* ''VideoGame/SuperRobotWars3'': Sequel to the second game, it is the first [=SRW=] for the SuperFamicom. Released in July 1993, it revolves around the attack of the Inspectors from the Zuvorg Alliance. ''3'' would feature background during combat animations, discrete stats for pilots and their machines, and upgrades for units. This installment is often considered by fans to be one of the most difficult [=SRWs=] ever released.
** Important Banpresto Original characters debuting here: ''Lune Zoldark'', ''Mekibos'', ''Vigagi'', ''Aguija'', ''Sikalog'', ''Wendolo''
** Series debuts: ''[[{{Raideen}} Brave Raideen]]'', ''CombattlerV'', ''{{Daitarn 3}}'', ''MobileSuitGundam0080WarInThePocket'', ''Anime/MobileSuitGundam0083StardustMemory'', ''Zeta Gundam-Mobile Suit Variations'' (not an actual series, rather concepts by mechanical designers intended for ''Zeta Gundam'' but were never implemented)
* ''VideoGame/SuperRobotWarsEX'': A sequel, [[GaidenGame of sorts]], to the third game, it was released in March 1994 for the Super Famicom. ''EX'' takes place in Masaki's enigmatic world of La Gias and is the first title involving the ''Masou Kishin'' storyline. ''EX'' features the "Multiple Scenario" system, where the plot is determined in the order the player selects the storyline and the first game to allow weapon upgrades.
** Important Banpresto Original characters debuting here: ''Hwang Yang Long'', ''Tytti Noorbuck'', ''Mio Sasuga'', ''Presia Zenozakis'', ''Xenia Grania Bilseia'', ''Monica Grania Bilseia'', ''Feilord Grania Bilseia'', ''Kirkus Zan Valfarbia'', ''Zashford Zan Valfarbia'', ''Telius Grania Bilseia'', ''Gennacy I. Kozireh'', ''Simone Culian'', ''Rebecca Turner'', ''Ahmed Hamdi'', ''Ratel Acros'', ''Mira Lioness'', ''Rodney Jesh'', ''Elis Radius'', ''Luozorl Zoran Roiel'', ''Saphine Grace''
** Series Debuts: ''AuraBattlerDunbine'', ''GoShogun''
* ''VideoGame/SuperRobotWars4'': The proper sequel to ''3'' and the final story of the Classic Timeline, ''4'' deals with the invasion of the Guests from the Zuvorg Alliance. Released in March 1995 on the Super Famicom, this is the first [=SRW=] allowing players to choose from eight Banpresto Originals, each with staple personalities, to be the protagonist. ''4'' features the first use of "equippable parts" to units to improve performance or restore {{hit point}}s or energy. Additionally, certain scenarios may contain hidden items or credits on the map, which can be collected by moving a unit onto its location. Finally, ''4'' allowed players to manually decide whether to counterattack during enemy turns. This title was remade a lot of times, from ''Super Robot Wars 4 Scramble'' (January 1996; no longer canon) to ''Super Robot Wars F/F Final'' (April 1998 for SegaSaturn, later ported to the SonyPlaystation; ''F Final'' the last being considered canonical). ''Gilliam Yeager'' from ''Hero Senki'' makes an appearance here, and is also the debut appearance of the {{super robot|Genre}} Shin Getter Robo (in ''4'') and {{Mazinkaiser}} (in ''F Final'').
** Important Banpresto Original characters debuting here: ''Irmgult Kazahara'', ''Ring Mao'', ''Lenonjayce Starlord'', ''Mina Likering'', ''Hector Madison'', ''Patricia Hackman'', ''Arwynn Dorstein'', ''Grace Urigin'', ''Teniquette Zezenan'', ''Justine Chafrois'', ''Zebris Forschwa'', ''Grofis Lacrein''
** Series debuts: ''{{Daimos}}'' (Only in ''4''), ''{{Dancougar}}'', ''[[AuraBattlerDunbine Aura Battler Dunbine: The Tale of Neo Byston Well]]'' (Only in ''4''), ''GundamSentinel'' (Only in ''4''), ''HeavyMetalLGaim'', ''{{Zambot 3}}'' (Only in ''4''), ''Anime/NeonGenesisEvangelion'' (Only in ''F''), ''{{Gunbuster}}'' (Only in ''F''/''F Final''), ''[[MobileSuitGundamWing New Mobile Report Gundam Wing: Endless Waltz]]'' (Only in ''F''/''F Final''), ''SpaceRunawayIdeon'' (Only in ''F''/''F Final'')
* ''[[VideoGame/SuperRobotWarsGaiden Super Robot Wars Gaiden: Masou Kishin - The Lord of Elemental]]'': The first [=SRW=] GaidenGame, occurring partway through the Classic Timeline (before ''2'' and after ''4''). This is actually [[UrExample the first]] OriginalGeneration game, as it includes only ''Masou Kishin'' characters. Released in March 1996 on the Super Famicom, ''Gaiden'' is the first [=SRW=] to use non-SuperDeformed visuals and an angle view of the scenario map at 45° (commonly seen in all releases post-''Gaiden''). It is also the only game in the franchise where a unit's elevation and the direction it is facing at the end of its turn are important for combat calculations.
** Important Banpresto Original characters debuting here: ''Ricardo Silvera'', ''Zeoroot Zan Zenozakis'', ''Wendy Rasm Iknart'', ''Lubikka Hakinnen'', ''Lasett Novaste''
[[/folder]]

[[folder:Alpha Timeline]]
* ''VideoGame/SuperRobotWarsAlpha'': The first [=SRW=] to get a rather complex storyline, centered on the invasion by the [[TheEmpire Ze Balmary Empire]] and, to some extent, on the terrestrial Choukijin plot (in actuality, the story is simply an upgraded form of ''Shin Super Robot Wars''). Released in May 2000 on the SonyPlaystation, it's the first game to allow CharacterCustomization of pilot skills, statistics and terrain adaptibility. ''Alpha'' also introduces the "Skill Point" (localized as "Battle Mastery") system, where decisions made in and out of scenarios can affect game difficulty and any chances of unlocking [[SecretCharacter secret characters, parts and units]]. Old characters like Ring, Irmgult, Masaki, Lune, Shu and the SRX Team, as well as Ingram Plisken and Viletta Vadim from ''Super Hero Sakusen'' make an appearance. A VideoGameRemake was released on the SegaDreamcast in 2001, featuring 3D visuals, increased difficulty, secret boss characters and a cameo of the ''G-Breaker'', a robot from Bandai's ''Sunrise Eiyuutan''.
** Important Banpresto Original characters debuting here: ''Kusuha Mizuha'', ''Brooklyn "Bullet" Luckfield'', ''Rio Mei Long'', ''Ryoto Hikawa'', ''Leona Garstein'', ''Tasuku Shinguji'', ''Yuuki Jaggar'', ''Ricarla Borgnine'', ''Eri Anzai'', ''Kenzo Kobayashi'', ''Robert H. Oomiya'', ''Kirk Hamill'', ''Mai Kobayashi''
** Series Debuts: ''[[Anime/NeonGenesisEvangelion The End Of Evangelion]]'', ''Mobile Suit Gundam F90'', ''SuperDimensionFortressMacross'' (Includes the original TV series and movie ''Do You Remember Love?''), ''MacrossPlus''
* ''Super Robot Wars Alpha Gaiden'': A GaidenGame of the ''Alpha'' series involving TimeTravel to an [[CrapsackWorld apocalyptic future]] and the battle against the Ancestors/Machinery Children; remains a fan favorite. Released in March 2001 on the Playstation, ''Alpha Gaiden'' allows the first use of simultaneous weapon upgrades for units and brings back ''Masou Kishin'' characters for their final appearance before the ''Super Robot Wars Original Generation'' sub-series, which was a source of UrbanLegendOfZelda speculation that Banpresto got sued by Winkysoft for using their characters (WordOfGod states the team really just wanted a break from the recent spate of ''Masou Kishin''-centric stories). ''Alpha Gaiden'' features the first theme song in the series ''Hagane no Messiah'', performed by JAMProject.
** Important Banpresto Original characters debuting here: ''Sanger Zonvolt'', Machinery Children (''Ansuz'', ''Thurisuz'', ''Uruz Egret''), ''Egret Fehu'', ''Sophia Nate'' (Magus)
** Series debuts: ''Anime/AfterWarGundamX'', ''Anime/TurnAGundam'', ''[[{{Xabungle}} Combat Mecha Xabungle]]'', ''[[{{Braiger}} Galactic Whirlwind Braiger]]''
* ''Super Robot Wars Alpha 2'': The proper sequel to ''Alpha'', released on the Sony Playstation2 in March 2003. ''Alpha 2'' is the first [=SRW=] to introduce squad-based mechanics and revolves around the Sealing War against the Gan Eden. The game also marks the promotion of Sanger Zonvolt, formerly TheDragon in ''Alpha Gaiden'', into a protagonist, and confirmation the canon heroes of the ''Alpha'' games are Kusuha Mizuha and Brooklyn Luckfield.
** Important Banpresto Original characters debuting here: ''Arado Balanga'', ''Seolla Schweizer'', ''Ibis Douglas'', ''Sleigh Presty'', ''Tsugumi Takakura'', ''Filio Presty'', ''Ratsel Feinschmeker'' (despite him being Elzam V. Branstein, it's this persona debut, as a result of CanonImmigrant), ''Kukuru'', ''Irui Gan Eden''
** Series debuts: ''BrainPowerd'', ''MobileSuitCrossboneGundam'', ''[[GaoGaiGar King of Braves GaoGaiGar]]'', ''KotetsuJeeg''.
* ''Super Robot Wars Alpha 3'': The most crowded [=SRW=] at its time (''33'' individual series!), ''Alpha 3'' was released in August 2005 on the Playstation2. The sequel to ''Alpha 2'', the game concludes the Balmar War saga. It's also famous for introducing ''VideoGame/VirtualOn'' characters, the first time another company's ''video game'' series was brought into the franchise. The SRX Team, who were absent in ''Alpha 2'' sans Viletta, make a full blown return, as do all of the previous game's originals.
** Important Banpresto Original characters debuting here: ''Touma Kanou'', ''Minaki Tomine'', ''Cobray Gordon'', ''Selena Recital'', ''Baran Doban'', ''Luria Qayitz'', ''Almana Tiqvah'', ''Hazal Gozzo'', ''Ace Gozzo'', ''Shiva Gozzo'', ''Calico [=McCready=]'', ''Spectra [=McCready=]'', ''Etzira Tolar'', ''Son Gan Long'', ''Ruach Gan Eden'', ''Keisar Ephes''
** Series Debuts: ''VideoGame/VirtualOn'' (Includes ''Oratorio Tangram'' and ''MARZ''), ''[[GaoGaiGar King Of Braves GaoGaiGar FINAL]]'', ''MobileSuitGundamSEED''.
[[/folder]]

