[[caption-width-right:320:[[TagLine Two Engines. One Champion. No Limits.]]]]

->''"The current record holder for this track is..."''
-->--Announcer [[MultipleHeadCase Fode]], before the start of every race.

''Star Wars: Episode I: Racer'' is a RacingGame created by Creator/LucasArts, released originally for the {{Nintendo 64}} and later for [[IBMPersonalComputer PC]], AppleMacintosh, GameBoyColor and SegaDreamcast, based on the Podracing scene from ''Film/ThePhantomMenace''.

Anakin Skywalker, Sebulba and 21 other Podracers compete on over two dozen different courses in a tournament which culminates in the Boonta Eve Classic race on Tatooine featured in the movie. Racing at speeds in excess of 600 mph can strain a Podracer's engines, but they can be repaired in flight, and pit droids will make repairs between races. Vehicle upgrades can be bought at Watto's parts supply house.

Creator/{{Sega}} adapted this game for arcades in 2000 as ''Star Wars: Racer Arcade''. A sequel, ''Star Wars: Racer Revenge'', was released in 2002 for the PlayStation2.

!!Tropes appearing:

* AdaptationalWimp: Sebulba in ''Revenge''. Not on his own home turf, mind you -- he's by no means an AntiClimaxBoss of the Boonta Eve Classic. He'll repair more eagerly than any other racer if you give him the chance, so you have to be relentless to take him down. But otherwise on the Hutt Championship tracks, it's a bit jarring to find that Sebulba consistently falls toward the back of the pack and is surprisingly easy to take down, being only a middleweight Podracer in terms of damage endurance despite his giant engines. Actually, for a knockout completist, dispatching both Anakin and Sebulba in the first minute or two of a Hutt Championships race is pretty commonplace.
* ArtisticLicensePhysics: While Podracers could hardly be called realistic in the first place, the idea of vehicles that float off the ground needing traction or losing speed over certain terrain, such as off-road plains, is a bit of a stretch.
** Pod racers will slide on ice even when they clearly ''shouldn't''.
* AsteroidMiners: Oovo IV, a [[PenalColony penal]] asteroid mining colony.
* AdaptationalBadass / LethalJokeCharacter: Ben Quadinaros, the guy with the four-engine pod that blew up at the beginning of the race in the movie. As might be expected from a pod with four engines, he's one of the fastest racers in the game, though not the most maneuverable.
** Mawhonic, whose pod was smashed to pieces by Sebulba not even a minute into the movie's race, has a milder example of this, thanks in part to his great speed and good handling.
* TheAlcatraz: Oovo IV is one of these [[RecycledInSpace IN SPACE!]]
* AnnouncerChatter: Courtesy of [[MultipleHeadCase Fode and Beed]].
-->'''Beed''': "It's a new lap record!"
* AscendedExtra: Most of the racers are taken straight from the podracing sequence of Phantom Menace, most of whom only got seconds of screentime at best.
* BigNo: Anakin Skywalker lets out one of these whenever his podracer is destroyed.
* ClassicCheatCode: For the Nintendo 64 version, holding down the Z button and using the L Button to set RRTANGENTABACUS as your file name gave you access to the debug menu when you paused. In this menu you could change things like your acceleration and top speed, invulnerability, enabling zero gravity on the whole track, and enabling an otherwise unavailable control scheme.
* DeathIsASlapOnTheWrist: Crashing your podracer in the first game is not uncommon, but the game instantly respawns your pod seconds later, although this may cause some parts to be damaged or set you behind a few racers, not to mention it can hamper a time trial race. ''Revenge'' ultimately scrapped this mechanic in favor of an approach that would put more emphasis on racer-to-racer combat: damage is dealt when vehicles smash into each other, and one crash puts any pilot -- including you -- out of the race. To compensate, your racer takes much less damage from the environment (as opposed to the first game where clipping a corner at the wrong angle can result in an instant crash) -- rather, it's in combat with your fellow pilots and especially if you abuse the turbo too much that you'll find yourself struggling to keep it together.
* DisneyVillainDeath: The floating courses on gas giant Ord Ibanna include some wide-open curves where if you don't hold to the track, your Podracer will veer off and fall... ''forever!'' Or at least that's what the conceptual flavor is supposed to be. In the game you'll respawn, of course, but the racer will be suspended in the clouds for an unusually long time before exploding and respawning, making it very prudent to avoid this if you're trying to place first.
* EasterEgg: The Hidden control scheme mentioned above uses [[DualWielding two joysticks]] to simulate the arcade version's control scheme, which mimicked Anakin's double-lever set up from the film.
