[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/starbound_game_logo_210.png]]
[[caption-width-right:330:[[WideOpenSandbox The universe is waiting.]]]]
''[[http://playstarbound.com/about/ Starbound]]'' is a WideOpenSandbox Scifi Adventure game. [[NamesTheSame Not to be confused with]] a Classic Mac game that lets you conquer planets to get more ships and destroy opposing races, nor said game's sequel, ''[=StarBound II=]'', nor with a ''LuckyStar'' fic aiming to parody ''Videogame/{{Earthbound}}''.

Take ''{{VideoGame/Terraria}}'' and give it a more ScienceFiction based focus with space travel and you have ''Starbound''. Or as some like to say ''{{VideoGame/Terraria}}'' InSpace. It is being developed by ''[[http://www.chucklefish.org/ Chucklefish]]'', an indie game company started by Finn "Tiy" Brice of ''Terraria'' fame along with several new faces.

Player characters flee or leave their homeworld, becoming hopelessly lost in a sea of stars, and from there, visit [[ProceduralGeneration procedurally generated planets]] to research technology, meet new people, and explore the universe.

Players may choose one of the playable races for their characters: the Apex, the Avians, the Humans, the Hylotl, the Florans, the Glitch, or the Novakids. Each race has a bit of lore attached to it and will likely tie in to the future primary storyline planned for the finished game release.

The game will be singleplayer or multi-player capable and will have the possiblity of other modes of play added in at a later date.

Additional features may be added via the communities suggestion system either at release or as free post release content.

[[NeedsWikiMagicLove Watch this Space.]] Also, keep tabs on Tiyuri's [[https://twitter.com/Tiyuri twitter feed]] for sneak peeks and other minor updates! A sneak peek of the character creator is embedded in the official forums. The game can be pre-ordered [[http://www.playstarbound.com/store/ here]].

Beta was released on December 4th, 2013 for all who preordered the game. [[http://community.playstarbound.com/index.php?threads/addressing-beta-questions.33566/ An FAQ can be found here.]] As the game is still on an early beta, be wary when adding examples as any individual entry can change or become invalid depending on the updates.

Has a separate [[ShoutOut/{{Starbound}} Shout Out page.]]

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!! ''Starbound'' has been confirmed to contain examples of these tropes:

* AbandonedMine: A possible [[RandomlyGeneratedLevels randomly generated]] area on planets. They're filled with aliens not native to the planet's surface.
* AbnormalAmmo: Uncommon and rarer guns can shoot bullets with special effects, such as ricocheting shots, piercing shots, [[RecursiveAmmo bullets that split into two]] shortly after leaving the barrel, and (for legendary guns only) StickyBomb bullets that attach to solid blocks and explode when an enemy touches them. Meanwhile, grenade launchers can shoot rounds that resemble [[Franchise/SuperMarioBros Mario's fireball]], cluster bouncing grenades, and even ''mice and pigs''.
* AbusivePrecursors: The Glitch are a remnant of an experiment that made artificial societies. All the other simulated civilizations developed advanced technology which inevitably lead to them wiping themselves out. [[ExactlyWhatItSaysOnTheTin The Glitch]] survived because they developed a Glitch that trapped them in MedievalStasis.
* AfterTheEnd: For the humans, in which a meteor fell to earth that contained an egg to a tentacle monster that ravaged the planet.
* AIIsACrapshoot: The Inactive Robot immediately attacks the player upon activation. Then again, giving it the brain of a (probably) hostile monster wasn't a very good idea, as what happened in the codex.
* AirborneMook: Several of them. Most of them will attempt to shoot at the player.
* AlienLunch: A given since you're now living among the stars and likely hunting and gathering when you start off. Some foods are more alien than others, like Oculemons (fruits that look like eyeballs and are poisonous to non-Florans) and Automatoes (metallic tomatoes).
* AlienNonInterferenceClause: Someone averted this for the Avians, giving them advanced technology directly to prevent them dying out.
* AlienSky: Particularly during night on a planet, the player can usually see the other planets in the subsystem.
* AnnoyingArrows: Arrows are nothing more then a projectile with various damage stats. Any additional effects will come from the bow having special attributes. While some enemies are quite very alien the arrows have the same effect across the range of species.
** The arrows from enemy Glitch Knights ''can'' hurt a lot for their level, however.
* AprilFools: One [[http://www.youtube.com/watch?v=gPogONWFTfU video]] showing off [[{{SayingSoundEffectsOutLoud}} new sound effects]].
* ArmorIsUseless: Averted. You can die VERY easily without proper armor.
* ArsonMurderAndJaywalking: While inspecting the "Force cell" as a human:
** ''"A cell designed for the most dangerous of prisoners. Killers, thieves, jaywalkers..."''
* ArtificialGill: Use the Survival System backpack and you'll no longer need an OxygenMeter for areas without air, such as water, moons and asteroid fields.
* ArtificialStupidity:
** As to be expected in a game that's still in beta, but the game's AI concerning critters and [=NPCs=] (especially the latter) is... pretty lacking to say the least. Most npcs don't know how to retreat and will rush headlong into a situation that's getting them killed by the dozen. Worse, [=NPCs=] will often get lost in or outside of their own homes.
