[[quoteright:333:http://static.tvtropes.org/pmwiki/pub/images/mario64.png]]
[[caption-width-right:333: [[ItemGet Here we go!]]]]
-->''Dear Mario:\\
Please come to the\\
castle. [[IWasToldThereWouldBeCake I've baked\\
a cake for you.]]\\
Yours truly--\\
Princess Toadstool \\
Peach''

Princess Toadstool, [[DubNameChange er,]] Peach has invited Mario to come to the castle, having been [[IWasToldThereWouldBeCake told there would be cake]]. However, when [[SuperMarioBros Mario]] gets to the castle, he is instead greeted by Bowser, who has once again kidnapped Peach. He has also imprisoned the castle's 120 [[PlotCoupon Power Stars]] into paintings around the castle that are portals to other worlds! This looks like a job for Super Mario!

[[OlderThanTheyThink Though not the first 3-D platformer]], ''Super Mario 64'', released in June of 1996, is heralded by gamers as one giant leap from 2-D gaming to 3-D gaming, and its influence on the platforming genre from the greatly fleshed out [[HubLevel Hub World]] to its nonlinear gameplay has been felt ever since. Notably for the {{Mario}} series, this game places a heavier emphasis on exploration and puzzle-solving than most games in the series.

''Mario 64'' was later brought back to usher in Nintendo's first ''portable'' 3D system as ''Super Mario 64 DS'' in November of 2004. This version brought the total stars up to 150 from the original game's 120, shifted some of the original stars around (while removing others), added a few new levels and bosses, included multiplayer, and had three additional playable characters (Yoshi, Luigi, and Wario).

----

!!Tropes:

[[foldercontrol]]

[[folder:Super Mario 64 (1996)]]
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
* OneHundredPercentCompletion:
** Getting all 120 stars lets you fly to the top of the castle and collect 100 lives from Yoshi, adds stars to your triple jump, and super-sizes the penguin you race in the fourth level.
** Since Yoshi is an AscendedExtra in the DS version, one of Luigi's rabbits can be found up there instead.
* ActionBomb: The Bob-Ombs. Upon running near them or picking them up, their fuse goes off and you have a limited time before they blow up.
* AddedAlliterativeAppeal:
** Bob-omb Battlefield; Dire, Dire Docks; Lethal Lava Land; Rainbow Ride.
** This applies to all the level names in the German-language version of the game; examples include Atlantis Aquaria (in place of Wet-Dry World) and Piratenbucht Panik (Jolly Roger Bay).
* BigCreepyCrawlies: The Scuttle Bugs, who infest the upper regions of Hazy Maze Cave and the outside of Big Boo's Haunt.
* BiggerOnTheInside:
** The igloo in "Snowman's Land", which on the outside is half Mario's height, and he has to ''crawl'' to get in.
** The Lethal Lava Land volcano also. On the outside, it's only about as high as Mario can jump, but it's as big as a small world on the inside. In fact, it's home to 2 of the level's stars. For both of these, however, it's possible that most of it is underground.
** [[BigBoosHaunt Big Boo's Haunt]]. All of it. The entirety of the course is contained within a ''[[ExaggeratedTrope birdcage]]''.[[note]]Justified in that Mario/the character is actually shrunken down; you can see him shrinking when he's entering the cage.[[/note]]
** The cave in Tiny-Huge Island. Possibly [[JustifiedTrope justified]] in that the gimmick of the course is, in fact, [[YourSizeMayVary changing Mario's size to advance]].
* BonsaiForest: Either that or they've been just recently grown, because all of the trees in the game are the same height (about three times Mario's height) and spread very far apart.
* BooksThatBite: There are some in BigBoosHaunt that fly out of the shelves and open up, revealing their giant teeth before flying at you. They are called Bookends.
* BossArenaIdiocy: Good thing for Mario that Bowser surrounds his arena with bombs. At least he was smart enough to jump back without getting hurt whenever Mario throws him out of the ring.
* BraggingRightsReward: Thanks for the 100 lives, Yoshi, even though the game's already over...
* BreakingTheFourthWall: After getting all the Stars, Bowser will tell Mario to [[spoiler:keep that Control Stick/Touch Screen smoking!]]
** If you didn't get that many stars, Bowser will instead [[spoiler:go gather his troops to watch the ending together]].
** [[spoiler:Yoshi, who you can find at the top of the castle if you get 120 stars and use the castle grounds cannon to get up there, will give you a message directly from the Super Mario 64 development team.]]
* BubblyClouds: Rainbow Ride, which takes place up in the sky, and the secret level Mario Over the Rainbow, with emphasis on the "clouds" part.