* ExcusePlot: The first game doesn't even have a story, but the sequel has this, in that Sebulba is back after eight years for revenge, and Anakin of course has to take up his old pod again to beat him in a tournament; but other than the intro, it has no impact on the rest of the game.
* FrictionlessIce: Ando Prime has a frictionless frozen lake, which is doubly weird since pod racers use anti-gravity to float.
* GravityScrew: Even though this is already a zero-g racer game, you'll feel it especially in the Oovo IV antigravity tunnels, where your vehicle will attain jaw-dropping speeds while trying to dodge floating boulders.
* HailfirePeaks: Baroonda includes a [[PalmtreePanic palmtree beach]], a [[JungleJapes jungle]] [[BubblegloopSwamp swamp]], and [[LethalLavaLand volcanoes]] that are raced through.
** Ord Ibanna, a world set in an abandoned flying gas mine, combines WorldInTheSky with TechnoWreckage.
* JackOfAllStats: Anakin Skywalker is closest to being this.
* LethalLavaLand: Mon Gazza is a barren red hot planet full of spice mines, tunnels overlooking pools of molten lead, and giant digging machinery, but surprisingly little in the way of actual fire and lava. Some of the Baroonda courses ironically has more of this, most notably Fire Mountain Rally and The Inferno, all with the usual ConvectionSchmonvection.
* LogoJoke: In ''Revenge'', a podracer breaks the Creator/LucasArts Gold Man, who is then repaired by some pit droids.
* MarathonLevel: Several of the race courses are quite long, most notably ''Fire Mountain Rally''.
* TheMaze: Ando Prime Centrum offers many divergent paths which can make it quite confusing on the first few races. The sequel's Badlands would qualify as well, although since the opponents only ever take one path, you can stick to that for competitive runs and just explore the rest of the track at your leisure.
* {{Mordor}}: Malastare; in this game, it's represented as a barren, rocky wasteland with lots of toxic swamps and flying creatures.
* MythologyGag: The introductory music for ''Oovo IV'' sounds like an original sound cue, but it's actually a scrapped music cue from the intro of ''EmpireStrikesBack''.
* NearVictoryFanfare / SongsInTheKeyOfPanic: In the N64 version, music doesn't even play during a race until you reach the final lap.
* NonStandardCharacterDesign: Neva Kee's podracer, which has its cockpit mounted on the front of the engines, with no cables or energy binders.
* NintendoHard: Racing any of the later races without upgrading your podracer will turn the game into this--especially in the Invitation Circuit. Let's just say if you don't learn how to get a good head start, spam the boost, or avoid crashing even ''once'' later on, the other racers will ''mop the floor with you''.
* NoobCave: ''Boonta Training Course'' and ''Mon Gazza Speedway'', especially the latter track--it's so short and flat, you can beat it in well under a minute, and easily overlap other racers!
* {{Overdrive}}: The engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine.
* RecycledSoundtrack: All of the music is taken from previous Star Wars movies.
* RoleReprisal: Jake Lloyd[[note]]Anakin Skywalker[[/note]], Andrew Secombe[[note]]Watto[[/note]], Lewis Macleod[[note]]Sebulba[[/note]], Greg Proops[[note]]Fode[[/note]], and Scott Capurro[[note]]Beed[[/note]] reprise their roles from [[Film/ThePhantomMenace the movie]].
** For ''Racer Revenge'', Lloyd, Secombe, and Macleod return once again, along with all the voice actors for the pilots returning from the original. Lloyd even records some new lines even though his character is purely an anachronistic secret unlockable! (Hayden Christensen doesn't voice the Clones-aged Anakin, though -- that's Scott Lawrence, Lucasarts' go-to Vader voice.)
* RuinsForRuinsSake: A good chunk of the Aquilaris tracks take you through a rotting, sunken city that has a makeshift racetrack built into it.
** From ''Racer Revenge'', the Ruins of Carnuss Gorguul (on the planet Gamorr) obviously qualify as well.
* {{Shadowland}}: From ''Racer Revenge'', Ryloth actually serve as its ''own'' Shadowland, with the earlier Brightlands contrasted against the later Nightlands. Ironically, though, the Brightlands actually appear as the less pleasant area, a stark, sun-blasted waste, whereas the dark Nightlands are lit up by gorgeous luminescent fungi.
* SharkTunnel: All of the Aquilaris tracks have these linking the various floating cities. Also present in the Ballast Complex on Mon Calamari in the sequel.
* ShiftingSandLand: Tatooine, where both the beginning and climatic race of the game takes place on.
* SlippySlideyIceWorld: Ando Prime, as mentioned above.
* TauntButton: Most of the racers taunt in alien languages, except for the [[CommonTongue Basic]]-speaking Anakin Skywalker.
* TimeTrial: Time Attack mode lets you race against the clock instead of other podracers.
* UselessUsefulSpell: Sebulba's WeaponizedExhaust works ''against'' you, but not against the other racers when you use it on them.
* WeaponizedExhaust: A unique feature of Sebulba's vehicle, just like in the movie.