[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/superpeach.jpg]]
''Super Princess Peach'' is a NintendoDS platform game [[SpinOff spun off]] from the popular ''Franchise/SuperMarioBros'' franchise. Though Peach has had playable appearances dating back to ''VideoGame/SuperMarioBros2'', this is the first game where she takes up the starring role.

In a [[InvertedTrope reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.
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! Tropes found in ''Super Princess Peach'':
* AbortedArc: There is abundant info about Perry's past in the game. Nothing comes of it at all.
* AdjectiveNounFred: "Super Princess Peach"
* AdvancingWallOfDoom: Several levels feature a wall of Boos wearing blindfolds that rush towards Peach, the only way to outrun them is by using sadness-induced SuperSpeed.
* AmnesiacHero: Perry actually suffers from a ''double dose'' of this trope. Initially he has forgotten who he was [[spoiler:before he was turned into a parasol]] but slowly regains his memories as the game progresses ... however, [[spoiler:then he realizes he only knew who he was up to the point where he met an old man in the woods and started calling him grandpa, and doesn't remember who he was before ''that'']].
* AndIMustScream: [[spoiler:Perry during his backstory right after he's turned into a parasol. After he managed to wriggle free of the evil wizard, he spends days trying to scream for help to any passerby on the road, just barely getting the attention of a wandering merchant ... who then decides to try to sell Perry, instead]].
* ArtifactOfDoom: The Vibe Scepter, unknown origin but it has enough power to easily overthrow the entire Mushroom Kingdom ''including'' the Mario Bros. with one wave, as well as the ability to turn even the most pathetic {{Mooks}} into EliteMooks.
* AssKicksYou: Peach's version of the downhill slide technique that originated from ''Super Mario Bros. 3'' and ''Super Mario World''.
* BadBoss: Bowser has shades of this when he uses the Vibe Scepter to affect his own minions to make EliteMooks. Sure, forcing his minions to experience uncontrollable joy or anger isn't ''so'' bad, but what about the ones who get afflicted by extreme sadness, and are forced to run around at top speed with OcularGushers?
* BadassPrincess: Princess Peach goes one-on-one (or two-on-one if you include Perry) with Bowser and ''wins'', freeing Mario, Luigi, and her entire kidnapped kingdom.
* BadassInDistress: Mario and Luigi. They only keep their DistressedDude status for one game.
* BaitAndSwitch: Most of the boss battles are set up like this. When Peach enters the boss room, she joyfully finds her prize waiting out in the open, only to approach it and suddenly get ambushed by the boss who steals the prize, forcing Peach to fight for it.
* BalefulPolymorph: The main detail of [[spoiler:Perry's backstory]].
* BigNo: Peach utters this upon [[DeathThrows dying]].
* BerserkButton: For obvious reasons, Percy hates magicians, and gets upset when he finds out the boss of one stage is Kamek.
* BraggingRightsReward: Endless Vibe, the most powerful ability in the game, allows you to use vibes at will without ever draining your vibe meter. The only problem? You don't get it until you've achieved HundredPercentCompletion -- in other words, after you've already done everything there is to do in the game.
* BreakingTheFourthWall: After Bowser gets the Vibe Scepter at the beginning of the game, he notices that his cohort left the doors open, ''and tells the player to close them using the touch screen!''
* BubbleGun: During the Subrella sections, blowing into the microphone makes Perry blow bubbles at enemies.
* TheBusCameBack: ''Super Princess Peach'' is notable for bringing back several obscure foes from Mario past, like [[VideoGame/SuperMarioBros3 Spikes, Nipper Plants]], [[VideoGame/SuperMarioWorld Volcano Lotuses, Amazing Flying Hammer Bros]], and many more. And if they weren't DummiedOut in the beta stages, the [[QuirkyMinibossSquad Koopalings]] were going to make a comeback in this game as well.
* ButtMonkey: Luigi, more than usual. Bowser and ''Peach herself'' don't remember his name and call him the man in green. (She is rather happy to see him, though.) Even the ''game text'' can't address him by name.
* ContinuityNod:
** Many subtle elements of the game are very reminiscent of their equivalents in ''VideoGame/YoshisIsland'' -- the inflating advice blocks, several of the graphic tiles, the action-freezing cut scenes (like waiting for a beanstalk to grow), and even the eerily similar appearance of the Koopa Troopas.
** There is also the appearance of the [[VideoGame/SuperMarioBros2 Turnip]] in the end-of-level goal roulette. It only awards one coin when you get it though.
** At the very beginning of the game, Bowser sends in a Goomba who used to be a citizen of the Mushroom Kingdom because he wouldn't be noticed as one of Bowser's minions, which is a nod to the fact that good Goombas (as well as good Koopas and Boos) were featured in the ''VideoGame/PaperMario'' series.
** Peach only TookALevelInBadass here because she was given a magical ParasolOfPain by Toadsworth and having access to Vibe Power due to Bowser's Vibe Scepter going awry, otherwise she has difficulty performing the basic Mario GoombaStomp, which does make sense since she's never been capable of putting up much of a fight against Bowser before. Of course, she proves to be more of match for Bowser and his minions without Vibe Powers or Perry in [[VideoGame/SuperMario3DWorld her next encounter]], so it's Peach's better experience showing through this time.
*** Additionally, her [[SuperMarioBros2 last appearance as a playable character]] ''also'' lacked the ability to GoombaStomp enemies.
* CriticalAnnoyance: The alarm that goes off when you're down to one heart may be the real source of the game's ease it's so annoying that you'll immediately regenerate health just to stop it.
* ADayInTheLimelight: After 20 years of sitting on the sidelines, [[DamselInDistress waiting to be rescued]], playing [[TheChick the girl]], and witnessing Mario's [[VideoGame/WarioLand other]] [[VideoGame/YoshisIsland co-stars]] [[VideoGame/LuigisMansion hit]] [[VideoGame/DonkeyKongCountry it]] big, Peach finally gets her big break.
* DarkestHour: The Mushroom Kingdom is in total disarray and Mario and Luigi are put out of commission. It looks like Bowser has won, until Peach provides a last ray of hope by taking it upon herself to save the day.
* DeadlyGas: Some areas in Fury Volcano are enveloped in a thick smoke. Standing in the smoke hurts Peach gradually unless she uses the Joy Vibe to blow it away, though the smoke will slowly build up again.
* DeathIsASlapOnTheWrist: The game has unlimited lives, though dying sends you back to the world map, and getting back to where you were can be an annoyance. You keep all the Toads and items you found before you died, however.
* DinosaursAreDragons: Blizz''aurus'', the boss of Gleam Glacier, is an ice-breathing dragon.
* DoesThisRemindYouOfAnything:
** There's the name "Vibe Scepter"... wonder what sort of batteries it uses?
* DummiedOut: [[EnsembleDarkhorse Everyone's favorite]] QuirkyMinibossSquad, the Koopalings, were meant to appear in this game between ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/NewSuperMarioBrosWii''. Even more interestingly, Morton's and Roy's shells were meant to be recolored green for this game, predating most of their shells getting recolored for the latter game.
* EasyLevelsHardBosses: Unusually for a game set in the Marioverse, the bosses are the only part of the game that present any real challenge.
* ElementalPowers: Peach can use different powers based on her emotions due to the influence from the Vibe Scepter.
** BlowYouAway: Activated when Peach becomes all perky, surrounding her in a [[TornadoMove tornado]] and giving her [[VideoGameFlight floaty flight]].
** MakingASplash: Activated when Peach gets all teary-eyed, giving her OcularGushers, and also grants her SuperSpeed.
** PlayingWithFire: Activated when Peach gets hotheaded, surrounding her in a large [[BattleAura fiery aura]] that makes her [[InvincibilityPowerUp invulnerable to most enemies and some projectiles]], also comes with an [[EarthquakeMachine earthquake stomp]].
** HealingFactor: Activated when Peach becomes calm, surrounding her in a healing bubble that has the added bonus of allowing her to continue to perform any other non-Vibe ability. The bubble disappears the moment Peach takes damage, however.
* EliteMooks: Of a sort. Due to everything on Vibe Island being emotionally unbalanced, you have superfast Goombas, charging Paratroopas, and Boos that approach when you look their way in addition to the regular line-up of Mario series mooks.
* EmpathicWeapon: Perry the Parasol.
* EnemySummoner: Army Hammer Bro.
* EscortMission: In some of the boss levels, there is a minigame where you lose control of Peach and protect her from an onslaught of obstacles. Peach is a OneHitPointWonder here, so you can't afford to let anything get to her. Otherwise, you can only hope the obstacles miss.
* ExtremeOmnivore:
** Perry can swallow any enemy Peach can pick up whole. Doing so restores some [[ManaMeter vibe]].
** Eating EliteMooks tends to recharge more vibe, as the EliteMooks in question having their own Vibe powering them.
* TheFairFolk: [[spoiler:Blizzaurus's true form is that of a [[OurFairiesAreDifferent cute fairy]] [[AnIcePerson with ice powers]] who just so happens to be working for Bowser ... that, or she's just trying to kill Princess Peach ForTheEvulz]].