* TheCakeIsALie: {{Defied|Trope}}. Peach send a letter to Mario stating that she baked a cake for him. [[spoiler:At the end, it's suggested that Peach ''didn't even make one'' (to be fair, it would've taken some time, and she was apparently captured right after sending the letter, though the letter apparently reached Mario). But she does after the game]].
* CameraScrew: In 1996, the C-button camera controls were actually regarded as very good in comparison to the other games available back then. But TechnologyMarchesOn, and new players may find that the unreliable camera makes the game much tougher than Bowser could ever hope to be.
** The DS version replaced the camera movement controls with a simpler one-button camera adjustment which immediately brings the camera directly behind your character, similar to ''VideoGame/SuperMarioSunshine''. Of course, it took years of 3D game design experience for them to learn from their old mistakes.
** A good way to avoid a lot of the camera issues is to use the R-button, which switches the camera angle to one that is right behind Mario and shows you what is directly ahead. In normal cases, this viewpoint is ignored because the field of view is reduced to a small cone directly in front of Mario. But in stars that require negotiating tiny ledges and precarious pathways to get to a star, this actually helps, because you can see exactly where you need to go and if you're about to walk off a ledge.
* ChasingYourTail: Used in several boss battles in the game, where you have to get behind the boss and pick them up for throwing. Played literally in the Bowser levels, where you have to grab Bowser's tail and swing him into a bomb.
* ChekhovsVolcano: The one in LethalLavaLand erupts routinely. Until you go ''inside''.
* ColossusClimb: That giant snowman in Snowman's Land? He's ''alive!'' Although the only thing he actually does is blow you off of the platform in front of his face.
* TheComputerIsACheatingBastard: No matter what shortcuts you take on the slide in Cool, Cool Mountain (which can include skipping three-quarters of it) the Penguin will catch you up within a few seconds. He also tries to shove you off the edge. ''Then'' he has the audacity to call ''you'' a cheater.
* CraniumRide: In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.
* CreditsMontage: Notable as some of the stages showcased change depending on your progress towards getting 120 Stars.
* CurbStompBattle: The Ice Bully if you exploit a GoodBadBug which makes you slide forward indefinitely, allowing you to [[{{Pun}} Whomp]] him without being knocked back.
* DeadCharacterWalking:
** You can have this if a cheat code for floating is used, and Mario dies, as long as the death animation is not completed before the float is used again.
** There's also a non-cheating method involving having your death blow knock you into a cannon. You can launch out of the cannon and won't die unless you touch the ground. If you're wearing the Wing Cap, you can even fly around as a zombie!
* DeadlyGas: The haze of Hazy Maze Cave decreases your health if you go under it.
* DeathMountain: Tall, Tall Mountain, which is full of enemies and a wind cloud that is exclusive to this level.
* DerivativeDifferentiation: The fact that the game's collect-a-thon mechanics [[FollowTheLeader were often cloned by later games]] tended to turn down players, so clones eventually started to to take different approaches as early as the latter days of the 5th console generation, even when later 3D Mario games following ''Super Mario 64'' stuck to that formula.
* TheDevTeamThinksOfEverything:
** If you're airborne, even just from a regular jump, you can't exit the level through the menu, preventing you from getting out of losing a life from falling into a pit. This would be carried over in future games as well.
** If you glitch your way to the top of the castle without collecting all 120 stars to open the cannon, Yoshi won't be there to give you 100 lives.
** In Tall, Tall Mountain, the first star is at the top of the mountain. There is an owl, named Hoot, at the start when you select stars 2 through 6 or 7 (depending on the version). In order to prevent you from getting Star 1 by using the owl to fly up to the mountain, it only appears when you select that specific star from the menu.
** There are several shortcuts you can use in the slide on Cool, Cool Mountain, ranging from a secret passageway to simply falling onto the ledges beneath you. However, when you race against the Penguin, taking any of those options will result in him calling you a cheater and refusing to give you the star. Somewhat hypocritical, though, given that he himself is an example of TheComputerIsACheatingBastard.
** Strangely, the other racer in the game, Koopa the Quick, will only call you a cheater if you try to use cannons during the race. As far as he's concerned, using warp zones is considered fair.
* DiscOneFinalBoss: Bowser is faced three times, and the first two times it's pretty obvious the game isn't over yet as the levels preceding both are not that difficult.
* DiscOneFinalDungeon: There are three different dungeons for each Bowser battle.
* DisconnectedSideArea: Here and there. May or may not involve a level within a level. Examples: Two of the slides, the igloo, downtown Wet Dry World, [[spoiler:the green switch area]].
* DisproportionateRetribution: If you set one foot out of bounds, Mario loses his hat, the Bowser Iris Out of Doom happens, and... you know the drill. The most infamous example of this happening is the Killer Corner in the Castle Grounds hub.
