''FADE IN!''

''Street Fighter 2010: The Final Fight'' is an early ''Franchise/StreetFighter'' SpinOff released for the UsefulNotes/NintendoEntertainmentSystem in 1990. Set in the [[ExtyYearsFromNow distant and terrifying future of the year 2010,]] ''2010'' deviates completely from the martial arts tournament format of the original ''VideoGame/{{Street Fighter|I}}''. Instead, it is a futuristic action game with emphasis on boss battles.

25 years after winning the first Street Fighter tournament, Ken has since become a gifted scientist, developing a new substance called Cyboplasm that gives subjects superhuman strength. When the Cyboplasm is stolen and Ken's lab partner Troy is murdered, Ken decides to take justice into his own hands by donning a cybernetic "Bionics" suit equipped with an inter dimensional transporter, allowing Ken to pursue Troy's killer by tracking down traces of the Cyboplasm left behind across five different planets.

While considered something of a joke among ''Street Fighter'' purists due to its tenuous ties to the rest of the series and its now dated vision of the future, ''2010'' nonetheless has a cult following among NES players and fans of 2D action games due to its detailed graphics, killer soundtrack, and unique game mechanics. And, in spite of its connection to its namesake being InNameOnly, you can find information on this game's two main characters in [[Characters/StreetFighterOtherMedia this subpage]] of the ''Street Fighter'' franchise character index.
!! ''Street Fighter 2010'' features examples of:

* BigBadFriend: The final boss is [[spoiler: Troy himself, who secretly implanted traces of the Cyboplasm into Ken's body and then faked his death in order to test out Ken's abilities.]]
* BossGame: One of the few 8-bit examples in this sub-genre.
* CanonDiscontinuity: If this was ever {{canon}} to the ''Street Fighter'' games at ''any'' point, it isn't anymore, or at the very least Creator/{{Capcom}} forgot about it.
* ContinuingIsPainful: Ken can increase his shooting range by picking up power-ups. Dying once will revert him back to his default range. Some of the power-ups, namely the flip-shield and option capsules, are also pretty hard to come by, as they only appear in certain stages.
* DamnYouMuscleMemory: To shoot diagonally upwards, the player must press down while shooting rather than up-left or up-right like in most action shooters.
* DolledUpInstallment / DivorcedInstallment: While the NES version stars Ken as a cyborg 25 years after the events of the 1987 arcade game, the Famicom version makes no attempt to tie its story with the rest of the ''Street Fighter'' saga, and simply claims that the protagonist is a policeman named Kevin. It is unknown which of these two versions are closer to the developers' original intention, as the Japanese manual has a screenshot of the Vs. screen with the name "Ken" (rather than Kevin) on it.
* DubNameChange: Kevin to "Ken" and Dr. Jose to "Troy."
* EarlyInstallmentWeirdness: Was released a year before ''VideoGame/StreetFighterII'' started the whole fighting game boom.
* InNameOnly: Those expecting a futuristic competitive fighting game will be disappointed.
* MeaninglessLives: Continues are unlimited, and you restart the same stage no matter what. The game doesn't even have a scoring system to reset when you run out of lives.
* NintendoHard: Having unlimited continues doesn't make the game much easier.
* UnstableEquilibrium: You lose your upgrades when hit, so if you can manage a NoDamageRun, Ken can abuse his screen clearing attacks and invincible backflips.
* {{Zeerust}}: Remember back in 2010 when our Earth was being populated by space aliens and mutants, people could travel to other planets by using inter dimensional warp gates? No? Neither do we.