* FinalExamBoss: Defeating Bowser requires using ''all'' your Vibes.
* FreeFallFight: Hoo, the second boss, in his second phase.
* GameBreakingBug: At the start of level 2-4, there is a vertical autoscrolling section where Peach has to climb up ladders. If she climbs up the second to last ladder, but doesn't move anywhere, the screen will leave her behind, but [[NonLethalBottomlessPits not far enough]] to where she'll be forced to start over again. Instead Peach will just stand on the ladder off the bottom of the screen. If you press ''down'' to climb down the ladder Peach is standing on, she loses all of her hearts and ''[[OneHitKO dies instantly]]''.
* GenderFlip: In this spinoff, Peach is the heroine trying to save Mario from Bowser.
* GoombaStomp: Oddly enough for a Mario-game, this is zig-zagged. Peach ''can'' hop on enemies (including Goombas) to disable them, but not kill them ... unless she's using her Anger Vibe Power.
* GottaCatchThemAll: There are 126 Toads (and one [[ButtMonkey Green Guy]]) that Peach ''must'' find before she can finish the game. There's also plenty of optional things to collect, as well, including new moves, health and vibe upgrades, puzzle pieces, minigames, music, etc.
* GrievousHarmWithABody: Perry is a ''living'' umbrella. Peach hits enemies with him. She can also toss Koopa shells and other enemies.
* GroundPound: The Poundbrella ability.
* HarmlessFreezing: Getting struck by Blizzarus' Ice Breath turns Peach into an adorable icicle. You don't get hurt by it, but you have to move to break free, or Blizzarus will take care of that for you by slamming into you afterwards, which ''does'' hurt you.
* HeartsAreHealth: You start out with three, but the increments in terms of taking any kind of damage are done in ''halves'', so right off the bat, you have ''six'' hit points instead of three. Big Hearts restore one full heart and small ones only half a heart.
* HeartContainer: You actually have to buy these in the Shop. Tough Coffee is the Heart Container item and increases Peach's LifeMeter by half a heart each time you buy one.
* HeroOfAnotherStory: [[spoiler:It's pretty obvious that Perry has his own story going on that's been put on the back burner so that he can help Princess Peach save Mario, complete with his own mysterious BigBad that's only ever seen in silhouette during his flashbacks]].
* HomeRunHitter: How Peach eventually finishes Bowser.
* HypercompetentSidekick: Perry appears to be a lot more powerful than Peach, who can't even perform a successful GoombaStomp. He can shapeshift into a boat, a hanging basket, a submarine (etc.), can fire a KamehameHadoken, and knows every boss's weakness before you even meet them ... of course, he's also just a parasol and can't move on his own, so there's that.
* InfinityPlusOneSword: The Dashbrella ability obtained after defeating Bowser for the first time allows Peach to swing Perry while running. While that may not ''sound'' all that impressive, it can actually devastate enemies pretty quickly during NewGamePlus.
* InstantExpert: Despite having never been afflicted by the Vibe Scepter before, Peach somehow is able to perfectly control her mood swings between rage, joy, sorrow, and calm. This is particularly glaring since in the introduction it was shown the Vibe Scepter was only as effective as it was ''because'' its targets couldn't control their wild mood swings, unless Bowser wanted them to.
* InvincibleMinorMinion: Thwomps, Big Boos, and some underwater enemies like Urchins and Torpedo Teds (who are immune to your ''only'' attack underwater).
* JustThinkOfThePotential: Bowser realizes the Vibe Scepter has seriously powerful applications to his own army after a Goomba swings it around and accidentally causes all of Bowser's minions to become affected.
* JumpedAtTheCall: In an establishing moment that Princess Peach TookALevelInBadass, when she finds the note from Bowser stating that he's kidnapped [[TheHero Mario]] and the Mushroom Kingdom citizens, Peach doesn't sit there and cry about it, she doesn't try to find someone else to save them, she immediately goes to confront Bowser and his forces herself.
* KamehameHadoken: Peach gets a parasol-shaped one after she purchases Chargebrella from the shop.
* KungFuProofMook: There are several enemies in the game that are immune to certain techniques but vulnerable to others. Enemies who are immune to Perry, Enemies who are immune to jumps, and other enemies who are immune to certain vibe powers. Since Peach is so versatile with Perry, she can find different ways to beat bad guys.