** If you count the AI that places landmarks like houses and such, that one's also a little stupid every now and then. A good part of the time, [=NPCs=] can't get home because it's flat out ''impossible'' without digging, techs or a grappling hook, as the generator placed it on some chunk of rock suspended on background terrain on top of a mountain, or buried it into a hole so far inside the ground it looks more like a bomb shelter than a house. The idiocy part comes when you consider it's the ''[=NPCs=]'' that are supposed to be placing these houses, so you just can't help but wonder what kind of moron would build it that way.
* ArtisticLicenseChemistry: Plutonium ore can be found on planets within the X Sector in fairly large deposits. Plutonium is currently found only in Pitch Blend in amounts too tiny to be used.
* AsteroidMiners: You can do this by either visiting an Asteroid biome (bring a Survival System and heat) or go beyond your planet's atmosphere (not recommended as it's much colder). One advantage is that it's really easy to see all the ores embedded in the asteroids.
* AttentionDeficitOohShiny: The Novakids as a race. They have no interest in preserving history or passing it along, which also stymies them technologically - new breakthroughs are completely forgotten within a few generations.
* AxCrazy:
** The Floran race as a whole.
-->'''Floran Village Watchman''': (to a player [[PutDownYourGunAndStepAway with a drawn weapon]]) ''"Floran no like sstabbing when others do it."''
** To drive the point home:
-->'''Floran Prisoner''': (seeing the player) ''"'''Flesssh.'''"''
** Several pieces of the findable Floran in game lore mentions stabbing things a lot.
** Floran [=PCs=], despite having fled to the stars to escape the savagery of their brethren, are ''not'' exempt from this.
-->'''Floran PC:''' ''This music make Floran want to ssstab! But so do most thingsss''
** In the backstory of Fatal Circuit (aka the Inactive Robot), Big Ape and Greenfinger decided to recreate the robot, but with a Floran brain. Unsurprisingly, it went berserk like the one created with a monster brain.
* AwesomeButImpractical: Like ''VideoGame/{{Borderlands}}'', the random gun generation can give weapons that are of common rarity that are less than useful. An example is pistols, one the easiest guns to acquire, can deal one damage per shot, take 8 energy per shot, and have a firing rate of 3.30 (which is pretty fast). The end result is a pistol that can only really be used to pepper enemies from afar.
** Many cool weapons found on planets tend to be ''weaker'' than player-crafted weapons of the same level.
** The Matter Manipulator. It's also known as a Beam Axe and looks like a Plasma Pistol from VideoGame/{{Halo}} but is actually weaker than a pickaxe you can cobble together in a few seconds out of wood and rocks.
* BatmanCanBreatheInSpace: Averted. Attempt to go into a Moon or Asteroids biome without the [[ArtificialGill Survival System]] and you'll see that OxygenMeter appear very quickly.
* [[BlackoutBasement Blackout Cavern]]: The underground is obviously devoid of natural light, with some exceptions. It is advised to carry a large stack of torches and a flashlight as it is very possible to be killed by an unseen monster.
* BloodyBowelsOfHell: The Flesh and [[PlanetHeck Heck]] biomes.
* BloodyMurder: There are aliens that can attack you with their blood vomit.
* BoringButPractical:
** Got 15 iron? Upgrade to the iron bow. It may not be as interesting as, say, a new hammer, but as the bow can get leather and meat, it can allow a player to hunt in the early game to get meat and leather much, much easier.
** New materials are used to upgrade the picks. While not very exciting in and of themselves they are necessary for mining advanced materials and mining lesser materials more quickly.
* BottomlessMagazines: All guns will have infinite ammo, and be able to fire endlessly, allowing even freshly created guns to be fired. The trade off is that each shot drains the energy bar for a certain amount, with higher end weapons giving a larger drain.
* BowAndSwordInAccord: At the start of the game players will find themselves wielding a melee weapon and a bow. The bow is used to hunt monsters for meat as well as more effectively combat the various flying enemies.
* BoxAndStickTrap: The Peanut Butter Trap, which is used to summon the fourth boss.
* BrainBleach: If they examine a filthy toilet, a Glitch PC will hastily override their analysis mode.
* BrainInAJar:
** Some of the glitch have what look like brains in jars as part of their heads.
** The quest to gain access to the Gamma sector involves harvesting brains from monsters until you find one suitable enough to craft a robot. The end result is a large robot with a brain in a jar.
** A literal example is a decoration that can be found in Apex-related labs.
* BreakableWeapons: Completely averted for the weapons themselves and subverted for mining tools. When their durability runs out, they simply dull out and become less efficient and can be repaired using ores. In later versions of '''Starbound'', beaming up to the player character's ship also instantly repairs it.
* BigBrotherIsWatching:
** The Apex suffer from a very advanced case of this. The player character, should he or she be an Apex, is a member of the rebellion who escaped after the Miniknog, the Apex's oppressive government, crushed it. As you can imagine given the game's general tone, it is lampshaded ruthlessly; there are even posters featuring a character dubbed Big Ape, who is said to be all-seeing and whom commands those who gaze upon his visage to OBEY. None of the player characters are impressed, least of all Florans, who comment that they [[ImAHumanitarian have no plans to obey their dinner.]]
** Apex dungeons have posters that read, "Big Ape is All Seeing".
** Apex in Apex settlements will talk about hidden cameras, spies, and other activity alluding to the big brother nature of the Mini Knog government.
* BurnTheWitch: The Glitch [=PC=]'s origin has them being declared a heretic after becoming self aware, and being forced to flee the planet to escape execution.
** Also the random cultists that attack you regardless of what race you play as.
* CallToAdventure: Each race the player chooses has their own reason for traveling among the stars.
