%%When adding in examples, please make sure they're placed in the correct area. In other words, Craftsword examples belong in Craftsword folder and not in the Main Series folder.

[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/Summon_Night_153.png]]

''Summon Night'' is a series of StrategyRPG games developed by [[Creator/FlightPlan Flight-Plan]]. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[note]](VideoGame/EternalPoison being the last one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series.

The franchise centers around [[TheVerse a multi-faceted world]] where people called [[SummonMagic summoners]] can get a GuardianEntity from one of the many parallel worlds that reside near them, which grants these people special skills and abilities. The games apply some DatingSim elements to them as well, with every in-game night being a talk with one of your chosen party members. Building enough affinity allows for an epilogue with that character, with multiple endings for virtually all the characters that join you whether you play as a boy or a girl.

The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.

----
!!The Summon Night series consists of:

[[foldercontrol]]

[[folder: Main Series ]]

* ''Summon Night''
* ''Summon Night 2''
* ''Summon Night 3''
* ''Summon Night 4''
* ''Summon Night 5''
* ''Summon Night 6: Lost Borders''

[[/folder]]

[[folder: Spin-Offs ]]

* ''[[VideoGame/SummonNightSwordcraftStory Summon Night Craft Sword Monogatari (SummonNight: Swordcraft Story)]]''
* ''Summon Night Craft Sword Monogatari 2'' (''Summon Night: Swordcraft Story 2'')
* ''Summon Night Craft Sword Monogatari: Hajimari no Ishi''
* ''[[VideoGame/SummonNightThese Summon Night Ex-These: Yoake no Tsubasa]]''
* ''[[VideoGame/SummonNightTwinAge Summon Night Twin Age: Seireitachi no Kyoumei (Koe) (Summon Night: Twin Age)]]''
* ''[[VideoGame/SummonNightX Summon Night X: Tears Crown]]''
* ''Summon Night Gran-These: Horobi no Tsurugi to Yakusoku no Kishi''
----
!!!Trope Examples:

* AllThereInTheManual: Starting in the second game, there's a huge in-game encyclopedia that unlocks entries as you progress through the game. It tells you more than you need to know about the setting. It's part WorldBuilding and part WorldBuildingNameDrop.
* AmbiguousGender: Coral is explicitly this, as a direct result of SchrodingersGun. When the Dragon Child is first met, the protagonist is asked by another character what the Dragon Child's sex is. The response options are "male", "female", and "I don't know". Coral is the result of choosing the third option. GameplayAndStoryIntegration keeps this up as Coral ignores sex restrictions on equipment and can be used in both the Undead Ship Captain and Dryad [[CombinationAttack collaborative summons]], which requires 4 male characters and 4 female characters respectively.
* AntiGrinding: Free battles grant less experience and money than story battles. Furthermore, Brave Clears impose a level ceiling meaning if you want to try for them, you can't level up too much.
* ArbitraryHeadcountLimit: You are limited to fielding eight units.
* BackStab: The Back Attack ability. There's also a Front Attack ability.
* BareFistedMonk: Morin, Kyle, Seilon, and so many more.
* BruceLeeClone: Seilon. Complete with FunnyBruceLeeNoises.
* BonusBoss: [[spoiler: The White Night Guardians from ''Summon Night EX-These'' can be found in the true final level of the Limitless Halls of ''Summon Night 4''.]]
* BonusDungeon: Limitless Halls.
* ButtonMashing: The fishing minigame. Turbo controller highly recommended for the ''Summon Night 3'' version.
* CantDropTheHero: Played straight in story battles and is paired with WeCannotGoOnWithoutYou. Averted in non-plot battles.
* {{Cap}}: Magic healing and damage is subject to this. In general, this number is four times the power of a summon's skill.
* ColorCodedForYourConvenience: In ''Summon Night 3'', there are four possible students to be your companion. Each of them is dressed in the color matching the summonite corresponding to their summoning affinity.
* CombinationAttack: Certain summon attacks require a specific set of characters within a certain range of the summoner.
** There is also a non-summon combination attack in ''Summon Night 4''.
* {{Crossover}}: Sort of. Unlike many RPG series, all the games in the main series take place in the [[SharedUniverse same verse]], but at different times and different places. The second and third games feature an extra story with characters from the previous game meeting with the characters of the current game, all aged accordingly. The fourth game overdoses on this, featuring many characters from all three previous games. Some of them even get big roles. The first four spin-off games, the three Craftsword Monogatari games and EX-These, also share the same universe but they don't get referenced as much. Thus, a more straight case would be the [[BonusBoss bonus bosses]] in the fourth game.
* ContractualBossImmunity: Most named enemy characters in story battles have this. It's a bit toned down in ''Summon Night 4'', where most of them only have immunity to charm and possession effects and are just highly resistant to everything else.
* CriticalHit: Determined by the difference in TEC between attacker and defender. This difference also determines physical hit/evade rate. Certain [[StandardStatusEffects status effects]] will also modify the likelihood of getting a critical hit.
* ChineseGirl: Mei-Mei and Xiao-Mei. [[spoiler: They're both the same person.]]
* DatingSim: Elements of it are present, in particular the RelationshipValues and the night conversations.
* DangerousForbiddenTechnique: The Reckless Summoning ability. It increases the power of a summon skill (and raises the cap as well), but there's a chance to shatter the summonite, rendering you without that summon for the rest of the battle (you can always make a new one and re-equip it after battle). It's available as part of the protagonist's DeadlyUpgrade[=/=]SuperPoweredEvilSide in ''Summon Night 3'' but is enemy exclusive in ''Summon Night 4''.
* DownTheRabbitHole: The protagonists of the first game. Interestingly, every game in the main series has at least one character from the Nameless World who has this happen to them. ''Summon Night 2'' has Leonard, ''Summon Night 3'' has Genji, and ''Summon Night 4'' has [[spoiler: Kentarou]].
* EarlyInstallmentWeirdness: The first ''Summon Night'' has four possible protagonists with similar stat growth to choose from, sort of averts SchrodingersPlayerCharacter, its stat point system resembling that of the first VideoGame/BlackMatrix game, and starts in a world outside Lyndbaum. Later games would have two protagonists with different stat growth to choose from, follow SchrodingersPlayerCharacter, a stat point system similar yet distinct from the VideoGame/BlackMatrix series, and stays in Lyndbaum.
