[[quoteright:247:http://static.tvtropes.org/pmwiki/pub/images/sphinx-and-the-cursed-mummy-001_9966.png]]

A multi-platform [[FollowTheLeader Zelda clone]] released in 2004 that takes ''extreme'' liberties with both Egyptian history and mythology, rife with [[AnachronismStew anachronisms]], FridgeLogic, RuleOfCool [[NinjaPirateZombieRobot taken too far]], and [[FantasyKitchenSink random fantasy elements]] despite being ostentiably based on Egyptian history.

In other words, ''hell yeah'' '''''this is freakin' awesome!'''''

In actuality, ''Sphinx and the Cursed Mummy'' is a ''very'' nice little ActionAdventure game made by Eurocom, and it remains perhaps their only original IP. [[TheProblemWithLicensedGames This bodes poorly]], but the actual game is remarkably fun, even if it makes absolutely no sense. The plot concerns Sphinx, a demigod in a kind of AlternateHistory ancient Egypt where there are {{Funny Animal}}s. He's out training with his [[TheRival rival]] Horus one day when he stumbles into a plot by the evil god Set to use the mystical Castle of Uruk to do the bad-guy thing and TakeOverTheWorld. Meanwhile, Prince Tutankhamen--yep, that one--is preparing for his birthday celebration and his betrothal to his girlfriend. He gets stuffed in a sarcophagus, StrappedToAnOperatingTable by his older brother, [[spoiler:(an evil impostor, you see)]], and turned into a mummy. He's OnlyMostlyDead, though, and Sphinx stumbles into him and helps revive him with a canopic vase. The two then work together to help put a stop to Set's schemes to rule Egypt.

The game takes place in two parts. The majority of the game takes place as Sphinx, who does the running, jumping, and baddie-battling common to action adventure heroes. The Mummy, on the other hand, has his own separate sections that focus almost exclusively on puzzle-solving. These act as chapter breaks in Sphinx's story, and usually come after dungeons, major bosses, or other big quests.

Considered a "hidden treasure" of the past console generation, it's well worth a look. Each version should work just fine in the corresponding system of this generation.
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!!'''This game contains examples of:'''

