[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/sega-megadrive-streets-of-rage-pal.jpg]]
[[caption-width-right:320:They're gonna [[SymbolSwearing @#$^]] you up...]]
->''This city was once a happy, peaceful place... until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become the center of violence and crime where no one is safe.\\
\\
Amid this turmoil, a group of determined young police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone and Blaze Fielding. They are willing to risk anything... even their lives... on the...\\
\\
[[TitleDrop Streets of Rage]]''
-->-- '''[[http://www.youtube.com/watch?v=DMJDTu-O9Ck Streets of Rage intro]]'''

Known as ''Bare Knuckle'' in Japan, ''Streets of Rage'' is a series of scrolling beat 'em ups made by Sega for the SegaGenesis. The games tell the story of three ex-cops and their friends teaming up to take down the crime boss Mr. X and free their city from the massive amount of gang violence. The series includes the following:

* ''Streets of Rage'', released in 1991. Allows you to play as [[BlackBestFriend Adam]], a boxer, [[TheHero Axel]], a martial artist, and [[ActionGirl Blaze]], a judo expert. There was very little difference between the three characters beyond aesthetics, with special attacks being player specific rather than character specific. Also, Adam is only playable in this game.
* ''Streets of Rage 2'', released in 1992. Two new characters were added: [[TotallyRadical Skate]], Adam's younger brother, and [[TheBigGuy Max]], a wrestler who was friends with Axel. The game had bigger sprites, and the characters' movesets and differences were expanded.
* ''Streets of Rage 3'', which was released in 1994, is the final game in the series. Axel, Blaze, and Skate are joined by Dr. Zan, a cyborg with electrical powers. Two boss characters are also secret playable characters.[[labelnote:*]]Three, actually, if you're lucky enough to play the Japanese version and wish to play as a member of the Village People.[[/labelnote]]

The series is seen as Sega's answer to Capcom's ''VideoGame/FinalFight'' series since the first ''Streets of Rage'' was released roughly around the same time as the Super NES port of the first ''Final Fight'' (although ''Final Fight'' was later ported to the Sega CD) .

There have been rumors of a fourth installment for years, with Sega of Japan creating a demo of a ''Streets of Rage 4'' running on Dreamcast hardware. But since Sega of America was not aware of the series and its past success, the project was not followed up on. The Eidos brawler ''Fighting Force'' was also pitched to Sega execs as ''Streets of Rage 4,'' but because of the aforementioned lack of faith in the brand it was passed up, becoming the later independent title. A [[http://www.youtube.com/watch?v=W3W3BfMKI2o reboot]] by Ruffian Games was also cancelled in 2012.

If you want to try out the series for yourself, these options are available: for home consoles, the entire series can be downloaded individually to the NintendoWii via the Wii's VirtualConsole; for {{Xbox 360}} and {{PlayStation 3}}, you can purchase ''[[http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=72742 Sonic's Ultimate Genesis Collection]]'' containing all three games in the series. The second game is also available on {{PlayStation Network}} while XboxLiveArcade have ''[[CompilationRerelease Sega Vintage Collection: Streets of Rage]]'', which is also bundled with all three games plus some added features such the ability to play the Japanese and European versions of these games. For Windows PC users, the entire series can be purchased on {{Steam}} individually or the ''SEGA Genesis Classics Packs'' (Pack 4 has ''Streets of Rage'' and ''Streets of Rage 2'' while Pack 5 has ''Streets of Rage 3''). The first ''Streets of Rage'' is also available the [[IOSGames iOS App Store]] for those with an Apple mobile device, as well a version in 3D on the Nintendo3DS.

After ''[[DevelopmentHell eight]]'' years of development, Spanish fan developer group [[http://www.bombergames.net/sorr_project/ Bomber Games]] released in 2011 their [[FreewareGames free]] [[FanRemake unofficial remake]] of the game, aptly named ''Streets of Rage Remake''. It's basically a mish-mash of the three games with a lot of original and remixed content added; to make room for all the levels, the game makes extensive use of branching paths. Highlights include being able to play as any character in the series so far (including Adam) and MultipleEndings. The game [[FanworkBan was pulled down]] [[ScrewedByTheNetwork from the developer's site]] at [[http://www.destructoid.com/sega-responds-to-streets-of-rage-remake-pull-198723.phtml Sega's request]] (although details are sketchy, basic reckoning concludes that they did not want unsolicited competition for their eventual compilation re-release on Xbox LIVE), but not before having received wide coverage and [[KeepCirculatingTheTapes spread]] which basically rendered the C & D pointless.

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!!The series exhibits the following tropes:
* OneUp: Rarely found in some stages, with a different appearance across the series. The first game's 1-up is an icon of the heroes grouped together, a simple 1-up icon in the second game, and icon of Adam in the third game.
* ActionGirl: Blaze Fielding.
* ActuallyADoombot: The "Mr. X" you fight in stage 5 of the third game. In a way, [[spoiler:the "Axel" you fight in stage 3 as well]], though he's more like [[spoiler:a RobotMe EvilTwin]].
* AIBreaker: In the original game when fighting Mona and Lisa, they may seem very difficult at first unless you know their one weakness: back attacks. By having your back towards them and remaining still, the sisters would approach you and you could do a back attack to knock them down and repeat until both are defeated. They will hardly deviate from this approach if both sisters are alive, but if one is left standing, she will always walk to you as long as you don't move. This makes fighting the twins incredibly easy in both of their appearances.
** Unfortunately not practical on Hardest because it is all too easy to run out of time.
* [[SeanConneryIsAboutToShootYou Axel Stone Is About To Punch You]]: The opening sequence of ''Bare Knuckle III''.
* AmazonianBeauty: Blaze, at least in her depiction on the Japanese cover art of ''2'' and the American cover art of ''3''. Stage 2 of the first game also features several posters showing what appears to be a female bodybuilder, although it's unclear if she plays the trope straight or is instead a BrawnHilda.
* AmericanKirbyIsHardcore:
** While the Japanese covers are [[http://www.segagagadomain.com/megadrive2/bareknuckle-cover.jpg no]] [[http://www.segagagadomain.com/megadrive/bareknuckle2-cover.jpg less]] [[http://archive.kontek.net/soronline.classicgaming.gamespy.com/img/sor3/sor3_bk3_boxart.jpg hardcore,]] though in more "[[SeanConneryIsAboutToShootYou Heroes about to punch you]]" style, the Western covers are [[http://www.theoldcomputer.com/game-box-art-covers/Sega/Megadrive-Genesis/S/Streets%20of%20Rage.jpg more]] [[http://www.theoldcomputer.com/game-box-art-covers/Sega/Megadrive-Genesis/S/Streets%20of%20Rage%202.jpg action]] [[http://cache.wists.com/thumbnails/7/56/75632813847dc111cef7cc62e57671f9-orig packed.]]
** The time-out ending in ''Streets of Rage 3''. In the Japanese version, [[spoiler:even though an entire city gets nuked, the citizens forgive the heroes (after all, the heroes ''tried'') and feel that this incident will be forgotten with time]]. Contrast with the American version, where [[spoiler:despite the lower death toll, the citizens' trust in the heroes is heavily damaged]].
* ArrogantKungFuGuy: Shiva and the martial artist enemies.
* AuthorityEqualsAsskicking: In the first two games, Mr. X, the president of the underground crime syndicate, is also the FinalBoss.
* AwesomeMcCoolname: Axel Stone, Adam Hunter, Blaze Fielding, Sammy "Skate" Hunter, Max Thunder/Hatchett and Dr. Zan.
* {{Badass}}: Most of the playable characters, as well as Mr. X's [[TheDragon Dragon]] Shiva.
* BadassDriver: Your back up in the original game, who is skilled enough to follow you into a factory and onto a boat. That he and his [[ImprobableAimingSkills improbably skilled bazooka wielding]] wingman can't help you in the final stage is a good sign of how difficult it is.
* BadassInDistress: Adam in ''Streets of Rage 2''. To explain this, aside of delivering two BigDamnHeroes in ''3'', in the Good Ending path, it is implied that Adam went through the bad end route while you deal with the main threat, and single-handedly take down the syndicate covering the City Hall/White House and the 'phony General/Police Chief' (which, by the way, is [[spoiler:Shiva]]). This is more shown in the Japanese version where he explicitly said about the fake general/chief already being apprehended.