* ElementalRockPaperScissors: Averted. Summon magics are aligned by their origin, except for those of the Nameless World. Nothing is weak to any particular origin, but all can be resisted either slightly or greatly. Creatures with a tie to a certain world have great resistance to summons of the same origin.
* EnemySummoner: Enemy summoners are finally capable of Western-style summoning in ''Summon Night 4''.
* FantasyGunControl: Lampshaded and justified in ''Summon Night 3''. When Sonolar asks Mei-Mei if she has any guns for sale, she responds by saying that she has an agreement with the residents of the Forgotten Island to not carry them. This is repealed when the residents see that the imperial forces have guns.
* FantasyKitchenSink: Expected due the whole summoning from other worlds thing. We have medieval fantasy {{Steampunk}} Lyndbaum, Mecha-World Loreilal, JidaiGeki Silturn (with [[{{Obake}} Oni]] and {{Youkai}}), [[OurAngelsAreDifferent angel]] and [[OurDemonsAreDifferent demon]] populated Supureth, PettingZooPeople Maetropa, and of course, the Nameless World.
* FunetikAksent: Mechanical soldiers swap hiragana and katakana. Falzen does this as well.
* GameplayAndStoryIntegration: [[WholesomeCrossdresser Scarrel]] and [[AmbiguousGender Corel]] ignoring gender restrictions on equipment, [[AnimatedArmor Falzen's]] immunity to possession (and to a lesser extent, also being able to ignore gender restrictions on equipment), the Dragon Child's VoluntaryShapeshifting, and Gian's MagicalEye ability.
** Also, any character capable using [[BareFistedMonk fists or claws]] is capable of attacking unarmed. Everyone else is unable to make physical attacks nor use any wait stance.
* GiantMecha: Many of the high-end summons of Loreilal are this.
* GratuitousEnglish: Each chapter has an English subtitle after the Japanese name.
* GuestStarPartyMember: Quite a few in story battles and a few side battles.
* GuideDangIt: [[OptionalPartyMember Optional party members]], Brave Clear requisites, Engage Ritual combinations, karma meter, special names for summons...
* HalfHumanHybrid: A significant plot point in ''Summon Night 4''. Also, [[spoiler:the protagonist of that game is one]].
* HappinessInSlavery: See the HappinessInSlavery entry down on the [[Videogame/SummonNightSwordcraftStory Swordcraft Story]] page. It is prevalent in all the Summon Night games and touched upon in the games.
* HimeCut: Misumi. Not surprising given that she is a princess from JidaiGeki {{Expy}} Silturn.
* HumansAreBastards: As a result of HappinessInSlavery. Mentioned quite a bit by stray summons.
* IncrediblyLamePun: Whether intentional or unintentional, the summoning stones are called summonite. Get it?
* JapanesePronouns: Gian's use of ''boku'' instead of his usual ''watashi'' as part of his VillainousBreakdown.
* KarmaMeter: Requisite for certain optional characters and endings.
* LadyOfWar: Azlier. She comes from a military family and is a squad captain of an imperial naval force.
* [[LethalJokeCharacter Lethal Joke Summon]]: Denchi-Man in ''Summon Night 3'', [[ExactlyWhatItSaysOnTheTin who as his name implies]], is a [[CaptainObvious battery]]. Sure, his animation is laughable and damage is pathetic. But he has a huge range and is the lowest cost paralysis inducing summon in the game. Then again, by the time you obtain this, you are most likely at the end of the game, where just about every enemy is immune to paralysis. It does makes subsequent playthroughs much easier as you can have Aldyria safely and easily lockdown most non-boss enemies early in the game.
* LeakedExperience: Experience received is stored in a shared pool. Thus it's easy to level up characters without them participating in battle much. The easiest way to do this is to simply rack up experience with your core group, enter a free battle with the characters you want to level up, retreat, and level them up at the level up screen.
* LighterAndSofter: If you look hard enough, it is possible to make an argument for the setting as a CrapsaccharineWorld. The ''Summon Night'' games are by far Flight-Plan's lightest and softest games. Note these games are also the only Flight-Plan developed games not to really feature religion.