* EarlyInstallmentWeirdness:
** Since it's the first Mario 3D platformer, this was a given. The biggest difference between this game and the later 3D platformers is that while a certain amount of stars (and when you fight Bowser, the keys he holds to open the doors with the locks on them) are needed to get to certain levels, you can get any of the seven stars at just about any time, no matter what mission you pick - one can find the eight red coins and get that star, even if they picked another mission. Starting with ''SuperMarioSunshine'', whatever mission was picked had to be done, and could not be bypassed. The only exceptions are most of the bosses, such as Koopa the Quick.
** Some of Mario's moves from this game are missing in later ones, such as the ability to crawl, and most notably, the ability to punch.
* EasterEgg:
** In Bowser in the Sky, [[http://www.youtube.com/watch?v=j9JebAeGeRY the pillars near the pipe depict Mario fighting Bowser if you look closely.]]
** Jumping at the edge of any body of water (including the basement) will sometimes cause a fish to jump out of the water. This doesn't work in DS.
** When going to the mission "Big Penguin Race" after getting 120 power stars, [[spoiler: the racing penguin will appear ''very fat'', and is harder as a result. Winning this race is just a SelfImposedChallenge, as the racing penguin does not give Mario anything after winning.]]
* EternalEngine: Tick Tock Clock takes place inside of a clock, with a lot of machinery such as gears and pendulums.
* EverythingsBetterWithMonkeys: Or maybe not in this case, since Ukiki will steal your hat and it's a real pain in the ass to get it back if that happens.
* EverythingsBetterWithPenguins: Or maybe not, since it's hard to get Tuxie to hold still long enough to pick her up. Hence the desire to throw her off the level or drop her off the cliff. [[VideoGameCrueltyPotential A great many times.]]
* EverythingsBetterWithRainbows: [[RuleofThree Or maybe not]], as Rainbow Ride and Mario Over the Rainbow are the hardest levels in the game.
* FacelessEye: [[PunnyName The Mr. I enemies]] found in BigBoosHaunt have no faces and are just eyeballs.
* FakeDifficulty:
** We have the horrible [[CameraScrew camera controls]] to thank for that.
** Also, we have fake easiness, since the air meter and life meter are combined in one, surfacing in a deep enough body of water instantly refills your health.
* FallingDamage: Unusual for a Mario game. Whenever he falls from too great a height, he loses health. However, [[GroundPound ground pounding]] shortly before impact negates this completely.
* FeetFirstIntroduction: Bowser gets one in all three of his fights.
* FloatingContinent:
** Whomp's Fortress, Cool Cool Mountain, Tall Tall Mountain, and Tiny Huge Island all appear to be floating, and it is possible to fall off into the endless abyss. The's also the random floating island in Bob-omb Battlefield.
** The levels all have a definite end; for instance, ShiftingSandLand is actually an island floating above the Egyptian desert (Hence the distant pyramids, sadly removed in the DS version), and Outside the Birdcage in BigBoosHaunt.
* FlyingBooks: A few violent ones show up in BigBoosHaunt, called Bookends.
* FollowTheLeader: Aside from the very broad influence of its 3D control scheme, ''Super Mario 64'' also had a more specific influence in the creation of games like ''VideoGame/DonkeyKong64'' and ''BanjoKazooie'', which used the same "explore overworld, enter level, [[PlotCoupon collect Plot Coupons, use Plot Coupons]] to open more levels" formula as this game.
* FutileHandReach: Mario does one if he is laying on his back as he dies.
* GangplankGalleon: Jolly Roger Bay is a water level that takes place on a sea shore and has a ship.
* GottaCatchThemAll:
** The Power Stars. You only need 70 of them to face the final boss, but collecting all 120 of them does give you a reward for doing so.
** It's also the TropeCodifier for the "collectathon" game. The British game developer {{Rare}} would later embrace this to massive levels, as seen in ''{{Banjo-Kazooie}}'' and ''VideoGame/DonkeyKong64''.
* GreenHillZone: Bob-omb Battlefield is a grassy plain.
* GroundPound: This was the first game in which Mario himself had this ability (previously, Yoshi had it in ''VideoGame/YoshisIsland'' and Wario had it in ''VideoGame/WarioLand'').
* GuideDangIt: While this game is pretty good about making the stars relatively intuitive to find, the second star on the slide bonus course is only vaguely hinted at once, and even then it could well be mistaken as just a bit of throwaway text about the first star on that course. Combined with the fact that the best way to meet the time required to spawn the star is to do a flying leap to skip half the course makes it that much worse.
* HatOfFlight: The Wing Cap grants you flight.