* BadassInANiceSuit: Mr. X (all games) and his [[TheMenInBlack Men in Black]] in ''[=SOR3=]''.
* BadassMustache: Dr. Zan.
* BaldOfAwesome: Zan again.
* BarBrawl: Barbon's bar in Stage 1 of the second game.
* BareYourMidriff: Blaze.
* BatterUp: The baseball bats can be used as weapons.
* BattleBoomerang: ''[=SOR1=]'' Stage 1 Boss Antonio's WeaponOfChoice.
* BattleInTheRain:
** Stage 3 in ''Streets of Rage'', it occasionally rains on the beach.
** Against the bartender in ''Streets of Rage 2'''s first level.
* TheBeastmaster: Danch/Bruce in ''Streets of Rage 3'', albeit of the abusive ring leader variety. Defeating him before defeating his BoxingKangaroo Victy/Roo causes the grateful animal to flee immediately and unlocks it as a playable character.
* BeautyMark: Blaze's character select portrait in all three games depict her sporting one on the lower left side of her face.
* BigBad: Mr. X, a syndicate crime boss who's responsible for corrupting the city by controlling the police force and the government, followed by the rampant crime and gang violence.
* BigDamnHeroes: Adam does this twice in the third game. He first does it in Stage 6 by finishing off the remainder of Jet's goons after he is defeated and then getting the Chief of Police/General Ivan Petrov to his speech to clear Axel's name. He does it again in the seventh and final stage after Mr. X's robot body is defeated by rescuing the heroes before the villain's lair explodes.
* BlackBestFriend: Adam to Axel and Blaze.
* BlackAndWhiteMorality: The series is pretty clear-cut with regard to the morality of the heroes and villains.
* BlackoutBasement: The Disco in ''3''.
* BossRemix: The boss theme in the first game ("Attack of The Barbarian") is remixed for Mr. X ("Return of Mr. X").
* BossRush: Stage 8 of ''1'' and ''2''.
* BottomlessMagazines: TheMenInBlack enemies and Mr. X never run out of ammunition.
* BottomlessPits: Appearing in the first game for levels 4 (holes in the bridge) and 7 (getting thrown off a moving freight elevator). Falling into one would cost you a life. Oddly, the bottomless pits never appeared in game ''2'', but return in game ''3'' for the construction levels where falling into one had your character jump back up at the expense of losing at least 1/4 of your health bar.
* {{Bowdlerise}}: The storyline of ''Bare Knuckle 3'' involved a convoluted plot of a powerful thermonuclear material called "Raksin/Laxine," fear of nuclear war between America and the fictional country of Lima, and the disappearance of a respected General Ivan Petrov, who has been replaced by a robot duplicate designed by Mr. X to instigate said war. ''Streets of Rage 3'''s storyline changes the game slightly to remove the intro featuring Wood Oak City being nuked by a Raksin/Laxine bomb, changed the General to the Chief of Police, and removed the fear of war storyline in favor of more general lawlessness and disorder in the city, as well as many dialogue changes, resulting in some dialogue making little to no sense. In addition, the dominatrices wore jackets, Blaze, Axel, and Skate swapped colors so Blaze wouldn't wear red, and MachoCamp Ash was DummiedOut (he still existed in the game's code, but you had to use a game enhancer to use him). Oh, and they did a [[PaperThinDisguise pretty piss-poor job of disguising the White House as a generic City Hall]]. [[http://www.youtube.com/watch?v=0JgR7xnWrXg Also, the Bad Ending to stage 6 isn't as subtle in the Japanese version.]]
** Strangely [[AmericanKirbyIsHardcore inverted]] for the bad ending caused by timing out the FinalBoss: In the Japanese version, [[spoiler:even though the bombs were set off and caused catastrophic damage, the citizens at least are glad the conflict are over and forgive the heroes, and it is noted that in time, the damage can simply be repaired and the failure forgotten.]] In the overseas versions, [[spoiler:the damage is on a smaller scale, but the citizens are extremely angry at the heroes for failing and it's noted that it will take a long time for the citizens' trust in the police to be restored.]]
* BoxingKangaroo: Victy/[[DubNameChange Roo]] in ''Streets of Rage 3''.
* BrainInAJar: [[spoiler:How Mr. X made it to the ending of the third game.]]
* BreakableWeapons: In ''3''. The first use of the Bottle in ''1'' shatters it, as well, but it remains useable.
* BullfightBoss: The Stage 3 boss in the first game, whom you have to re-fight twice over the course of the game. On later games, the Jets.
* CampGay: Ash, a hairy guy with a PornStache wearing part of a cop outfit and stockings.
* CastFromHitPoints: Starting with the second game, a special attack replaces your police backup. Using it drains your health, but gives you invincibility during its duration and either is typically stronger than most attacks on the character's moveset, or has increased range. ''Streets of Rage 3'' also features a special bar that charged slowly between special attacks and depleted with its use. How full the bar is determines how much health the special attack drains; if the bar is full, no health is drained.
* CharacterRosterGlobalWarming: The series has had only one slow guy, Max, who was promptly replaced in the third game.
* ChuckCunninghamSyndrome: See the trope above.
* CombatStilettos: A must for the attire of most female enemies.
* CombinationAttack: The bodyblow vault technique in ''1''. [[ShoutOutThemeNaming Mona and Lisa]] in ''3'' have a ground wave {{ki attack|s}} that is more powerful when they use it together.
* ComicBookAdaptation: In ''ComicBook/SonicTheComic''. Very dark in tone [[WhatDoYouMeanItsForKids for a children's comic]] and [[OldShame written]] by a certain MarkMillar.
* CompetitiveBalance
** {{Fragile Speedster}}s: Blaze in the first game, Skate in the second and third.
** [[JackOfAllStats Jacks-of-All-Stats]]: Axel in the first two games, Blaze in the second and third.
** LightningBruiser: Zan.
** {{Mighty Glacier}}s: Each game respectively has one, in this order; Adam, Max, and Axel.
* CompilationRerelease: The series has been included in ''Sonic's Ultimate Genesis Collection'' for [=PlayStation=] 3 and Xbox 360 along with tons of other Sega Genesis titles, and the ''Sega Vintage Collection: Streets of Rage'' on Xbox LIVE Arcade.
* ConservationOfNinjitsu: Openly demonstrated in ''3''. Of course, they still can kill you (considering they are more maneuverable than the other mooks around here), but not only they can be easily turned off by the players themselves, they sometimes don't dodge the wagon that passes by and by every 13 seconds, which makes them an ''even easier'' target.
* CorridorCubbyholeRun: The mine-train sequence in ''3''.
* {{Cyborg}}: Dr. Zan is the most obvious example, but a close look at ''[=SOR2=]'' "Electra" type enemies reveals that they have prosthetic whip-hands.
* CoversAlwaysLie: Most of the stuff pictured on the overseas packaging illustration of the first game doesn't appear in the game, not to mention Axel's yellow shirt and Blaze's white gym clothes [[note]]Still, they reoccur in the localization of ''3'', in-game.[[/note]]. The ''Streets of Rage 2'' cover art westernizes the characters, most notably turning Max into a clone of [[Wrestling/DwayneJohnson The Rock]].
* CovertGroupWithMundaneFront: TheSyndicate own several commercial fronts, including a waterfront storage, a bar, a nightclub and a construction site.
* CueTheSun: {{Subverted|Trope}} in the first game; night falls as you attack Mr. X's stronghold and the sun is rising as you challenge the man himself. The final shot (after the credits roll) is that of the heroes watching the sunset and then a starry sky beneath a bridge by their city's bay.
* CuteKitten: One pops out of the trash cans in the last section of ''[=SOR3=]''[='=]s first stage.
* DamageDiscrimination: With the exception of Antonio's boomerang, any kind of thrown weapons usually deals damage to both sides. And then Mr. X with his Tommy Gun, moving down everything that moves, including his own minions.
* DeadAllAlong: In a way. See BrainInAJar above.
* DegradedBoss: A few bosses throughout the first two games appear in the middle of later levels in their respective games, and almost all of them (or all, in the case of the first game) return during the final stage.