** Human [=PCs=] must look for a new planet to settle because the Earth is either destroyed or over run by tentacle monsters.
** Avian [=PCs=] narrowly avoided the wrath of the Stargazers and fled their homeworld as an exile and an atheist.
** Floran [=PCs=] have grown tired of their fellows way of life and cannibalism, and look for a more refined, exciting hunt (and want to make friends).
** Glitch [=PCs=] have become self-aware, and thus were viewed as freaks by their own people and were forced to flee as outcasts.
** Apex [=PCs=] are rebels against the Miniknog, and are fleeing the repercussions of said rebellion after it was crushed.
** Hylotl [=PCs=] are missionaries, looking to spread peace and enlightenment throughout the universe.
* CannibalTribe: Among the Florans, cannibalism during funeral rituals and wars with rival factions are commonplace.
* CelestialBody: The Novakids, described by a human astronomer as "interstellar gas-bag people".
* CloudCuckooLander: The Novakids tend to have short attention spans (hence their stunted technological development) and a lack of tact when dealing with other races (hence their tense relationships with other races). One was even said to cheerfully and blatantly ask an avian priest if Kluex is real.
** Florans as well, in their [[AxCrazy psychopathic madness]], manage to find some lesser kinds of oddity. Like misreading absolutely every sign they find to mean the opposite of what it actually reads, or in the PC's case picking a fight with a robotic crafting table's arms.
* TheCloudcuckoolanderWasRight: When analyzing the Geometric Screen, the Floran PC claims "Floran read words good. Sssay 'ssstab a meatman'. Huh.", which many players will probably dismiss as them just seeing what they want to, considering how... eccentric they can be regarding stabbing. However, doing the same with a Glitch PC will have them say "Analysis. This display appears to read 'stab a meatman' in binary. How unusual."
* CollisionDamage: Averted. Enemies must actually do an attack animation to cause damage, making shields useful and making non-hostile creatures possible to walk right through/past.
** Many monsters ''do'' have a "bite" attack that they will use if you're in contact with them, playing this somewhat straight.
* ColonyDrop: If you're on a planet that has an asteroid field nearby, sometimes you will either get tiny meteors raining down or a ''REALLY'' big meteor that falls anywhere on the planet. Doubles as JumpScare if said meteor ends up falling on your face.
* CommonplaceRare: Iron is virtually nonexistant in the endgame planets, where its several times less frequent than gold. This is likely to change.
** Leather is a surprisingly infrequent drop when you consider every animal should be skinnable.
* ContinuingIsPainful:
** When you die in Softcore, you lose about 25-33% of your pixels. Since pixels are needed for making anything more complicated than basic equipment, this can set you back quite a ways. You can, however, convert raw ores into Pixels through the Refinery, allowing an easy and efficient means of accumulating more. There is also the Pixel compression machine, which allows you to store your pixels as an inventory item, but is very inefficient.
** Hardcore (not to be confused with Terraria's, which is the Permadeath option), on the other hand, makes you drop ''everything'' you're carrying on top of the pixels (similar to ''VideoGame/{{Minecraft}}''). The game is [[AntiFrustrationFeatures kind enough]] to make your belongings player-persistent when the scenario happens, so there's no rush to getting your stuff back as long as you don't save and quit.
* ConvectionSchmonvection: Currently played straight but, with the temprature system included in the game this may change with future updates. Overheating is currently not in the game due to complications of implimenting the system and concerns over gameplay and balance issues.
* CoolStarship: Each character gets their own, its design based off their race, I.E. florians having a plant covered ship. It's their base of operations in space, and it also provides the important tech that aids in exploration of the planet below, in addition to apparently being able to recreate any equipment using pixels. It was orginally planned to be upgradable, but at this stage in development, the creators are unsure how they want to go about allowing ships to expand. This seems to be figured out though as in recent news articles ship customization has come back as a topic complete with teaser screens.
* CrisisOfFaith:
** Some Avians are banished for defying their god's demands for sacrifices.
** In specific Avian Lore there is the saga of one who was at first loyal, but after marrying an atheist and watching his brother nearly die in the attempt to ascend he lost his faith.
* DarkIsNotEvil: In contrast to KillerRabbit below, there are many menacing/creepy-looking monsters that are passive and only attack if you provoke them.
* DeathIsNotPermanent: Barring the permadeath option, each race has its own method of respawning after death.
** Humans are cloned in a machine that builds their skeleton, grows muscles and organs, then overlays skin and hair.
** Apex are cloned in a similar manner to humans, except they're cloned in a capsule full of liquid and injected with the serum that turns them into super-intelligent ape-men.
** Avians are hatched from a new egg as a chick, then rapidly aged to maturity.
** Hylotls, similar to Avians, are hatched as tadpoles, then aged up to maturity.
** Florans are grown from a seed, with their new body hatching from a new plant.
** Glitch are simply rebuilt.
* DeathTrap: They come in many flavors: pools of magma and poisonous sludge, sharp stalactites and thorns, layers of burning coals, electrified fences...
* DefectorFromDecadence: The Floran [=PC's=] reason for leaving their planet? They're sick of their races [[AxCrazy Ax Craziness]] and want to start a new life.
* DenialOfDiagonalAttack: Most melee weapons attack in a set range, but a planned update will allow them to be aimed via the mouse. Most [[GameMod Mods]] that deal with combat or spears already allow spears to operate this way.
* DevolutionDevice: The Apex government invented a way to make their own people into ape-men. Supposedly this was a tradeoff to make everyone more intelligent.