* HugeRiderTinyMount: Mario and Hoot the owl who carries him around at Whomp's Fortress.
* IdleAnimation: Notably, Mario goes to sleep and eventually dreams about pasta. [[RegionalBonus The latter is only in the American and PAL versions]].
* InUniverseCamera: The Lakitu Bros., controlled with the C buttons. But in the original 1996 version, this [[{{Pun}} Cameras Crew created a Camera Screw]].
* InvisibleWall:
** [[HandWave Handwaved]] by saying they're the borders of the painting Mario's in at the moment. [[FridgeLogic How this also applies in areas that aren't accessed through paintings, or how Mario can enter areas that shouldn't logically be on the painting at all (such as the inside of the igloo in Snowman's Land), is never explained]].
** Played straight at the entrance to Bowser in the Dark World. Even if you expect the TrapDoor coming, there's an invisible wall to make you fall in it anyway; restricting you from getting to the other side.
* IWasToldThereWouldBeCake:
** Mario's entire motivation for coming to the castle in the first place. Since it gets him captured in the DS remake, the whole thing may have been a trap...
** [[spoiler:[[BrickJoke You get the cake in the end as thanks.]]]]
* ItsTheJourneyThatCounts: The way Mario pauses and looks up at the sky in the end [[spoiler:before going back into the castle with Peach and the Mushroom Retainers]] seems to imply this.
* ItsUpToYou: Averted quite nicely. The Mushroom Retainers who were trapped within the castle actually searched for Power Stars, and if one of them has a Power Star, they happily give it to Mario.
* KingMook:
** Every boss that isn't Eyerok, Wiggler, or Bowser.
** And Wiggler is a mook in other Mario games, and only isn't one here because you're tiny when you face him.
** Big Boo's Haunt has ''four'' {{King Mook}}s holding stars out of the seven in that world.
** Chill Bully might also be an exception as, unlike the Big Bully, it's technically a different sort of enemy altogether, albeit with the exact same behavior patterns.
* KnightOfCerebus: Bowser. Even just his EvilLaugh alone is this.
* [[HumanHammerThrow Koopa Hammer Throw]]: Mario's way of fighting Bowser.
* LavaSurfing: Mario can use a Koopa Shell to surf on lava.
* LawOfOneHundred: Grabbing 100 coins nets you a Star! Also, after collecting one of the six main stars, an extra life is awarded for every fifty coins collected.
* LevelsTakeFlight: Rainbow Ride, an assortment of odd floating structures way up high. Much of the level involves riding on the set paths of magic carpets, struggling not to fall from hitting the obstacles in the way.
* LimitedSpecialCollectorsUltimateEdition: The original N64 game was re-released with Rumble Pak support... [[NoExportForYou in Japan only]].
* MacroZone: The Huge half of Tiny-Huge Island.
* MagicCarpet: The main means of transportation in Rainbow Ride.
* TheMaze: Hazy Maze Cave, naturally.
* MercurysWings: Mario's wing cap, which allows him to fly.
* MissileLockOn: In some levels with butterflies, letting certain ones touch or land on Mario will transform it into a 1-UP Mushroom while a few others may actually turn into black orbs and follow Mario slowly, exploding on contact.
* MundaneMadeAwesome: Sure, it's to some degree awesome, but are all those camera angles and the exciting fanfare really needed when Mario gets a key?
* MutuallyExclusivePowerups:
** You can't combine the Wing Cap and the Metal Cap, although the combination is just DummiedOut.
** {{Subverted|Trope}} in that you ''have to'' combine the Metal Cap and the Invisible Cap. Though, this doesn't apply to the DS version.
* MyRulesAreNotYourRules: If you try throwing King Bob-omb off the mountain, he'll jump right back up and complain that throwing people out of the ring is against the rules. That doesn't stop ''him'' from trying to do the same thing to ''you'', however.
* MythologyGag: Mario's love of pasta is referenced twice in the game. This character trait first appeared in the ''SuperMarioBrosSuperShow''.
* NeverSayDie: Probably one of the first Nintendo games to avert this. [[DefangedHorrors "Ghosts...don't...DIE! Can you get out of here alive?"]]
** Also, from ''Super Mario 64 DS'': "Eee hee hee! You can never really kill a ghost! We always come back! See you again. Eee hee hee!"
* NoFairCheating: In the races with Koopa the Quick, as well as Cool, Cool Mountain's Big Penguin Race, using shortcuts disqualifies you from getting the star for that mission, as well as a stern talking-to from the other race participant. However, this only happens if you do it in front of them. If you're behind them (the Penguin) or very far in front (Koopa the Quick), you can cheat.
* NoFourthWall: It certainly seems like it what with all of the references to the game itself and the bosses telling you how to kill them.