* DemotedToExtra: Adam in the sequels. He still appears in the games, but he's been demoted to a non-player role, although he does become a considerable DeusExMachina in ''3''.
* DescendingCeiling: The machine presses in the industry levels.
* DiabolicalMastermind: Mr. X, of course.
* DieChairDie: When the fight goes into bars and dance clubs, the lifespan of the furniture tends to be low.
** The outside sections tend to have the same thing all over the place: tires, trashcans, and road blocks.
* DifficultButAwesome: Max in the second game has some very [[BackStab awkward grapples]] (he cannot vault over his opponents, unlike the others). But then again, they deal about an entire bar of damage when done right (one of them is 1.5 bars). A GoodBadBug allows him to jump on a pile of enemies and break their backs simultaneously.
** Later games allow you to input specific button combinations to throw 3-star attacks even without said stars. These attacks are vastly powerful, and accessing them requires either accumulating 120,000 points without dying, or using these combinations, which are [[SomeDexterityRequired rather hard to execute quickly]].
* DifficultyByRegion: In ''Streets of Rage 3'', the Japanese version's Normal is the North American version's Easy, Japanese Hard is North American Normal, and Japanese Very Hard is North American Hard. Also, in the NA version, enemies inflict more damage on higher difficulties, which does not happen in the Japanese version. On the flip side, performing special attacks in ''Streets of Rage 3'' costs much less energy than in ''Bare Knuckle'', and the sidestep actually works properly. Astute players eventually start thinking of their lifebar as [[CastFromHitPoints offensive power]].
* DistressedDude: Adam gets kidnapped in ''Streets of Rage 2''.
** General Ivan Petrov (or the chief of police) in ''3''.
** DivergentCharacterEvolution: All three original characters in ''1'' had the same movepool with some minor differences. By ''3'', every character plays differently.
* {{Dominatrix}}: Most of the female enemies.
* DoppelgangerAttack: Yamato from ''Streets of Rage 3''.
* TheDragon: Shiva in the second game, and Dr. Dahm (Dr. Zero) in the last one. Shiva returns as the boss of the first level in ''Streets of Rage 3'', is an unlockable playable character via a secret code and [[spoiler:if you go for the bad ending in the Town Hall, he re-appears as the final boss]].
* DroughtLevelOfDoom: Each of the ''Streets of Rage'' series traditionally has a section - usually during the last level - where the players are trapped in an elevator with a small selection of weapons and power ups and are forced to refight all of the Bosses that they have already fought. They have to do this in quick succession, and at higher difficulty levels the enemies have much more health than the first time you met them and usually turn up with a crowd of mooks too.
* DualBoss: Onihime[=/=]Mona and Yasha[=/=]Lisa in ''1'' and ''3''. Not to mention that in the first game, playing with two players would spawn two bosses instead of one.
** Also present with Stage 6 of the first game, where you face Souther (whom you fought in the second stage). ''Two of him.''
* DubNameChange: In ''1'', this took place in the manual, as the game had no name-displaying lifebars. For example, Garcia was named "Terrible Terry" and the first boss Antonio was named "Down Under Dan". ''2'' didn't particularly suffer from this. In ''3'', however, name changes were all across the game itself for nearly every single enemy and item.
* DynamicEntry: The enemies that spawn above you and have a jumping attack; one of several reasons why elevator sequences aren't particularly popular.
* EasyLevelsHardBosses: Although this is averted in very hard/Mania mode.
* EasyModeMockery: In the American version of ''Streets of Rage 3'', playing on Easy mode will only allow you to play the first 5 stages. Oh, and [[DifficultyByRegion the American version's Easy mode is equivalent to the Japanese version's Normal]]. Take your pick of suck: everything is too easy and deals next to no damage on the hardest setting of the Japanese version, and unlike the 2nd entry, there is no [[HarderThanHard Mania mode]]. The adjustments to the American version were to compensate for the improved sidestep and added flexibility for special attacks (insomuch that spamming them becomes a valid tactic).
* EasierThanEasy: Very Easy in ''[=SoR2=]''.
* ElevatorActionSequence: All games have at least one. Certain elevators in ''1'' and ''3'' allow you to throw the enemies out of them.
* EliteMook: The further you progress, you start running into {{palette swap}}s of the basic {{mooks}} you've been busting up. They're stronger, more durable, and tend to show more cleverness in battle.
* EvilCounterpart: Shiva to the main characters in general and Axel in particular. Onihime[=/=]Mona and Yasha[=/=]Lisa to Blaze.
* EvilLaugh: Some enemies (like Big Ben) laugh at you evilly when they score a hit.
* ExcusePlot: The plots for the first two games.
* ExecutiveSuiteFight: In the first two games during the final battle against Mr. X. The third game subverts this when the Mr. X you face is a robot.
* {{Expy}}: The final boss uses a projectile weapon like [[VideoGame/DoubleDragon Machine Gun Willy]] and [[VideoGame/FinalFight Belger]], Abadede is The Wrestling/UltimateWarrior, and Zamza is a clone of [[VideoGame/StreetFighterII Blanka]] (he even has the same spinning attack). Not to forget that Axel is an expy of [[VideoGame/FinalFight Cody]], or that the Muay Thai-using enemies in ''[=SOR2=]'' (the ones with bird names) look exactly like [[VideoGame/FatalFury Joe Higashi]].
** The biker enemies in ''[=SoR2=]'' look suspiciously like Jagi from ''Manga/FistOfTheNorthStar'' (a.k.a. ''Hokuto no Ken'').
** Mona and Lisa resemble Motoko Kusanagi from ''Manga/GhostInTheShell''.
* FaceHeelTurn: In ''[=SoR1=]'''s 2-player mode, [[spoiler:''you'' can do this, if one player chooses to join Mr. X and the other doesn't. This leads to an "evil" ending. Unless you both do it, in which case you just get boned and have to play through some levels again.]]
* FairCop: The ThreeAmigos in the original game, as well as the squad car carrying your backup enforcer.
* FanservicePack: Blaze's character design and fighting style are altered noticeably throughout the series.
* FastballSpecial: Big Bens in ''[=SOR3=]'' can pick up Galsias and throw them at you, and Galsias have learned to do elbowdrops in this game. You can do this using your own allies, and can be useful with the throw recovery move.
* FatBastard: Bongo (stage 4 boss) in the first game. Big Ben and his clones in ''[=SOR2=]'' and ''3''. R.Bear and Bear Jr. in ''2'' also.
* FightClubbing: ''[=SOR2=]''. Stage 4. Abadede.
* FingerlessGloves: All of the heroes except Max, and many of the enemies.
* FishingForMooks: You want to hang back and deal with enemies in small groups if possible. Wading into large melees is a good way to kill off your character.
* FlunkyBoss: Danch/Bruce and the kangaroos. Mr. X, except he keeps mowing them down with his gun when he tries to kill you.
* FriendOnTheForce: Since the main trio officially parted ways with the precinct after the syndicate's takeover, the backup enforcer used for {{Special Attack}}s becomes this.
* GainaxEnding: The easy and bad endings of ''3'', which show Mr. X in his human form breaking a glass of wine, make sense at first (well, you didn't managed to catch up Mr. X in private after all!), but when you get to the end of stage 7 on a harder difficulty setting and when you fail to save the hostage at level six... FridgeLogic ensues.
* GiantMook: Bosses tend to be much taller than normal mooks, especially in ''1''.
* GiantSpaceFleaFromNowhere: Vehelits. While in the middle of an amusement park in ''Streets of Rage 2'' battling thugs, you suddenly fight an attraction that resembles an undead alien dragon. TheSyndicate doesn't seem to have any involvement with it at all.
* GirlyRun: Ash has one while sprinting.
* AGlassOfChianti: The final scene of ''3's'' bad ending is Mr X watching the world's cities blow up with a wine glass in hand.
* GoodScarsEvilScars: Max sports a vertical one across his left eye.
* GraffitiTown: Stage 2 in the first game.
* GratuitousEnglish: "Do! Base ball" and "It's like Boo!" on some flyers and banners in the stadium level. Allegedly the latter [[ItMakesSenseInContext refers to a miniboss you're about to fight]].
* GrievousBottleyHarm: The bottles from ''1''. The first connected attack is smashing the bottle over something, and all subsequent attacks are stabbing ones with the sharp bits of the now-broken bottle.