* DifficultyLevels: There are three difficulty levels: Normal (lose some pixels upon death), Hardcore (lose pixels and drop items on death), and PermaDeath (once the character dies, it cannot be played ever again).
* DiskOneNuke:
** Getting a gun early on often from a gun trader early on. Guns give players reach and frequently higher DPS then melee weapons making them quite powerful. This largely applies to the first sector.
** There is a chance to find powerful randomly generated weapons dropped by boss monsters that may allow the player to simply breeze through the first sector.
** Changes made to the universe with one character are carried over when you start a new game with a new character. So it's possible to leave some advanced-level items on a planet with the strong character and pick them up with the new character.
* DoubleJump: The Pulse Jump tech.
* DragonsPreferPrincesses: In order to summon the Dragon King, you need to build a Decoy Princess to attract it.
* DualWielding: One-handed weapons can be wielded in each hand, so you can have two swords, [[GunsAkimbo two guns]], or [[GunAndSword a gun in one hand and a sword in another]].
* DungeonBypass: The devs plan to avert this by including a certain item inside dungeons and temples that prevents the players from collecting or deforming the temple structure and the items within. Once said item is destroyed, then players can loot to their heart's content.
* {{Dystopia}}: In the Apex society, ''NineteenEightyFour'' meets ''PlanetOfTheApes'' under the rule of Big Ape and the Ministry of Knowledge. Their furniture includes all kinds of cameras and propaganda posters.
* EarlyGameHell: Your starting multitool takes about 15 seconds to chop down a tree, and that much time to mine out a single block of cobblestone. Your only early means of self-defense is a [[WithThisHerring broken sword]], and if you go to any planet with a threat level higher than your armor, [[OneHitPointWonder monsters kill you quickly]]. Once you craft an axe and a copper pick, things go much more smoothly.
* EarthThatWas: [[HomeworldEvacuation Humans were driven off of Earth]] by an EldritchAbomination and now wander space. It is not known if Earth is irrevocably changed or destroyed.
* EldritchAbomination:
** Some version emerges from inside Earth during the Human intro, and the Human lore has the Eldritch abomination landing on Earth from somewhere in space.
** Some worlds will have giant tentacles and/or brain or eyeball-themed plant life, making the ''whole world'' seem like an EldritchAbomination.
** A planned boss is a meteor with tentacles poking out, implied by the description to be the source of the entity that conquered Earth ''and'' the Tentacle biome planets.
* ElementalWeapon: Some randomly-generated melee weapons can be enhanced with either [[UniversalPoison poison]], [[KillItWithFire fire]], or [[ShockAndAwe electricity]]. Poison and fire inflict their respective status effect on enemies, while electricity just adds a projectile attack in the form of a short-ranged pulse of electricity that shoots directly in front of you.
* EverythingsBetterWithPenguins: Or not, when they're SpacePirates who try to kill you in a UFO.
* EverythingTryingToKillYou: Early game feels a lot like this- no materials, no armour, a broken sword for a weapon... [[NintendoHard You're gonna be seeing that]] [[TheManyDeathsOfYou respawn screen quite a few times.]]
* ExtremeOmnivore: A product of their carnivorous nature, Florans see a lot of things as possible dinner. Apex Facility items are just the start.
* FailOSuckyname: Big Ape, [[{{Dystopia}} not that anyone's going to call him out on it.]]
* FantasticFruitsAndVegetables: Some of the alien crops can be bizarre.
** Oculemons are pretty much eyeball fruit.
** Automatoes are metallic-looking tomatoes that contain screws.
** Boneboo plants have bones for their stems.
** Diodia tastes like copper.
** Avesmingo has 100 different flavours in one fruit.
** Neonmelons have glowing seeds.
* FantasticRacism: Zigzagged: in any given town from a race different to you, one third of its people will be positively curious about your visit, another third will mock you and your species, and the rest will just talk about something else.
** In the backstory, there are mentions of repeated wars between the Florans and the Hylotl, which has led to great animosity between their species. In game, the two races have universally disparaging comments for each other, an occasionally found piece of Floran decor is spike-mounted Hylotl skulls, and the Hylotl Impervium weapons are named "Stemcutter", "Rootcutter", "Plantpounder", "Vinehacker", etc.
** Glitch villagers also tend to not care for Hylotls. While they're not as hostile to Hylotls as Florans can be, they are very mistrusting of them and tend love to make fun of them.
--> "Bragging. Glitch furniture lasts up to ten times longer than that of your species."
* FastForwardMechanic: When a planet remains uninhabited for about a minute, its time will automatically reset to just after morning. In single player all a character needs to do is beam up to their ship and wait a short time and it will be morning when the character beams back down to the planet.
* FeatherMotif: Being birds, Avians have a focus on feathers to varying degrees.
* FilmNoir: One of the random lore books you can pick up from a glitch society is a book written like this, depicting a detective looking for malfunctioning (self-aware) glitches in a murder case. The detective's dark secret is that he himself was self-aware, but he deliberately fits in with society in order to help other self-aware glitch stay safe.
* FluffyTamer: The Creature Capture Pods allow players to capture monsters while in their infant forms, then train them to fight for them.
* ForScience: The Apex scientists shout this as a battle cry.
* FunnyAnimal: The Avian race, with a [[MayIncaTec Mesoamerican]] FeatherMotif.
* FictionalCurrency: Money in ''Starbound'' comes in the form of "Pixels", which are used to create objects from 3D printers or used to craft items at various work stations.