* NotTheFallThatKillsYou: Played with. This was the first Mario game outside the ''Franchise/DonkeyKong'' games in which falling from too great a height could cause damage even if you landed on solid ground. However, you can avoid taking damage if you GroundPound right before you hit the ground.
* NothingIsScarier: The endless staircase prior to the final level; the darkness of the staircase beyond combined with [[http://www.youtube.com/watch?v=7wp3rzAdwT8 the music]] gives an unsettling feeling.
* OminousPipeOrgan: The Final Bowser music is composed of one playing [[ShapedLikeItself ominous music]]. Quite fitting for final boss music.
* OpeningTheSandbox: The more [[MacGuffin Power Stars]] you obtain, the more levels you can access.
* OrdinaryDrowningSkills: The first game in the Mario franchise to avert SuperNotDrowningSkills without [[SuperDrowningSkills inverting it]]. Mario gradually loses health underwater, and to keep from dying, you either need to surface periodically or replenish your life meter with coins or [[OxygenatedUnderwaterBubbles air bubbles]]. Future 3D Mario games would handle this in a similar fashion, though they have a separate air meter -- there are no separate air and health meters in this game, with air and health using the same meter. Thus, you can heal yourself by diving into water and surfacing. Don't try this in ice worlds, though; any water you can swim in will in fact hurt you even if your head is above the water.
* PassThroughTheRings: Required for a handful of Stars.
* PortalPicture: Most worlds' entrances.
* QuicksandSucks: It does so at different rates in Shifting Sand Land, ranging from very slowly to instant death.
* RacingMiniGame: Koopa the Quick wants to race you! As does Big Penguin.
* RearrangeTheSong: All of the classic Mario themes are given an update, and were pretty damn good.
* RegionalBonus: A very subtle example, but when the game was released outside of Japan, new voice clips and sound effects were added in, including a voice-over by Peach in the opening sequence and a more menacing sound for Chain Chomp. All of these small additions (except for when Mario says "So long-a Bowser!" when he throws him far) would eventually be re-added into a Japan-exclusive re-release with rumble support.
* RhymesOnADime: From the official French translation, as seen on the European cartridge:
-->''Mon très cher Mario:''
-->''Viens vite au château,''
-->''je t'ai préparé un''
-->''délicieux gâteau...''
-->''À bientôt,''
-->''Princesse Toadstool''
* RingOutBoss: All of the Bully type bosses, but ''not'' Big Bob-Omb: "It is against the royal rules to throw the King out of the Ring!". He tries to ring ''you'' out, though.
* SaveThePrincess: Of course.
* SecretLevel: Several of them.
* SequenceBreaking: The path to the final Bowser level is protected by an endless staircase, that loops infinitely if you try to walk up it. You're normally supposed to collect enough Power Stars to actually reach the level, but by using a glitch involving the Long Jump, you can get to it without them, bypassing the endless staircase.
* ShiftingSandLand: TropeNamer.
* ShoutOut:
** MIPS the rabbit [[Literature/AlicesAdventuresInWonderland repeatedly says he's late to a date.]]
** Several star names:
*** [[EdgarAllanPoe The Pit and the Pendulums]]
*** [[WizardOfOz Somewhere Over The Rainbow]]
* SlideAttack
* SlippySlideyIceWorld: ''Cool Cool Mountain'' and ''Snowman's Land''.
* StairwayToHeaven: A particular staircase, if you try to climb it before you have the key, goes up forever; you can't reach the top unless you take advantage of a GoodBadBug.
* StarterVillain: King Bob-Bomb is this in a way, being the [[WarmupBoss first boss the player faces]] at the end of the first level accessible in the game and having the level dedicated to a war between his own Bob-Bombs and the friendly, pink ones.
* StockNessMonster in the Hazy Maze Cave called Dorrie.
* SpeedRun: In an example that would make a {{Metroid}} game jealous. You can finish the game with 0 Stars.
* SuddenlyVoiced:
** ''Super Mario 64'' is the first "real" Mario game to feature Charles Martinet as our hero. (The year before, he previously voiced the portly plumber in ''Mario's [=FUNdamentals=]''. Rumors persist that he also voiced him in both editions of ''Mario Teaches Typing'', but while Martinet did voice Mario in the second one, it was actually Ronald B. Ruben in the first one.) He first tried out a gruff [[BigApplesauce Brooklyn-esque]] voice, similar to how Mark Graue had voiced Mario in ''VideoGame/HotelMario'', but decided [[NightmareFuel it would be too scary for young children]], so he instead adapted the familiar perma-falsetto that you hear to this day.
** Also, Peach speaks in the opening [[spoiler:and ending]] and Bowser gains his distinctive laugh (though he won't actually speak until ''VideoGame/SuperMarioSunshine'').