* GrievousHarmWithABody: Thrown enemies will bowl over anyone in their path. Becomes a good way of using a boss's flunkies against him.
* HairColorDissonance: According the character select screen in the original game, Blaze is raven-haired, although sprites and artwork elsewhere would instead suggest that she's a brunette.
* HarderThanHard:
** "Hardest" mode on the 1st game. What made it ''really'' tough was that enemies could take more hits, bosses have more life, and that most of their attacks could kill you in 2-3 hits on a full life bar. The enemies' AI doesn't change much, but they move MUCH faster, so they can sweep in suddenly for those extremely damaging attacks and knock you out, possibly setting off even more enemies...
** [[invoked]]Mania in the 2nd game. Normal mooks will keep their distance, hit you as soon as they can, and will ''always'' try to flank you (probably successfully), fast enemies will become even faster, and GoddamnedBats will become DemonicSpiders. The number of enemies will increase ridiculously, as will their health, and trying to hit ''any enemy'' who happens to have anti-air attacks with a jump attack will get you grounded in no time. Bosses like Abadede and R.Bear will make you cry in anger... if you play as [[GameBreaker Axel]], that is.
** Hard in ''Streets of Rage 3'', due to DifficultyByRegion. Weep as you meet packs of fast enemies with at least two health gauges each and who can block.
* HighlyVisibleNinja: In ''[=SOR2=]'' and ''3'', the ninjas don't do much to conceal themselves. Their colors range from sky-blue to purple. They also seem to have perpetual grins on their faces in ''[=SOR3=]''.
* HitboxDissonance: Suffers a bit from this. The most frequent example would be attacks that miss initially, but hit a target who happens to wander in right before the end of the animation when the attack shouldn't have power anyway.
* HyperactiveMetabolism: Apples, beef, and roast chicken immediately heal you.
* HurricaneKick: Skate has an upside-down, full-split, handstand variant as his stationary special move. Roo has a more traditional one.
* IdiosyncraticDifficultyLevels:
** [[EasierThanEasy Very Easy]] (2nd game only)
** Easy
** Normal
** Hard
** Hardest/Very Hard (Not in the Western version of ''3'')
** [[HarderThanHard Mania]] (2nd game only)
* IdleAnimation: In the first game, Axel brushes his hand against his chin, Adam wriggles his arms and hands to loosen up his limbs, and Blaze [[HairFlip flips her hair back]] ([[CharacterTics a quirk that remains with her character for the rest of the series]]).
** In the third, Axel thumbs his nose, Dr. Zan crackles with electricity, Skate [[BringIt beckons to the enemy]], and [[spoiler:Ash]] giggles.
* ImprovisedWeapon: Bottles, knives, lead pipes, baseball bats, planks, and [[JokeItem pepper shakers]].
** LethalJokeItem: The pepper shaker stuns all enemies. You can dispatch a large group of enemies by stunning them and then CherryTapping with the jab. If you do it slowly enough, so that the main character doesn't launch into a full combo, but so the enemies don't recover from the stun, you can send entire groups keeling backwards.
* ImprobableAimingSkills: Your backup in the original game is skilled enough to:
** Fire at your position without harming you in the slightest.
** Hit every on screen enemy surrounding you, regardless of how close or far away they are to/from you.
** Do all of the above even if you are hundreds of feet in the air above the police car's position, or underneath a roof on a moving ferry ship.
* InconvenientlyPlacedConveyorBelt: The Industry[=/=]Lab levels have these.
* IShallTauntYou: Some enemies laugh when you are down. Mr. X will even take a look at the camera.
* ISurrenderSuckers[=/=]WoundedGazelleGambit: The stronger variants of [[WhipItGood Nora/Electra]] have a tactic they like to use on you: kneel down as if they're feigning injury/surrender and [[BackStab then attack you while your back's turned.]]
* JapaneseRanguage: Galsia instead of García (common Hispanic surname). ''[=SOR3=]'' fixed this, minus the accent.
* JokeCharacter: [[MachoCamp Ash]] and [[BoxingKangaroo Victy/Roo]]. They're both [[LethalJokeCharacter quite capable of kicking ass, regardless.]]
* KangaroosRepresentAustralia: Roo[=/=]Victy.
** EverythingsBetterWithSpinning: Him, too.
* KiAttacks: A few of the characters' specials get a little [[PowerGlows glowy]].
* KickChick: Though not as prevalent as in other games, Blaze and the female enemies have powerful kick moves.
* LauncherMove: Adam's normal combo consists of two jabs, an uppercut that launches the enemy high into the air, and then roundhousing said enemy before[=/=]just as he/she lands.
* LennonSpecs: Hard to see in-game due to low resolution, but Antonio wears these.
* TheLethalConnotationOfGunsAndOthers: All the bosses are various types of {{badass}} with various methods of using their fists and feet. Mr. X, being an {{expy}} of the final boss from ''VideoGame/FinalFight'', just packs a cool suit, infinite mooks, and a Tommygun. The front end hurts like hell, and the back end halves your health. This is because unlike that crossbow-wielding loser, Mr. X is made of hair gel, capitalism, and {{Badass}}.
* LetXBeTheUnknown: Mr. X, obviously.
* LongSongShortScene: [[http://www.youtube.com/watch?v=p3QFHe37vMM "Up and Up"]] from the first game, a [[http://www.youtube.com/watch?v=oZzT-daZzBI slower mix]] of "In the Bar," another variant of "Go Straight" and [[http://www.youtube.com/watch?v=A4uZOWJyRNA "Little Money Avenue"]] in the 2nd, and, for the US version of the 3rd game, [[http://www.youtube.com/watch?v=WXO05XB7KV0 "Kama de Coco,"]] all found in the sound test but never heard in the games proper.
* MarketBasedTitle: The series is known as ''Bare Knuckle'' in Japan, but ''Streets of Rage'' everywhere else.
* MartialArtsHeadband: Axel. Blaze, too, but only in the first game. And on the bad guys' side, Shiva.
* MartialArtsUniform: The Martial Artist enemies. Axel and Adam in ''[=3=]'''s good ending.
* MegatonPunch: Axel's standing/Blaze's moving SpecialAttack in ''Streets of Rage 2'' and ''3''; in practice, anyway (technically, Blaze's is more like a Megaton Palm)...
* MercyInvincibility: When you lose a life, your character comes back by falling from the sky and all enemies on screen are knocked down to prevent them from ganging up on the player who just respawned.
** Also, most bosses (and some Mooks) either have an invincble move they use while they get up, or this, preventing you from trapping them with a punch or grab.
* TheMenInBlack: The hitmen wearing suits and sunglasses and wielding guns in ''[=SOR3=]''.
* MiniBoss: The stronger mooks that don't become regular until one or two stages later.
* MirrorBoss: Onihime and Yasha in the first game, also serving as {{Dual Boss}}es. They are just green clothed (and then purple in the final level) versions of Blaze and use the same moves as her.
** [[spoiler:A robot version of Axel]] in the third game also serves as this in Stage 3, [[TurnsRed gradually turning redder as it takes damage]]. Unlike the Blaze knockoffs, [[spoiler:robot Axel]] is a LOT faster than [[spoiler:the real Axel]].
* {{Mondegreen}}: Blaze's special move voice samples are ''clearly'' "You don't do that" / "But I do."
** "WHOOOINAL CRASH!" Or in ''3'', "FINAL CRACK!"
** "GRANDPA!" "SANTA CLAUS!"
** [[http://www.youtube.com/watch?v=lhEb0_Xkpek "BARE KNUCKLE!", "GRAND UPPER!", "RESAPAW!", "DESUPA!", "WHERE'S THE CAR!?", "GRANDPA PAW!", "BEND EM' FAR!", "RENT-A-CAR!", "LEND A CALF!", "BEST THE LOT!", "PEST OF POT!", "REST ON PAR!", "BEST AT TAR!", "WHERE'S TATA!?", "WEST AT FAR!"]]
** Zan's shout on most of his advanced specials sounds as what can only be described as [[GettingCrapPastTheRadar the F-word]]. Then [[ClusterFBomb an experienced player]] plays as him, and HilarityEnsues.
* {{Mooks}}: TheSyndicate goons.