* LampshadeHanging:
-->'''Peach''' (end of level): "That was easy!"
* LetsGetDangerous: Thanks to the Vibe Scepter, the Mushroom Kingdom was thrown into chaos, several Mushroom Kingdom citizens were kidnapped and to make matters worse, the kingdom heroes Mario and Luigi have been captured by Bowser. When things look bleakest, Peach shows some authority and storms out of the castle, and takes on Bowser's entire army with her umbrella to get the bros back.
* ManaMeter: The vibe meter.
* MetalSlime: There's an easy-to-miss recurring enemy that shows up in several levels and exists largely to be difficult to defeat (and thus add to your glossary) before it escapes. Oddly enough, it's [[TheLegendaryStarfy Starfy]].
* MoneyForNothing: Once you've purchased all the upgrades, music, and whatnot, all those coins become useless.
* MoneySpider: The Courage Soda item causes every enemy defeated by Perry to become this, dropping gold coins. Amusingly, Perry says outright this soda was created ''by'' shopkeepers.
%% * MoodSwinger: A game mechanic.
* NewGamePlus: After beating Bowser, the player can choose the play the game again with all their power-ups retained along with a new power-up called Dashbrella. In addition, three new, harder levels are unlocked at the end of the first stage, and by refighting the bosses Peach can unlock three additional, harder levels in the next stage.
* NoHeroDiscount: A pretty glaring case, since not only is Princess Peach saving the Mushroom Kingdom in Mario's absence ''and'' it's a Toad who's the shopkeeper, but she's, well, the ''Princess!'' Then again, knowing how honest and goodhearted Peach is, [[FridgeBrilliance maybe she insisted the shopkeeper charge her fairly for his wares]]?
* NonLethalBottomlessPits: Falling down a {{Bottomless Pit|s}} causes Peach to respawn in the same room with half a heart missing.
* NoSell: Peach is completely unaffected by the effects of the Vibe Scepter. Not only is Peach unaffected by the vibes, she turns them around and makes them powers of her own, and can [[InstantExpert freely control them]] at her beck and call. Which is pretty amazing considering the Vibe Scepter was so effective because it's victims could ''not'' control their mood swings, unless Bowser willed them to.
* OcularGushers: Peach in "Sadness" mode.
* OminousOwl: Hoo, the boss of Hoo's Woods.
* OneHitPointWonder: Not during the actual game, but during the special stylus challenges in the boss levels and some of the minigames. Get hit once and you'll have to start it all over again.
* ParasolOfPain: Besides her Vibe Power, Peach's primary weapon is Perry the Parasol, which she can swing like a sword/club, use to grab, throw, and devour enemies, fire an [[KamehameHadoken energy projectile]] from, and transform into a variety of different objects like a parachute and submarine (and that's not even everything).
* ParasolOfPrettiness: Despite being a ParasolOfPain, Perry is a yolk-yellow umbrella with a baby blue frilly trim and big, happy smile with an overall cheery and heroic disposition.
* ParasolParachute: Once purchased, anyway.
%% * PsychoactivePowers: The Vibes.
* RepetitiveName: In the Japanese version, Hoo's name is ''Mōri''. ''Mori'' means forest. Therefore, the Japanese name of Hoo's Wood is ''Mōri no Mori''.
* RoyalsWhoActuallyDoSomething: Along with ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'', this is one of the few games with Peach as a [[ActionGirl heroine]] rather than a DamselInDistress.
* SelfImposedChallenge:
** A common way of counteracting the game's easiness is to avoid buying Heart upgrades, or any upgrades whatsoever. Avoiding using the regain health vibe entirely also helps bring the game closer to standard Mario difficulty.
** Then there's the Mario Playstyle Challenge, in which the only permitted methods of attack against regular enemies are the GoombaStomp and kicking Koopa shells. No upgrades purchased. Avoid using Vibes whenever possible.
* SequelHook:
** [[spoiler:Perry's back story receives no resolution, and the evil wizard that transformed him into a parasol and kidnapped him is apparantly still at large (and may still be looking for him), which could very well have been explored in a sequel.]]
** Also, at the end of the game the [[ArtifactOfDoom Vibe Scepter]] was never recovered after the final fight with Bowser, and it could have resurfaced in a sequel as a way to allow Peach to use the Vibe Power mechanic again.
* SequenceBreaking: Joy Vibe Power can allow Peach to fly. What is weird is that the developers obviously took the time to set up puzzles to be completed without it (hopping on a giant rubber ball, walking slowly across crumbling platforms) but it's way easier to just use Joy and fly over these obsticles. Granted, it may have been intentional to give players multiple options based on their skill using the Vibes, or taking into account if they ran out of their Vibe Meter.