[[folder:Compact/Impact/MX (Mostly standalone stories)]]
* ''VideoGame/SuperRobotWarsCompact'': First [=SRW=] for the Bandai {{Wonderswan}} released in April 1999, ''Compact'' features the "Select Scenario" system, where the player decides the order which scenarios are played, but is devoid of originals. In December 2001, it gets an updated port to the Bandai WonderswanColor with added visuals, audio and gameplay mechanics to reflect ''Compact 2''.
* ''VideoGame/SuperRobotWarsCompact2''[=/=]''[[VideoGameRemake Super Robot Wars Impact]]'': This [=SRW=] has such a huge storyline, it was separated into three games for the Wonderswan altogether. Released between March 2000 to January 2001, ''Compact 2'' revolves around the mysterious [[EldritchAbomination Einst]] and features the first use of the "Support Attack/Defend" system. Finishing each game allows the player to carry their completion data to the subsequent game via the Wonderswan's internal memory. In March 2002, [[VideoGameRemake all three installments are compiled into]] ''Impact'' for the Playstation 2, the first [=SRW=] for this console.
** Important Banpresto Original characters debuting here: ''Kyosuke Nanbu'', ''Excellen Browning'', ''Einst Alfimi (Impact)'', ''Neue Regisseur''
** Series debuts: ''[[{{Dangaioh}} Hyper Combat Unit Dangaioh]]'', ''NinjaSenshiTobikage'', ''[[{{Dancougar}} Dancougar: Requiem for Victims]]'', ''[[MachineRobo Machine Robo: Revenge of Chronos]]''
* ''VideoGame/SuperRobotWarsCompact3'': Released in July 2003 for the Wonderswan Color, ''Compact 3'' deals with the [[BloodKnight Shura]] invasion. Notably, ''Compact 3'' features no space-based scenarios whatsoever.
** Important Banpresto Original characters debuting here: ''Folka Albark'', ''Fernando Albark'', ''Alion Lucada'', ''Altis Tarl'', ''Maythis Mark'', ''Magnaz Ald'', ''Alkaid Nassh'', ''Mizal Touval''
** Series debuts: ''Acrobunch'', ''Betterman'', ''VisionOfEscaflowne'', ''Mechander Robo''
* ''VideoGame/SuperRobotWarsMX'': Taking the jump to the Playstation 2 for good, ''MX'' was released in May 2004; one year later in December 2005, it gets ported to the Sony PlaystationPortable. The game introduces the "Favorite Series" system, which increases the upgrade limit and experience gained for all pilots and units from a selected series. ''MX'' involves the artificially intelligent Medius Locus/AI-1 saga and was [[WhatCouldHaveBeen originally intended]] to be the sequel to ''Impact'', due to similar entries, but developers scrapped the idea.
** Important Banpresto Original characters debuting here: ''Hugo Medio'', ''Aqua Centrum'', ''Albero Est'', ''Eldy Mitte'', ''Mitall Zapad''
** Series debuts: ''[[{{Zeorymer}} Hades Project Zeorymer]]'', ''RahXephon''
[[/folder]]

[[folder:Z Timeline]]
* ''VideoGame/SuperRobotWarsZ'': Made for the Playstation 2 in 2008 and the start of a new series, ''Z'' features the largest debut of new series in a single [=SRW=]. Incoporating the "Tri-Battle System", the story revolves around the "Holy War", alongside the Chimera and the ever enigmatic "[[EvilCounterpart Evil Masaki]]", Asakim Dowin.
** Important Banpresto Original Characters debuting here: ''Rand Travis'', ''Mel Peter'', ''Setsuko Ohara'', ''Denzel Hammer'', ''Toby Watson'', ''Asakim Dowin'', ''Xine Espio'', ''Lowen General'', ''Schlan Opel'', ''Edel Bernal'', ''The Edel Bernal''
** Series Debuts: ''SuperDimensionCenturyOrguss'', ''[[{{Gravion}} Chojuushin Gravion]]'' (Includes ''Gravion Zwei''), ''GenesisOfAquarion'', ''[[EurekaSeven Psalms of Planets Eureka Seven]]'', ''OvermanKingGainer'', ''Baldios'', ''[[GodSigma Space Emperor God Sigma]]'', ''Anime/TheBigO'' (Season two).
* ''Super Robot Wars Z Special Disk'': Released less than 6 months after ''Z'' on the Playstation 2 in March 2009, ''Special Disk'' features exclusive scenarios that bridges the gap between the previous game and the sequel, "Challenge Battles" (akin to the "Tsume Suparobo" mini-game of ''Super Robot Wars Destiny''), a "Battle Viewer" (similar to "Free Battle Mode" for ''Original Generation Gaiden''), a "Special Theater" displaying art work and concept designs for the ''Z'' originals and a library of all characters and units. The game exclusively features the "XAN", a variation of the titular ''Overman King Gainer''. Although ''Special Disk'' does not contain ''Z'', most of its content depends on how much the player has achieved in the original game.
* ''Second Super Robot Wars Z: Hakai-hen'' ("World Breaking Chapter"): Part one of the sequel to ''Z'', ''Hakai-hen'' retains almost all of the original cast listing, alongside a surprising number of series additions and returns. This game was intended to celebrate the franchise's 20th anniversary, and was released on April 14, 2011 for the Playstation Portable. To date, ''Hakai-hen'' is the best selling handheld [=SRW=].
** Important Banpresto Original Characters debuting here: ''Crowe Broust'', ''Traiya Scott'', ''Esther Elhaas'', ''Elgan Laudic'', ''Aim Liard'', ''Marguerite Pistail'', ''Cheval Reptail'', ''Shiony Regis'', ''Carlos Axion Jr.'', ''Gaioh''
** Series Debuts: ''ArmoredTrooperVOTOMS'' (Includes the original TV series, ''The Last Red Shoulder'', ''Red Shoulder Document - Roots of Treachery'' and ''Pailsen Files''), ''MobileSuitGundam00'' (Season one), ''[[ShinMazinger Shin Mazinger Impact! Z Chapter]]'', ''[[{{Dai-Guard}} Earth Defence Enterprise Dai-Guard]]'', ''[[CodeGeass Code Geass: Lelouch of the Rebellion]]'' (Season one), ''TengenToppaGurrenLagann'' (Includes the original TV series and ''Gurren-hen''), ''[[MacrossFrontier Macross Frontier: The False Songstress]]'', ''[[EurekaSeven Psalms of Planets Eureka Seven: Pocket Full of Rainbows]]''
** ''Second Super Robot Wars Z: Saisei-hen'' ("World Rebirth Chapter"): The follow-up to ''Hakai-hen'', ''Saisei-hen'' was released on April 5, 2012 for the Playstation Portable. The game has broken the record set by ''Alpha 3'' with the largest number of individual series in a single game.
** Important Banpresto Original Characters debuting here: ''Wayne Reptail'', ''Geraud Garce Bantail'', ''Anbrorn Jeus'', ''Marilyn Catto'', ''Uther Insalaum''
** Series Debuts: ''[[{{Gigantor}} Tetsujin-28]]'' (1981 version ''New Adventures of Gigantor''), ''MobileSuitGundam00'' (Season two), ''[[{{Macross 7}} Macross Dynamite 7]]'', ''[[MacrossFrontier Macross Frontier: The Wings of Goodbye]]'', ''[[CodeGeass Code Geass: Lelouch of the Rebellion R2]]'', ''TengenToppaGurrenLagann'' (''Lagann-hen'')
* ''Third Super Robot Wars Z: Jigoku-hen'' ("Time Prison Chapter"): The third and final volume in the ''Z'' series, ''Jigoku-hen'' had a simultaneous April 10, 2014 release on the {{Playstation 3}} and PlaystationVita. The first print of ''Jigoku-hen'' includes a [[DownloadableContent downloadable code]] for an HD remake of the original ''Super Robot Wars''. ''Jigoku-hen'' is also the first [=SRW=] to allow custom {{BGM}}s.
** Important Banpresto Original Characters debuting here: ''Hibiki Kamishiro'', ''Suzune Saijou'', ''AG'', ''Advent'', ''Annarotta Stohls'', ''Gadlight Meonsam'', ''Shikuu''
** Series Debuts: ''MobileSuitGundamUnicorn'', ''AquarionEVOL'', ''ArmoredTrooperVOTOMS'' (Includes ''Big Battle'' and ''Shining Heresy'')
%%* Placeholder for the ''Third Super Robot Wars Z: Tengoku-hen'', until it is officially announced
[[/folder]]