* MsFanservice: Blaze. Aside from [[ShesGotLegs a thigh-length skirt]], she was actually pretty moderately dressed in the first game. [[FanservicePack Starting in]] ''2'', however, she lost her jacket and donned [[BareYourMidriff nothing more than]] [[{{Stripperiffic}} a bra and a slightly shorter skirt]] (complete with {{Panty Shot}}s; the sprites were edited from ''Bare Knuckle 2'' to some versions of ''Streets of Rage 2'' to prevent this). She's also seen barefoot in the good ending of ''Streets Of Rage 3''.
* MultipleEndings:
** ''[=SOR1=]'' had two. One where [[HappilyEverAfter you beat Mr. X and save the city]], and one which could only be reached in co-op mode, by having one player refuse Mr. X's offer to join him, and have another accept. After a fight to the death, the winner fought Mr. X and [[HeWhoFightsMonsters became the crime boss in his place]].
** While ''[=SOR2=]'' lacked multiple endings, ''[=SOR3=]'' had no less than four of them.
*** [[EasyModeMockery One was reached by beating Stage 5 on Easy]], where the robot Mr. X insults you and Zan declares that they must try harder.
*** One had you going to the White House/City Hall to destroy the impostor General/Chief. A final battle with Shiva ensues, and a bad end is shown where Zan attempts to interrogate Shiva as to Mr. X's whereabouts. Shiva doesn't spill the beans, leaving the gang at a dead end.
*** One where you destroy the final boss and save the city from the bombs/prevent general death and destruction around the world.
*** And a bad ending where the final boss is beaten but time runs out. The bombs explode, people die, the city gets ruined and the trust the people of the city placed in Axel and the gang is damaged. ''[=BK3=]'' attempts to soften the blow by stating that either way, nuclear war between America and Lima has been prevented. That the bombs wrecked the city is incidental, in time this tragedy will be forgotten.
*** Even the bad ending in Stage 6 got censored, but only for the image that displays behind the text. In the Japanese version, [[http://www.youtube.com/watch?v=0JgR7xnWrXg a picture of the bombed city appears.]] In the U.S. version, it's just a black screen.
* MultipleLifeBars: Boss characters have this and mooks will have them as well late in the game or if the difficulty is set high. Certain weapons in the 3rd game will also have this.
* NintendoHard: The harder difficulties are damn hard. The American release of the third game is pretty tough, but on Hard mode, it is insane, with enemies doing massive damage to you and bosses having at least four health bars (sometimes seven). The Japanese version's enemies do much less damage and it is the same on all difficulties, and there is a Very Hard mode as well (missing from the American release -- Easy is Japanese's Normal, and so Hard on US version is Japanese's Very Hard). Pick your poison -- either Japanese Very Hard is way too easy, or US version even on Normal is tough.
* NoNameGiven: The names of the enemies in the first game were only given in the [[AllThereInTheManual Japanese version's manual]], although almost all of them actually returned in the sequels. Notably, the two green-clad Blaze palette swaps are actually Mona and Lisa from ''Streets of Rage 3'' (or Onihime and Yasha as they're called in Japan). There's also the nameless police officer that drops your [[SmartBomb smart bombs]].
* NonLethalBottomlessPits: In stage 3 of [=SOR3=], there are several pits that you and enemies can fall into. If you fall in, you simply respawn with a lot of health lost, unless the damage was enough to outright kill you. Averted with enemies; if one falls in, they die instantly, even if they have multiple life bars!
* NonLethalKO: Ash in the Japanese version of [=SOR3=] is sent reeling and crying when all of his energy is gone instead of dying.
* NostalgiaLevel: Many areas in the second game are reminiscent of areas from the first game.
* NukeEm: In the first game, you were able to [[AssistCharacter call upon another squad car for support.]] An allied officer then (via either a [[{{BFG}} rocket launcher or heavy-duty machine gun]]) then provides cover fire, clearing the area with the same basic effect as [[IncendiaryExponent napalm]] would.
* ObstructiveForeground: In addition of obstructing your view, they also hide secret items.
* OffhandBackhand: Some of the playable characters' back attacks consist of this.
* OneHitKO: In ''3'', while falling into a BottomlessPit will take off a large amount of your LifeMeter, knocking or throwing an enemy into one kills them outright. Even if they have more than one bar of health left! There's also a feature in the 3D version of the first game that lets you beat anyone with a single punch, regardless of difficulty or enemy health.
* OrchestraHitTechnoBattle
* PaletteSwap: Loads of the enemies exploit these, considering it's a beat-em-up game, after all...
* PantyShot: ''Streets of Rage 2'' has Blaze do this in her jump kick sprite. Some versions censored it.
* PyrrhicVictory: ''Streets of Rage 3'' has this type of ending occur if you fail to stop Neo X/Robot Y within the time limit. Sure, you defeated Mr. X for good, but his bombs leveled the entire city and the civilians' trust in the police force has been broken.
* PipePain
* PistolWhipping: Mr. X with his Tommy Gun.
* PowerTrio: First game only. It becomes a FourTemperamentEnsemble in the sequels.
* PrecisionGuidedBoomerang: Antonio, an early-level boss from the first game.
* PromotedToPlayable: Shiva.
* RapidFireFisticuffs: Most characters have some version as a moving SpecialAttack. Axel even ends his with a {{Shoryuken}} for good measure.
* RecurringBoss: Both in the same game and across the series in some cases, with those that become {{degraded boss}}es italicized in the game the degradation occurs:
** [[MaskedLuchador Abadede]]: ''1'', 2: Was the third boss in ''[=SOR1=]'', and was quite pitiful due to his simple pattern in battle. In ''[=SOR2=]'', he was the fourth boss, and became one of the toughest bosses to fight because of his high health, strong attacks, and his ability to {{counter|Attack}} damage easily with an attack of his own.
** [[FatBastard Bongo]]: ''1'', ''2'', ''3'': First considered a boss in the original, became a [[MiniBoss sub-boss]] in the original as well, and then he had his appearance greatly changed, appearing as Big Ben.
** {{Jet|Pack}}: 2, ''3'': First appeared on the second stage of the bridge in ''[=SOR2=]'', where he had low health. He returned in ''[=SOR3=]'', but the last battle took a heavy toll on him; he was bald, lethargic, and needed an oxygen mask, possibly being revived as a cyborg. He was much more difficult, however, as he had more attacks and mooks with jetpacks themselves.
** [[TheDragon Sh]][[ArrogantKungFuGuy iva]]: 2, ''3'': Appeared as the penultimate boss in ''[=SOR2=]'', where he was notable for his speed. In the third game, he is the first stage boss, but this battle is only a warm-up for the real boss battle in Stage 7 (if you fail to complete the previous mission in time).
** [[DualBoss Onihime/Mona and Yasha/Lisa]]: ''1'', ''3'': Both incredibly hard bosses due to their fondness for highly damaging moves and the fact there's two of them against you.
** [[BigBad Mr. X]]: All games.
* RespawnOnTheSpot
* RewardingVandalism: Objects in the background can be smashed for items, weapons, or points.
* RobotMe: [[spoiler:Axel and Mr. X get one in ''3'']].
* RollerbladeGood: Skate.
* SayMyName: In ''Bare Knuckle 3'', [[spoiler:if the player fails to save General Ivan Petrov in Stage 6 ([[DubNameChange or the Chief of Police]], though this is averted in the U.S. version)]]: "IVAAAAAAAAANNNNNNN!"
* ScrewTheRulesImDoingWhatsRight: Necessitated because TheSyndicate rendered the police [[PoliceAreUseless useless]] at best and [[DirtyCop corrupt]] at worst; the original protagonists resign from the police to shut down the syndicate.
* SelfDeprecation: ''2'' allows you to crush its' own arcade machines in Stage 3 (which did exist, but not as a dedicated cabinet like in the game, but rather as part of Sega's ''Mega Play'' multi-game cabinets). Like any other breakable scenery, in just ONE punch, with additional health given as a reward. Counts as BitingTheHandHumor performed on itself as well.
* SceneryGorn: in the Japanese version of ''Streets Of Rage 3'', [[http://www.youtube.com/watch?v=0JgR7xnWrXg all the more reason for trying not to screw up.]]
