[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Super_Monkey_Ball_Coverart_5180.png]]
[[caption-width-right:256:The four main monkeys from the [[NintendoGamecube Gamecube]] era.]]

-->''I '''really''' love bananas!''
-->--'''[=AiAi=]'''

''Super Monkey Ball'' is a series of arcade-style platform games created by Creator/{{Sega}}'s Amusement Vision division. Though dating back to an ArcadeGame running on the {{Sega Dreamcast}}-like NAOMI hardware, ''Super Monkey Ball'' was Sega's first major franchise to bypass their own consoles entirely. The gameplay is similar to the famous ''VideoGame/MarbleMadness'' arcade game, with one important difference: '''[[EverythingsBetterWithMonkeys MONKEYS!]]''' Oh, and something about tilting the world instead of having direct control of your character. But mostly monkeys.

As mentioned above, the setup is quite similar to ''Marble Madness'', with the player tilting their monkey character through a series of themed worlds. The game's challenge is in the fact that the vast majority of levels have no walls, forcing the player to avoid falling off the edges of the floor. Oh, and a majority of levels feel like they were designed by an insane physics professor.

The series is known for both its cutesy look and the fact that it's essentially the definition of SurpriseDifficulty. Think we're joking? Let's just say that you will never think of the phrase "Fall Out!" in quite the same way ever again.

That's not all, however: ''Monkey Ball'' games are known for their famous "party mode," consisting of several mini-games. Said mini-games were very well-done on the GCN versions. The Wii version... more hit or miss, with the developers experimenting with a range of control schemes for the then-new Wiimote.

''Monkey Ball'' makes appearances in all four ''SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particularly notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.
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The list of ''SuperMonkeyBall'' games is as follows:

* ''Monkey Ball'' (The arcade game that started it all. Used a banana-shaped control stick and introduced [=AiAi=], [=MeeMee=], and Baby as characters.)
* ''Super Monkey Ball'' (A GameCube remake of ''Monkey Ball''. Introduced Party Mode and [=GonGon=] as a character.)
* ''Super Monkey Ball 2'' (Obviously, the sequel to Super Monkey Ball.)
* ''Super Monkey Ball Deluxe'' (A remake of Super Monkey Ball and its sequel, for PS2 and Xbox. It also featured a number of original levels as well as adding brand new levels exclusive to the game.)
* ''Super Monkey Ball Jr.'' (The first mobile version, it featured full 3D graphics...''on the GameBoyAdvance.'')
* ''Super Monkey Ball Touch & Roll'' (Another attempt at a mobile ''Monkey Ball'', this one on the NintendoDS. Received mixed reviews.)
* ''Super Monkey Ball Adventure'' (A poorly-recieved adventure game with less emphasis on the party and regular modes.)
* ''Super Monkey Ball iPhone'' (retains the look and motion controls of ''Banana Blitz'', using the iPhone's tilt motions. It's gotten mixed reviews.)
* ''Super Monkey Ball: Banana Blitz'' (A {{Wii}} launch title, ''Banana Blitz'' featured a new cel-shaded look, motion controls, and [[SturgeonsLaw tons upon tons of party games.]] Introduced Doctor and [=Yanyan=] as characters.)
* ''Super Monkey Ball Step and Roll'' (Another {{Wii}} game, using the Balance Board this time. Introduced Jam as a character.)
* ''Super Monkey Ball'' [[Nintendo3DS 3DS]] (Introduced Jet as a character.)
* ''Super Monkey Ball: Ticket Blitz'' (Another arcade game. Used a trackball for the controls.)
* ''Super Monkey Ball: Banana Splitz'' (A title for the PlaystationVita. You were able to create your own stages by taking pictures of, well, whatever you wanted.)
* ''Super Monkey Ball Bounce'' (iOS and Android)
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!!This game provides examples of:
* AnnouncerChatter: "'''FALL OUT! FALL OUT! FALL OUT! CONTINUE? FALL OUT!...'''"
* AttackItsWeakPoint: Every boss in ''Banana Blitz''. Notable is the final boss, which you attack [[spoiler:its butt]] ForMassiveDamage.
* BattleTops: An early stage of ''Super Monkey Ball 2'' is called ''Spinning Top''. The sole obstacle in this stage is a humongous top that knocks the monkey completely off the stage if touched due to its spinning. The goal is located dangerously close to where it spins, and [[TemptingFate 1-up yielding bananas are hung from its edge.]]
* BonusStage: A staple for the series. It happens every 10 floors (Or just on Floor 5 if played on Beginner) and does not appear on the Extra or Master stages.
* BottomlessPits: While not technically ''bottomless'', the levels are basically floating in one.
* CameraScrew: The camera follows the direction the monkey's rolling, which is great in some stages, and makes others almost impossible without ''very'' precise control over your ball.
* CelShading: This started in ''Banana Blitz'' and has been used onward.
* ChargedAttack: The multiplayer, sumo-like minigame "Monkey Fight" lets you get by with little rabbit punches or charged up massive blows.
* ColorCodedMultiplayer: This has been used since ''Super Monkey Ball'' onward, with Player 1's ball either being red (for the mini and party games) or green (for the main game on all levels). In ''Super Monkey Ball 2'', you still stay green in the main game but in Monkey Race (Among others), you're still red (P1), blue (P2) yellow (P3) or green (P4). The computer players are light blue, grey, white and pink, among other colors.
* ConsoleCameo: The final level in Master Extra in Challenge Mode of ''Super Monkey Ball 2''. [[spoiler:This is the only level from ''1'' or ''2'' to be left out in ''Deluxe'']]
* CreatorCameo: The final level in World 10 in Story Mode of ''Super Monkey Ball 2'' and ''Deluxe''.
* CutAndPasteEnvironments: In the first game, many floors that show up in one difficulty level get turned up a notch on a higher difficulty level. Some examples include each of the Floor 1s, Beginner 10/Advanced 17/Expert 7/Master 3, and the spinning goal levels in the Extra floors.
* DepartmentOfRedundancyDepartment: In Banana Blitz there is a boss called Tako the Octopus. ''Tako means octopus in Japanese'', so going by its boss name, it's [[ShapedLikeItself Octopus the Octopus.]]
* DifficultySpike - Happens in every game.
** The first game had a giant difficulty spike between Advanced and Expert, Advanced was easy, while many people would get stuck quickly on Expert mode.
*** In ''Deluxe'', the game goes lightly on you with [[NonIndicativeName Dodecagon]], but goes really rough on you with ''the very next level''. The level after is much easier, but the one after that isn't.
** ''Super Monkey Ball Step and Roll'' had a giant spike between worlds 6 and 7, world 6 had a lot of easy stages that aren't too hard, but World 7 will kick your butt.
** 2 ramps it up on ''Pistons'' and decides to go nuts once you hit Expert Extra. ''Conical Slider'' anyone?
*** The difficulty spike happens well before that. ''Reversible Gear'', anybody? World 6 in its entirety? ''Conical Slider'' is to be expected since to get to it, you have to go through Expert mode (essentially worlds 5-9) with no continues, so it will likely be among the last levels you will ever see in the game if you continued; Otherwise, you'll be sent to the Master Levels.
* EveryoneCallsHimBarkeep: Doctor, because of his amnesia.
* EverythingsBetterWithMonkeys
* GameBreakingBug: What is considered the hardest level in ''Banana Blitz'' also happens to come with a glitch in which you can fall right through a solid platform near the end. Luckily, this was fixed for the PAL version.