** TheDevTeamThinksOfEverything: To give credence to the theory that the game designers did this on purpose, there are ghostly enemies whose only purpose is to weigh Peach down when she's flying with the Joy Vibe, and force the player to complete the challenge as the developers intended.
* SlideAttack: One of Princess Peach's basic attacks, not to mention one of the only attacks she has that doesn't involve using Vibe Powers or her ParasolOfPain. She can also use this attack to get through narrow floor-level gaps.
* StalactiteSpite: Rather spiteful Coconuts in Wavy Beach detach from their trees and drop on Peach when she walks under them.
* StalkerShrine: In Bowser's Villa, Bowser has several rooms that are filled with Princess Peach statues.
* SwissArmyTears: Peach's tears can make plants grow for her to climb, make her run fast, make water wheels go round and defeat the bad guys.
* TacticalSuicideBoss:
** During the final battle with Bowser, his only weakness are the [[HavingABlast Bob-Bombs]] ''he himself summons'' as one of his attacks. Added bonus in that the Bob-Bombs ''also'' give Peach a way to replinish her Vibe Meter.
** All the other bosses do something similar, as most of them can only be defeated by using a Vibe Power, and one of their attacks either summons obstacles that contain Vibe Crystals, or they [[MookMaker summon enemies]] that Perry can consume to restore Vibe.
* TitleScream: Princess Peach reads the Nintendo logo when it appears at the start of the game.
* TookALevelInBadass:
** Peach, compared to her usual DamselInDistress role in most ''Mario'' platformers.
** The Goombas also deserve a mention, not only are there EliteMooks that use sadness for SuperSpeed or anger for an [[EarthquakeMachine earthquake stomp]], but even the basic Goombas will actually lunge towards Princess Peach to try and attack her.
* TrueFinalBoss: You can't face off against Bowser until you rescue all 126 hidden Toads and Luigi.
* TurnsRed: Whack a boss enough times and they start pulling out the big guns, utilizing one of their own Vibe Powers, or in Blizzaurus' case, [[spoiler: show her true form, an ice fairy]]. Bowser plays this more straight, using the Rage Vibe to become faster and more powerful.
* UselessUsefulStealth: The game instructs players that when they come across a "Calm" enemy (always found [[CatchingSomeZs sleeping]]) to walk (hold L/R while you move) so Peach doesn't wake them up and they attack. That's a good idea, except for one thing: Peach ''[[CollisionDamage gets hurt]]'' ''anytime'' she touches an enemy regardless of what they're doing, so it's impossible to make use any practical use of this mechanic. You can't sneak past any sleeping enemy directly in your way. You have no choice but to wake up the enemy and fight or avoid them. Adding insult to injury (literally), getting hit wakes the sleeping enemies up anyway.
* VariableMix: Depending on Peach's mood, the background music will either raise or lower in pitch and tempo.
* VideoGameSettings:
** GreenHillZone: Ladida Plains
** TheLostWoods: Hoo's Wood
** BigBoosHaunt: Shriek Mansion
** LethalLavaLand: Fury Volcano
** PalmtreePanic: Wavy Beach
** SlippySlideyIceWorld: Gleam Glacier
** BubblyClouds: Giddy Sky
** TheVeryDefinitelyFinalDungeon: Bowser's Villa
* VoiceGrunting: Peach does this plenty, with some full voice clips to go along with it.
* WasOnceAMan: [[spoiler:Perry.]]
* WeaponizedOffspring: Hoo the Owl throws its own eggs during its boss battle, which also hatch into baby owls to attack Peach.
* WhatHappenedToTheMouse:
** Princess Peach saves Luigi at the end of Stage 7 ... he's not seen again until the very end of the game, despite the fact his brother is still in danger and he theoretically has experience fighting Bowser. The obvious answer is that this is Peach's game which is why she's the only one who goes to Bowser's Villa, but still, an in-game reason would have been nice, too.
** Perry is another one, as this game was his only appearance. It is possible they were hoping to explore his story in a ''Super Princess Peach'' sequel, but as said sequel never happened he just disappears completely from the Mario franchise with no resolution to his character.
* WingdingEyes: Peach gets fire in her eyes when in "Anger" mode.
* WouldHitAGirl: This is the first time Bowser and Peach fought in platforming combat. The Koopa King pulls no punches on the princess, and treats Peach just as if it were Mario fighting him.
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