''Super Marisa World'' is a ''VideoGame/{{Touhou}}''/''[[Franchise/SuperMarioBros Mario]]'' mashup, using the former's characters and the latter's mechanics. Of course, this being ''Touhou'', there are naturally a lot more things [[BulletHell shooting at you]] than in most platformers, especially during boss battles. Contrary to the name, ''VideoGame/SuperMarioWorld'' is not the only Mario game referenced--boss battles are based off of battles from [[VideoGame/SuperMarioBros1 the original]], ''[[VideoGame/SuperMarioBros3 3]]'', ''[[VideoGame/SuperMarioWorld World]]'', ''[[VideoGame/YoshisIsland World 2]]'', ''[[VideoGame/SuperMarioLand Land]], [[VideoGame/SuperMarioLand2SixGoldenCoins Land 2]]'', ''VideoGame/DrMario'', and despite being a 3D game, ''[[VideoGame/SuperMarioSunshine Sunshine]]''. Of course, this is only a loose guide, as many of these battles seem a bit more...''Touhou''-like.

As for the rest of the play, it's pretty much exactly like ''Super Mario World'', with the Fire Flower replaced by a Miko Suit and the cape replaced by a broom. Oh, right, and Rumia is playing the role of Yoshi while acting like a Starman, for some reason. There's no English patch, but the only dialogue is before and after boss fights, anyway. If you ''must'' know what was being said, you can find a transcript [[http://en.touhouwiki.net/wiki/Super_Marisa_World/Dialogue here]].

Not to be confused with ''VideoGame/SuperMarisaLand'' or ''VideoGame/NewSuperMarisaLand''.
!!This game provides examples of:
* BlackoutBasement: The battle with Mystia, of course.
* BulletHell: Yes, it's a PlatformGame, but it's still ''VideoGame/{{Touhou}}'' through and through. This means that it will be both cute and filled with projectiles.
* ColorCodedForYourConvenience: The {{mook}}s are all just fuzz-balls, but in a variety of colors (and sizes, but some are the same size, while no two types share a color), corresponding to different enemy types from the Mario games.
* DamselInDistress: Patchouli. [[spoiler:Subverted at the end--the entire adventure was actually Patchouli's magic experiment.]]
* DeadpanSnarker: Marisa
* [[{{Fanime}} Fan Game]]
* TheGoomba: White fuzzballs.
* GuideDangIt: Merupo's level; 6-2-3 (based on a similar puzzle often encountered in Bowser's Castle), 7-2-3 (a really, ''really'' gigantic labyrinth).
* InvincibilityPowerUp: Rumia.
* LampshadeHanging: Most of Marisa's conversations with the bosses reference ''Touhou'' {{fanon}}, or occasionally {{canon}}.
* NintendoHard: Oh so very, very much.
* PuzzleBoss: Flandre, Merupo, Eirin
* ThemeMusicPowerUp: A remix of ''Apparitions that stalk the night'' that plays whenever you get Rumia.
* UnexpectedGameplayChange: Eirin, being the pharmacist, has a boss battle that's based on Dr. Mario. Actually, it's still platforming, but it's a definite PuzzleBoss. Flandre, on the other hand, is based not on a Mario platform game, but on ''VideoGame/WreckingCrew''.
** ''[[UnexpectedShmupLevel Completely]]'' [[UnexpectedShmupLevel Expected Shmup Level]]: Kaguya's level is based on ''VideoGame/SuperMarioLand'' 4-3. Which was an UnexpectedShmupLevel. This means that the battle with Kaguya is pretty much just a side-scrolling version of her ''Imperishable Night'' incarnation.
*** Actually, it's shorter. This game only has Kaguya use the Impossible Requests - there is no usage of nonspells or the last spells. (Though it is justified in the case of the latter, since they were explicitly her using her ability, which she does not need to use here.)