''Super Mario All-Stars'' (1993), for the {{Super Nintendo}}, is a remake of four [[Franchise/SuperMarioBros Mario]] games from the {{NES}}. The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been a Japan-only Famicom Disk System game.

''Super Mario All-Stars + Super Mario World'' (1994) has those four games and ''VideoGame/SuperMarioWorld''. As ''World'' is already a SNES game, this version only adds a few tweaks, especially the new Luigi sprite.

For those players who missed the NES era, ''All-Stars'' became their introduction to four classic games. ''All-Stars'' upgraded the graphics and sound to Super NES quality, as good as ''VideoGame/SuperMarioWorld''. (''All-Stars'' is not for players who prefer the original NES colors and beeps.) The gameplay remains almost the same as in the original NES games.

For 2010, Nintendo released ''Super Mario All-Stars'' again, as a {{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros. 1'' (1985). This version uses {{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii remote, though there is the option to play with a Classic or [=GameCube=] controller.
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!!This game provides examples of:
* AntiFrustrationFeatures:
** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game 8 times without warps, you just have to beat it once. Getting to world 9 still requires using no warps though]].
** The looping "maze" castles in some of the games now include a chime that plays when you've chosen the correct path and a low buzz when you choose the wrong one.
* BattleThemeMusic: ''All-Stars'' introduced a new theme for the Bowser battles in ''Super Mario Bros.'' and ''The Lost Levels''. The original games (for NES or FDS) had no battle theme, but kept playing the castle theme.
* {{Cap}}: ''All-Stars'' kept the cap of 127 lives in ''Super Mario Bros.'' and ''The Lost Levels'', but fixes some glitches. The counter can now display the number 127, and can no longer overflow into negative numbers.
* CompilationRerelease: Four NES games (and, in the ''SMAS+SMW'' rerelease, an SNES game) in one SNES cartridge.
* CopyProtection: If ''All-Stars'' detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but SNES emulators do not trigger it.
* DigitizedSprites: The game selection screen shows the box art for the games this way. Because no action is going on other than panning or opening up a dialog box, the system was able to show the pictures at very high quality for the SNES.
* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario. ''SMAS+SMW'' also added new sprites for Luigi in ''World''.
* DummiedOut: The ''All Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals.
* {{Feelies}}: The Wii version has an artwork book and a soundtrack CD.
* HeartsAreHealth: ''All-Stars'' switched the health meter in ''Super Mario Bros. 2'' from red hexagons to hearts. ''Super Mario Advance'' kept the hearts.
* LostForever: In ''Lost Levels'', [[spoiler:your save file is permanently locked out of World 9 if you used a warp zone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone after getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is.]]
* MinusWorld: Averted. ''All-Stars'' fixed some old glitches, and prevents reaching the minus world in ''Super Mario Bros.''
* OddlyNamedSequel2ElectricBoogaloo: The Japanese ''Super Mario Bros. 2'' adds the subtitle ''For Super Players'' for this version, which is the slogan in its FDS box art. Since there was already a ''Super Mario Bros. 2'' in the West, the international versions changed the FDS game's title to ''Super Mario Bros.: The Lost Levels''.
* PoisonMushroom: In the original Famicom Disk System version of ''The Lost Levels'', the Poison Mushroom was just a PaletteSwap of a normal mushroom, with almost the same colors. The ''All-Stars'' version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''.
* SequelDifficultyDrop: Remake in this case. ''Lost Levels'' is easier than the famicom original game, while still being the hardest of the compilation (which is why saves are per level instead of world).
* VideoGameRemake: With SNES graphics and sound.
* VSign: The Bros. now do this in ''Super Mario Bros.'' and ''The Lost Levels'' when entering a pipe, or before entering a castle. The box art for ''The Lost Levels'' on the game selection screen also shows Mario doing this.
* YourPrincessIsInAnotherCastle: The TropeNamer naturally shows up in ''Super Mario Bros.'' and ''The Lost Levels''. This time there's an animation where Toad comes out of a bag. More Toads come out depending on what World it is.
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