* AdventurerArchaeologist: Yes, he even has a pith hat. In ancient Egypt. [[BellisariosMaxim You probably shouldn't think about it too hard.]]
* AdventurerOutfit
* AnachronismStew: The game's [[AllThereInTheManual manual]] says "[[AlternateHistory It is an ancient Egypt not told in the history books]]". However, a lot of players just chalked it up to FantasyCounterpartCulture.
* {{Anticlimax}}: [[spoiler:For those who finished the game, it's likely one of the most notable anticlimaxes they've ever seen in a video game. Poor Tutankhamen apparently trips over thin air and breaks the last jar--a ''very'' lazily written means of keeping him a mummy for future games, and one hell of a PlayerPunch, too.]]
* ALoadofBull: The Big Bull. Although it is noted to have more of a ram-like head, it still counts.
* AmusingInjuries: All of the Mummy's powers are based on inflicting some form of severe harm on him--but he's dead, so it's not like it hurts him. Although judging by his reactions maybe it does hurt him plenty. ''[[FridgeHorror He just can't die from it]].''
* ArtMajorBiology: Smiling Burbles, as a species, have been wearing their hats for so long that they're now born wearing them.
* BalanceBetweenGoodAndEvil: The reason for the quest.
* BalefulPolymorph: One of the many curses inflicted on the mummy is the transformation into a small, flying {{Mook}}, and one boss can turn Sphinx into a frog. Both are necessary to solve puzzles, though.
* BittersweetEnding: The BigBad is beaten but [[spoiler: the last canopic jar is broken by the Mummy's bumbling clumsiness]]. But one of the characters says to not give up hope and that there may be another way to bring him back to life. Sadly a sequel to emphasize on this was never made.
* BizarreAndImprobableBallistics: The Bouncing Dart. It does ExactlyWhatItSaysOnTheTin, but there's no reason ''why.''
* BlindIdiotTranslation: Italian dub. "Cursed" was translated as "pasticciona" (clumsy) and the "Game Over" was translated as "Gioco Su". Sooo pitiful...
* BorderPatrol
* CallASmeerpARabbit: Bipedal "frogs" with scales and red crests, skull-faced, spiny "rats" and... [[MisplacedWildlife "armadillos"]], "electric eels" with anglerfish-like lures... The list goes on.
* CartoonCreature: Some of the FunnyAnimal people in Heliopolis don't really resemble actual animals; they're kind of vaguely canid, but that's it.
* TheChewToy: Does ''anything'' good ever happen to the Mummy? Ever? Maybe ''that's'' what the title means when it calls him "cursed"...
* ChronicBackstabbingDisorder: Horus.
* CollectionSidequest: Capturing all the monsters in the game and bringing them to the Museum.
* CutsceneIncompetence: When the young prince [[spoiler: trips over and breaks the final jar]]. It doesn't get more idiotic or contrived. Imhotep then mentions there ''may'' still be another way. Despite not thinking to ask Anubis, ''[[ForgotAboutHisPowers Guardian of the Dead]]'', standing not two feet away.
* DeathIsCheap: As long as Sphinx has enough [[HitPoints Life Ankhs]], he can survive being struck by a deadly laser (see below) and falling into lava/ a nearly bottomless pit and will reappear a safe distance away. The Mummy however, due to not relying on Ankhs, can survive the aforementioned pit an infinite amount of times-even when still fully alive!
* DeathRay: The Eye of Ra posts.
* {{Doppelganger}}: Turns out that [[spoiler:Prince Akhenaten was in fact the evil Set in disguise. He attempts to take Tutankhamen's form through a dark ritual]], revealing the ability to pose as a person requires draining the life and soul from the original. [[spoiler: Poor Akhenaten]].
* EgyptianMythology: Of course!
* EverybodyHatesHades: Averted. While Anubis is a popular villain in EgyptianMythology-based works, here he's one of Sphinx's allies, while the more-appropriate Set takes the villain role.
* FantasyCounterpartCulture: If you have even a passing knowledge of ancient Egpyt and its culture, it's much easier to accept this as simply a land loosely based on it.
* FunnyAnimal: Most of them are either birds or cats. However, there are also crocodiles, aardvarks, and, in one instance, a tapir. Also dogs, maybe a jackal, and even a baboon.
* GlobalCurrencyException: The decidedly paranoid shopkeeper in Heliopolis only accepts Onyx Scarabs as payment, which only the Mummy can collect. Since they can be difficult to find, and you only get a limited amount of time to play as him, some of the stuff he sells can become LostForever.
* HeartContainer: The Ankh Pieces.
* HeroicMime: Sphinx
* HollywoodAcid: The Acid Dart can eat through several feet of solid iron in a couple seconds. Granted, it's magic but still, it's a tiny bit of acid!
* IdiotBall: When Sphinx goes to retrieve the crown from the Pharaoh's throne room, he doesn't simply lift the crown and leave. He needs to release the Pharaoh first. The fault isn't his, however, as neither Anubis nor Imhotep felt the need to tell Sphinx [[spoiler: he was evil]], so one of them was definitely carrying the ball.