* SchrodingersPlayerCharacter
* ScoringPoints: Cash bags and gold bars exist to grant bonus points, and a high enough score earns you an extra life. In ''Streets of Rage 3'', earning 40,000 points on a single life grants you a star, which upgrades your blitz attack. The harder the difficulty, more points you get at the end of each round. This applies to all of the games.
* SequelDifficultySpike: ''Streets of Rage 3''. Not only is this installment much harder, [[EasyModeMockery the game won't let you continue to Stage 6 and beyond on the easiest difficulty]].
* SheFu: To an extent, Blaze and some of the female enemies (particularly Blaze's "clones," Onihime and Yasha).
** [[ParodiedTrope Even Ash gets in the action!]] His jump is a sexy-pose!
* ShesGotLegs: Blaze and the female enemies.
* ShockAndAwe: Dr. Zan, the Electra-type enemies, and most of the robots across the series.
* ShoutOut: Right off the bat, the title "Streets of Rage" may well reference the movie ''Film/StreetsOfFire'' (which served as inspiration for ''VideoGame/FinalFight'', which, in turn, inspired ''SOR''). Adam Hunter and Axel Stone may be named after ''Manga/CityHunter'' and [[Film/BeverlyHillsCop Axel Foley]], respectively. Also, see ThemeNaming below. Looks like someone was a ''Manga/{{Berserk}}'' and ''Manga/FistOfTheNorthStar'' fan...
* SmartBomb: In the first game, the player can summon a police car, and its driver will fire a missile or Gatling gun that damages onscreen enemies, but leaves the players unharmed.
* SpellMyNameWithAnS: A lot of {{Mook|s}} names are obviously misspelled. Galsia should be García, among other names. See also ThemeNaming. The third game fixes this (but only in the English release).
* {{Stripperific}}:
** Blaze's outfit in games ''2'' and ''3''.
** The boss Electra, who looks like a dominatrix, complete with {{whip|ItGood}}. There are multiple versions of her sprite.
** Electra, Blaze, ''and'' mook Soozie [[{{Bowdlerise}} wear markedly more clothing]] in the American release.
* StrongFleshWeakSteel: How do you break through concrete barriers '''and''' keep that bulldozer from squashing you? Simple. By '''''[[MundaneMadeAwesome punching them]]'''''. You also routinely punch robots to death, while taking a whirling spiked ball on the chin.
** An [[SpinToDeflectStuff special attack]] or even a well timed jab can deflect thrown knives, kunai, ''axes'', ''lit torches''... Pretty much everything except bullets.
* SuplexFinisher: A lot of characters use the German suplex.
* SurpriseCreepy: The last section of Stage 3 in ''2''.
* TheSyndicate
* TeamShot: The intro to the first game (see above).
* ThemeNaming: Lots of the enemies have themed names.
** The masked biker punks from ''[=SOR2=]'' are all named for weather conditions (Fog, Mist, Storm, [[FailOSuckyName Calm]], etc.)
** The Signal Gang Members in ''[=SOR2=]'' are named after the colour of their jacket (Y. Signal for yellow jacket, B. Signal for blue jacket, etc). In ''[=SOR3=]'' they are named after other things (Ice, Scarab).
** The guys with jetpacks have aircraft names (Jet, Comet, etc.)
** The {{Fat Bastard}}s in ''[=SOR2=]'' have names reflecting their girth: Big Ben, Big Go, Buffet, etc.
** The ninja mooks are named after Japanese action stars: [[Film/TheStreetFighter (Sonny) Chiba]], [[ToshiroMifune (Toshiro) Mifune]], and (Sho) Kosugi to name a few.
** The kickboxers are named after birds (Ibis, Phoenix, Eagle).
** Some of the Shaolin monks are named after mythical Asian creatures (Suzaku, Seiryu, Byatcko), while others are named after Buddhist terms (Ashura, Rakan, Kongoh). There are even monks named after the birds represented by the Nanto Seiken branches from ''Manga/FistOfTheNorthStar'' (Ko-Shu, Suicho, Ko-Kaku, Hakuro and Ho-Oh).
** The robots, in ''[=SOR2=]'', after chemistry-related terms (molecule, particle, isotope, uranium, hydrogen, etc).
** In ''[=BK3=]'', TheMenInBlack are named either after various types of metal or as [[NameMcAdjective McNames]].
** Several {{Mooks}} in ''[=SOR2=]'' seem to be named after {{manga}}[=/=]{{anime}} Characters. For example: [[Manga/{{Berserk}} Veherit, Caska, Griphis]], [[Manga/FistOfTheNorthStar Souther, and Heart]].
** The [[WalkingShirtlessScene shirtless]] martial artists in ''[=SOR3=]'' are named mostly after animals connected to martial arts styles, e.g. Tiger, Snake, Dragon.
* ThirdPersonSeductress: Blaze. She even ''winks'' at you on the character select screen in ''1''.
* TimedMission: While the clocks in the first two games tick rather slowly, you will lose a life if the clock runs out. The third game gets rid of the clock altogether, except for Stage 6 when attempting to save the Chief of Police (General Petrov in ''Bare Knuckle 3''); if the timer runs out, gas floods the building, and you later fight an alternate FinalBoss and receive the game's BadEnding.
** The FinalBoss battle in ''Streets of Rage 3'' is against the super-powered Robot-Y (or Neo X in ''Bare Knuckle 3''). You have to defeat it within three minutes to get the [[MultipleEndings good ending]].
* TokenTrio: Adam (black dude), Axel (white guy), and Blaze (token woman).
* TurnInYourBadge: What Adam, Axel, and Blaze did prior to the events of the first game.
* TwoGuysAndAGirl: Axel, Adam, and Blaze.
* UniqueEnemy: In most stages of ''[=SOR2=]'' there are unique variants of punks which will give you 10000 points if defeated, such as Mc. K and Altet (Donovans) in stage 1, and Axi and Mavin (Signals) in stage 3.
* UnstableEquilibrium: The star system in ''3''. Survive well and you'll rack up the points needed to get stars. Die frequently, and you'll never see them, or lose them all and never get them back if you had them. In fact, especially on the NintendoHard [[DifficultyByRegion North American verison]] of ''3'', it is entirely possible to have a lot of experience with the game, but never even hear of the star system.
* UpdatedRerelease:
** The ''Sega Vintage Collection: Streets of Rage'' features various graphical and audio options, 1080p support, fully re-mappable controls, the ability to save anywhere during local modes, online multiplayer, leaderboards, new game trials, sharable replays. It also gives players the ability to play each of the games' different regional versions, allowing players to play the original Japanese version of ''Bare Knuckle III''.
** ''3D Streets of Rage'' features a CRT-like filter, new sound options, a stage select function, and a new one-hit deathblow mode where enemies are killed in a single hit for beginners.
* [[VariableLengthChain Variable Length Whip]]: ''[=SOR2=]'' Electras and their cyber whip-hands. [[spoiler:Elle's profile outright states this to be a feature of the weapon.]]
* ViceCity: And it's ''your'' job to clean it up.
* VillainExitStageLeft: Shiva does this in the third game. [[spoiler:However, Shiva is fought as the final boss if you fail to save the Chief of Police/Ivan Petrov in Stage 6.]] Mr. X himself does this in [[spoiler:most of the bad endings of ''Streets of Rage 3'']].
* VillainsOutShopping: Some enemies are just doing their thing (resting, playing arcade, partying in the disco etc.) before you drop in.
* WalkingShirtlessScene: Max. Also some {{Mooks}} and bosses like Donovan and Abadede.
* UsefulNotes/WashingtonDC: In ''Bare Knuckle 3'', this becomes the final stage if you fail to rescue General Petrov. In ''[=SOR3=]'', it's poorly censored into being a town hall.
* WhatHappenedToTheMouse: While Shiva escapes after being defeated in the third game, there are no signs of him returning or even being mentioned after the plot is resolved. [[spoiler:(Although you ''can'' have a rematch with Shiva, if you fail to save the Chief of Police/General Petrov in stage 6.)]]
** The Japanese version clears this up in the good ending: [[spoiler:While Axel & co. was trashing Mr. X's base, Adam went to the 'phony General Petrov' and arrested him. The implication is that Adam beats the crap out of Shiva, who was impersonating Petrov, and hauls him back to jail.]]
* WhipItGood: Electra and other dominatrix ladies.
