''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, was developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long (who technically wasn't in the movie, but they allegedly recorded footage for him like they did with Akuma) in favor of Captain Sawada, a original character who was featured in the movie, and Blade, a Shadaloo elite troop who appears in the game along with three [[PaletteSwap palatte swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]]. Needless to say, [[OldShame he has apologize for the game]].

The home version, in contrast, plays more like a traditional ''Street Fighter'' game. More precisely, it plays like a slower-paced version of ''Super Street Fighter II Turbo'' but with digitized graphics. While the digitized actors are the same, the characters have all been dubbed by Japanese voice actors, averting the mispronounced move names in the arcade version. One overlooked aspect of the game is the fact it introduced the concept of EX Specials to the franchise (though named differently in this installment): powered-up versions of special moves that are not quite as powerful as Super Combos, but easier to perform. Capcom later reintroduced the EX Specials to the franchise in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''. The character roster brings back Blanka and Dee Jay, while ditching Blade and his palette swaps. Akuma returns to his common position as a hidden character and Sawada is revamped as a [[JokeCharacter joke character]], complete with a [[TakingYouWithMe Human Kamikaze]] Super Combo. Despite having little in common with the arcade version, and being a better game overall, it's often dismissed alongside the arcade version due to guilt by association.

In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://streetfighter.wikia.com/wiki/Sawada artwork,]] which officially make them canon as of ''VideoGame/StreetFighterV''.
!!Tropes distinct to, or introduced in, this game:
* AscendedGlitch: Guile has a move in which he handcuffs the opponent, a reference to an infamous glitch in the original arcade version of ''VideoGame/StreetFighterII''.
* AscendedMeme[=/=]WhatCouldHaveBeen: Sheng Long was going to be a playable character in the arcade version, but Capcom kept flip flopping on whether he could be included.
* CanonForeigner: Sawada, who was a [[SuspiciouslySimilarSubstitute stand-in]] for Fei Long, as well as the Shadaloo Shock Troopers (Blade, Arkane, Khyber and F7).
** CanonImmigrant: In ''Street Fighter V'', due to the Bison Troopers getting profiles, Sawada being a canon member of the U.S. Air Force alongside Guile and supporting characters Gen. Taylor and David and all five getting artwork.
* {{Crossover}}:
** Blade's ending says he's "able to resume his wrestling career as Gunloc", a reference of the ''VideoGame/SaturdayNightSlamMasters'' series.
** Also, in early development, VideoGame/MegaMan and [[VideoGame/{{Darkstalkers}} Demitri Maximoff]] were planned to appear.
* FollowTheLeader: Capcom commissioned this to cash-in on the success of digitized fighters such as ''Mortal Kombat'' in the States.
* GuestFighter: Subverted. While he isn't exactly a guest fighter, he's a ''Street Fighter'' character after all, Akuma can be viewed as this, as he wasn't in the movie, yet he did appear in both video games.
* HeadSwap: Notably averted for Ryu, Ken, and Akuma, since they used digitized images of the actors, rather than hand drawn sprites.
* LethalJokeCharacter: Go ahead and laugh at Sawada's questionable moves in the home version. The laughing will end once you've been KO'd.
* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Raiyu'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead.
* PaletteSwap: Blade and the other three Shock Troopers.
* ReformulatedGame: The console version was developed internally by Capcom, as opposed to being farmed-out like the arcade version, and basically takes the same concept as the arcade version, adapting it into the ''Super Street Fighter II Turbo'' engine, getting rid of the generic palette swapped {{mook}}s in favor of two actual ''Street Fighter'' characters (Blanka and Dee Jay).
* SuspiciouslySimilarSubstitute:
** Captain Sawada is often seen as Fei Long's replacement in the film, but his fighting style in both, the arcade and console versions, is nothing at all like Fei Long's.
** On the other hand, Khyber plays this role straight in the arcade version, who is basically Dhalsim's replacement with his fire breathing techniques. Arkane also has a few similarities with Blanka as well due to his electrocution attacks.
* TitleTheAdaptation: Subverted. The actual movie is simply call ''Street Fighter'', while the title ''Street Fighter: The Movie'' was only used for the video games. ''Street Fighter: The Movie: The Game'' is just a [[FanNickname fan nickname]].
* TrueFinalBoss: Super Bison in the Tag Team Mode in the arcade version.