* SuperDrowningSkills: To defeat the [[RingOutBoss Chilly Bully]] in Snowman's Land, you have to knock him into the water where he promptly ''[[MadeOfExplodium explodes]]'' and disappears within seconds.
* SuperTitle64Advance: Along with the other launch game for the Nintendo64, ''{{Pilotwings}} 64'', this was one of the first two games to use the "64" ending. And then it goes recursive with the UpdatedRerelease, ''Super Mario 64 DS''.
* TechnicolorToxin: [[DeadlyGas The haze]] in the Hazy Maze Cave is bright yellow. (And purple in the remake.)
* TempleOfDoom: The inside of the Pyramid in ShiftingSandLand.
* TheManyDeathsOfYou: This is the first Mario game to have multiple death animations.
* ThreateningShark: [[PunnyName They're called Sushis]] and they're found in Jolly Roger Bay.
* TropeCodifier: This game set the standard for both the VideoGame3DLeap as well as the 3D PlatformGame.
* TheReasonYouSuckSpeech: [[BigBad Bowser]] delivers one to Mario just before their final confrontation.
* UndergroundLevel: Hazy Maze Cave.
* UnderTheSea: Dire, Dire Docks and much of Jolly Roger Bay.
* UniqueEnemy:
** There's only one vulture, named Klepto, in the game, and he steals your hat. {{Averted|Trope}} in DS, where one can be found in Sunshine Isles and Tiny-Huge Island.
** There's only one Mad Piano, found in BigBoosHaunt.
** There's only one Chain Chomp, found in Bob-Bomb Battlefield. {{Averted|Trope}} in DS, where one can be found in Battle Fort as well as one of the Vs. Mode stages.
** There's only one Eel, named Unagi, found in Jolly Roger Bay.
* VariableMix: The water and cave levels change the background instrumentation depending on what's going on or what area the level you're in.
* VideoGame3DLeap
* VideoGameCrueltyPotential:
** You can throw both of the harmless baby penguins off the ''level''. Like everyone else, they both get better (Tuxie respawns at the top of the mountain and the other baby penguin respawns on top of the cottage). But you're still a dick for doing it. When you take back the lost penguin that the mom is looking for after returning it she walks towards you crossly. However (either humorous or messed-up), she ''calms down and stops chasing you'' when you walk far enough or drop her baby off the level.
** Koopa Troopas run from you in this game, and don't even hurt you when they bump into you, but ''you'' can still kill ''them''.
* VideoGameFlight: The Wing Cap power, although Mario is technically gliding, not flying. This game even provides the image for that page.
* VoiceoverLetter: In the beginning.
* WalkDontSwim: With the metal suit power-up.
* WallJump: Possibly the TropeCodifier. It likely was implemented after players began utilizing a glitch in the earlier 2D games, where Mario's foot accidentally goes partially into the wall, making it register as a floor. Made a whole lot easier in the DS remake and later 3D games (and four 2.5D games), as Mario slides down the wall.
* WeWillMeetAgain: Played with very interestingly here. In the game's earlier fights with Bowser, you see Bowser saying Mario will pay for this... later. In these cases, it seems so distant; however, by the time of each next fight with Bowser, it tends to feel like it happened a lot quicker than it seemed like it would at the end of each previous fight.
* WideOpenSandbox: A variant. The world is still divided into levels, but the levels themselves are very open, and the hub world as well, connecting to the levels, which can largely be played in any order, with some exceptions.
* WithGreatPowerComesGreatInsanity: Wiggler:
--> It makes me so MAD! Everything has been going wrong since I got this Star! It's so shiny...but it makes me feel strange...
* WroteTheBook: One of the Toads in the castle says that "Bowser and his cronies wrote the book on bad."
* YourPrincessIsInAnotherCastle: In many levels. For example, in Shifting Sand Land, after standing on all four pillars, the player's wondering about the star is soon changed to wondering [[spoiler:what the hell is happening to the pyramid]].
[[/folder]]

[[folder:Super Mario 64 DS (2004)]]
* {{Acrofatic}}: Sure, Wario is the worst at jumping, but his moves still would put most people to shame. That's not to say Mario's weight would fit his prowess.
* ArtEvolution: Dorrie, the sea monster in Hazy Maze Cave, gains a new pair of goggles that resemble those of the dolphins from ''VideoGame/SuperMarioWorld''. Dorrie's updated design would be carried over into ''VideoGame/NewSuperMarioBros1''.
** Some of the 3D models were also improved--most noticeable in Mario's head on the title screen and goombas that look more like their 2D counterparts.
* ArtifactTitle: The game kept the "64" part of its name so that one can tell that it's based on the Nintendo 64 game, not because it can be found on it.