* FinalDeath: Added in the "Furious Koala" update on January 26. The player is given the option to set the character difficulty to Permadeath during creation.
* FishPeople: The Hylotl race complete with under the sea cities.
* FishOutOfWater: Naturally, the [=PC=] is one for leaving their home planet for whatever reason stated in CallToAdventure above. For the Hytol, their very first quest is titled this trope.
* FryingPanOfDoom: As a random [[http://starbounder.org/Frying_Pan weapon model]], with its own damage type.
* GameMod: One of the key features of this game is the ability to easily make mods for it. This was one of the key goals of the game's designers... and they have succeeded.
* GreatEscape: [[spoiler:Many prisons have a release control somewhere. If triggered by the player, the cells will open and the inmates will ZergRush the guards.]]
* GoneHorriblyWrong: In Fatal Circuit's backstory, it's revealed that the Glitch wanted to create a new form of Glitch. After the robot was activated, it went berserk, no thanks to the monster brain used in its construction.
* HelicopterBlender: Touching the propellers of an Avian Airship is a OneHitKill on your character.
* HumongousMecha: With "a factory capable of producing mechs" to ride.
* IAmAHumanitarian[=/=]ToServeMan: The Florans. Floran characters will openly refer to other species as potential meals when examining posters and other decorative objects, and seem to have a particular fixation towards the Apex, for some reason. Floran [=NPCs=] will also threaten to eat the player character.
* [[IdiosyncraticEpisodeNaming Idiosyncratic Version Naming]]: The early beta versions all have "Koala" in their version names, and said Koala gets angrier each version. For example: v. Perturbed Koala, v. Irritated Koala, v. Offended Koala, v. Angry Koala, v. Furious Koala and v. Enraged Koala.
* ImprobableWeaponUser: Florans, or at the very least the floran PC, which isn't surprising, considering their sheer bloodthirstiness. In any case, when asked about a hunting trophy stand, the PC will fondly reminisce about the time they bludgeoned their prey to death with a trophy stand before setting it up proper, and when commenting on their own flag, they comment they'd gladly stab someone with the flagpole.
* IncrediblyLamePun: Several from the [[http://www.youtube.com/watch?v=YLFO2Zq1X2A speech bubble test video]].
* InfiniteFlashlight: Each starter kit for characters has one. Due to the way lighting works, they are one of the only ways for a character to light up the surrounding area without placing any item. Due to the way the game works, flashlights can be dual-wielded, however this has little benefit except intensifying the light.
* InstantAwesomeJustAddMecha: Each race has its own mech that can be piloted once the tech for them is found and equipped. As of Beta v. Furious Koala, human and Glitch mechs have been implemented.
* InterfaceScrew: If your heat bar gets too low, the screen becomes progressively whiter until you can't see anything.
* InUniverseGameClock: Similar to ''{{VideoGame/Terraria}}'', each planet has a certain day/night cycle. These cycles vary depending on the planet. Some are eternally [[{{EndlessDaytime}} day]] and [[{{TheNightThatNeverEnds}} night]].
* JustifiedExtraLives: When a player character dies on the surface of a planet, game resumes from the spaceship. See DeathIsNotPermanent for more.
* KillerRabbit: Among the randomly generated creatures, there are some that turn out to be rather cute. Unfortunately, they're most likely aggressive and ''will'' attack you on sight.
* KillItWithFire: Florans are not fond of fire at all. Particularly evident when inspecting any fire item while playing as a floran, as the player will often respond with fear or uneasiness.
* LetsPlay: The developers posted links to a few people who got beta a few days before the public beta released. All of them end round the 30 minute mark, which is generally just finishing up the beginning of the tutorial quests.
* LeaningOnTheFourthWall: One of the items you can find is a ''Starbound'' arcade game. The description: "A Starbound arcade machine. How meta." Floran characters will even say they got an achievement for "sssmashing fourth wall".
* LowCultureHighTech: The Avians were granted spacefaring technology by an as-yet-unamed [[{{Precursors}} Precursor]] race who neglected to give them the necessary social advancement to properly understand that it wasn't a gift from their god.
* LuckBasedMission: What planet you start on can be a big influence on how much of an EarlyGameHell it is. Arid and dessert planets have less wood available. Snowy planets will have you freezing to death. And hellish planets are covered with obsidian, which is slower to mine than regular stone.
** The developers are planning to avert this by making ''all'' players start out on a safe garden biome planet with lots of trees, as well as no hazardous weather, surface obsidian or cold.
* MadnessMantra: "Floran know one thing - ssstab, ssstab, ssstab."
* ManEatingPlant: The Florans are a race of carnivorous plant people. If you play as one, they have a fixation with food and eating, and will comment on their desire to eat the subject if you examine certain posters showing other races, especially the Apex.
* MayIncaTec: The Avians buildings and technology strongly resembles Aztec and Mayan structures.
* MechanicalHorse: The Glitch knights behind the castle gates ride these.
* MedievalStasis:
** The Glitch were originally built to progress as a society, developing more and more advanced technology while remaining unaware of their nature as technological constructs. A flaw or literal glitch in the system left the Glitch stuck in the medieval period.
** [[LuddWasRight In an interesting twist, those simulations which had progressed past the medieval era eventually wound up destroying themselves when their technological progress outstripped their social progress.]] The Glitch survive because they are incapable of advancing further naturally.
** Any Glitch that tries to progress the race's technology level [[WitchHunt is immediately hunted down and executed for "heresy".]]
