''Super Mario All-Stars'' (1993), for the {{Super Nintendo}}, is a remake of four [[Franchise/SuperMarioBros Mario]] games from the {{NES}}. The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been a Japan-only Famicom Disk System game.

''Super Mario All-Stars + Super Mario World'' (1994) has those four games and ''VideoGame/SuperMarioWorld''. As ''SMW'' is already a SNES game, this version only adds a few tweaks, especially the new Luigi sprite.

For those players who missed the NES era, ''All-Stars'' became their introduction to four classic games. ''All-Stars'' upgraded the graphics and sound to Super NES quality, as good as ''VideoGame/SuperMarioWorld''. (''All-Stars'' is not for players who prefer the original NES colors and beeps.) The gameplay remains almost the same as in the original NES games.

For 2010, Nintendo released ''Super Mario All-Stars'' again, as a {{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros. 1'' (1985). This version uses {{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii remote, though there is the option to play with a Classic or [=GameCube=] controller.

!! ''Super Mario All-Stars'' provides examples of:
* AntiFrustrationFeatures: The Lost Levels has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game 8 times, you just have to beat the game without using {{Warp Zone}}s]].
* BattleThemeMusic: ''All-Stars'' introduced a new theme for the Bowser battles in ''Super Mario Bros. 1'' and in ''The Lost Levels''. The original games (for NES or Famicom Disk System) had no battle theme, but kept playing the castle theme.
* {{Cap}}: ''All-Stars'' kept the cap of 127 lives in ''Super Mario Bros. 1'' and in ''The Lost Levels'', but fixes some glitches. The counter can now display the number 127, and can no longer overflow into negative numbers.
* CompilationRerelease: Four NES games in one SNES cartridge.
* CopyProtection: If ''All-Stars'' detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but SNES emulators do not trigger it.
* DigitizedSprites: The game selection screen shows the box art for the games this way. It's surprisingly good quality for the SNES.
* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario. ''SMAS+SMW'' also added new sprites for Luigi in ''SMW''.
* {{Feelies}}: The Wii version has an artwork book and a soundtrack CD.
* HeartsAreHealth: ''All-Stars'' switched the health meter in ''Super Mario Bros. 2'' from red hexagons to hearts. ''Super Mario Advance'' kept the hearts.
* MilestoneCelebration: ''All-Stars'' for Wii (2010) marks the 25th anniversary of ''Super Mario Bros.'' (1985).
* MinusWorld: Averted. ''All-Stars'' fixes some old glitches. It prevents reaching the minus world in ''Super Mario Bros. 1''.
* OddlyNamedSequel2ElectricBoogaloo: The Japanese Super Mario Bros. 2 adds the subtitle ''For Super Players'' for this version, which is the slogan in its [=FDS=] box-art. Since there was already a Super Mario Bros. 2 in the West, the international versions gave the subtitle ''The Lost Levels'' to Super Mario Bros. 1.
* PoisonMushroom: In the original Famicom Disk System version of ''The Lost Levels'', the Poison Mushroom was just a PaletteSwap of a normal mushroom, with almost the same colors. The ''All-Stars'' version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
* SaveGameLimits: ''All-Stars'' has a new save feature. Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world. For ''The Lost Levels'' only, players can save after each level.
* VideoGameRemake: With SNES graphics and sound.
* VSign: The Bros. now do this in Super Mario Bros. and The Lost Levels when entering a pipe, or before entering a castle. The box art for The Lost Levels on the game selection screen also shows Mario doing this.
* YourPrincessIsInAnotherCastle: The TropeNamer naturally shows up in Super Mario Bros. and Lost Levels. This time there's an animation where Toad comes out of a bag. More Toads come out depending on what World it is.