** A bigger case occurs with ''Adventure''. Sometimes, while loading up or while you're minding your own business in Monkey Cannon, a Syntax Error occurs ''for unexplained reasons''.
** In ''2'', the game always crashes at World 9 if you play without stopping.
* GuideDangIt: ''Switch Inferno'' and ''Labyrinth'' in Super Monkey Ball 2.
** There's also the infamous hidden bananas in ''Banana Blitz'', for which said guide hasn't even been finished yet since they're ''invisible''.
* JackOfAllStats: [=AiAi=] falls under this in ''Banana Blitz.''
* LoadsAndLoadsOfCharacters: Played straight in ''Adventure'', and downplayed in 3D's Fight and Race, which has 16 characters to play as.
* LoadsAndLoadsOfLoading: Reviews mainly criticize the {{PS2}} version of ''Deluxe'' for this.
* MarathonLevel: Ultimate mode in ''Deluxe''.
* MickeyMousing: Organic Form in ''2'' and ''Deluxe'' appears to be doing this to the underwater theme. The stage does not do this in ''Deluxe'''s challenge mode, due to being in the Amusement Park.
* NintendoHard: It looks cutesy, but then... [[MostAnnoyingSound Fall out!]] [[ThatOneLevel And again]], [[OverlyLongGag and again]]...
* ProductPlacement: In earlier games, all the bananas had Dole labels.
** Comes full circle now that, as of late, Sega is advertising ''Step 'n Roll'' on Chiquita bananas and vice-versa.
* SceneryPorn: UpToEleven in ''2''. Considering that Amusement Vision worked on ''VideoGame/{{F-Zero}} GX'' after 2, it's no surprise.
* SchizophrenicDifficulty
* SpeakingSimlish: The Dialouge in the cutscenes of story mode in ''2'' and ''Deluxe'' for example.
* TimeTravel: ''Banana Splitz''
* TomboyAndGirlyGirl: [=MeeMee=] and [=YanYan=].
* VideoGameSettings: All settings from ''DX'' are from ''1'' and ''2''.
** From ''Super Monkey Ball 1'':
*** GreenHillZone: Floors 1-4 in all non-Extra modes but Master.
*** FloatingContinent: Beginner 6-10 and Advanced 6-9 each have some nearby.
*** HubCity: Advanced 11-19 and Expert 6-9.
*** UnderTheSea: Advanced 21-30 and Expert 11-19.
*** ShiftingSandLand: Expert 21-29.
*** SlippySlideyIceWorld: Expert 31-39, [[TheDevTeamThinksOfEverything but with friction]]!
*** TempleOfDoom: Expert 41-50.
*** BonusStage: Floors 5, 10, 20, 30, and 40, so long as they aren't the last stage.
*** SpaceZone: The Extra stages.
*** BubblyClouds: The Master Stages, but golden!
** From ''2'':
*** GreenHillZone: Jungle Island, which yields stages 1-4 in all difficulties.
*** AmusementPark: Kekeke Island, although it's never directly mentioned in-game. It yields Beginner 6-10 and Advanced 6-9.
*** UnderTheSea: Under the Ocean, which contains Advanced stages 11-19.
*** BubblegloopSwamp: Boiling Pot, [[LevelAte which also turns out to have food in it]]. Advanced 21-30 and Expert 6-9 are all here. Also the [[ExactlyWhatItSaysOnTheTin Bubbly Washing Machine]], which [[SceneryPorn swapped the swamp with a Washing Machine]]. Expert 21-29 are here.
*** EternalEngine: Clock Tower Factory, a Clock Tower that downplays this, which contains Expert 11-19. Played straight with Dr. Bad Boon's Base, which has Beginner/Advanced Extras 6-10, Master 6-10, and Master Extra.
*** LethalLavaLand: Volcanic Magma, which contains Expert 31-39.
*** WombLevel: Inside the Whale, [[SceneryPorn despite its beauty]], tries to torment you with Expert 41-50.
**** Looking at the scenery, this whale ''swallowed the freakin Empire State Building whole.''
**** Still, the dark blue inside of the whale and splashing ocean water below is much more pleasant than the squicky red of many levels like this.
*** SpaceZone: Space Colony, which contains Beginner/Advanced stages 1-5, Expert Extra, and Master 1-5.
*** BonusLevel: Again from ''Super Monkey Ball'', in non-Extra and non-Master modes, stages 5, 10, 20, 30, and 40, if they're not last levels.
** From ''Adventure'':
*** GreenHillZone: Monkey Island
*** AmusementParkOfDoom: Zootopia
*** EternalEngine: Moonhaven is a floating one.
*** UnderwaterRuins: Kongri-La
** From ''Touch and Roll'':
*** GreenHillZone: Wet n' Windy
*** JungleJapes: Junglistic Journey
*** ShiftingSandLand: Blistering Sands
*** CaveBehindTheFalls: Fantascene Falls averts this; you can't even go BEHIND the background!
*** LethalLavaLand: Parlavar Lava
*** SlippySlideyIceWorld: Ice Lolly Land. There may be friction, but a ThatOneLevel makes its home here.
*** BubblyClouds: Tempest Storm has Bubbly ''Thunder''clouds.
*** BleakLevel: Meteorite Mayhem
*** SpaceZone: Big Bang Boom and Mesh Mosh
*** EternalEngine: Zero G Station
*** AmusementPark: Studio One
** From ''Banana Blitz'': (NOTE: iTouch Monkey Ball Games have worlds from this game)
*** GreenHillZone: Monkey Island. Becomes a RecurringLocation.
*** JungleJapes: Jumble Jungle
*** SlippySlideyIceWorld: Smooth Sherbet. Again, there's friction.
*** ShiftingSandLand: Detritus Desert
*** GangplankGalleon: Pirates Ocean
*** UndergroundLevel: Cobalt Caverns is one with gems!
*** LethalLavaLand: Vocal Volcano
*** SpaceZone: Space Case
*** BubblegloopSwamp: Sinking Swamp ''finally'' plays it straight. However, it may be unlockable, but [[BrutalBonusLevel this one is NOT easy]]!
*** BubblyClouds: Ultra Heaven is a golden version of this!
** In ''Step and Roll'':
*** GreenHillZone: Monkey Island
*** RuinsForRuinsSake: Excavation Site
*** UnderTheSea: [[PunnyName Chimpan Sea]]
*** {{Wutai}}: Far East
*** SlippySlideyIceWorld: Polar Festival. Again, friction is present.
*** LethalLavaLand: Magma Valley
*** EternalEngine: Siliconia
** From ''3D'':
*** GreenHillZone: Monkey Island
*** ArabianNightsDays: Literature/{{Aladdin}}'s Castle
*** LevelAte: Sweet Mountain
*** BigBoosHaunt: Bananightmare
*** {{Wutai}}: Dragon Festival
*** BubblyClouds: Skyopolis
*** EternalEngine: Space Factory
*** RuinsForRuinsSake: Mystic Ruins
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'''FALLOUT!'''