* MightyRoar: According to NPC dialog, Apex are capable of roaring. Which is awesome.
--->'''Floran NPC''': "If monkey roar, Floran call Green Guard!"
** Mighty Roar is also an ability used by monsters, which hits a large area around them.
* MixAndMatchCritters: Most monsters and animals are randomly generated and can have a variety of weird body types grafted together.
* MonochromaticEyes: The Florans have jet-black eyes, coupled with MoreTeethThanTheOsmondFamily.
* MundaneUtility: Certain high tier weapons can have explosions after an attack. These can be used for crowd control... Or for digging (slowly) through blocks.
* MySpeciesDothProtestTooMuch: For the majority of the playable races, the player character themselves have taken to space precisely because they got sick of their race's xenophobia in one way or another. The exceptions are humans (who lost their home planet and didn't have a choice), Hylotl (an inversion who seek to spread their ways of enlightenment across the stars), and possibly novakids (who are described as mostly only doing things [[ItAmusedMe because why not]].)
* NoArcInArchery: Averted. Arrows have a noticeable arc even with the bow at full draw. At the far end of the range the player will need aim higher to hit their target of choice.
* NoCampaignForTheWicked: Those who explore the planets are likely to eventually find [[spoiler: an intelligent race of mushroom people who can occasionally be found living in mushroom villages]]. The developers suggest that these are in fact TheCorruption and quite wholeheartedly wicked, so they're not playable. At least, [[GameMod not officially.]]
* NonMammalMammaries: Mammaries are defining characteristic between the sexes of all playable species so, yeah.
* NoodleImplements: The Torture Device is... Some kind of fountain thing. We never know how it works (and the description tells us we don't want to), but we do find out that, apparently, Glitch find it particularly unpleasant, the Florans ''themselves'' find the thing scary, and that it doesn't work on Hylotl.
* OddFriendship: The Glitch and the Florans, whenever one vists a village of the other, react quite warmly to each other. A page in Floran lore also implies the Glitch taught them how to read and write.
** The best explanation for this is that Glitch are inedible, so the two species get along great.
* OneGenderRace: Despite the variety in the Florans' appearance and the player being given the choice between a masculine or feminine appearance, [[WordOfGod the ''Meet the Florans'' intro of the race]] [[http://playstarbound.com/meet-the-florans/ says they are unisex]].
* OurMonstersAreWeird: Inevitably, you're going to find monsters with really bizarre appearances.
* OxygenMeter: Present whenever your character is in water or in space-based biomes with no oxygen. Strangely enough, the Glitch and Hylotl still need to breathe underwater.
* ParentalBonus: Various species notice a tadpole-like creature next to a circle in the display of the Medical Screen item. Avians mention that the screen is investigating reproduction in certain species.
* PermaDeath: As of v. Furious Koala, there is an option while creating characters to enable Permadeath. [[ExactlyWhatItSaysOnTheTin As the name suggests]], dying with Permadeath on means your character stays dead.
* PlanetOfHats: Each race as at least two components to their hats.
** Florans have the savage and plant-life hat. They are both as lethal and cruel, even to each other, as they can be, as well as being meat eating plants, and they are a plant race.
** Humans currently are a race without a home planet much like humans in ''WesternAnimation/TitanAE''. Something special for the humans is a possibility in the future.
** Glitch have the oldest theme, being stuck in the past due to an issue with programming (hence their name), and are still in the time of swords and farming. Despite being robots and stuck in the past, they are actually one of the most friendly races to find on a planet, and seem good natured despite their issues.
** Apex are ape-men who seem to follow the government strongly. They are a blend of ''Literature/NineteenEightyFour'' and ''Film/PlanetOfTheApes''. Their furniture tends to be more centered around the 70s and their "music" seems to indicate that they have regained some bestial instincts despite remaining intelligent.
** Hylotl are fish people who appear to be the most modern. Despite that, they have a heavy Asian influence in their clothing and ships. It's noted in lore that Hylotl are the most peaceful of the races, to the point of getting mockery from time to time. They also value beauty, which is more of an InformedAbility at the moment due to there being so few items that show that.
** Avians are a strongly religious race with a heavy MayIncaTec aesthetic. Avians value piety to their god, Kluex, above all else, and those who renounce their faith are summarily excommunicated.
** Novakids are [[SpaceWestern Space Westerners]] with [[CelestialBody bodies composed of energy]]. They are amongst the oldest races in existence, but their [[AttentionDeficitOohShiny short-term]] [[CloudCuckooLander memories]] also makes them the most technologically stunted and does not help in relations with other races.
* PlantAliens: The Florans. They are a very aggressive carnivorous plant people that react in a hostile way towards non-Floran creatures. They will even eat their own kind if given the chance. [[MySpeciesDothProtestTooMuch There are a few of them who like to be around other creatures, however]]. It's also noted that they suffer from a "[[WhatMeasureIsANonHuman what measure is a non-Floran]]" as the reason for their aggressiveness, rather than outright maliciousness.
* PlantPeople: The Floran subvert this. The [[http://playstarbound.com/meet-the-florans/ Meet the Florans]] page[[labelnote:note]]The entry can also be found on the official wiki.[[/labelnote]] points it out, saying that they put their "survival through reproduction and expansion" above conserving the environment and that the assumption that they ''are'' environmentalists because they're humanoid plants allows them to thrive.
* PlanetHeck: The "Heck" Biomes introduced in version Enraged Koala have [[BloodyBowelsOfHell Flesh Blocks and Brains]] as walls, lights and plants that look like flesh, and unique loot designed from bones.