* WithThisHerring: One of ''[=SoR2=]'''s weapons is probably supposed to be a kunai, but it's much more fun to think of it as "the fish."
* WrestlerInAllOfUs: Axel, Blaze, and Adam list their fighting styles as kickboxing, martial arts, and judo, yet their rear throws consist of German suplexes and overhead belly-to-belly suplexes. Skate features some flying grapples ala Rey Mysterio, and Max is, [[ProWrestlingIsReal well]]... [[JustifiedTrope a wrestler.]]
* YourPrincessIsInAnotherCastle: ''All'' the games have at least seven levels. So, when you confront [[BigBad Mr. X]] in Level 5, [[SpoiledByTheFormat don't be surprised]] if it's not over ([[EasyModeMockery and try not to snap your controller if you're playing Easy Mode...]]).

!!Tropes exhibited specifically in the fan remake include:
* AIBreaker: Mona and Lisa lost the above-listed AI Breaker from the original game, but now you can just grab them as they are getting up from the floor. They don't escape from this unlike most bosses.
* AndYourRewardIsClothes: You can purchase the option to change some of the characters outfits (specifically what they wore prior to the second or third games) and have other color options as well. In Max's case, you can purchase a version where he uses the beta stance instead (aka how he was going to stand like in the completed SOR2 game).
* ArtificialStupidity: Invoked with the "Stupid" setting for the friendly AI.
** Even on the other settings, the AI partner completely ignores whether its attacks will damage the player. Thankfully, friendly fire can be turned off in the options. Also, the AI tends to waste its police summons on mooks rather than save them for bosses.
* AsskickingEqualsAuthority: Mr. X becomes this in version 5.0, due to the fact he is WAY more challenging than his original incarnations.
* BatterUp: Adam can use special moves with baseball bats.
* TheBattleDidntCount: Happens when you fight Rudra as a boss. [[ThatOneBoss After all you've had to do to defeat her]], the following cutscene has her using some kind of jutsu ([[NewPowersAsThePlotDemands which she never used during the fight]]) to freeze the heroes on the spot. [[spoiler:She then says she's not their enemy, frees them and flees]].
* BecomingTheMask: [[spoiler:Rudra]] in one of the endings.
* BloodierAndGorier: The final version features copious amounts of blood when guns or a bladed weapon are used, graphic bisections when a foe is finished with a sword, blown up, or run down, and [[spoiler:one boss brutally murdering someone mostly offscreen before he turns his attention towards the player(s)]]. The blood and gore in the game can be turned off however, setting the violence level back to the Genesis/Mega Drive games.
* BossRemix: Has three: ("Attack of the Barbarian" and "Never Return Alive"), and Rudra's boss theme (a remixed version of Yamato's theme).
* BossRush: An unlockable gameplay mode.
* BossWarningSiren: Played with in the remixed boss theme, which begins with a sample that sounds like a siren.
* BottomlessMagazines: The gun-wielding enemies never run out of ammunition, while you get stuck with ThrowAwayGuns.
** A cheat can be bought granting this feature to players, as well.
* CarFu: The ''Streets Of Rage 2'' route begins with the cop car mowing down three Galsias. Can also be used in-game when you call the for the police backup as enemies outside of the screen to the left also stand a chance of getting run down by the cop car.
* {{Cyborg}}: [[spoiler:Elle, an unlockable character fitted with prosthetic whip-hands]].
* CrosshairAware: In the first level of the ''Streets Of Rage 2'' route, one segment now has you try to avoid a sniper enemy's crosshair before he can shoot you (though you ''can'' lure him into shooting mooks). Thankfully (?), he [[UniqueEnemy only appears once]].
* DifficultyLevels: Easy, Normal, Hard, Very Hard, and Mania.
* DoesntLikeGuns: Roo now knows how to use melee weapons, but he will immediately throw any firearm he picks up.
* DoppelgangerAttack: Rudra performs one when she TurnsRed, summoning two extra clones of herself to fight you.
* DownerEnding: One of the endings that involves you failing to escape Mr. X's hideout before it explodes. The explosion levels several buildings within a several block radius and many lives are lost while the real Mr. X is free to roam and cause more chaos. You also get to see your fellow police officer giving a solemn salute to the fallen heroes as they are laid to rest.
* DualBoss: Some paths have you fight two Bongos. There is also an unlockable cheat to [[SelfImposedChallenge always spawn dual bosses]].
* ExcusePlot: [[IntendedAudienceReaction Done intentionally]].
* ExplodingBarrels: Found in this remake, although they blend together in with the non-exploding barrels.
* FaceHeelTurn: [[spoiler:If you accept Mr. X's offer to join him. This can lead to [[MindScrew funky]] situations when you, for instance, unlock Mr. X and defeat Mr. X as Mr. X to BECOME THE BOSS.]]
* FailureIsTheOnlyOption: No good comes from the route that ends with Robo X. If you [[LuckBasedMission somehow]] get out of the building alive and stop the explosives, you escape the [[ItsAWonderfulFailure bad endings]] but get an neutral AWinnerIsYou ending because the real Mr. X got away.
* FanRemake: A particularly ambitious one that runs under Windows, combines levels and enemies from all three games and adds its own, sports remastered graphics plus new ones in the same style, a completely remixed soundtrack, adds gun weaponry, has ''nineteen playable characters'', and lots of unlockables, including a level editor. An earlier version had a [[SuperMode Super version of Shiva]] who was removed in the final version.
* {{Fanservice}}: There's an EasterEgg in the game where Blaze goes [[NotSafeForWork topless]] as she gets knocked down.
* FanservicePack: You can purchase the option to add panty shots in the store.
* GainaxEnding: The game's ending if beaten in Mania mode.
* GameBreakingBug: You can call on the police for help. One of their attacks is a rocket launcher which creates a circle of fire. If the rocket lands in a BottomlessPit, the game stalls -- nothing can move until the animation finishes, and due to a programming oversight, the game never counts the animation as finished if it can't start. You can't even pause the game -- the only way out is to close the program. This was fixed with a patch.
* GameMod: [=SORMaker=] lets you create your own SOR game, using backgrounds from other games and other things. One particular mod to note is about a GaidenGame portraying Adam as HeroOfAnotherStory in how he's working behind the scenes in [=BK3=] in order to eventually help Axel's team (he's also helped by Max, whose involvement in [=BK3=] was just TheCameo in the good ending).
* HeelFaceTurn: [[spoiler:Shiva, Elle, Ash]] and, against all logic, [[spoiler:Mr. X himself]] will beat down the mooks and enforcers of the organization they used to work for [[spoiler:or in fact ''ran'' in the last one's case]] when you unlock them. [[spoiler:Rudra]] doesn't count, as explained in that character's unique ending, and considering [[spoiler:Victy/Roo]] has full help from the police force when playing as the character, it's implied that this particular fighter [[BattleThralls was never villainous to begin with]].
* LaserBlade: There's an unlockable cheat in the game that turns swords into light sabers.
* LonelyAtTheTop: [[spoiler:Shiva]] seems to think so in [[spoiler:Ending 1]]. Unlike everyone else, he sits looking bored the entire time, and doesn't [[spoiler:laugh evilly]] or move at all after the credits roll.
* LongSongShortScene: Version 4 had a remix of [[http://www.youtube.com/watch?v=0UfZ_SWzB4A "Spin on the Bridge"]] used in the dance club stage in place of a mix of the original song, which proved popular. When Version 5 came out and they went with a remix of "Dance Club" instead for that same stage, they kept the "Spin on the Bridge" remix... as a song that plays in the twenty second cutscene following the bosses' defeat.
* LuckBasedMission: Stage 8 if you beat Robo X. You're on a TimedMission, 3 minutes to be exact, to either disarm the bomb or ignore it and beat Shiva quickly as possible before the timer expires. The catch? The rooms that contain the keycard to reach the bottom floor and the control console to stop the bomb are randomized in each play through, so it's possible you can wind up finding nothing but trap rooms and get the worst ending for dying in the explosion due to time wasted in getting lost and having to fight mooks every time you leave a room.
* MadeOfExplodium: An unlockable cheat will cause all enemies to explode violently upon death. They behave just like explosive items, bikes, and barrels, so enemies standing near the soon-to-be-corpse will potentially cause a [[ChainReactionDestruction chain of exploding enemies]], while players standing nearby will lose a lot of health, so watch out!