[[folder:Handhelds (All standalone)]]
* ''VideoGame/SuperRobotWarsAdvance'': First [=SRW=] for the Nintendo GameBoyAdvance released in September 2001, ''Advance'' deals with the invasion of the Shadow-Mirror. It is the only [=SRW=] to grant shields a separate HP bar. The original mecha are [[{{Expy}} picked up/upgraded from]] the original units of ''Super Robot Wars 64''. In 2008, ''Advance'' is given an UpdatedRerelease for the Playstation Portable called "Advanced Portable'' that's extremely shiny, but also NintendoHard.
** Important Banpresto Original characters debuting here: ''Axel Almer'', ''Lamia Loveless'', ''Lemon Browning'', ''Vindel Mauser''
** Series debuts: ''MetalArmorDragonar'', ''MartianSuccessorNadesico''
* ''VideoGame/SuperRobotWarsReversal'': The second Game Boy Advance [=SRW=] released in August 2002, ''Reversal'' revolves around TimeTravel and the interloper Duminuss.
** Important Banpresto Original characters debuting here: ''Raul Gureden'', ''Fiona Gureden'', ''Raji Montoya'', ''Mizuho Saiki'', ''Lalia'', ''Tiz'', ''Despinis'', ''Duminuss''
** Series Debuts: ''GearFighterDendoh'', ''[[GetterRobo Shin Getter Robo Vs Neo Getter Robo]]'', ''[[MartianSuccessorNadesico Martian Successor Nadesico: The Prince Of Darkness]]''
* ''VideoGame/SuperRobotWarsDestiny'': The third [=SRW=] for the Game Boy Advance, ''Destiny'' was released in August 2003. The game introduces the "Chain Attack" system, where enemy units lined up in a row can be struck down simultaneously with designated melee attacks, and "Tsume Suparobo", a mini-game that test the player's strategic/tactical decisions. Infamously, [[GameBreakingBug horribly implemented armor coding]] {{nerf}}s {{super robot}}s, in general. The story involves the interdimensional Ruina and the Sealing of the Earth (non-related to the Sealing War of ''Alpha 2'').
** Important Banpresto Original characters debuting here: ''Joshua Radcliff'', ''Cliana Rimskaya'', ''Clifford Gygax'', ''Glacies'', ''Wintos'', ''Ignis'', ''Aquila'', ''Contagio'', ''Umbra'', ''Perfectio''
** Series Debuts: ''Anime/TheBigO'' (Season one), ''Daltanius'', ''[[GetterRobo Getter Robo Armageddon]]'', ''{{Macross 7}}'', ''{{Megazone 23}}''.
* ''VideoGame/SuperRobotWarsJudgment'': The final [=SRW=] for the Game Boy Advance, ''Judgment'' was released in September 2005 to a bit of controversy and notoriety for the lack of Universal Century ''{{Gundam}}'' and ''GetterRobo'' entries, and the first inclusion of a PoweredArmor series. The game deals with the lunar Fury invasion.
** Important Banpresto Original characters debuting here: ''Touya Shun'', ''Calvina Coulange'', ''Katia Gringard'', ''Festenia Muse'', ''Melua Melna Meia'', ''Al-Van Lunks'', ''Jua-Mu Dalby'', ''Fu-Lu Mu-Lu'', ''Shana-Mia Eterna Fura'', ''Gu-Landon Goetz''
** Series debuts: ''FullMetalPanic'' (Includes the first-half of the original TV series and ''Fumoffu?''), ''[[{{Mazinkaiser}} Mazinkaiser VS the Great General of Darkness]]'', ''TekkamanBlade''
* ''VideoGame/SuperRobotWarsW'': Debut [=SRW=] for the NintendoDS in March 2007, ''GetterRobo'' returns, but Universal Century ''{{Gundam}}'' (or any shows directed by YoshiyukiTomino, in general) remains absent. The story revolves around the mechanical Database and features no series dating before 1980. Notably, ''W'' was the first [=SRW=] to have a cast list made exclusively of shows licensed in the United States (save perhaps the particular version of the Shin Getter ''W'' uses, although ''[[GetterRobo Getter Robo Armageddon]]'' was released in the States and the cast here is classic ''[[GetterRobo Getter Robo G]]'', e.g. the group that got dubbed into ''[[{{Macekre}} Starvengers]]'') with at least one franchise (''GoLion''/''{{Voltron}}'') being incredibly obscure in Japan and seemingly only included to appeal to Americans. Despite this, the game has not been localized.
** Important Banpresto Original characters debuting here: ''Kazuma Ardygun'', ''Mihiro Ardygun'', ''Blessfield Ardygun'', ''Shihomi Ardygun'', ''Akane Ardygun'', ''Horis Horion'', ''Aria Advance'', ''Regulate'', ''Applicant'', ''Inference'', ''Critic''
** Series Debuts: ''[[TekkamanBlade Tekkaman Blade 2]]'', ''GoLion'', ''DetonatorOrgun'', ''MobileSuitGundamSEEDAstray'' (Includes the original manga series and ''X Astray''), ''[[FullMetalPanic Full Metal Panic: The Second Raid]]''
* ''VideoGame/SuperRobotWarsK'': Released for the DS in 2009, ''K'' uses an interface similar to ''W'' with the brand-new "Partner Battle" system, an off-shoot of the "Twin Battle" system in ''Original Generations''. The cast is even more notorious than ''Judgment'', by having no Universal Century ''{{Gundam}}'', no ''GetterRobo'', and no ''GreatMazinger''. This instalment has become infamous due to certain musical tracks being [[{{Plagiarism}} plagirized]] from other video games, as well as [[TheScrappy the surprisingly controversial main original character]].
** Important Banpresto Original characters debuting here: ''Mist Rex'', ''Angelica Shartill'', ''Sheldia Rouge'', ''Lu Cobol'', ''Verinee'', ''Ispeil'', ''Gazum''
** Series Debuts: ''[[KotetsuJeeg Kotetsushin Jeeg]]'', ''[[{{Gaiking}} Gaiking: Legend of Daiku Maryu]]'', ''FafnerInTheAzureDeadAggressor'', ''[[MobileSuitGundamSEED Mobile Suit Gundam SEED Stargazer]]'', ''[[{{Zoids}} Zoids Genesis]]'', ''GunXSword''
* ''Super Robot Gakuen'' ("School"): A HighSchoolAU simulation SpinOff released for the DS in fall 2009, ''Gakuen'' is based on the titles and sprites featured in ''Judgment'', ''W'' and ''K'', but replacing ''TekkamanBlade'' with ''[[GetterRobo Getter Robo Armageddon]]'' (which is really the Shin Getter from ''W'' [[LazyArtist with pilot portraits]] from ''Destiny''). The ''Original Generation'' version of the Compatible Kaiser also appears. Despite its reception, one of the saving graces are {{Moe}} characters designed by Eiji Komatsu (of the ''Deep-Blue'' series and ''{{Maburaho}}''). ''Gakuen'' is likely based on a desire to expand the concept behind ''Link Battler'' and the ''XO'' multiplayer modes.
* ''VideoGame/SuperRobotWarsL'': Bringing back many familiar series from ''K'', ''L'' streamlines the "Partner Battle" system, but excludes equippable parts since their introduction to the franchise. Unfortunately, those who wish for Universal Century ''{{Gundam}}'' and ''GetterRobo'' will be disappointed again; however, ''GreatMazinger'' returns. ''L'' was released on November 25, 2010 for the DS.
** Important Banpresto Original characters debuting here: ''Nagumo Ichitaka'', ''AL-3 Alice'', ''Yuunagi Graife'', ''HL-0 Haruno'', ''Professor Graife'', ''Lude Gloria''
** Series Debuts: ''RebuildOfEvangelion'', ''{{Iczer}}'' (Includes ''Fight! Iczer-One'' and ''Adventure! Iczer-3''), ''LinebarrelsOfIron'', ''MacrossFrontier'', ''DancougarNova''
* ''VideoGame/SuperRobotWarsUX'': The first Nintendo3DS [=SRW=], it was announced only a few weeks after the ''Second Original Generation'' was released. ''UX'' is the first to incorporate voice acting on a non-Playstation Portable [=SRW=], with an even more controversial lineup than ''K''. Aside from the lack of Universal Century ''{{Gundam}}'' and ''GetterRobo'', this is the first licensed installment that doesn't include [[MazingerZ Kouji Kabuto]] in any form and features DownloadableContent for the first time.
** Series Debuts: ''VisualNovel/{{Demonbane}}'', ''[[Anime/FafnerInTheAzureDeadAggressor Fafner in the Azure: Heaven and Earth]]'', ''Anime/TheWingsOfRean'', ''[[VideoGame/VirtualOn Cyber Troopers Virtual-On]]: [[Music/{{Vocaloid}} Fei-Yen HD]]''[[note]]Actually an action figure, not a game.[[/note]], ''Anime/Gundam00AWakeningOfTheTrailblazer'', ''Anime/SDGundamSangokudenBraveBattleWarriors'', ''Manga/{{Heroman}}'', ''Anime/MazinkaiserSKL''
* ''Super Robot Wars OE'' ("Operation Extend"): Announced for summer 2013 for the Playstation Portable, ''OE'' is composed of eight downloadable chapters via the Playstation Network. With gameplay systems borrowed from ''Super Robot Wars NEO'' and 3D animations, the explicit goal is to use as many series as possible in one game, with over 30 titles.
** Series Debuts: ''ZoidsChaoticCentury'', ''ZoidsNewCentury'', ''[[{{Patlabor}} Mobile Police Patlabor]]'' (Includes the TV series and movie), ''KeroroGunsou''
[[/folder]]

[[folder:Scramble Commander]]
* ''Super Robot Wars Scramble Commander'': Released in November 2003 for the Playstation 2, ''Scramble Commander'' eschews TurnBasedStrategy in favor of RealTimeStrategy. Although devoid of original characters and units, it features the Swordian Guards, which reappear in ''Original Generation Gaiden''.
* ''Super Robot Wars Scramble Commander 2'': The second ''Scramble Commander'' released in November 2007 for the Playstation 2.
** Important Banpresto Original characters debuting here: ''Keiji Tachibana''
** Series Debuts: ''MobileSuitGundamSEEDDestiny'', ''[[MobileSuitZetaGundam Mobile Suit Zeta Gundam: A New Translation]]'' (The compilation movies), ''ShinkonGattaiGodannar'', ''MacrossZero''
[[/folder]]

[[folder:Other (All standalone)]]
* ''VideoGame/ShinSuperRobotWars'': Released in December 1996 for the Playstation, ''Shin'' marks the debut of the SRX Team and the Ze Balmary Empire, both of which got a comprehensive retooling when ''Alpha'' was released.
** Important Banpresto Original characters debuting here: ''Ryusei Date'', ''Raidiese F. Branstein'', ''Aya Kobayashi'', ''Laodecia Judecca Gozzo''
** Series Debuts: ''BlueCometSPTLayzner'', ''VoltesV'', ''{{Gaiking}}'', ''Trider G7'', ''[[MobileSuitGundamWing New Mobile Report Gundam Wing]]''
* ''VideoGame/SuperRobotSpirits'': Released in July 1998 for the Nintendo64, ''Spirits'' marked a departure from the usual TurnBasedStrategy formula in favor of a 3D FightingGame. Like ''The Lord of Elemental'', all mecha are rendered non-SuperDeformed. Despite its obscurity, this game was the debut of Levi Tolar and her machine Judecca, and would be featured heavily in ''Alpha''.
** Important Banpresto Original characters debuting here: ''Levi Tolar''
* ''VideoGame/SuperRobotWars64'': Released in October 1999 for the Nintendo 64, this game is notorious for having loads and loads of stages, a rather complex branching system, and many original mecha the villains of ''Advance'' would [[{{Expy}} base theirs off of (or outright use)]]. ''64'' is also the first [=SRW=] to use non-animated 2D sprites rendered over a 3D background during combat animations, as well as the introduction of {{Combination Attack}}s. Original characters and mecha confirmed by WordOfGod not to appear in ''Original Generation''.
** Important Banpresto Original characters debuting here: ''Brad Skywind'', ''Katz Folneus'', ''Manami Hamill'', ''Aisha Ridgemond'', ''Arklight Blue'', ''Elrich Schtazen'', ''Selain Meneth'', ''Reese Greasewell''
** Series Debuts: ''GiantRobo'', ''{{God Mars}}'', ''MobileSuitGundamThe08thMSTeam''
* ''VideoGame/SuperRobotWarsGC'': The only [=SRW=] for the NintendoGameCube, ''GC'' was released in December 2004. Rendered in full 3D animations, the game uses a unique parts system that determines where damage is dealt to a machine (head, torso, limbs) and the ability to capture disabled enemy units for sale or for the player's use. In November 2006, ''GC'' gets ported to the {{Xbox 360}} as ''XO'', which adds a turn-based online multiplayer mode.
** Important Banpresto Original characters debuting here: ''Akimi Akatsuki'' (male and female)
** Series debuts: ''Baxinger'', ''Sasraiger'', ''Daiorja'', ''{{Mazinkaiser}}'' (OVA), ''ZettaiMutekiRaijinOh''
* ''VideoGame/SuperRobotWarsNEO'': The only [=SRW=] installment for the Nintendo {{Wii}}, ''NEO'' was released in October 2009, and utilizes the same 3D scheme from ''GC''/''XO'', but uses a radial-based movement system instead of the usual grid-based, a first for the franchise. This is also the first [=SRW=] to be totally devoid of {{real robot}}s (''G Gundam'' is the ''Franchise/{{Gundam}}'' representative of ''NEO'', and even then, you only get the God Gundam). Notably, ''NEO'' marks the first time a non-combat oriented series is featured.
** Series debuts: ''Juushin Liger'', ''[[GetterRobo New Getter Robo]]'', ''NG Knight Lamune & 40'', ''Ganbaruger'', ''NekketsuSaikyoGosaurer'', ''Daiteioh'', ''Iron Leaguer'', ''Hao Taikei Ryu Knight''
* ''Super Robot Wars Mobile'': A game that even importers will probably never get to play, since [[{{iProduct}} it is only available on DoCoMo cell phones]], which are not sold anywhere outside of Japan. Indeed, no known gameplay footage is available on the Internet, only images. As if to taunt overseas fans, ''Mobile'' has all of the popular mecha properties owned by {{Gainax}} together in one game. The visuals are roughly on par with the earlier Game Boy Advance installments, and as of 2013, there are only a few mission available. It runs for 525 yen.
* ''Shin Masou Kishin: Panzer Warfare'': Released around the same time alongside the ''Cybuster'' AnimatedAdaptation, ''Panzer Warfare'' uses similar mechanical designs of the Elemental Lords. It supposedly takes place in the far future when the civilization of La Gias has long since been forgotten, but the game's generally ignored by fans since it's somewhat disappointing. Although it brims with material for {{WMG}}, Banpresto never touched ''Panzer Warfare'' again...until the release of ''Super Robot Wars Z'', where this version of the Cybuster can be seen in the Shurouga's Ley Buster attack animation.
[[/folder]]