* PowerUpFood: Some foods like Pinapple Upside Crown Cake and Banana Bread grant super speed and jumping.
** Also, make sure you have something to negate fall damage when eating Roast Dinner. [[InASingleBound It's a bit buggy at the moment.]]
* PowerUpLetdown: Yellow stimpacks. They make you glow brightly so that you can explore dark locations more easily! ...for about 5 seconds.
* {{Prison}}: All the races have prisons as important locations, where you can go in and see a little more of their idiosyncrasy. The types and amount of torture devices vary from none to lots, the facilities offered can vary just as much, and in the florans' case they also double as [[ImAHumanitarian cattle pens]].
* ProceduralGeneration: For planets, weapons, wildlife, and visual details like trees' appearance. The game uses the coordinates of each point in space to check if placing a system there, and if it does, uses said coordinates as seed.
* ProudScholarRaceGuy:
** Apex have more technological furniture than any other species.
** Although backstory wise the Hylotl are this. They're noted as being the most peaceful of every race.
* PsychopathicManChild: The Florans as a whole are very simplistic but notoriously aggressive and violent. The playable Floran is this less so than the rest of their kind, but it still shines through when inspecting things.
* PurelyAestheticGender: Gender only affects cosmetic features and has no other effect on gameplay currently.
* PutDownYourGunAndStepAway: The guards of many settlements will advise you to holster your weapon, and after a while enforce it with extreme prejudice if you do not comply.
* RainbowPimpGear: Optional. Each character has six equipment slots for armor: three for the armor to actually use and get stats from, and another three for the armor to display, so you can avert it or play it straight.
* RecurringRiff: "One the Beach at Night", is the main theme of the game, and its chorus shows up in many of the other songs on the soundtrack. Unusually On The Beach itself is not in the official soundtrack release (though you can play it in-game on one of the instrument items).
* RememberWhenYouBlewUpASun: You can find a book detailing an (in)famous military maneuver made by a Human commander during one of their earliest conflicts with the Florans, entailing the commander dumping several thousand gallons of what is basically Agent Orange on the [[PlantPeople Florans.]] This didn't have the intended effect. Instead of killing them it made them drunk, but still achieved the desired effect of allowing the humans to retake the area long enough to evacuate the colonists. Judging by the last line of the book, it serves as this trope to the rest of the USCM.
* RibcageRidge: Occasionally found on desert planets. Sometimes, the giant ribs and skulls are even placed on top of piles of smaller bones.
* RidiculouslyCuteCritter: Several randomly-generated aliens may sport a really ''adorable'' face and small body. [[KillerRabbit Still doesn't mean that they aren't aggressive, though]].
* RPGElements: Set to be averted. While subject to change, the devs have stated they have no intention of including character attributes or stats. Any effects or specializations will come purely from equipment. There will be player race specific abilities such as Florans being able to eat poisonous plants.
* RogueDrone: PC Glitches are Glitches who have become self-aware, causing them to be cut off from the rest of the Glitch collective and branded a heretic.
* SchizoTech:
** The Glitch are programmed not to fully grasp that they're robots and cyborgs in an otherwise medieval European society.
** Despite the advanced technology available to players common starting tools are made of stone and bows are used to hunt for food from animal life. The most extreme example? As soon as the game begins, the player is presented with a handheld nanomanipulator. The very first thing they're likely to do with it is ''use it to build a pickaxe''. Lampshaded by the pickaxe description, which says it's so last millennium.
** Your spaceship, capable of FTL jumps that can take it from star system to star system in mere minutes. It runs on such ores as [[ILoveNuclearPower uranium, plutonium]], [[{{Unobtainium}} Solarium]] and ''[[SteamPunk charcoal]]''.
* SchmuckBait: The descriptions for the first two boss-summoning items heavily imply they do anything but.[[hottip:*:Come on, a distress beacon? WhatCouldPossiblyGoWrong]] The summoning item for the [[spoiler:Dragon King]] at least states it is bait for a boss. But [[ThatOneBoss what a boss it is]]. The summon item for the fourth boss is also presented in the form of a classic box-and-stick trap, complete with bait, and the boss' lore drop later comments on how you should've seen that coming.
* ScienceIsBad: Any Glitch who, through another glitch, becomes aware of their backwards technology will invariably start to invent more advanced technology. [[WitchHunt This is frowned upon by Glitch society.]]
* SentryGun: Can be built and placed, and will attack enemies. They have a limited amount of energy and will deactivate when they run out, but the player can interact with them to replenish it. An [[http://playstarbound.com/july-3-miscellany/ upcoming update]] will allow players to place their own guns into the sentries, allowing them to use those guns' projectiles.
* ShoutOut: So many they [[ShoutOut/{{Starbound}} have their own page]].
* SingleBiomePlanet: Although it may change in the future, as of right now all planets are made up of a single biome with "sub-biomes" for flavor.
* SkyPirates: There are Avian groups of pirates, complete with rotor-powered wooden ships. [[ThePiratesWhoDontDoAnything They don't seem to do much piracy]] except selling guns.
* SlobsVersusSnobs: The Florans (Slobs) versus the Hylotl (Snobs). There are even repeated wars between the two.
* SmashMook: Many land-dwelling aliens tend to have "Charge", "Body Slam" and "Bash" as their abilities, which makes them either charge at you, jump on you to damage you, or damage you on contact.
