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''Stealth Bastard'' or ''Stealth Bastard: Tactical Espionage Arsehole'' is a [[StealthBasedGame stealth-based]] {{platformer}} video game by Creator/CurveStudios. It is distributed as {{freeware}}.

The objective of this game is to avoid cameras, robots, laser beams, circular saws, and other deadly obstacles in order open up and reach each LevelGoal.

The game can be found [[http://www.stealthbastard.com/ here]]. It comes with a level editor, and the many levels created by its community can be downloaded through the game itself. An UpdatedRerelease with new levels and additional perks titled ''[[http://store.steampowered.com/app/209190/?snr=1_7_suggest__13 Stealth Bastard Deluxe]]'' is available for purchase on {{Steam}}.

A sequel, ''Stealth Inc. 2: A Game of Clones'', was released on the WiiU in late 2014, with releases on Steam and Playstation in Spring 2015.
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!!Tropes:
* AlertnessBlink: When a robot is fully alerted by the player, '''!''' appears. Usually accompanies a FrickinLaserBeam and LudicrousGibs.
%%* {{Badass}}: The protagonist.
* BoringYetPractical: In the second game, the Inflate-A-Mate and the Adventure Light are just a throwable weight block and a light source, respectively, but they give you a ''lot'' of additional mobility and visibility.
* ConfusedQuestionMark: Robots and cameras that noticed you when you were partly visible or just outside of their main detection range will have this. Don't let this become AlertnessBlink exclamation points.
* DeathTrap: There a lot of traps. They're often marked with a smiley face and/or blood and skulls.
* DeadpanSnarker: The text that appears goes into this territory when you do something it already told you not to do, or when you die.
* ForceFieldDoor: Containment fields to be precise. These only contain the player.
* FrickinLaserBeams: One of the obstacle types in the game. Enemies also fire these.
* GlowingEyes: The main character has these. The eyes are either green, orange or red, depending on how visible he is to enemies.
** BlackBeadEyes: Without his goggles on.
* TheGhost: The projection texts. You never really find out who is making them; only that it is a [=PTi=] Industries worker overseeing your test [[spoiler:and that it may also be a clone since it remarks at one point it "used to do your job".]]
** The second game gives a name and identity to the one behind (most of) the texts: An overachieving employee named Malcolm Alderman, who put you into the tests as a last-second attempt to increase his QC score.
* GlowingMechanicalEyes: The robots and the pushable weights have these.
* HelpfulMook: Some of the robots help to hold down buttons or block laser beams.
* LevelEditor: Comes with the game. Has resulted in several hundred user-generated levels, and counting.
%%* LevelGoal
* LudicrousGibs: When the main character dies.
* MalevolentArchitecture: Who builds laser beams, crushing blocks and switches all over the building?
* MegaCorp: [=PTi=] Industries, the company putting the clone through these deadly tests.
* NoNameGiven: The player character is only one unnamed clone out of many. They're regarded as so expendable it's not even established you're playing as one particular clone, since every one of your kind is being put through the same test as you.
** The second game sets it up so that it's one particular clone you're playing as (marked, once you get a certain item, with a red armband); though in cutscenes, there's usually a large number of support clones with him.
* PressurePlate: Common puzzle elements. Weighed down by robots, blocks and player.
* RedEyesTakeWarning: Enemies which notice the player, have red eyes.
* SequenceBreaking: with the equipment. There is a reason why leaderboards are separated into regular records and records achieved with equipment.
* ShootTheShaggyDog: [[spoiler:If you make it to the end of all 80 levels of Stealth Bastard Deluxe, you're treated to a grim (yet darkly humourous) ending that emphasises everything you've done is completely pointless. As a fresh human clone, you work your way through the complex of a huge corporation, dodging death at every turn. A sinister observer notes your progress and both encourages and goads you. The game keeps the pretence of a reward for your character up until right at the end, at which point you are senselessly executed moments after a machine delicately retrieves your Stealth Goggles....which are then revealed to be the company's latest product given away free with fast food meals. That's right - you died alongside thousands of other clones in order to safety-test a toy! Worse still, company memos make mention of "clone meat" and "Clone Juice" ads appear in-game, suggesting the burgers and soda that come with the new goggles may not be the standard beef and carbonated beverage after all...]]
* SinkOrSwimMentor: The projections.
* SuddenNameChange: For the [=HD=] releases of the game on the [=PS3=] and Vita, the game is renamed as ''Stealth Inc.: [[Franchise/AloneInTheDark A Clone in the Dark]]'', [[IntentionallyAwkwardTitle for obvious reasons]].
* VillainousBreakdown: During the last set of test chambers in the second game, Malcolm gets increasingly frustrated at the clone's absolute ''refusal'' to die, to the point where he descends briefly into {{Angrish}} and trying to figure out if the clone is a manifestation of God.
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