[[folder:Original Generation]]
* ''VideoGame/SuperRobotWarsOriginalGeneration'': The first proper ''Original Generation'' game released on the Game Boy Advance in November 2002, the game features original characters only and mixes the first part of the Balmar War from the ''Alpha'' series and the Divine Crusaders War from the Classic Timeline, alongside never-before-seen originals. It also touches on "The School" sub-plot hinted in ''Alpha 2'', which later mingles with other originals and introduces a unique interchangeable weapon system between {{real robot}}s. Since it's devoid of licensing problems, it's the first to be localized into English.
** Important Banpresto Original characters debuting here: ''Elzam von Branstein'', ''Kai Kitamura'', ''Latooni Subota'', ''Shine Hausen'', ''Radha Bairaban'', ''Katina Tarask'' (Gameplay debut; she debuts in a trading card game), ''Russel Bagman'', ''Garnet Sandi'', ''Giado Venerdi'', ''Daitetsu Minase'', ''Tetsuya Onodera'', ''Eita Nadaka'', ''Lefina Enfield'', ''Sean Webley'', ''Eun Hyojin'', ''Rishu Togoh'' (Not his playable debut), ''Marion Radom'', ''Randolph Laker'', ''Siebel Mistrel'', ''Adler Koch'', ''Tempest Hawker'', ''Lily Junkers'', ''Kar-Wai Lau'', ''Tenzan Nakajima'', ''Nibhal Mubhal'', ''Graien Grusman'', ''Atad Shamran'', ''Gaza Haganer'', ''Galuin M'Habel'', ''Septuagint''
* ''Super Robot Wars Original Generation 2'': Sequel to ''Original Generation'', it was released in February 2005 on the Game Boy Advance and got localized, too. The game continues the story and adds up the Inspectors of ''3'', the Shadow-Mirror of ''Advance'', the Einst of ''Impact'' and the Machinery Children of ''Alpha Gaiden''.
** Important Banpresto Original Characters debuting here: ''Ouka Nagisa'', ''Wodan Ymir'', ''Echidna Iisaki'', ''Archibald Grims'', ''Van Vat Tran'', ''Agilla Setme'', ''Cuervo Cero'', ''Brian Midcrid'', ''Mitsuko Isurugi'', ''Kenneth Garret'', ''Stern Regisseur''
* ''Super Robot Wars Original Generations'': A VideoGameRemake compiling the two ''Original Generation'' Game Boy Advance titles for the Playstation 2 in June 2007. Presumably due to cost considerations, this game has yet to be localized. The remake introduces the "Twin Battle" system, where two battles can be conducted against the same enemy by two allies simultaneously, and the "Twin Command", a seventh Spirit Command accessed through pairing allies with one another. ''Original Generations'' re-touches the story with minor and major alterations, including the addition of the originals from ''Reversal''; effectively, the remake {{retcon}}s the first two ''Original Generation'' games (as well as the first 3-episode {{OVA}}) via ContinuityReboot. ''Original Generations'' was intended to celebrate the franchise's 15th anniversary.
** Important Banpresto Original Characters debuting here: ''Lorenzo di Montenego'', ''Murata''
* ''Super Robot Wars Original Generation Gaiden'': GaidenGame sequel to ''Original Generations'', it was released in December 2007 on the Playstation 2. Despite the short campaign compared to other entries in the series, ''Original Generation Gaiden'' features lots of bonus material like a trading card mini-game called "Shuffler Battle Mode" and a battle viewer "Free Battle Mode". Story-wise, it continues from ''Original Generations'' and adds the ODE Incident from the {{OVA}}/[[AudioAdaptation drama CD]], Duminuss from ''Reversal'', the Shura of ''Compact 3'', and a [[spoiler:revamped Einst (now called Jetzt)]], as well as the heroes and villians from one of Banpresto's earlier crossover franchises, ''The Great Battle''. The game also features cameos from Touma Kanou of ''Alpha 3'' and the originals from ''MX''.
** Important Banpresto Original Characters debuting here: ''Kouta Azuma'', ''Shouko Azuma'', ''Kisaburo Azuma'', ''Foglia Est'', ''Eric Wong'', ''Kyle Bean'', ''Celcia Farm'', ''Donna''
* ''The Second Super Robot Wars Original Generation'': Sequel to ''Original Generation Gaiden'', this is the first [=SRW=] released on the Playstation 3. The story concludes the events of the Sealing War from ''Alpha 2'' and the AI-1 saga of ''MX''. New series entrants include Joshua Radcliffe and Cliana Rimskaya from ''Destiny'', Ariel Org from the obscure ''Real Robot Regiment'' and Ing Egret, the last of the Machinery Children who first appeared in ''Lost Children'', a manga side-story from ''Alpha 2''. Finally, the rest of the ''Masou Kishin'' cast from ''EX'' make their ''Orignal Generation'' debut, along with the remaining Choukijin not seen in the ''Alpha'' series. The game was released on November 29, 2012.
** Important Banpresto Original Characters debuting here: ''Michiru Hanaten'', ''Amara'', ''Jun Kanan'', ''Sandayuu Taihou'', ''Hou'', ''Chienne'', ''Chien'', ''Chiot'', ''Araseri Garcia'', ''Arteil Steinbeck''
* ''Super Robot Wars Original Generation Infinite Battle'': In the same vein as ''Super Robot Spirits'', ''Infinite Battle'' is a 3D FightingGame, with gameplay derived from ''AnotherCenturysEpisode'' and ''GundamVsSeries''. Certain characters and units upwards to the ''Second Original Generation'' are playable. Released one year after the launch of the ''Second Original Generation'', [[LimitedSpecialCollectorsUltimateEdition the premium edition]] of ''Infinite Battle'' includes "Dark Prison", a side-story that details Shu's route from ''EX'' retold to mesh together with current {{continuity}}. Like ''Original Generation Gaiden'', ''Dark Prison'' features Selena Recital from ''Alpha 3'', and is available as seperate DownloadableContent in 2014.
** Important Banpresto Original Characters debuting here: ''Albharda'', ''Yong Gebana'', ''Keparoc Narmo'', ''Kinaha Sokonko''
[[/folder]]

[[folder:OG Saga]]

The following {{Gaiden Game}}s are exclusive to ''Original Generation''. By WordOfGod, each installment takes place [[{{Prequel}} before]], [[{{Interquel}} during]] or [[{{Sequel}} after]] the events of the main series, but are separate from them.

* ''[[EndlessFrontier Super Robot Wars OG Saga: Endless Frontier]]'': First SpinOff game under the title "OG Saga", ''Endless Frontier'' is a multiverse-travelling EasternRPG. Released for the DS in May 2008, it features a cast referencing previous [=SRWs=] and crosses over with ''NamcoXCapcom'' and ''VideoGame/{{Xenosaga}}'', showcasing Reiji Arisu, Xiaomu and KOS-MOS. Localized and released in April 2009, making it [[MarthDebutedInSmashBros Reiji and Xiaomu's international debut]].
** Important Banpresto Original Characters debuting here: ''Haken Browning'', ''Kaguya Nanbu'', ''Aschen Brodel'', ''Princess Suzuka'', ''Sanuki Nanbu'', ''Shuten'', ''Cardia Basirissa'', ''Otone'', ''Anne Sirena'', ''Bonny Maxmad'', ''Katze Kotolnos'', ''Ezel Granada'', ''Kyon Feulion'', ''Henne Valkyria'', ''Koma'', ''Shirou'', ''John Moses'', ''Lee Ly'', ''Marion Sumii'', ''Dorothy Mistral'', ''Rubor Cucullus'', ''Wahrschein Lichkeit''
* ''Super Robot Wars OG Saga: Endless Frontier EXCEED'': DS sequel to ''Endless Frontier'' released in February 2010, ''EXCEED'' features all playable characters from the previous game returning, alongside new protagonists. The game ties into the events of ''Original Generation Gaiden'', as Axel Almer, [[spoiler: Einst Alfimi and Kouta Azuma]] make their way to the Endless Frontier as playable characters, including MOMO of ''VideoGame/{{Xenosaga}}''. Mark Hunter from ''Gaia Saver'' makes a cameo.
** Important Banpresto Original Characters debuting here: ''Aledy Naash'', ''Neige Hausen'', ''Cindy Bird'', ''Pete Pain'', ''Hamelin Silbato'', ''Gerda Miroir'', ''Cleo Gretel'', ''Lok Eye'', ''Hild Brun'', ''Rig the Guard'', ''Vanar Gand'', ''Hela Gand'', ''Jolm Gand'', ''Gagun Laos''/''[[spoiler:Gymnos Basileus]]''
* ''[[VideoGame/SuperRobotWarsGaiden Super Robot Wars OG Saga: Masou Kishin - The Lord of Elemental]]'': An UpdatedRerelease of ''Gaiden'' for the DS in May 2010, the intent is to incorporate and expand on the untold ''Masou Kishin'' story and characters into ''Original Generation'' {{continuity}}.
* ''[[VideoGame/SuperRobotWarsGaiden Super Robot Wars OG Saga: Masou Kishin II - Revelation of Evil God]]'': Released on January 12, 2012, ''Revelation of Evil God'' is the Playstation Portable sequel to ''The Lord of Elemental'' and marks the 15th anniversary of the ''Masou Kishin'' series. The game is bundled with the ''The Lord of Elemental'' DS rerelease, complete with enhanced visuals and extended voice acting.
** Important Banpresto Original Characters debuting here: ''Elan Zenozakis'', ''Gaen'', ''Fang Zan Bisias''
* ''[[VideoGame/SuperRobotWarsGaiden Super Robot Wars OG Saga: Masou Kishin III - Pride of Justice]]'': Released on August 22, 2013 for Playstation 3 and Playstation Vita, ''Pride of Justice'' is the sequel to ''Revelation of Evil God''.
* ''[[VideoGame/SuperRobotWarsGaiden Super Robot Wars OG Saga: Masou Kishin F - Coffin of the End]]'': Set for a Playstation 3 release in 2014, ''Coffin of the End'' will be billed as the final installment of the ''Masou Kishin'' saga.
[[/folder]]

[[folder:Compati Hero Series]]

''Super Robot Wars'' is actually a SpiritualSuccessor of sorts to the "Compati Hero Series", a group of Banpresto-developed games that featured the crossover nature first, until it garnered its own franchise.

* ''Hero Senki: Project Olympus'': An ActionRPG for the Super Famicom that features {{Toku}} heroes ''Franchise/KamenRider'' and ''Series/{{Ultraman}}'', as well as several ''Franchise/{{Gundam}}'' pilots in PoweredArmor stylized to their Gundams.
** Important Banpresto Original characters debuting here: ''Gilliam Yeager''
* ''Gaia Saver'': Another ActionRPG for the Super Famicom similar to ''Hero Senki''.
** Important Banpresto Original characters debuting here: ''Mark Hunter''
* ''The Great Battle'' (I through VI and ''Full Blast''): An ActionGame series mostly appearing on the Super Famicom, it features SuperDeformed heroes such as ''[[Franchise/UltraSeries Ultraman]]'', ''Franchise/KamenRider'', various ''Franchise/{{Gundam}}s'' and the HenshinHero Fighter Roar. The series also spawned many {{Spin Off}}s to various genres, such as ''Battle Pinball'', ''Battle Racer'', ''Battle Dodgeball'' and so on.
** Important Banpresto Original characters debuting here: ''Fighter Roar'', ''Emi'', ''Dark Brain'', ''Professor Kisaburo'', ''Zan-El'', ''Banprekid'', ''Great Kaminarimon'', ''Black X''
* ''Super Tokusatsu Taisen 2001'': A TurnBasedStrategy game which completely submerges itself into {{Tokusatsu}} territory and features a full Tokusatsu cast, including the originals.
** Important Banpresto Original characters debuting here: ''Takuma Sakomizu'', ''Saki'', ''Eiji Kano'', ''Ran Hinata'', ''Kaori Minoshima'', ''Satoru Hinata'', ''Todo Tatsuya'',''Ryoko Sakomizu'', ''Ryoma Sakomizu'', ''Kiichi Sakomizu'',
** Series debuts: ''Series/{{Ultraman}}'', ''Series/UltraSeven'', ''[[Series/ReturnOfUltraman Ultraman Jack]]'', ''Super Robot Red Baron'', ''Daitetsujin-17'', ''Series/KamenRiderBlack'', ''Series/KamenRiderBlackRX'', ''Series/{{Kikaider}}'', ''Kikaider 01'', ''Inazuma'', ''Series/SpaceSheriffGavan'', ''Series/SpaceSheriffSharivan'', ''Series/SpaceSheriffShaider'', ''Series/HimitsuSentaiGoranger''
* ''Lost Heroes'': A return to the form of ''Hero Senki'' and ''The Great Battle'', ''Lost Heroes'' is an old-school EasternRPG for the Nintendo DS featuring the original Series/{{Ultraman}} and Series/UltramanMebius, the original Series/KamenRider, alongside Series/KamenRiderDouble and Series/KamenRiderOOO, and the [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]].
* ''Super Hero Sakusen'': Known more commonly as "Super Hero Operations", this 1999 EasternRPG released on the Playstation featured ''Franchise/{{Gundam}}'', various ''Franchise/UltraSeries'', ''Series/{{Kikaider}}'' and the ''Franchise/MetalHeroes'' series. The R-Gun, one of the machines of the SRX Team in the ''Alpha'' series, Ingram, Viletta and Euzeth made their debut here.
** Important Banpresto Original characters debuting here: ''Ingram Plisken'', ''Viletta Vadim'', ''Euzeth Gozzo''
* ''Heroes' VS'': A FightingGame for the Playstation Portable featuring 18 characters from nine series (plus three guest characters and an original BigBad), divided to heroic Justice group and villainous Vice group. Notable for featuring ''Series/UltramanNexus'', which was missing from previous games.
** Important Banpresto Original characters debuting here: ''Stragaia''
[[/folder]]