* SpaceAmish: The Glitch are scattered across the galaxy because the precursors put them there, and they all have the same society because of a programming error.
* SpacePirates: Dreadwing and his penguin armies.
* SpaceWestern: The Novakids seem to literally be this, as they have a very wild west-esque motif, complete with space trains.
* SpikesOfDoom: Several variants. Most of them damage you on contact. Wooden Spikes, however, are a OneHitKill on anyone who touches them.
* StrangeSyntaxSpeaker: The Glitch speak in the exact same manner as [=HK-47=] from the Franchise/KnightsOfTheOldRepublic series, declaring precisely what sort of sentence they are about to say before speaking.
* SuperPersistentPredator: Most enemies, as of Beta version Offended Koala. A few bird species will, however, give up on prey that gets away.
* TerribleTrio: [[TheGeneralissimo Big Ape]], [[SinisterMinister Thornwing]], and [[EvilGenius Greenfinger]] are often mentioned in the lore as working together.
* ThePasswordIsAlwaysSwordfish: In some versions, the default password for a server is "Swordfish"
* ThirdPersonPerson: Almost all Floran speak like this.
* ThisIsADrill: You can't craft them right from the beginning, but they take the place of pickaxes later in the game.
* ThirdEye:
** The Hylotl have third eyes.
** Some Glitch have four or even six eyes. And because in the sprite they look the same, some have [[EyesDoNotBelongThere eye]]-[[MemeticMutation nipples]].
** Some of the procedurally generated monsters can have a third eye.
* ThrowingDownTheGauntlet: In one lore entry, Big Ape challenges Kluex to a cage match to prove Apex superiority, unaware that Kluex is not alive when he makes the challenge.
* [[TokenHeroicOrc Token Heroic Floran:]] Type A, with shades of Type I, although it's unclear how much of a hive-mind the Florans have.
* TinTyrant: The Glitch's [[NamesToRunAwayFromReallyFast Doom Lord]] armor set, natch. Complete with horned helmet.
* TooManyMouths:
** Some of the Florans have Venus flytrap-like jaws attached to their heads.
** Some of the monsters can have multiple mouths.
* TrademarkFavoriteFood: The Apex love bananas. A given for being ape-folk.
* TrashcanBonfire: Found in prisons, bandit camps and other such places of ill repute. Notably, the Glitch PC notes that [[UncannyValley it looks unsettlingly similar to a burning Glitch]].
* UnderwaterCity: A given for the Hylotl, considering they're FishPeople.
* UnusableEnemyEquipment: Two sentient races, the Agarans who are mushroom people and the Colorfuls who look like rabbit ninjas, are not playable. Their villages and houses can appear on planets however.
* UnwantedFalseFaith: Avians in a naturally-generated village may ask if the Avian player character is Kluex and is going to take them away.
* VariableMix: Both the experimental soundtrack and the devs hint at this occurring based on the planet you visit and if you are in combat or not.
* ViolationOfCommonSense: You need a processor board to upgrade your crafting table into a robotics table. So you simply craft it, right? That's '''not''' how you do it. Instead, build a murderous robot ''[[FridgeLogic first]]'', activate it, then destroy it in battle and rip off the board from its dead body.
* WakeupCallBoss: The first boss encounter is far harder than any enemy on the starting planet. A common complaint among beta players was that they didn't realize they weren't stuck on their starting planet, and needed to explore other planets for upgrades before even considering summoning the boss. (The description of the summoning item made it SchmuckBait as well: "maybe this distress beacon will summon help!")
* WeaponOfChoice: Each species mentions a different preferred weapon when the player character inspects a Glitch Sword Display. Despite liking stabbing, the Floran player character prefers the [[DropTheHammer hammer]] to a sword or knife.
* WhatMeasureIsANonHuman: The Florans treat animals like we treat plants.
* WitchHunt: Any Glitch that, through yet another Glitch, realizes that they are part of an experiment and that their technology can be more advance is treated as raving lunatics and are hunted down by the mainstream Glitch.
* WithThisHerring: At the beginning of the game, you're supplied with only a matter manipulator, a flashlight, 10 torches, a few crops, a broken two-handed broadsword, and the meager clothes you're currently wearing. The matter manipulator is slower at mining than a '''stone pickaxe''', the flashlight only illuminates areas at a small angle (unlike the torches and almost all other light sources), and the broadsword should immediately be replaced with a hunting knife once you have the iron to craft it.
* WizardNeedsFoodBadly: The player characters have a hunger meter that slowly depletes over time, and must eat in order to replenish it. Yes, even the robotic Glitch need to eat.
* WombLevel: The "Tentacles" planets. The outer layer looks a lot like flesh, trees are replaced by tentacles, and burrowing inside them you can find clusters of flesh and pools of blood.
** [[PlanetHeck Heck Biomes]]. The "ground" is made of either flesh or ''brains''.
** There's also the Eyeball minibiomes, which are quite similar, except with staring eyeballs.
* WordSaladHumor: Arcade games in this galaxy have some seriously odd names. Psychedelic Rodeo Melee is a rather artsy game, Stylish Thief Wasteland is apparently violent as hell, Screaming Fashion Agent is seriously terrifying, and that's just the start.
* {{Wutai}}: Hylotl appear to have this as their other [[PlanetOfHats hat]], the first one being fish people and everything that implies. Their default clothing resembles Japanese clothing, and their spaceship seems to take off both the Chinese koi and Japanese dragon. The ship's default interior has strong resemblances to eastern housing as well, complete with lanterns.