* LinearWarriorsQuadraticWizards: Does a somewhat good attempt at averting it. Magic has 100% accuracy, great range, awesome control potential, not subject to height and facing, and more enemies have lower magic defense than physical defense. However, magic cannot generate a critical hit, is subject to a damage cap, can be resisted, and MP can rarely be replenished. Warriors, on the other hand, can get more attacks by tanking and using counterattack. And because they can continually deal good damage without worrying about MP, warriors are great for cleaning up any enemies that have been paralyzed by your casters. In the end, you'll definitely want to load up on casters, but warriors have their uses.
* LoadsAndLoadsOfCharacters: Especially throughout the series. Although the second game in itself could fit this trope.
* LowLevelAdvantage: Flight-Plan loves this in their [[TurnBasedStrategy turn based strategy]] games. To further the AntiGrinding, "Brave Clear" requisites for story battles have a level cutoff.
** ''Summon Night 4'' introduced the Book of Rectification, which allows you to de-level your characters so you can re-spec them. So if you [[LevelGrind level grinded too much]], you can still attempt a Brave Clear.
* LuckStat: Vague function and cannot be increased via level up. Most noticeably, it determines the proc rate of the ManaShield wait stance.
* {{Meido}}: Pommunit. Cunnon is a [[RobotMaid robotic version]].
* {{Mascot}}: Most of the recurring instant ally summons fall into this.
* MasterOfNone: Lucian. There are ways to make him less mediocre, but they are rather roundabout and still fail make him stand out. At best, he is capable but is left in a position that doesn't mesh easily with everyone else.
* MayDecemberRomance: Ribiel towards Lucian [[spoiler: hinted when she tends to him and stays only by him despite others also suffering from the Soul Rot Disease caused by the black snow]]. Maybe considered paedophilia and/or PuppyLove. Ribiel is certainly older than Lucian in terms of chronological age, but is seemingly younger in terms of mental age.
* MechaMooks: All the summons from Loreilal.
* {{Miko}}: Kaina.
* MiniGame: Plenty of them in each game, with prizes changing each chapter. The [[ButtonMashing button mashing]] fishing minigame is present in every entry.
* MultipleEndings: There are only a few endings concerning the overall plot, but loads of character-specific epilogues.
* MythologyGag: ''Summon Night 4'' does this for the Summon Night series what ''VideoGame/FinalFantasyIX'' did for the ''Franchise/FinalFantasy'' series. ''Summon Night 4'' has the added bonus of sharing the setting with the earlier games. Unlike ''Final Fantasy IX'', ''Summon Night 4'' did turn out to be the last game in the main series... at least until Namco Bandai unexpectedly announced ''Summon Night 5''.
** [[spoiler:In the first game, Wizell forges a powerful magic sword for the protagonist. He does the same in ''Summon Night 3''.]]
* NewGamePlus: Many differences occur on a second playthrough, revealing more about the plot. A few endings require a second playthrough. Also, ''Summon Night 2'' and ''Summon Night 3'' have a ''[[AnotherSideAnotherStory gaiden]]'' where you play as the characters from the directly previous game.
* NintendoHard: As expected of Flight-Plan. ''Summon Night 3'' is notable for being [[SequelDifficultySpike a bit blatant about this]] due to fan complaints about one of Flight-Plan's earlier games, ''Black/Matrix 2'', being too easy.
* NoblewomansLaugh: Kelma.
* NoOntologicalInertia: [[SubvertedTrope Subverted]] and [[DiscussedTrope discussed.]] Summoners call the Summon Creatures from their various home worlds, bonding them into magical servitude. The summoner can send them back (and often do) but should the summoner die or abandon the Summon Creature, they are stranded away from their home. Summon Creatures seeing this as a form of magical slavery is discussed several times throughout the series.
* NonElemental: Summons related to the Nameless World are null aligned. They are not subject to origin resistances but are still affected by generic anti-magic abilities. It is far from being an InfinityPlusOneElement, though. Most of these summons are indirect support abilities that bring forth an object onto the battlefield. The few summons capable of directly attacking are inefficient in terms of power to MP cost. Also, in ''Summon Night 4'', none of the null summons can be upgraded.
* OneSizeFitsAll: Played straight. Most noticeable between the diminutive fairy Marurur and the human-sized [[PettingZooPeople petting zoo person]] Yaffa.
* OptionalPartyMember: Most fall into GuideDangIt territory.
* OrdinaryHighSchoolStudent: The protagonists of the first game.
* OurDragonsAreDifferent: The Summon Night universe has so many different kinds of dragons that Seilon (himself a kind of dragon) gives an InfoDump about all of them.