* [[IronButtmonkey Iron Buttmummy]]
* LethalLavaLand: The land of Uruk.
* LifeMeter: Originally takes the form of three ankhs (appropriate, as the Ankh is the symbol for Life), each with three hits. This can be upgraded with a Gold Ankh or four Gold Ankh pieces.
* LostForever: In the NTSC version of the game, the Smiling Burble monster can easily become LostForever, rendering HundredPercentCompletion impossible. The PAL version fixes this bug, though.
* MesACrowd: The Mummy can be split up into three separate mummies and remain unhurt. Several puzzles are based on swapping between them.
* MusicalGameplay: The combat makes use of this everywhere. Whenever Sphinx hits an enemy a musical note is heard in conjunction with the base music. A final note is played when he delivers the final blow on an enemy as well.
* MisplacedWildlife: ...''Chihuahuas?'' InNameOnly, even. They more closely resemble Bull Terriers alive while the mummified versions appear to be undersized Boston Terriers, ''before Boston''. Wrap your head around that.
* NitroBoost: The glowing pads in Heliopolis will temporarily increase your speed.
* NoGoodDeedGoesUnpunished: Sphinx lifting the curse on the Pharaoh bites him in his ass when it turns out [[spoiler:he's the reason the curse was put in place]].
* ObviouslyEvil: All the birds in Abydos are lovely, except for the shifty vultures. Guess who's up to no good? And [[spoiler: Horus, considering his general arrogance and jerkass nature]].
* ObviousTrap: Oh, what's that? [[spoiler: Using "The ''[[DarkIsEvil Dark Stone]]'' of Invisibility"]] has unforeseen dangers. Thank the gods you've arrived to stop me!
* OneWingedAngel: Not only the FinalBoss, but the flying skull demon that the boss of Abydos becomes.
* OxygenMeter: When Sphinx dives below water, five air bubbles appear to mark Sphinx's air.
* PointOfNoReturn: The game warns you pretty strongly that you won't be able to return after going to the final confrontation, so take care of your business beforehand.
* PowerAtAPrice: [[spoiler: The Dark Stone Of Invisilibity grant the user invisibility in exchange for their life. Not very useful for Sphinx, but as for the already-undead Mummy...]]
* PuzzleBoss
* RidiculouslyCuteCritter: To an extent, Bas-Khet.
* RuleOfCool: The reason AncientEgypt has a great wall, volcanoes, flaming armadillos, and giant death rays.
* SceneryPorn: The start menu is a zoom around of the Castle of Uruk, showing every detail of the exterior. Abydos also qualifies, with the group of pyramids in the background of the city that would make the Giza Pyramids look tiny!
* SequelHook: The game ends with an obvious one which unfortunately, given the lack of commercial success for the game, will never happen.
* ShaggyDogStory: [[spoiler: The Prince's side of the story.]]
* ShiftingSandLand: It ''is'' set in Egypt. What did you expect?
* SilenceIsGolden: None of the dialogue is actually spoken aloud. Instead the game uses subtitles and a small sound effect at the start of the conversation to give a clue as to what the voice would sound like.
* StockVideoGamePuzzle: Played straight in some of the puzzles the Sphinx came across. Averted with the Mummy's novel methods of tackling problems.
* TheChosenOne
* ThrivingGhostTown: Abydos is surprisingly empty; only the town hall has any real density of people.
* {{Tumblr}}: The fandom has always had a loose hold in Tumblr, but with the recent creation of an ask blog for the character Set [[http://themightyset.tumblr.com/]], as well as the fandom's increasing activity (such as discovering secrets hidden in the disk), this hold seems to be growing.
* {{Unwinnable}}: A nasty bug in the Castle of Uruk on your second Mummy visit can render you trapped behind a locked door forever. After the cutscene with Set, do NOT save at the save point, or you'll be trapped for good. Another rare problem encountered was when you're supposed retrieve the Abydosian Crown and give it to Anubis. Anubis wouldn't acknowledge that the crown had already been retrieved and put into the inventory, thus making further progress impossible--a rage-inducing experience since that's past the halfway point of the game.
* WalkingShirtlessScene: Sphinx's torso only has that collar-thing.
* WhatHappenedToTheMouse: After his attempt to kill Sphinx with the [[spoiler:Dark Stone of Invisibility]], Horus then reports to Set... and is never seen or heard from again.
** Similarly, the sorcerer and right-hand-man of Set, ''Menes'' is with Set when they discover that the Mummy is the intruder in the cutscene in the last Castle of Uruk visit as the Mummy..but he was not seen after this. It was possible that this was intentional, and he wold be set up as a major antagonist in the sequel, but sadly we'll never know.
** [[spoiler:The REAL Ahkenaten's]] fate is also never revealed in the course of the game, [[spoiler:being impersonated by Set]] since the very beginning of the game.


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