* MeteorMove: Rudra's back throw, which consists of [[LauncherMove kicking her victim straight up into the air]], ninja teleporting to catch the him[=/=]her, and then slamming them back into the ground using [[SpinningPiledriver the Izuna Drop]].
* MsFanservice: Rudra could well rival Blaze. She wears a vest that emphasizes [[BareYourMidriff her stomach]], she's got AbsoluteCleavage [[spoiler:especially in her unique ending]], she wears fishnet stockings that help to emphasize that ShesGotLegs, her skirt's [[DangerouslyShortSkirt short enough]] that you can get ''very brief'' {{Panty Shot}}s if she kicks high, and the lower half of her outfit gives a subtle outline of her butt [[spoiler:if she BECOMES THE BOSS]].
* MultipleEndings: As of Version 5, ''Streets of Rage Remake'' features a maximum of ''eight'', depending on which route you took and what final level you played. Three of them are lifted from the first two games ([[spoiler:thus, it's possible to BECOME THE BOSS once again]]). Variants on the ''Streets of Rage 3'' route involves trying to stop bombs from blowing up the city and the building you're in, with Shiva as the final boss. [[spoiler:Regardless of whether or not you stop the bomb and defeat Shiva, Mr. X escapes.]] And one ending requires [[spoiler:a no-cheats completion on Mania mode]]. One hidden character also has an ending made completely for them. [[spoiler:Rudra's ending is accessed by beating Mr. X on the final level of the ''Streets of Rage'' route or ''Streets of Rage 2'' route by herself on at least the hard difficulty setting. Remember her post boss fight dialogue where she says she's not your enemy? Her reason for fighting shows in her ending, which shows her freeing her little sister that was captured by the syndicate. The post credits scene shows the little girl trying to follow in Rudra's footsteps in being a fighter and struggles to lift a sword.]]
* NoFairCheating: Using cheats lowers your money points at the end. If you steal from the shop, you're forced to pay for it later.
* NonLethalKO: The remake uses this on the boss characters (except the robot types, which explode upon defeat). While standard mooks are implied to be killed by the player (especially when you can [[CaptainObvious cut them in half with a sword, throw a grenade at them, or toss them into a pit or off a moving lift]]), boss characters are shown in a cutscene to be either out cold or dazed, bloodied, and bruised, no matter what was used to defeat them in the fight previously.
* OneHitPointWonder: The Seeker robots are so fragile that one punch can instantly destroy them. However, they explode upon defeat, so watch out! Luckily, the Seekers can do nothing but jump around.
* PaletteSwap: After you've beaten the game at least once, you can choose the color of your player character's outfit at the select screen.
* PyrrhicVictory: If you fight Mr. X's robot duplicate and successfully disabled the bombs, the city is safe, but the real Mr. X is still out there. Likewise, if you escaped without disabling the bombs, Mr. X is still alive and most of the city is destroyed from the explosion.
* SecretAIMoves: Averted. The developers put a lot of work in improving [[spoiler:Mr. X's GunFu]] and working in additional animations (none of which are displayed during his boss fight) to make him as playable as the initially available characters, all while avoiding making him too {{game|Breaker}}-breaking. Granted, he can be more powerful than other characters of the cast, but not by much, which keeps playing as him interesting.
** Played somewhat straight with [[spoiler:Rudra]], but then again, how would you control [[spoiler:her DoppelgangerAttack]]?
* [[ShopliftAndDie Shoplift and Pay]]: There's a shop (staffed by Blaze, of all people) that unlocks after you beat the game, enabling you to buy secret characters, cheats, and extras. Should you access the shop while your computer's clock is between 5 and 7 AM, Blaze will be asleep, and you can attempt to steal an item. The chance of successfully stealing an item is 50/50, and the computer decides this at random. If you fail, Blaze wakes up, screams "THIEF!" in your face, and you get banned from the shop until you beat the game again. If you succeed, however, you can get any one item -- even the super-expensive ones like the [=SOREditor=] and the infinite lives cheat -- for free... and you still end up locked out of the shop. And this time you have to pay Blaze back for the item you stole by beating the game. Did you steal the [=SORmaker=]? Have fun playing through the game 10+ times!
* ShoutOut: Several. Not only do other Sega games get references, homages and cameos, but other beat 'em ups and fighting games as well.
* ShownTheirWork: The developers put a lot of effort into recreating elements from the series. Not only did the developers include levels that were DummiedOut from [=SOR3=] and a few levels exclusive to the Master System/Game Gear versions of the series, they also included sprites of Axel, Blaze, Skate and Shiva from all their perspective games and choosing a different sprite also changes their fighting style to how they fought in those games. The game options have also lots of details, such as determining what Streets of Rage game you want the combo system to reflect, what game you want your movement and jumping to be based on, how you want your hit boxes and having the ability to play as [=SOR2=] Blaze with her up kick showing off her panties, which had been censored in the North American version. Attention to detail was heavily used in the remake while still retaining the feel of the series.
* SmartBomb: The remake gives one of these to all but three of its 19 playable characters, though some are special fighting techniques that don't actually involve summoning the police. The three that don't get one are [[spoiler:Mr. X, who taunts you for trying to call the police (he ''is'' a crime lord, after all) and both the ''[=SoR2=]'' and ''[=SoR3=]'' versions of Shiva, for whom the "police call" button simply does nothing]].
* SoundTest: Like the original games, you can listen to the game's music in the options menu.
* TheDevTeamThinksOfEverything: How does Roo, a kangaroo with boxing gloves, ride motorcycles and motorboats? [[spoiler:He doesn't. Your nameless policeman buddy drives while Roo drives pillion!]] See also the spoiler under SmartBomb.
* ThirdPersonSeductress: Blaze is the one manning the shop where you buy various items. While you're browsing around the shop, she's standing there to the side, dressed in her red bra and ''nothing else'' covering her top half, and there's a slight shot of her skirt and stockings below (both mostly covered by the graphic showing your in-game cash), and all the while she's looking right at you with a smile on her face, except for a few moments when she looks to the side while you're selecting certain options. [[http://4.bp.blogspot.com/-3e5IoGO2N7I/Tvuu1_2a92I/AAAAAAAACYM/uMy2fxtje0M/s640/SoR%2BShop.png Have a look.]]
* ThrowAwayGuns: The heroes can pick up guns (imported from the Capcom's ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs']]' arcade BeatEmUp) which the heroes throw them in the Mooks faces when out of ammo.
* TigerVersusDragon: Played with. Shiva is established as having something of a rivalry with Axel, which didn't exist in the original games (beyond them being on opposing sides, of course). Fittingly, Axel has his Dragon Wing and Dragon Smash special moves, and Shiva has a special move called the Tiger Palm (which he didn't have in the original games).
* TimedMission: Version 5 included a final escape in one route. [[spoiler:After defeating Robo X, [[CollapsingLair escape the building in 3 minutes (timer varying depending on difficulty) or explode with it.]]]] If you [[spoiler:find the keycard, you battle Shiva as your final obstacle to freedom. The ending you get however depends on whether or not you disarmed the bomb before getting to him or not.]]
* ToTheBatNoun: The cutscenes don't do much to explain progression between levels besides "There's a door here." or "Our helicopter/bike/yacht will arrive to our destination soon." [[ExcusePlot They do even less for the story anyway.]]
* UnexpectedCharacter: [[spoiler:Mr. X, the Big Bad, as well as Elle, an Electra clone from [=SOR2=], both with extended movesets.]]
* UniqueEnemy: Several, including a Jason variant of Jack, a trucker, a sniper, and a few more. Notably, one of the enemies is a blonde haired Galsia in a white shirt and jeans, whose KO cry echoes. Oh and he's named [[VideoGame/FinalFight Cody]].
* UnlockableContent: Tons, all of which are unlocked and purchased through the shop where extra characters, cheats, the [=SORMaker=], bonus features and more are found.
* VictoryPose: Everyone performs a victory pose at the successful conclusion of whatever mode you're playing.
* YellowBrickRoad: A variation. Version 5 has you begin on one of four starting points, but all routes lead to Mr. X's headquarters... [[MultipleEndings though not to the exact same ending]].
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