[[folder:Animated Adaptations]]
* ''Super Robot Wars Original Generation The Animation'': A 3-episode {{OVA}} set after ''Original Generation 2'', the story tells of a next-generation of unmanned mecha from TheFederation [[AIIsACrapshoot inexplicably going berserk]] and kidnapping people as part of an AssimilationPlot, including several of the main characters. The OVA's story would be re-adapted into a set of bonus missions in ''Original Generations'' called "2.5: Unified Wisdom"; the story is fully fleshed out in ''Original Generation Gaiden''.
** Important Banpresto Original characters debuting here: ''Wilheim von Juergen''
* ''Super Robot Wars Original Generation: Divine Wars'': A 26-episode TV adaptation of the first ''Original Generation'' game that re-tells Ryusei Date's story.
* ''Super Robot War Original Generation: The Inspector'': A 26-episode TV adaptation of ''Original Generation 2'' and sequel to ''Divine Wars''. Series now airing on [[http://www.crunchyroll.com/super-robot-wars Crunchyroll]].
** Important Banpresto Original characters debuting here: ''Azuki Sawa''
[[/folder]]

See here for the [[LoadsAndLoadsOfCharacters massive]] [[Characters/SuperRobotWars character sheet]].
----
!!The franchise is a TropeNamer for:

* HowUnscientific: Derived from a piece of dialogue in ''F''
* OriginalGeneration: With ''The Lord of Elemental'' being the UrExample in the video game medium
* RealRobot
* SuperRobot: Although ''Mazinger Z'' [[TropeCodifier defined]] the archetype, ''Super Robot Wars'' coined the term.
----
!!Tropes to the franchise as a whole, including how the games are played, are the following:

* AlternateCompanyEquivalent: During the PlayStation era, Takara made games known as the ''Brave Saga'' series with very similar gameplay, including ''Yuusha Commands'' in place of "Spirit Commands" ([=SRW=]'s equivalent of magic spells). As the name implies, it's a crossover of Sunrise's ''BraveSeries'' but also included ''VOTOMS'', ''Anime/FangOfTheSunDougram'' and ''Anime/PanzerWorldGalient'' as its RealRobot representatives.
* ArbitraryHeadcountLimit: The series allows a limited number of deployments that changes every scenario. Typically, by the end of the game, the player will have two to three times as many units sitting on the sidelines than those participating in the fight. The exception are the games allowing "squads", such as ''Alpha 2'', ''Alpha 3'' and ''Z'', where a single unit can be comprised of upwards to four units (three in ''Z''). The games allow roughly a maximum twenty squads to be deployed, thereby allowing almost all of the player's forces to participate. The "pair-based" games such as ''Original Generations'' and ''K'' do the same thing, though on a slightly smaller scale, deploying two units in one controllable unit.
** This limit is later pushed to its extreme in ''Hakai-hen'' and ''Saisei-hen'', where a whole game's worth of a new cast, including every previous series from ''Z''. While only around half or less of the cast from ''Z'' return, it does include all the best units from each series. However, due to hardware limitations, neither game has a squad-based system. This results in well over ''a hundred deployable units'', and enough deployment slots for around a quarter of that, until getting the extra slots during the last scenarios. The player cannot even deploy a single character from each series without hitting the limit.
** Averted, or rather worked around, in ''Judgment'' and ''W'', where battleships can gain the ability to switch out active and reserve units during battle. The latter also contains the unique "Support Request" mechanic, which allows a unit to call in a reserve unit for a "Support Attack"[[note]]Pilot can provide offensive support to an adjacent ally[[/note]], despite not being sortied and adjacent to them the whole time.
** Averted in the ''Endless Frontier'' games: only four active party members will fight, but the rest can perform a "Support Attack" (provided the currently active party member has enough commands to trigger the support), which can be helpful by maintaining maintaining combos, finishing weakened enemies without wasting a turn and increasing the Frontier Gauge to activate an "[[LimitBreak Overdrive]]".
* ArbitraryMinimumRange: Some weapons in the series cannot be used at point blank range. Ironically, this includes the [[ShortRangeShotgun shotgun]] in most games, which cannot be used against an adjacent enemy.
* AreaOfEffect: Some units may have weapons designated as "MAP", which hits all units within a targeted area. The most common is a circle around the user, but there are other patterns depending on the unit. Most MAP attacks don't discriminate friend or foe, but there are some that are FriendlyFireproof.
** HerdHittingAttack: Naturally, clustering allied units around any enemy with a MAP attack can turn into this trope.
* ArtifactMook: ''Super Robot Wars'' does this for some MonsterOfTheWeek series: Formerly one-off enemies suddenly appear in droves. Can be jarring in cases where ''GaoGaiGar'' where the monsters were transformed humans and their looks based on their personality and the environment.
* AscendedGlitch: Any music will be overrid- '''[[http://www.youtube.com/watch?v=BvbkVAnpcR4 TROMBE!!!]]'''.
* AttractMode: Following the title, a battle animation demo will play if you don't push any buttons.
* BackgroundMusicOverride: All playable characters have a specific {{Leitmotif}} that plays during battle animations; however, enemy bosses and in-game events will have their own that overrides the playable's music. As a result of a GoodBadBug in ''Original Generation'', the {{Leitmotif}} "Trombe!" overrides all themes, including the FinalBoss.
** In some climactic moments, a special theme, belonging to neither the players or the enemies, will play throughout the scenario, overriding everything. Of special note is the final battle of ''Alpha 3'', where the heroic "GONG" plays for the entire fight, unless the ''Macross 7'' characters attack, in which case their music kicks in. Thoroughly justified, however: they're the ones playing "GONG" in the first place.
* BagOfSharing: All equippable parts and weapons in games have one inventory shared across all playable units. In the case of scenarios where the group splits off into different routes, equipped items on units not present on the player's selected route will be unavailable until they return; however, the player can unequip these items on non-present units during the intermission and give it to available units.
* BagOfSpilling: The franchise gets away with this because scenarios are fairly abstract - players generally just lose the best units for a while for various reasons. For instance, the Mazinkaiser and Shin Getter Robo will be used for the first few scenarios, but an in-game event forces both to be shipped back home for repairs. In the ''Original Generation'' games, characters will likely keep their better units, though in some cases they have to go and pick them up out of storage.
** In the case of ''F'', it allows a carry-over of everything over to the sequel ''F Final''. If the player opts out of using that, they're given a lump sum of credits to use, but don't get any upgraded units for the game. The same happens between ''Hakai-hen'' and ''Saisei-hen'', to a certain degree.
** Back in the ''Alpha'' games, the Mazinkaiser and Shin Getter Robo show up in each subsequent instalment, yet there are various excuses as to why the characters downgrade to the Mazinger Z and Getter Robo G at the start of the next game. Such explanations include correcting a power imbalance or undergoing maintenance when the team gets sent to the future a la ''Alpha Gaiden''. Interestingly, ''Alpha 2'' uses a ContinuityNod explanation: in the previous game, the villains managed to pull a GrandTheftPrototype on the Mazinkaiser, and the heroes recovered it by exploiting a flaw (a blind spot created by its [[MechaExpansionPack flight pack]]). At the start of ''Alpha 2'', you get Mazinkaiser but not the pack, since [[MazingerZ Professor Yumi]] is trying to remove the blind spot so future villains can't exploit it themselves.
* BigDamnHeroes: Just about every playable character does this at one point or another, but ultra-special mention must be given to [[MachineRobo Rom Stol]], who has this down to an art form. He has a habit of appearing (sans robot) just in the nick of time when our heroes about to be kicked in the teeth, distracting the bad guys with a [[BreakThemByTalking badass speech]], and then leaping into his mecha to properly stomp some asses. The argument can be made that Rom Stol is the heroes ''to'' the heroes.
** The best part is that his speeches are fully voiced (by Creator/KazuhikoInoue no less), and despite a lot of PurpleProse, are usually the most awesome parts of the game.
* TheBlank: Generic nameless {{mook}}s tend to become this, both good and bad. It's not too noticeable if they're wearing a space suit, but some of their portraits look [[UncannyValley rather creepy]].
* TheCameo: Often, you'll find an original character from one game pulling this in another title, with little to no relevance regarding their appearance (Touya Shun of ''Judgment'' in ''K'', for example). However, modern games may use this as a form of {{Foreshadowing}} for a future release, such as Crowe Broust's cameo in ''Z'' for his debut in ''Hakai-hen''.
* CharacterCustomization: ''4'' and ''Alpha'' allowed a degree of customizing who the protagonist will be - male/female, real/super robot pilot, a personaltiy archetype and a DesignatedLoveInterest with their own customization. Modern games allowed this via determining how each character plays via stats, pilot skills, terrain adaptibility and which mecha they pilot.
* ClownCarBase: Depending on the primary battleship and mecha the player has access to.
* ColorCodedArmies: Blue for allies, red for enemies, yellow for neutral/third-party
* CombinationAttack: Mostly ones from the same series, but there have been crossover combinations
* CoupDeGraceCutscene: Defeating storyline-driven villains will often trigger a cutscene where they regain health to allow the appropriate hero(ine) to finish them off.
* CounterAttack: Previous [=SRWs=] automatically forces all units to counterattack; ''4'' rectified this by giving the player the decision to manually decide whether to perform this or not.
** The universal pilot skill "Counter" gives the user a chance to attack first before an enemy unit during its attacking phase. Its chance of activation, however, depends on the user's skill stat.
* CripplingOverspecialization
* CriticalHit: Depending on the game, these deal either 1.2 or 1.5 times the damage. There's also a Spirit Command in some of the games that allows the next attack made by the unit become an auto-critical hit for one turn.
* DefendCommand: Any allied or enemy unit being directly attacked is given the option of defending instead of retaliating. Naturally, defending halves any damage taken and has its uses, depending on the mecha under fire.
* DeflectorShield: Both allied and enemy units may possess energy barriers that play this straight, so long as damage is under a certain threshold and can only activate if the requirements are met.
* TheDevTeamThinksOfEverything: And we mean ''everything''.
* DiscOneNuke: Too many to count, though ''Mazinger'' units, thanks to high offensive power and armor rating, along with being some of the earliest units acquired in the games, are the guiltiest offenders of this trope.
* DivergentCharacterEvolution: There were eight "pre-built" hero options in ''Alpha'', one for each character design. Two of them become protagonists for the rest of ''Alpha'', four are fleshed out into distinct characters in ''Original Generation'', while the remaining two appear in ''Original Generation 2''. Similarly, the rest of the selectable heroes in ''Alpha 2'' get their individual place to shine in the sequel.
* EasternRPG
* EleventhHourSuperpower: Any unit acquired in the last few scenarios, be it mandatory or through requirements met, will likely become this.
* EnemyScan: Generally, information about an enemy and its unit's abilities and stats will be seen after trading blows with an allied unit. The "Scan" Spirit Command can reveal this immediately for the lowest possible cost of one Spirit Point.
* EnergyAbsorption: Depending on the game, barriers may have a chance to [[CastFromHitPoints absorb damage taken and convert it into HP/EN for the unit to recuperate from]].
* EscortMission: Occasionally in the games, scenario objectives can be a straight "reach from point A to point B"; naturally, losing the escorting unit results in a game over. In some cases, this even means destroying a specific enemy unit.
* EventFlag: Any game that contains MultipleEndings will have this, as are [[SecretCharacter unlockable characters and units]].
* ExperiencePoints: Earned not only by destroying enemies, but also simply by attacking them.
** NoExperiencePointsForMedic: Until ''The Lord of Elemental'', mostly to give the poorest combat-based units, but reliable medics a chance to level up.
** TechPoints: Called "Pilot Points" (PP), they are acquired by defeating enemies and can used to purchase additional points for stats, pilot skills and changing terrain adaptibility.
** PointBuildSystem: See TechPoints. Mecha, on the other hand, are upgraded through credits and plot-based events.
** SkillScoresAndPerks: Simply called "pilot skills" (which encompasses both "skill" and "perk" definitions), they are available either by purchasing via pilot points, are already available and unique to the character or requires an in-game event to be unlocked. Most pilot skills are passively activated, but certain skills require an activation through "Will" or certain conditions (such as HP dropping below a threshold). Units possess their own abilities that are not unlike pilot skills, which also require a Will activation.
* ExtraTurn: In some of the earlier games, characters who reach a certain level gain the ability to perform two actions on the same turn. This later changed into a pilot skill, though is more or less an enemy-exclusive pilot skill in the modern era. The Spirit Commands "Zeal" and "Enable" can allow the pilot or any ally to do this trope, respectively.
* FakeLongevity: Due to HealthDamageAsymmetry, most {{Final Boss}}es having hundreds of thousands of HP rendering the games into this. This is before mentioning their own OverlylongFightingAnimation; made especially bad in early instalments when these animations can't be skipped.
** The series is kind compared to many games in that each section of text appears all at once rather than slowly scrolling in. However, while you can button-mash through cutscenes, you can't skip them altogether, except in the modern games, and even then it's only the intermission. Fortunately, there is a fast-forward button these days to alleviate this trope a bit.
* FieldPowerEffect: Some pilot skills, such as "Command", will generate an "aura" that expands from the user at higher skill levels. These skills usually boost accuracy and evasion rates for allied units, with some allowing other accuracy/evasion boosts to stack with it.
* FunSize: As a result of SuperDeformed, the appearance of many units in a lot of games' attack animations.
* GameBreakingBug: Unfortunately, the franchise isn't entirely immune to this. For one, the botched armor rating of ''Destiny'' on super robots makes tanking useless [[note]][[YMMV/SuperRobotWarsDestiny Though this in itself is a contention among players]][[/note]].
* GradualRegeneration: In the form of hit point and/or EN regeneration as unit abilities, while "Spirit Point Regeneration" is a pilot skill and considered invaluable.
* GuideDangIt: Most secrets
* HarderThanHard: Certain games feature DynamicDifficulty scaling between "Easy", "Normal" and "Hard" depending on how many "Skill Points'' ("Battle Masteries" in the localization) you earn by clearing scearnios quickly or defeating bosses who normally retreat after taking enough damage and so forth. They also have "EX-Hard" mode, which permanently locks the difficulty at Hard, gives enemies higher stats and stronger attacks, and makes it more expensive - if not, outright forbidden - to upgrade characters and mecha.
** NintendoHard: The earlier games in the franchise are this, since they lack the present-day game mechanics, such as the ability to ''counterattack'' during enemy turns. And they were released on Nintendo systems, natch.
* HealthDamageAsymmetry: Bosses (and some {{mook}}s) will carry five to six-digit HP figures. While it isn't difficult to deal with five-digit damage figures, it may take some time to bring down some bosses. Fortunately, even with the majority of playable units having four-digit HP figures, it usually takes more than a hit from any enemy to bring down an allied unit on the team, though {{One Hit KO}}s do happen.
* HitPoints: Natch; certain games had units carrying a shield of some form with its own individual HP bar.
* HopelessBossFight: Done many times in cases where the script of the series being played out means the heroes must lose, even though it might be possible for the player to win in gameplay terms.
* HPToOne: Expect this to occur during many in-game events and cutscenes, be it an allied/enemy unit.
