''Franchise/StarWars: Galactic Battlegrounds'' is, depending on who you ask, VideoGame/AgeOfEmpires InSpace or an Age of Empires-like strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).
!!Tropes used in Galactic Battlegrounds
* AchillesHeel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.
* AnachronismStew: Playing in Standard mode you can have a battle between the Empire and the Republic despite the fact that they are the same civilization at different points in history. You can even get Darth Vader versus Anakin Skywalker.
* ArtificialStupidity: the AI is slightly better than in Age of Empires II in some departments, but still leaves a lot to be desired. The AI will frequently throw units at you one by one instead of mustering a proper attack force, units attacking buildings will keep doing so even while being shot to pieces by your troops. Their pathfinding and formation skills are also fairly dubious: ordering a group of units to attack a target only to watch the closest ones move '''away''' from it (to form up with the rear-most units, which the AI isn't very good at either) can be especially frustrating.
* AscendedExtra: The Wookiees, despite not appearing in the movies as a faction (At least not until ''Film/RevengeOfTheSith''), have a total of ''two'' campaigns of their own in the game, and one of them happens to be the [[JustifiedTutorial Basic Training]] campaign.
* AwesomeButImpractical: the "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless. Likewise with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves; the grenade trooper, on the other hand, is extremely fragile and doesn't do a great deal of damage.
* AllThereInTheManual: The game itself elaborates somewhat on some events the movies either shown or implied. Likewise, the Prima Official Strategy Guide also elaborates on some of the events in the game (eg, that the Rebel and Imperial factions do indeed possess a maritime naval force and not just a space naval force.)
* ArcWords: Wesa ready to do our part!
* BeamSpam: Repeater troopers can fire a ''lot'' of blaster bolts. Put a whole bunch of repeater troopers in a Fortress, and look forward to the enemy having a really, really hard time getting past it without Cannons.
* BearsAreBadNews: The bursas are basically Naboo's equivalent of giant bears, and tear down the city of Otoh Sancture in less than a minute.
* TheBerserker: The Wookiee unique unit is the Berserker, who carries a huge sword in each hand.
* BookEnds: The first and last campaigns of the original game are both devoted to the Wookiees - one with a young Chewbacca learning the ropes, and one where he comes back with Han to liberate Kashyyyk.
* ConstructAdditionalPylons: while there are some Fixed Force missions, your forces always seem to be able to find the resouces to build a base and the recruits to field an army. In the second rebel mission, Leia Organa start out with a tiny squad deep in Imperial-controlled woods, not that this stops you from building a base and training a small army. Where she gets the recruits from is anyone's guess; either they snuck in after her or the locals are very sympathetic to the Rebel cause.
* CuteMachines: the Naboo air cruiser (the heaviest air unit you can build, meant to terrorize and decimate enemy armies) for some reason looks like... something totally not meant to kill anyone, and it's got a red clown nose (the Gungan Air Cruiser compensates for this by being a disgusting, bloody flying blob of... something that totally looks like it's meant to terrorize and decimate you).
* DamageIsFire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames -- all SWGB fires look like they're fuelled by a mixture of nitro and magnesium. A badly damaged Rebel fortress has a fire large enough to consume several other buildings.
* DarkActionGirl: Sev'rance Tann, Count Dooku's Chiss apprentice and TheDragon as far as the Confederacy is concerned (preceding General Grievous).
* DistantPrologue: The Gungan campaign, which mostly covers the Battle of Naboo, begins three thousand years before the events of ''Film/ThePhantomMenace'', and dedicates the first three levels to Boss Nass's ancestor, Gallo, who is attempting the unite the Gungan tribes against the tyrant Boss Rogoe.
** ProlongedPrologue: Said three levels might seem this way to casual gamers that were expecting to start fighting the Trade Federation right away.
* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first. Although since this game ''was'' made using the [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
* EnemyMine + MookFaceTurn: In the third and final Boss Gallo-related mission in the Gungans campaign, the player has the option of [[VideoGameCaringPotential healing the chieftain of a local bursa tribe]] in order to recruit said tribe and use them as an EleventhHourSuperpower to fight their former employer, Boss Rogoe.
* ExpansionPack: ''Clone Campaigns'' adds two new factions and a couple new features.
* TheFourthWallWillNotProtectYou: If you click on Darth Vader: "I hope, for your sake, that this is important"
* FragileSpeedster: speeder bike scouts are incredibly fast, but also die very, very fast in combat.
* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close.
* HeroOfAnotherStory: Echuu Shen-Jon, who is a supporting character in the Rebel Alliance campaign, is the main protagonist of the expansion's Republic campaign.
* HorseOfADifferentColor: Various mounted units use dewbacks, tauntauns, kaadu, robot beetles, [[http://starwars.wikia.com/wiki/Guarlara these things]] and, for the Wookiees, what can only be described as dinosaurs.
* HufflepuffHouse: The Royal Naboo are the only faction in the game that have no campaign to call their own.
* JustifiedTutorial: The Basic Training campaign revolves around a group of Wookiee settlers, led by Chewbacca's father Attichitcuk, who are taught by Qui-Gon Jinn on how to maintain a strong colony on the hostile world of Alaris Prime.
* LeaningOnTheFourthWall: One of the phrases of General Veers is "They won't be back for the sequel".
* LimitedSoundEffects: for example, all Imperial TIEs have a pilot saying "TIE Fighter reporting", or characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa), see also MostAnnoyingSound in YMMV.
* LivingShip: Gungan spaceships.
* MacGuffin: Jedi Holocrons are the equivalent to Age of Empires II's relics.
* MageKiller: Bounty hunters. Units typically fire red (anti-infantry), blue (anti-vehicle), or green (anti-building) lasers; bounty hunters fire yellow lasers, which do massive damage to Jedi and Sith.
* MightyGlacier: Pummels are basically battering rams, and while they can rip through buildings like no-one's business and are very resilient to long-range fire, they move so very slowly.
** Cannons are almost as slow, but make up for it with long range and massive anti-building damage. Alas, most other targets are able to move out of the way before the shot lands.
* NotMeThisTime: Otoh Jahih is at war with Otoh Langua because they stole their sacred staff. Otoh Langua says that it's not true, that they did not stole anything. And it is right, the staff was lost in the wilderness.
* ProperlyParanoid: Solo does not trust that Wookie who was all alone in a devastated Wookie village. And with good reason, he was TheMole.
* RecycledInSpace: The game is often seen as ''VideoGame/AgeOfEmpiresII'' RecycledInSpace (since it uses that game's engine and general gameplay mechanics), albeit with a few new additions such as flying units, a rudimentary "power" system (buildings without a "power core" in its vicinity builds and conducts research at 1/4 speed), deflector shields (a second, regenerating pool of hit points), and space terrain.
* RewardedAsATraitorDeserves: Weebacca
* SchizoTech: The Naboo have some of the most high-tech aircraft, sophisticated weapons and vehicles that manage to be both functional and elegant...and their unique unit is the Royal Crusader, a dude on a space horse who whacks people with a polearm. An upgrade gives them energy shields, which means they're using ultra-advanced force fields to make their whacking-people-with-polearms more effective.
* ShoutOut: The Stormtrooper will sometimes say he is THX1138.
* SpaceIsAnOcean: Space terrain works like any other kind of terrain (except only flying units can use it), just differently textured.
* SpaceIsNoisy: of course. This is a Star Wars trope.
* VideoGameCrueltyPunishment: You can let Jar Jar Binks be killed by the Federation robots, or kill him yourself, but then you lose the game.
* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone).