[[quoteright:281:http://static.tvtropes.org/pmwiki/pub/images/320x-1_367.png]]
[[caption-width-right:281:IT'S. ABOUT. TIME.]]

->'''TIME. MOVES. ONLY. WHEN. YOU. MOVE.'''

Built by ten developers for the 7 day fps challenge, SUPERHOT is an interesting little shooter with a different kind of gameplay: Time will only move when you move. If youíre standing still, time will (almost) stand still. If you move, bullets continue to speed past you and your enemies will start shooting again.

Once youíve used up a gunís clip, you [[ThrowAwayGuns throw the gun away]] because A: youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and B: [[RuleOfCool it's friggin' cool.]]

The game can be played [[http://superhotgame.com/ here]] and can be found on Steam Greenlight [[http://steamcommunity.com/sharedfiles/filedetails/?id=177990278 here.]]

Now has a Kickstarter page [[https://www.kickstarter.com/projects/375798653/superhot here]], along with a new [[https://www.youtube.com/watch?v=7vi_JBJ5yoE trailer]].
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!!ADD. THESE. TROPES.:

* {{Anticlimax}}: Yes, this is just a trial version at the moment, but the current ending involves [[spoiler:killing a CEO with no effort other than a single click]].
* BottomlessMagazines: For the enemies, anyway. You'll still run out after a few shots, but this is mitigated by the enemies having a slower rate of fire.
* BulletTime: ''Constantly.''
* ConcealmentEqualsCover: In the museum level, panes of glass will absorb the first shot then break. This works both ways for you and your enemies.
* CoolShades: The enemies sport these. The museum sports a giant-sized pair.
* DodgeTheBullet: The BulletTime mechanic allows you to do this a lot. Doubly so in the third level, which sees you running down a stretch of corridor with three Mooks firing at you, dodging their bullets as you go. RuleOfCool, indeed.
* ElevatorActionSequence: Promised in the trailer.
* EvilSoundsDeep: The commander's voice is electronically modified.
* FollowThePlottedLine: The final boss fight. [[spoiler:After you kill the boss, a window will break and the Commander will order you to jump through it. There's no other way to progress, but you do get a couple of demanding messages if you try to walk away]].
* ImperialStormtrooperMarksmanshipAcademy: The baddies take several shots to line up a decent bead on you. Doubly so in level three, where, as you get closer, a pathfinding glitch can lead to SetAMookToKillAMook despite said mooks standing shoulder-to-shoulder.
** In actuality, the enemies have dead-eye aim... and the place you ''would be'' if you kept going at the exact speed and direction you are when they pull the trigger. Since you're very much not, their predictive shots end up looking wider of the mark than they really are.
* JumpScare: While it might be unintentional, the appearance of the commander's head can easily be this (even if you're expecting it).
* KatanasAreJustBetter: Superhot's final version shows one, where you can slash bullets when time is slowed.
* LargeHam: The Commander in the last level. Every line he says is pure gold.
* LiteralMinded[=/=]StealthPun: Boss fight. [[spoiler:As in, a fight with a CEO, who is unarmed and does nothing to defend himself.]]
* {{Minimalism}}: There are no colors aside from red, white and gray. The enemies have no details other than their sunglasses and pistols.
* OffTheChart: Repeatedly invoked during the Kickstarter campaign, with [[https://s3.amazonaws.com/ksr/assets/002/140/139/2cf1829d950e661983fea89cf2c9ab41_large.jpg?1402641606 the chart]] painted over the table, mouse, coffee cup and everything.
* OneHitPointWonder: Both your enemies and you die from one bullet shot, regardless of where the bullet hits.
* PainfullySlowProjectile: Even when moving, the bullets move much slower than they would in real life.
* PunctuatedForEmphasis: The on-screen text appears as a non-verbal example of this. One word is printed at a time, accompanied by the sound of a camera shutter.
* ShootTheBullet: It requires timing and positioning, but it is still very possible.
* ThrowAwayGuns: Each pistol only carries five bullets, so throwing them away is a given.
* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl. Start walking, and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming and firing.
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[-'''[[TheStinger SUPER. HOT. SUPER. HOT. SUPER. HOT.]]'''-]