* AscendedExtra: Yoshi's role in the original was a brief cameo. In this version, he's a playable character. In the original, there was only one rabbit (named MIPS). There's plenty more here.
* AscendedGlitch: In the original, by using the reverse long jump method, Mario can pass through the mirror in the mirror room and explore the area behind it. However, only emptiness waits beyond the mirrored door. In this version, Luigi can use a Power Flower to turn into Vanish Luigi and walk through the mirror to enter the mirrored room. If he passes through the mirrored door, Luigi ends up in complete emptiness, with the exception of himself, the door, and one of the castle's secret Power Stars.
* AsteroidsMonster: Goomboss explodes into countless normal Goombas when you defeat him, but it's just for show, as those Goombas disappear as soon as they hit the ground.
* BadassInDistress: Mario, Luigi, and Wario start off locked behind doors.
* BadassMustache: Chief Chilly, one of the new bosses in this version, takes great pride in his mustache, and locks up anyone who dares to show him up.
%%* BettingMiniGame: Most of Luigi's mini games are this.
* BonusFeatureFailure: Except it's even worse than the original in this regard. Because Yoshi has been upgraded to a playable character, there's nobody to greet you on top of the roof and give you the 100 lives and upgraded triple jump like in the N64 version. The only point of interest is the last of Luigi's rabbits, which doesn't even give you more than a virtually identical version of a minigame you've already most definitely unlocked by this point.
* CoDragons: Goomboss, Big Boo, and Chief Chilly seem to play these roles to [[BigBad Bowser]], since they have their own levels and guard the other protagonists. In contrast to the N64 version, in which Bowser doesn't really have a [[TheDragon Dragon]].
* ContinuityNod: Yoshi asleep on the roof of the castle in the opening is a reference to [[spoiler:where you find him in the 64 version]].
* CreepyCircusMusic: Big Boo's merry-go-round.
* TheDevTeamThinksOfEverything: Somewhat the case with Chief Chilly -- if you [[http://www.youtube.com/watch?v=lWG72trwh_A glitch through the mirror as Yoshi]] and go fight said boss, he [[http://www.youtube.com/watch?v=mSlVPRxyV-I actually has dialogue specific to Yoshi]]. However, it's more likely that Yoshi was at some point in the beta planned to be able to reach him, and the text was just never removed. This is further supported with King Boo, as if you somehow reach him with Yoshi, he'll only utter [[http://www.youtube.com/watch?v=tx-J6bruz5Q blank text boxes]], implying that Yoshi was never planned to be able to reach him.
** The positions of the figurines on the Ending cake will change depending on whether or not you saved Luigi and Wario.
* DistressedDude: Mario, Luigi and Wario all get locked up by Bowser when they go to the castle, leaving Yoshi (who was asleep) as their rescuer.
* DudeWheresMyRespect: The Toads are such jerks to poor Luigi, no matter how many stars you get as him.
** However, that only applies to the Toads on the first floor and in the basement. The Toads on the second floor and the third floor ''do'' respect him. In fact, one Toad on the second floor says he's Luigi's biggest fan and calls him the best "supporting actor" the world's ever seen.
* DummiedOut: A model that mimics the player's actions can be accessed with codes. This could be for the reflection of the character in the mirror.
* EnemyMine: Mario and Wario were usually rivals and/or [[SuperMarioLand2 enemies.]] However, as a result of Wario as a playable character, this trope is enacted, forcing Mario and Wario to bury the hatchet for this game.
* FeetFirstIntroduction: The game recreates this for Bowser, though his face is already visible in the frame since he's smaller and more hunched over in this version.
%%* FragileSpeedster: Luigi.
* HeyYou: Done due to the fact that you can now play as characters other than Mario. However, Hoot the Owl still says you should lay off the pasta and Wiggler still calls you "linguine breath", even if you're playing as Yoshi!
%%* JackOfAllStats: Mario, the former TropeNamer, does it again.
* KingMook: In addition to the ones from the original version, there are three more that you need to defeat to unlock the other characters.
%%* MightyGlacier: Wario.
* MissionPackSequel: Feels a bit like this, with 30 extra stars, and extra rabbits to catch.
* NeverSayDie: Averted; after a rabbit gets spat out by Yoshi, he says that he was almost going to die.
* NiceToTheWaiter: Judging by how the Toads react to each character, Mario, Luigi, and Yoshi are, and Wario definitely isn't.
* NostalgiaLevel: The Sunshine Isles level deliberately invokes ''VideoGame/SuperMarioSunshine'', right down to the music.
* OneOfTheseDoorsIsNotLikeTheOther: Big Boo Battle is a maze, where taking the wrong door sends you back to the beginning. You can identify the correct path by following King Boo's laugh.
* TheOnlyOneAllowedToDefeatYou:
** Bowser allows only Mario to the final stage. Trying to access the final stage with any of the other characters will cause them to get stuck on the Endless Stairs, irrespective of how many stars you have.
** Koopa the Quick will only race Mario. If you approach him as another character, he'll ask you to find Mario and bring him there.
* PlotTailoredToTheParty: The game can be beaten using only Mario and Yoshi (and the latter is only required because he's the only one you have access to at the beginning of the game), but to achieve HundredPercentCompletion requires using all four characters.
* {{Retcon}}: King Boo debuted in ''LuigisMansion'', where he swore to avenge himself against the Mario Bros. for what they did to him, which was... nothing, since he hadn't appeared before. ''Super Mario 64 DS'' is now King Boo's official first canon appearance, which makes his lines in ''Luigi's Mansion'' make more sense.
* ReusedCharacterDesign: Goomboss is a 3D version of the Goomba King from VideoGame/PaperMario
* RoleReprisal: Leslie Swan reprises her role of Princess Peach Toadstool, recording in new dialog for the game.
* SayingSoundEffectsOutLoud: Wario's punches are sometimes accompanied by him saying "Punch!"
* ShoutOut: One of the new levels plays the music from [[VideoGame/SuperMarioSunshine Delfino Plaza]]. The new casino minigames with Luigi play the music from Casino Delfino.
* TacticalSuicideBoss: Since Yoshi can't pick up enemies, going into a Bowser battle with Yoshi makes Bowser's fire breath spawn hats which allow Yoshi to become someone who can actually fight back.
* ThisLooksLikeAJobForAquaman: Wario is pretty much useless except for the levels which are specifically designed to make use of his abilities. Yoshi isn't particularly useful on his own (though he excels in getting 100-coin stars), though his ability to enter a stage with any character's cap makes him convenient to have around.
* ThrowTheMookAtThem: The game has only Yoshi as a playable character at the start. As such, he cannot punch enemies, but he can swallow them to stock up on eggs to throw. Both King Bob-omb and Goomboss could not be beaten if they did not have their respective mooks to fuel Yoshi for eggs. If anyone other than Yoshi fights Goomboss, the fight will be slightly different in that you have to punch Goombas into Goomboss in order to hurt him.
%%* TokenEvilTeammate: Wario.
%%* UpdatedRerelease
%%* UrbanLegendOfZelda: Waluigi being a playable character.
* VideoGameRemake: Instead of being a mere port, the DS version has actually been rebuilt from the ground up, as evidenced by the [[ArtEvolution crisper textures and more detailed character models]], as well as some stages being [[NotHisSled slightly altered]]. This was probably necessary in order to properly implement the new characters.
* WalkOnWater: Luigi can run on water for about two seconds before he sinks into it.
* [[{{Nerf}} Buff]]: This trope was particularly overused in the remake due to the new characters. The game was made for Mario's abilities, and most definitely not with the exaggerated jumping skill of Luigi in mind. Since his backflip allows for infinite gliding, and the Vanish ability is usable from all ? blocks, you can use it to literally get all the stars in Hazy Maze Cave without going through the poisonous maze, get most of the stars in Rainbow Ride without tricky platforming and completely skip having to ground pound the pillars in Shifting Sand Land, and that's just a mere taste of his backflipping potential. He's also got a scuttle jump to help him jump farther while jumping normal.
** In addition to The Great Luigi, Yoshi can eat enemies, some that aren't normally beatable, and turn them into eggs. He can shoot the eggs at multiple enemies to get more coins than any other character. He has a scuttle (flutter) jump that's better than Luigi's and his fire breath ability is useable from all ? blocks.
** Wario can use the invincible Metal ability from all ? blocks and his punch can destroy Tox Boxes in ShiftingSandLand. He can knock or throw enemies really far, making him quite the {{Badass}}.
** The Mega Mushroom that got added provides a buff that makes you gigantic and invincible. Merely touching enemies or objects destroys them, even some that normally aren't even able to be destroyed, and you start getting lives for each thing you destroy after destroying 7.
** Every character can jump higher than Mario could in the original (even Mario himself), aside from Wario who jumps at about the same height.
* {{Nerf}}: As stated above, several stages were slightly (or greatly) altered. Generally this involved enemies in tough spots getting removed, and the addition or expansion of some floors or platforms to aid against falling. Tick Tock Clock is by far the biggest example. Some courses also got more owls to fly with.
** Some enemies aren't as smart, fast, or don't attack as often, such as the water bombs, Fire Chomps, Chain Chomp, King Bob-omb, and yes, Bowser.
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