* PettingZooPeople: The inhabitants of Maetropa range from UnusualEars to BeastMan. And there's also [[WingedHumanoid winged humanoids]].
* PurelyAestheticGender: Played almost straight in the first Summon Night. Except for Hayato, all the other protagonists have very similar stat growths. Averted in subsequent games, where the male and female protagonists have different stat and ability growths.
* RareCandy: Food for your [[{{Mons}} summons]].
* RelationshipValues: As a character-based game, this determines the character-based part of the endings.
* RoadCone: Mostly averted. The ''[[AnotherSideAnotherStory gaiden]]'' crossovers allow the player to choose the protagonist of the previous game while the current game's protagonist might be loaded from a clear save file or not be mentioned directly. ''Summon Night 4'' doesn't mention the previous protagonists.
** The materials outside the games play it straight. The ''Summon Night 4'' [[AudioAdaptation Drama CD]] features the male protagonist and the {{ambiguous gender}} Dragon Child. The ''Summon Night 3'' novel (受け継がれし炎) released in the wake of the game's re-release features the female protagonist and the machine-aligned student.
* RobotGirl: The named Mechanical Dolls in ''Summon Night 4''. The generic mechanical dolls in the series appear to be [[RobotMaid robot maids]] as well.
* RoboSpeak: Absett's lines consist almost exclusively of [[SesquipedalianLoquaciousness four kanji idioms]] with an [[GratuitousEnglish occasional English conjunction]] thrown in.
* RunningGag: ''Gomenasai wa...?''
* SchrodingersGun: Used when choosing a partner character. The games usually don't make it clear to you it's doing this. From the second game on, you also get to answer a more obvious question that determines whether the protagonist is a warrior or caster.
** In ''Summon Night 3'', this is also used to determine the which of the two sub-arcs you will follow. Naturally, it's not made obvious. After meeting the guardians for the first time, you are given the choice to speak with one of the four. Speaking with either Falzen or Ardylia will lead to the Hainel sub-arc and speaking to Yaffa or Kyuuma will lead to the Rikku sub-arc. The one you spoke to will be given a more sympathetic point of view within the chosen sub-arc.
* SealedEvilInACan: [[spoiler:Di-Erugo]]
* SquishyWizard: Most summoners/casters are this. Most have surprisingly good magic defense and can [[StoneWall tank]] magic attacks until the enemy runs out of MP.
* SummonMagic: Seriously, it's in the title. All in-battle magic is based off this. As such, almost all are the Eastern variety, but a few can double as the Western variety. The latter requires a special ability, though. It's also how the protagonist [[DownTheRabbitHole ends up in Lyndbaum]] in the first game.
* StandardStatusEffects: This as well as a separate category for...
* StatusBuff: ...possessions that grant possessed units buffs or de-buffs, which brings us to...
* StatusBuffDispel: ...removing them via exorcism. Abilities generally remove either possessions and or StandardStatusEffects, but not both.
* TacticalRockPaperScissors: Armor processing, introduced in ''Summon Night 4''.
* TheLittleShopThatWasntThereYesterday: Xiao-Mei's shop. Lampshaded by the Dragon Child.
* TheMinionMaster: All of your characters who have the Unit Actualization ability are capable of this with the right Summonite.
* TheNicknamer: Marurur on account of being bad with names.
* ThemeNaming: The Mechanical Doll Sisters in ''Summon Night 4'' are named after screws.
* ThisIsADrill: The drill weapon is one of the most powerful weapons in terms of attack power. There is also a drill summon.
* TrappedInAnotherWorld: Particularly if you happen to hail from the Nameless World.
* [[UnbreakableWeapons Unbreakable Equipment]]: Played straight. Though in ''Summon Night 4'', there is a drill summon capable of breaking equipment.
* [[UnusableEnemyEquipment Unobtainable Enemy Equipment]]: ''Summon Night 3'' is just chock full of this.
* UpdatedRerelease: The first two games have been re-released on the NDS. Both have the party skill system introduced in the third game added into it. The next two games have been re-released on the PSP and on PSN. Both take the puppet/dummy system introduced in the fourth game [[UpToEleven up to eleven]].
* VoluntaryShapeshifting: Mane-Mane ''Summon Night 3'' and the Dragon Child in ''Summon Night 4''.
* WeCannotGoOnWithoutYou: Paired with CantDropTheHero in story battles. Averted in non-plot battles.
* WholesomeCrossdresser: Scarrel.
* WingedHumanoid: Aroelie, Ribiel, Crowley, and many more.
* ZettaiRyouiki: Aya. Many others as well.

----