** The "Mercy" Spirit Command lowers an enemy unit's HP to ''exactly'' 10 without destroying them, making it useful for keeping high-level enemies alive to allow low-level characters to destroy them and gain more experience points, or to clear scenarios/attain Battle Masteries that require you to reduce an enemy unit's HP to a certain level.
* IdiosyncraticEpisodeNaming: Sequels in "major" continuities (''Alpha'' or ''Z'') are stylized in Japanese as "第(#)次スーパーロボット大戦" - "Dai-[number]-ji Super Robot Wars (continuity name)". This is a semi-formal way of saying "the second/third/etc". When referring to the games in short, fans on both sides of the Pacific tend to denote them as "[=SRW4=]", "Alpha 3", "Z2" and whatnot.
** Meanwhile, when talking about "Z2", one needs to make a distinction between ''Hakai-hen'' and ''Saisei-hen''.
** This doesn't ''quite'' work for the ''Original Generation'' series, though - see that entry for more details.
* ImprobablePowerDiscrepancy: Happens occasionally, where a technologically advanced real robot has the same HP and stats to a planet-sized, world-destroying super robot.
* InfinityPlusOneElement: All attacks are classified as either physical blade, [[LaserBlade energy blade]], [[FrickinLaserBeams beam]], [[KineticWeaponsAreJustBetter bullet]], [[MacrossMissileMassacre missile]] and [[AttackDrone remote]]. Some units have abilities that block attacks of a certain type, such as a "Jammer" against missiles or a "Beam Coat" against beams. However, some attacks have unique properties which bypasses these abilities, like "Beast" from the Dancougar and "Supreme" from the Elemental Lords.
* {{Leitmotif}}: All playable characters and villains will have this, in the form of either a theme song associated with their respective series or likely the opening song from its series' AnimatedAdaptation. Original characters get their own exclusive themes.
* LeftTheBackgroundMusicOn: Especially when ''{{Macross}}'' is involved, particularly the [[MacrossPlus Information High]] and [[SuperDimensionFortressMacross Do You Remember Love?]] sequences in the ''Alpha'' games.
** [[MemeticMutation Famously]], this is the only way to prevent Elzam V. Branstein from [[AscendedGlitch overriding any and all background music]].
* LetsSplitUpGang: Route splits will occur for a few scenarios at various points in each game and playable characters will split up into two or three groups. Besides influencing the course of the story, these usually allow the player to unlock hidden characters and/or units.
** It's also a way to level up characters the player may have been neglecting and suddenly decide to use. When they rejoin, their levels will increase relative to how long they've been away, usually enough to match the others.
* LevelScaling: {{Mook}}s usually scale to the level of either the lowest playable character in the party or the average of the entire party. Bosses, on the other hand, will likely be around one or two levels greater than the highest characters' level.
* LimitBreak: All characters, including enemies, have a "Will" (or "morale") counter which increases or decreases over the course of combat from dealing or taking damage, successfully destroying units or having allied units destroyed. In order to pull off the strongest attacks for units, a high Will requirement is necessary, thus while a super robot may start off with EyeBeams and a RocketPunch, as the battle rages, it can pull out its {{BFS}} to use its finisher.
** In the ''Endless Frontier'' games, this is called an "Overdrive", performed by filling up the "Frontier Gauge".
* LoadsAndLoadsOfCharacters: By the end of any given game, you've got the complete cast of at least a dozen different series on your side. ''Alpha 3'' takes this to unheard-of heights with ''twenty-seven'' casts, some having a double-digit character count, leaving you with well over 100 deployable characters and even more mecha to choose from.
* MadeOfExplodium: Just about every attack in the game - laser blasts, sword slashes, punches, giant-robot rhythmic gymnastics, etc. - ends with a colossal explosion. Any enemy destroyed will spontaneously explode, whether or not they're robots. Some of the rare exceptions are the Tekkamen in ''Judgment'' and ''W'', who shatter into pieces, and the [[Anime/FafnerInTheAzureDeadAggressor Festum]] disappearing into a black hole when destroyed in ''K''. In ''Z'', [[EurekaSeven Anti-Body Coralians]] will [[BuffySpeak turn to sand-like stuff and break apart]], [[{{Gravion}} Zeravire]] will implode and the Shurouga turns into a bird and disappears amidst black/purple fog.
** Zonders, on the other hand, if finished by the ''[=GaoGaiGar=]'' via its "Hell and Heaven" attack explode just as they did in the series, and it doesn't matter what gets hit by the [[DropTheHammer Goldion Hammer]]: it DisappearsIntoLight.
* MassiveMultiplayerCrossover
* MechaTropes
** AceCustom
** CombiningMecha: Any unit(s) that can combine with another must be placed adjacent to one another, allowing the "combine" command to appear. Some units, however, are permanently locked into its combining mode and cannot be seperated.
** HumongousMecha: Obviously; within the games, the size of a unit plays greatly into combat calculations, where the larger the unit, the less damage it takes and the more it deals and vice versa. However, a large unit is less likely to give its pilot better accuracy/evasion rates against smaller units and vice versa.
** MetaMecha
** MiniMecha
** PoweredArmor: ''Judgment'' is the first game to break tradition by including this.
** TransformingMecha: The aptly-named "transform" command for units that can do so.
* MissionPackSequel: This has become increasingly apparent as the franchise went on, especially compared to the more radical entries like ''GC'' and ''NEO''.
* MoreDakka: ''Alpha'' introduced squad-based mechanics, where up to four allied units can be grouped into a single unit, unleashing attacks first before the headlining unit in the squad uses this. ''MX'' and ''Original Generation'' would have a variation of this during attack animations. ''Z'' and its unique "TRI-Battle System" has an entire class of attack, the "TRI-Charge", based on all three units in a squad simultaneously unloading rapid-fire weapons at the enemy.
* MultipleEndings: Certain releases will use this; often, the path towards the "good/true ending" requires the player to achieve a certain amount of "Skill Points", reach the last scenario in a limited number turns taken in one playthrough or scoring a hidden point value within the game that never confirms whether it's been achieved or not (GuideDangIt is certainly in play for the latter). In most cases, the difference between a "normal" and "good" ending is who the FinalBoss really is.
** EarnYourBadEnding: At least one title requires the route to the "bad ending" to only be triggered on a second playthrough.
* {{Nerf}}: This has become an occurrence in the modern entires, such as reducing the maximum Spirit Points per pilot, buff-based Spirit Commands learned last, all attacks have some form of cost (be it ammunition or EN) and certain pilots skills being unavailable or difficult to obtain. Naturally, this is done to counteract certain tactics such as sending a fully-upgraded OneManArmy to soften a bunch of {{mook}}s or using various Spirit Commands to perform more actions than normal during the player's turn. On the plus side, to balance out most of these, enemies and bosses are given their own {{nerf}}s, such as lower maximum HP.
** Sometimes, this trope risk becoming excessive since tweaks can come out of nowhere. For example, ''Original Generation'' received a bunch in a series infamous for {{Final Boss}}es having RegeneratingHealth and powerful barriers. Naturally, this prompted players to spam Spirit Commands in past games until the nerfs appeared.
** A rather infamous accidental nerf occurred in ''Alpha Gaiden'': the ''Masou Kishin'' characters were not readjusted for the new game, thus wound up becoming weaker than anticipated.
* NewGamePlus: Present in many games, with credits and pilot kill counts being the most common things carried over.
* NoStatAtrophy
* OneManParty: Due to the mechanics in certain games, it's entirely possible to clear entire scenarios with a single unit by granting its pilot every possible pilot skill and unit ability available, provided the game allows no skill slot limitations, alongside heightened stats.
* OverlylongFightingAnimation: The most guilty examples are usually the strongest attacks from units. Modern games allow a "fast-forward" button during animations to speed through it.
* PowerEqualsRarity: Any unlockable secret in the games that requires a GuideDangit will usually result as this.
* RealTimeStrategy: Both ''Scramble Commander'' titles
* RedemptionDemotion: [[ZigzaggedTrope Zigzagged in the games]]; occasionally, the player may be rewarded with a boss unit who retains its abilities and stats, be it mandatory or through requirements met. Other times, this enemy unit pulling a HeelFaceTurn will play it straight and have their HitPoints and stats standardized to allied units.
* RelationshipValues: Some of the games have a built-in mechanic where pilots adjacent to a [[ThePowerOfFriendship friend]], [[RivalsTeamUp rival]] or [[ThePowerOfLove significant other]] gain higher stats during scenarios. Quite useful, as it can affect the skills of the pilots if they're surrounded by the people closest to them.
* RequiredPartyMember: Often used for the first appearance of a character in a game or when the game is re-enacting something from a series.
* RoadCone: Any game with multiple protagonists to choose, leading to a direct sequel where they reappear in, but are no longer considered the protagonist again. ''Alpha'' and ''Original Generation'' are the best examples.
* ScratchDamage: Certain abilities can reduce damage to zero, although pure defense can't reduce damage below ten (out of HP totals in the thousands or tens of thousands, mind you). In fact, one Spirit Command allows a single attack that connects with the unit to deal the minimum ten damage. That is, however, subject to cancellation by barriers and shields.
* SecondPersonAttack: Quite a few attacks do this, probably so the animations can play fine regardless of how the target looks. A good example would be the [[{{BFS}} Final Kaiser Blade]] of the ''Mazinkaiser''.
* SoLongAndThanksForAllTheGear: The series tends to do this, especially with storyline deaths. A very early one occurs in ''3'' where one character disappears to spy on the villains and takes the unit you placed her in. Here's hoping what she reappears in later, having pulled a FaceHeelTurn, is a {{mook}}-level unit.
** Another one happens in ''Alpha 3'': if the player chooses to begin the game with the male super robot protagonist, the story plays out the beginning of the second half of ''[=GaoGaiGar=]''. Sadly, when the titular unit gets trashed, the machine and its pilot go through a TenMinuteRetirement and all of the [=GaoGaiGar=]'s upgrades are rendered moot.
* SpinOff: Most famously ''Endless Frontier'' and ''VideoGame/AnotherCenturysEpisode'', but there are others such as ''Super {{Tokusatsu}} Wars'', ''Real Robot Regiment'', ''Super Hero Sakusen'', ''Legend of the {{Sunrise}} Heroes'', etc.
* StandardRPGItems: The most common equippable parts for units range from increasing movement, mobility, armor rating, terrain adaptibility, HP and EN. Uncommon parts include granting a unit a DeflectorShield, flight (if the unit can't fly), increasing the pilot's starting Will at the beginning of a scenario. The rarest parts contain a multitude of attributes from common and uncommon parts.
** HealingPotion: "Repair Kits"
** ManaPotion: "SP Drinks"
* StandardStatusEffects: Includes decreasing accuracy, evasion, mobility or Will, absorbing EN, locking movement or the use of Spirit Commands for a turn
** DamageIncreasingDebuff: Any attack with the "armor down" properties is this, since the lower the armor rating of a unit, the more damage it takes. The Mazinger Z's "Rust Tornado" and the ''Original Generation'' equippable weapon "Armor Breaker" are just some examples. Of course, enemies themselves have this, though they are fewer in number.
** StatusBuff: Many Spirit Commands, ranging from temporary increases to accuracy and evasion rates, strengthening defenses or dealing damage dealt by twice the amount for the next attack. ''Macross 7'' in all appearances will perform this, essentially making them the {{White Mage}}s of [=SRW=].
* StrategyRPG
* SuicidalOverconfidence: The usual AI script has enemies making sure to attack the target that would take the most damage from a successful attack, but never bothering to check if it's even possible for the attack to hit. While older games tend avert this, modern releases are getting a little worse, where there seem to be a few more parameters than target HP.
** ''Judgement'' tried the other way: enemies will attack units they have the largest chance of hitting, meaning they mostly target super robots and battleships. Unfortunately, because both targets are more or less designated tankers, this made gameplay a cakewalk, since supers can easily plow through {{mooks}}.
* SuperDeformed: Averted in all ''Masou Kishin'' releases and ''Shin''. This iconic trait actually has a key purpose - because the sprites are so small, it's easier to animate them for OverlyLongFightingAnimation.
** In addition, the visual style serves to [[SuspensionOfDisbelief minimize weirdness]] from units of disproportionate size interacting.
* SuperMode: Unit abilities like Mazinger Z's "Mazin Power", Jeeg's "Bronze Bell" or Tekkaman Blade's "Blaster" modes activate upon reaching a certain Will threshold, granting bonuses like damage increases, higher accuracy/evasion rates and strengthen defensive capabilities.
* SuperMovePortraitAttack: Abused to hell and back when even the most basic attack is precipitated by a cut-in of the pilot.
* SuspendSave: Almost every instalment has this, which invariably leads to...
** SaveScumming: It's incredibly easy to abuse the above trope and use it frequently in order to figure out, for example, at which HP threshold a boss will retreat. Such a method can be justified as some bosses may be required to be defeated in order to unlock secrets, though in all likelihood this is done to earn those extra experience points/credit/pilot points or to ensure an allied unit never gets hit, even at high accuracy percentages.
* ATasteOfPower
* [[ThereIsNoKillLIkeOverkill There Is No Kill Like A Dynamic Kill]]: In most modern games, if a specific attack is guaranteed to destroy an enemy, it will produce a "Dynamic Kill" animation rather than the generic "enemy unit explodes" animation.
* TrueFinalBoss: Until the franchise reached the PlayStation2-era, this trope was in effect for almost ''all'' instalments.
* TurnBasedStrategy
* UnitsNotToScale: Averted in the ''Scramble Commander'' titles
* VideoGameCharacters
** CrutchCharacter: Generally, any unit in the early parts of a game that has an incredible advantage over other playable units, only to fall flat on itself later in the middle, then rendered to little use by late-game will be this. Mazinger Z in ''Alpha Gaiden'' is probably the best example.
** FragileSpeedster: Most real robots, especially [[{{Macross}} variable fighters]], tend to be a combination of this and GlassCannon. The [[{{Megazone 23}} Garland/Proto Garland]] stands at the ''very'' far end of the spectrum. However, in regards to the "Holy Trinity", ''Gundam'' is this trope.
** GlassCannon: A unit with a poor armor rating, but can dish out high damage via weapon statistics, unit abilities with its pilot(s) having offensive-based skills and/or Spirit Commands are this. Top spot for examples goes to ''Getter Robo'', and is more or less reserved for supers.
** HealingHands: Any unit equipped with a "repair module."
** HeroUnit
** JokeCharacter[=/=]LethalJokeCharacter: [[MazingerZ Boss Borot]] epitomizes this for [=SRW=]. How much "joke" and how much "lethal" varies in its appearances from game to game.
** LightningBruiser
** MightyGlacier: Most super robots, though ''Mazinger'' and ''Daitarn 3'' are considered the "glaciers" of [=SRW=].
** OneManArmy: See OneManParty
** PromotedToPlayable: Usually any enemy unit upon pulling a HeelFaceTurn or having become an EleventhHourRanger. In some cases, they will likely be a GuestStarPartyMember.
** RequiredPartyMember: Scenarios will designate character(s) and unit(s) who must be sortied out next for story purposes and they frequently must survive until either the mission is complete or a story event takes place. Some games even mark these characters on the intermission screen.
** [[SecretCharacter Secret Characters/Mecha]]
** SchrodingersPlayerCharacter
** StoneWall: Any unit, particularly supers, with a high armor rating and its pilot having a high defensive stat and/or defensive skills, but offset with a lack of unit movement and mobility. The Giganscudo of ''Original Generation'' is one example.
* VideoGameWeaponStats: All weapons carry a base attack power, EN cost and/or Will requirement (if any), range, accuracy, critical hit chance, ammo capacity and how well it can be used on which terrain. Depending on the weapon, if may also inflict StandardStatusEffects. In the ''Original Generation'' games, equippable weapons have an additional "weapon space" value that determines how much space it takes up for the unit to use it.
* WeBuyAnything: Modern releases allow the player to sell any equippable part or "skill parts" for credits.
* WolverinePublicity: If [[MobileSuitGundam Amuro Ray]] is in any release (be it his [[MobileSuitGundam One Year War]], [[MobileSuitZetaGundam Gryps Conflict]] or [[MobileSuitGundamCharsCounterattack Second Neo-Zeon War]] incarnation), expect him to use the Nu Gundam even if he's in his teens and none of other elements from ''Char's Counterattack'' are present. Justified because the [[MobileSuitGundam RX-78-2 Gundam]] is virtually outdated and outclassed by the likes of the [[MobileSuitZetaGundam Zeta Gundam]] and [[MobileSuitVictoryGundam V2 Gundam]] in Universal Century canon.
** Until ''UX'', which completely [[DefiedTrope broke tradition]] by virtue of ''Mazinkaiser SKL'' being its ''Mazinger'' iteration instead, the most notable element using this trope was [[MazingerZ Kabuto Kouji]], who appeared in EVERY single instalment, since he is the one of the most notable HumongousMecha pilots in all of Japanese fiction.
----
Given the magnitude and scope of the franchise, pretty much any {{anime}}[=/=]{{manga}} trope can be found in ''Super Robot Wars'' sooner or later, due to the fact that it contains so many series. Some that stand out, though, are:
[[hardline]]
* AdaptationDistillation: As a result of FixFic
* AdaptationPersonalityChange: A common trait to the franchise, as different circumstances mean characters will develop differently than they did in their own shows. [[Anime/MobileSuitGundamSeedDestiny Shinn Asuka]] in the ''Z'' series, for example, changes from a rash, angst-riddled teenager into a mature, young soldier. Even villains like [[Anime/MobileSuitZetaGundam Haman Khan]] become kinder than her canon counterpart - during several points in ''Jigoku-hen'', she expresses genuine concern for the well-being of [[Anime/MobileSuitGundamUnicorn Marida Cruz and Mineva Lao Zabi]].
* TheAlliance: The Zuvorg Alliance of the Classic Timeline subverts this. While it's all just the Zuvorg, from what we can see, they have their own share of bad apples.
* AlternateContinuity: "Classic Timline", ''Alpha'', ''Compact''/''Impact'', ''OriginalGeneration'', etc…
** AlternateUniverse: Each game continuity's essentially an AlternateUniverse to each series included. ''Z'', on the other hand, takes this trope and ''runs'' with it.
* AnimeThemeSong
* AnyoneCanDie: If any of the games can save a person who fell victim to this, it usually does this, too. Subverted when even the most hated villains may live (especially if it's a sequel series), due to the FixFic nature of the games, thus characters who're supposed to die will live, with the added bonus of certain villains performing a HeelFaceTurn and joining the crew.
* BattleCouple: Prevalent in nearly each game's original characters
* BeamSpam: A favorite tactic of ''Gundams'' or any other real robots that utilize FrickinLaserBeams.
* BilingualBonus: See NamingConventions. Many original characters and mecha are named after foreign words.
* {{BFG}}: Abundant; the "Hyper Tronium Buster Cannon" of the SRX epitomizes this trope.
* {{BFS}}: Multiple examples, with the ''Zankantou'' (localized as "Colossal Blade") as its headliner.
* BigBad: Usually an original character, but older titles used a few from licensed series.
* BrainwashedAndCrazy: In addition to several characters from the various series represented in the games undergoing this, many of the originals have undergone this trope at some point.
* CanonForeigner
* CanonImmigrant
* TheCape: [[{{Daitarn3}} Banjo Haran]] and [[MachineRobo Rom Stol]] play this role whenever they show up.
* CharacterExaggeration[=/=]{{Flanderization}}:
** [[Anime/MobileSuitGundam0080WarInThePocket Bernie Wiseman]] often gets depicted as a [[Anime/MobileSuitGundam Zaku]] fanboy, while [[Anime/MobileSuitGundam0083StardustMemory Kou Uraki]] and his dislike of carrots, basically a throwaway gag in ''Gundam 0083: Stardust Memory'', is made distressingly canon.
** In classic timeline, [[Anime/MobileSuitGundamCharsCounterAttack Quess Paraya]] has her SpoiledBrat personality removed, and instead has her fangirl attitude toward Amuro increased to the max. She try to impress him by bringing very good MS with her upon joining (either Sazabi, Jagd Doga, or both), something you will be appreciate.
** In an uncommon GameplayAndStoryIntegration, [[Anime/MobileSuitGundamSEEDDestiny Lunamaria Hawke]] and her missing a battleship with a beam rifle in ''Gundam SEED Destiny'' is translated into the "Strike" Spirit Command costing 30 Spirit Points for her (by contrast, "Strike" costs half or a third that for most pilots). Only [[NoSenseOfDirection Masaki Andoh]] matches this level of exaggeration.
* CloningBlues: ''Alpha'' loved to use this, then later repeated in ''W''
* ContinuityNod: Mostly for the original characters, specifically those making cameo appearances or reference what they'll be doing once they're fully integrated into ''Original Generation'' continuity.
** One particular example is a specific equippable part: the "Tem Ray Circuit" is based off an item that Amuro's father made in the original ''Mobile Suit Gundam'' that is nothing more than a piece of junk.
* DarkerAndEdgier: The plots of some instalments delved deeply into this post-''Alpha''. Not even the anime are immune to this, especially when comparing ''The Inspectors'' to ''Divine Wars''. [[spoiler: In the opening scene of the former, a helpless SRX Team is virtually annihilated by Beowulf]].
* DrillSergeantNasty: Many, as someone has to keep the RagtagBunchOfMisfits in line and shape. If [[GreatMazinger Tetsuya Tsurugi]] appears in any of the games, he'll usually be this.
* EasilyForgiven: So you've pulled a FaceHeelTurn and joined TheDarkSide, while shooting up a bunch of our allies. Hey, we're all cool with it now; so, [[Anime/MobileSuitVictoryGundam Katejina Loos]], want to join the gang again?
* EnemyMine
* EvilVsEvil: Despite EnemyMine situations, some games will invariably steer itself towards this, as most antagonist factions don't have the same goals as others. ''W'', in particular, pits the [[{{GaoGaiGar}} Zonderians]] fighting the [[TekkamanBlade Radam]], who are against the [[DetonatorOrgun Evoluders]], who were previously in combat with the [[{{GaoGaiGar}} Eleven Lords Of Sol]].
* {{Expy}}, CaptainErsatz: Multiple characters and mecha.
** The Grungust from ''4'' is clearly a ''Mazinger'' with a little ''Daitarn''-esque transformation thrown in. Irmgard Kazahara basically acts like and fulfills the same plot purposes as Banjo does in "normal" [=SRWs=], except with less [[CrimefightingWithCash dough]].
** In no way whatsoever do any of the Huckebeins of ''Alpha'' resemble ''Gundams''...''[[SarcasmMode honestly]]'': just ignore the head crown and the coloring, totally.
** The Gunleon from ''Z'' has many similarities to ''[=GaoGaiGar=]'' and maybe a little hint of ''Evangelion''.
** The Randgrith of ''Advance'' barely even bothers to hide itself as a [[Anime/FangOfTheSunDougram Dougram]] as drawn by someone other than Kunio Okawara. Interestingly, its AceCustom Laz Angriff is [[LawOfChromaticSuperiority red]], compared to the green Randgrith, which brings to mind [[ArmoredTrooperVOTOMS another line of mecha]] designed by Okawara.
** The Compatible Kaiser from ''The Great Battle'' series received an updated appearance in ''Original Generation'' that makes it a clone of ''Gravion'' (granted, it's the same mechanical designer Masami Obari).
* {{Fanservice}}
** BeachEpisode: Aside from the text-based intermission scenes using this in the ''Original Generation'' games, the end credits of ''The Inspectors'', featuring a multiple of the girls in bikinis and SchoolSwimsuit. Perhaps as a joke (or a likely shout due to MemeticMutation from the games), two male characters in one segment are wearing nothing but LoinCloth and a speedo.
** {{Gainaxing}}: '''Holy crap''', particularly whenever an original female character has a SuperMovePortraitAttack. Some of them get so ridiculous you'd think their chest has its own gravity field.
** MsFanservice
* FiveManBand, FourTemperamentEnsemble
* FixFic: At least until ''Alpha'', the franchise goes out of its way to avert more unpleasant elements and "fix" problems many fans had with the original series, with the most recent ''Z'' towards improving peoples' attitudes on ''Gundam SEED Destiny'' by mellowing [[MobileSuitGundamSEEDDestiny Shinn Asuka]] out. Being able to have the MindScrew plots of ''Evangelion'' and ''The Big O'' make sense have earned the fans' respect for the writers.
* {{Foreshadowing}}: Beginning around the time of ''Original Generations'', Banpresto started including hints at future games.
* TheFederation: Naturally, [[MobileSuitGundam Universal Century's Earth Federation]] in most games and its own version in ''Original Generation''
* GambitIndex
** GambitPileup: While some [=SRW=] plots have [[ThePlan many types of plans]], ''Z'' essentially boils down to this.
** ManipulativeBastard
** MyDeathIsJustTheBeginning: Defeating the BigBad in one game of the major timelines will likely send said BigBad's allies to come at you with an even greater force in the sequels.
** SpannerInTheWorks: More or less, it's the heroes who play this trope straight, that being you, the player.
** TheManBehindTheMan: One way or another, some instalments will feature the TrueFinalBoss entering into the plot after the BigBad's defeated.
** UnwittingPawn: The protagonist/player gets to play this a lot before they get upgraded to spanners
* GratuitousForeignLanguage: You name that language - ''it's there''.
* HotBlooded: Never in the medium has there been such a pure concentrated dose of heroism ever assembled. Handle the games with care: your game system might spontaneously combust from the sheer awesomeness of it.
* TheKingdom: Tons from included series, with its own in ''Original Generation''
* LargeHam: What else would you expect from a series full of super robot pilots?
* LatexSpaceSuit
* MacrossMissileMassacre: The original!
* MechaMooks: Sometimes enemy units are controlled by a super AI rather than a human soldier.
* MultinationalTeam: ''Z'' particularly exploits this (ZAFT, the fact that virtually all the aliens are bad guys...)
* MythologyGag: So, ''so'' many. Of course, the franchise itself has a few gags with its own originals. Irm and Ring Mao from ''4'' reappear in ''Alpha'' and ''Original Generation'', but aren't direct [[{{Expy}} expies]] of their ''4'' counterparts in contrast to other characters. Instead, they are rendered ''significantly'' older than their first appearance in ''4'', and rather than a simple lovey-dovey couple, they're no long together and tend to bicker LikeAnOldMarriedCouple.
* NamingConventions
** ArmsAndArmorThemeNaming: Several original characters are named after brands of firearms, such as the ''Nanbu'', ''Browning'', ''Ingram'', ''Beretta'', ''Enfield'' and ''Armalite''. One of the franchise's most famous HumongousMecha, the Astranagant, is a composite of ''Astra'' and ''Nagant''.
** ThemeNaming: Virtually almost all original characters, factions and mecha
* NoFourthWall: A staple of the save-quit intermission dialogues, which can vary from standard GuiltBasedGaming messages derived from particular series' casts to HeyItsThatVoice jokes. One of more notorious examples comes from ''Alpha Gaiden'', where Masaki "Creator/HikaruMidorikawa" Andoh speaks in the voice of [[Anime/MobileSuitGundamWing Heero Yuy]] behind an "unknown character" portrait.
* ThePowerOfFriendship[=/=]ThePowerOfLove: Practically event-driven
* ThePowerOfRock: Certain heroes from the ''Macross'' and ''GaoGaiGar'' universes use it as attacks or boost stats to allies.
* {{Precursors}}: Several names are mentioned - ''Alpha'' has the "First People", ''W'' has the "E's" and ''K'' has the "Crusians". Some titles like ''Destiny'' or ''Scramble Commander 2'' have relics left by a nameless race. A source of {{Epileptic Tree}}s in the mythos.
* PunchPunchPunchUhOh: Usually any introduction of a powerful enemy
* RatedMForManly
* RuleOfCool: The driving force behind a lot of the games, characters and mecha, though really, the premise of the franchise is this to the HumongousMecha genre.
* SchizoTech: ''Alpha Gaiden'' and ''Z'', mainly. Yes, technically, ''Xabungle'', ''Gundam X'', and ''Turn A Gundam'' all take place in [[AfterTheEnd post-apocalyptic settings]], but the technology and terminology for each fluctuates so wildly between them, you could even call this a "Schizo Setting" for ''Alpha Gaiden'', since one continent uses gasoline-powered mecha, half of another continent roams about in landships scavenging for mecha, and the other half is practically set in the Victorian-era with very little concept of mecha or high technology whatsoever.
* SchrodingersCat: TONS
* ShutUpHannibal: The heroes' usual response to a villain's speech
* ShoutOut: Overloaded
* SlidingScaleOfIdealismVersusCynicism: An installment frequently takes the cynical side from its series and turns it on its head towards idealism - essentially, [[ThePowerOfFriendship friendship]] and [[ThePowerOfLove love]] drive the plot. Villains that were {{Karma Houdini}}s in their home series? Not here; however, modern releases have played with this, putting it more on the edge of cynicism, without fully sliding it towards complete idealism.
* SparedByTheAdaptation: Many, many characters, either heroic or villainous
* SummonBiggerFish
* ThemeMusicPowerUp: Nearly everybody gets one, but Ratsel Feinschmecker's the most obvious, due to AscendedGlitch.
* TimeSkip: ''W'' does this to allow it to use a set of series, then use the sequels of said series in the same game. ''Alpha Gaiden'' revolves around our heroes taking one past [[AfterTheEnd two or three apocalypses]] to use DesertPunk mainstays ''Xabungle'' and ''Gundam X''. This is later [[PlayingWithATrope played heavily with]] ''Saisei-hen'', where [[InvincibleSupermanZambot3 some characters]] don't age between games, while [[TengenToppaGurrenLagann others get hit with]] [[GetterRobo it pretty hard]]. [[WhenDimensionsCollide Dimensional collision nonsense]] is used to justify this.
* TimeTravel: First used in ''Alpha Gaiden'', the whole plot in ''Reversal'' and partially responsible for the events in ''W''
* TookALevelInBadass: Many characters, and thanks to FixFic, Shinji's ''much''-appreciated badassery stands out the most in ''Alpha 3''. He took enough levels to do a GetAHoldOfYourselfMan on another character.
* TransformationNameAnnouncement
* TurnTheOtherCheek
* WorldOfBadass
* VictoryPose: Especially prevalent following a "Dynamic Kill"
* WaveMotionGun: Too many to list
* WeWillNotUsePhotoshopInTheFuture: Both civilians and the heroes in ''Z'' fall to this
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