[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/spellforce_-_the_order_of_dawn_coverart_9417.jpg]]
''Spellforce'' is a combination RealTimeStrategy and {{RPG}} franchise created by German game developers Phenomic.

The original game ''Spellforce: The Order of Dawn'' was followed by two expansions: ''Spellforce: The Breath of Winter'' (2004) and ''Spellforce: Shadow of the Phoenix'' (2005).

''Spellforce'' (Gold Edition) includes the first two games in the series, while ''Spellforce'' (Platinum Edition) includes all three games. ''Spellforce'': Universe includes all three of the ''Spellforce'' games as well as both the sequel games.

A sequel, ''Spellforce 2: Shadow Wars'' was released in 2006 and ''Spellforce 2: Dragon Storm'' was released in 2007. A standalone expansion called ''Spellforce 2: Faith in Destiny'' was released in 2012.

Both games take the RTS/RPG concept and run with it, using slightly different leveling concepts along the way. There are Diablo-like hero-only maps, and full scale RTS maps as well. The player controls a magically-gifted hero (an immortal Rune Warrior in the first game, a dragon-blooded Shaikan in the second) who must travel across the fractured world of Eo to win allies and raise armies against the various forces that would finish the world's destruction. Along the way they must perform numerous quests to prove their goodwill, delve into ancient dungeons to rediscover lost secrets and artifacts, and [[{{Sidequest}} solve the problems]] [[FetchQuest of every random person]] [[MassMonsterSlaughterSidequest that you meet]] ([[TropesAreNotBad in true RPG fashion]]).

[[TheWikiRule Like everything else]], there's a [[http://spellforce.wikia.com/wiki/Spellforce_Wiki wiki]].
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!! All games in the series provide examples of:

* AllThereInTheManual: Background information to the units and races are found [[http://spellforce.de/ here]]
* AlwaysChaoticEvil: Subverted! The [[LivingShadow Shadows]] are portrayed as very nearly {{Eldritch Abomination}}s in the first game. In the ''ShadowWars'' the BigBad makes a pact with the Shadows, (which most characters consider her MoralEventHorizon). [[spoiler:They turn out to be bound to a particular artifact, and more of a ProudWarriorRace than anything.]] Also Averted with regard to every other playable race.
** Played straight with the [[OurDemonsAreDifferent Demons]].
* AuthorityEqualsAsskicking: Bosses tend to be the leaders of their factions.
* BatmanGambit: How [[spoiler:the BigBad kills the BigGood.]] Also, [[spoiler:[[TheEndOfTheWorldAsWeKnowIt the Convocation]] on the part of the Demons and elemental powers. They convinced the Circle Mages that performing the rituals at the right time would give the performer unlimited power. It turned out that it summoned them to wreak havoc on the world.]]
* BlessedWithSuck: Rune warriors can summon huge armies and are immortal. However, if they are stay too long "dead" they will loose their memories and abilities. Oh, and they have to completely obey the person who has their rune stones.
** Maybe more a bit of a case of CursedWithAwesome are the Shaikan: They can revive other Shaikan, summon them from great distances and can use BloodMagic. The downside? If they die, they are not allowed into the River of Souls and have to stay on the [[AndIMustScream riverside forever]].
* BrokenBridge: Many of them. Most portals don't become available until you've done something on that map. A new quest arc is usually kicked off by a previously-inaccessible gate in a major city becoming available.
* CallBack: ''Spellforce'' and all its sequels start with a shot of a hero monument, which lights up and summons the PlayerCharacter. ''{{Spellforce 2}}'' starts with a shot of a hero monument, totally inactive, then pulls back to the PlayerCharacter ruminating on the fact that the Rune Warriors are no more.
* ContemptibleCover: Look at that smoking hot elf chick! What do you mean the graphics are nothing like that?
* CriticalExistenceFailure: Almost. One's damage output is unaffected by HitPoints, but at about 15% of a unit's health, it slows way down. Useful to you when hunting down enemies, but it cuts both ways.
* {{Cutscene}}: Most in-engine, the beginning and ending ones are cinematics.
* DarkIsNotEvil: The PC can use BlackMagic, if you like. Also, both the light and dark races are playable, and form a segment of the campaign.
* DroppedABridgeOnHim: [[spoiler: A npc in a side quest informs you that the ice elves from ''TheBreathOfWinter'' were wiped out by an invasion.]]
* {{Expy}}: Craig Un'Shallach is a [[Literature/TheDarkElfTrilogy dark elf who wields two swords]] and had to [[DefectorFromDecadence leave his homeland]].
* GoodIsNotNice: The light races suffer from {{Obstructive Bureaucrat}}s in ''ShadowWars'' and {{Jerkass}}ery throughout. Also, the PC is more than willing to slaughter armies of the light races if they get in his or her way.
* {{Headdesk}}: To get your siege units to use their anti-building attacks against buildings, you have to set them next to the buildings ''without'' ordering them to attack - otherwise, they'll bang their heads against the walls as they melee attack the buildings.
* InfinityPlusOneSword: There's always some convoluted quest to craft or find one. The quest for Amra's Armor (from ''TheOrderOfDawn'') particularly stands out.
* LadyNotAppearingInThisGame: Every cover for every Spellforce game or expansion has a scantily-clad woman on it. Most of them have nothing to do with the game, and the few that do tend to have minor roles that don't warrant their place on the cover.
* LoveableRogue: Flink [=McWinter=].
* TheMedic: Various healing units, the player if they choose [[WhiteMagic Life Magic]].
* {{Mana}}: For the PC, heroes, and basic units alike.
* PortalNetwork: The world is set up as a series of interconnected RTS or RPG maps. Travel is via portal, or [[{{checkpoint}} Bindstone]] for the player character.
** Furthermore, the PortalNetwork was set up by the BigGood during the timeskip between TheEndOfTheWorldAsWeKnowIt and the beginning of the first game. [[spoiler:When he gets killed DeaderThanDead, the portals begin to fade... see TheMagicGoesAway.]]
* {{Novelization}}: A trilogy written by Uschi Zietsch about the Shaikan.
* {{Precursors}}: The Formers. No plot significance[[spoiler: until ''DragonStorm'']], just the source of some {{MacGuffin}}s and PlotCoupons.
* {{RPG}}: Whenever it's not a {{RTS}}. Notably:
** AdventureTowns: Each inhabited island generally has a big problem and some little ones. Uninhabited ones generally have a whole bunch of [=demons/undead/orcs/whatever=] to kill.
** {{AFGNCAAP}}: The PlayerCharacter, which is used in all the cutscenes. There's a male and female voice actor, but that's it.
** AnAdventurerIsYou: Pretty much any option is available.
** BlackMagic: Direct damage and life-sucking spells.
** ButThouMust
** [[{{Cap}} Level Cap]]: 30, except in ''ShadowOfThePhoenix''. 24 for the rest of the PlayerParty.
** PlayerParty: Up to five heroes serve the player character. In the first game they don't level, you just replace them with new ones as you level. In the second one they do level, and are actual characters in their own right.
** SideQuest: Aplenty. Some particularly convoluted ones lead to the InfinityPlusOneSword and Armor, and stretch throughout entire games.
** TakeYourTime: Unless you've opened up a headquarters for an RTS mission. In that case, get an army ready, and quick, because the CPU will start attacking soon and the attacks will get stronger and stronger unless you destroy their camps.
*** Either way, you can still turtle like an absolute Frenchman for hours - the plot can't go on without you unless you go through the PortalNetwork, and there are no {{Timed Mission}}s.
** WhiteMagic: Healing and buffing, as well as TurnUndead.
* RealTimeStrategy: Sometimes. Notably:
** ArbitraryHeadcountLimit: Upgradable to a point.
** DamageIsFire
** {{Hero Unit}}s: The PlayerParty.
** NonEntityGeneral: Averted. If the PlayerCharacter goes down, you cannot give orders until he respawns, which can be ''very bad'' for your undirected troops.
** ReinventingTheWheel: You need to research Double Crossbow... again.
** YouRequireMoreVespeneGas: ''Seven'' different resources in the original. Some are Uselessium unless you control the appropriate race. Simplified vastly in the sequel.
* TheSiege: You defend at least a few bastions of light from TheHorde.
* StableTimeLoop: All TimeTravel seems to work this way. Anytime the player helps build a TimeMachine, he'll also be deeply involved in the resulting time loop. [[spoiler:The entire plot of the first game is one of these, with the BigBad[=/=]BigGood as the time traveler in question.]]
* StandardFantasySetting: Just about everything on the list. Notably:
** FiveRaces: [[OurDwarvesAreAllTheSame Dwarves]], [[OurElvesAreBetter Elves]], and Humans for the [[LightIsNotGood "light"]] races. Fairy and Cute are excluded.
** FantasyAxisOfEvil: [[OurOrcsAreDifferent Blizzard-style Orcs]], [[AllTrollsAreDifferent Trolls]] and [[OurElvesAreBetter Dark Elves]] for the [[DarkIsNotEvil "dark"]] races. ''{{Spellforce 2}}'' splits off Dark Elves into the Pact along with Gargoyles and [[LivingShadow Shadows]], and adds [[BarbarianTribe Barbarians]] to the Trolls and Orcs to form the Clans. Keep in mind that DarkIsNotEvil, and the dark races are playable and take up half the campaign in ''TheOrderOfDawn'' and ''two-thirds'' of the campaign in ''ShadowWars''. Eldritch fulfills the AlwaysChaoticEvil role and are universally unplayable (see TheHorde below). Crafty is excluded.
** TheHorde: Of {{Undead}} or [[OurDemonsAreDifferent Demons]], usually. They're the primary unplayable races. Also the [[MechaMooks Blades]] in TheOrderOfDawn. The Orcs act like it at first, but that's more a bunch of mercenaries than anything.
* StormingTheCastle: If the enemy has a legendary, nigh-impregnable fort, you'll take it from them. No Exceptions.
* SuddenSequelDeathSyndrome: [[spoiler:Urias in ''ShadowOfThePhoenix'', Borias and Lyen in DragonStorm]]
* TakeAThirdOption: The Circle Mages began to research and create rune warriors as a result of their need for reliable assistants. Standard magical servants such as bound elementals were loyal but unable to think for themselves, human mercenaries had the power to think and learn, but were prone to treachery. The rune warriors, humanoid souls bound to magical runes, have the best of both worlds.
* TheComputerIsACheatingBastard: Logistics don't apply to the CPU ''at all'' in Spellforce's campaign. In ''{{Spellforce 2}}'', less so.
* TheEndOfTheWorldAsWeKnowIt: In the opening cutscene, as a result of "The Convocation". Only regions immediately around the Godstones fail to be reduced to chaotic ocean. This justifies the PortalNetwork.
* TimeMachine: Terminator rules. The PlayerCharacter helps build at least one in the first entry of each game. In both cases, it's an extremely elaborate process and takes the entire game. [[spoiler:The one in ''TheOrderOfDawn'' is by way of MacGuffinDeliveryService, and is used by the BigBad to go back in time and... become the BigGood.]]
* UnholyNuke: The Death sub-branch of BlackMagic.
* WorldInTheSky: Part of the backstory, but gets so little actual play that it amounts to little more than a HandWave for why the PortalNetwork exists, is important, and is the only means of travel.
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!! ''Spellforce'' and its expansions provide examples of:

* AnIcePerson: Any mage specializing in ice magic, of course. Notably, both [[BigGood Rohen]] and [[BigBad The Dark One]] (in-game, not in the opening cutscene). Also, all offensive elf spellcasters, since they worship an [=ice/nature=] deity.
* AnimateDead: Classic style and [[spoiler:high-powered, magic-induced FaceHeelTurn style.]]
* BackFromTheDead: [[spoiler:Rohen, in ''ShadowOfThePhoenix''. AnimateDead style.]]
* BeefGate: Of undead at the gate from Greydusk Vale to the Northern Windwalls. And another at the Frost Marshes made of MechaMooks. [[spoiler:Removed in a plot event by the Order of Dawn, at the cost of most of their manpower.]]
* BigBad: The Dark One.
* BigGood: Rohen.
* CripplingOverspecialization: The elves can only recruit their strongest units if they have iron, but they CAN'T GATHER THAT RESOURCE ON THEIR OWN.
** They can, but are highly inefficient in it.
* DealWithTheDevil: Uram in the backstory. [[spoiler:The PlayerCharacter in TheOrderOfDawn, when he or she gives the Mask of Belial to Hokan Ashir.]]
* EvilVersusEvil: Hokan versus [[DealWithTheDevil Uram]] in the backstory. ({{Undead}}[=/=][[MechaMooks Blades]] and [[OurDemonsAreDifferent Demons]], respectively.)
* FaceHeelTurn: [[spoiler:''[[BigGood Rohen]]'', as a result of AnimateDead.]]
* FreeFallFight: In the opening cinematic, between [[BigGood Rohen]] and [[BigBad The Dark One]].
* GiantFlyer: Griffon Riders. They don't actually fly (in gameplay terms) until {{Spellforce 2}}.
* HeelFaceTurn: [[spoiler:The ''BigBad''!]]
* HornyDevils: "Seductress" demons.
* IHatePastMe: [[spoiler:The BigGood in "The Order Of Dawn" is the future self of the BigBad.]]
* LateToTheTragedy: You, several times. Most notably when [[spoiler:the Order takes Frost Marshes from the [[MechaMooks Blades]], being killed almost to a man in the process.]]
* MacGuffin: The book. Later, the Phoenix Stone.
* LoveMakesYouEvil: The emperor in ''Shadow of the Phoenix''.
* MacGuffinDeliveryService: [[spoiler: Just about every single MacGuffin you get your hands on. See UnwittingPawn.]]
* TheMagocracy: In the backstory, the thirteen Circle Mages were ''the'' single most powerful power bloc. And when they had a falling out, well, see TheEndOfTheWorldAsWeKnowIt.
** Notably, Circle Mages (specifically, Hokan and Uram) were responsible for the creation of {{Undead}}, [[MechaMooks Iron Ones]], and [[OurDemonsAreDifferent Demons]], which are all three of the major AlwaysChaoticEvil[=/=]TheHorde factions you have to deal with in ''TheOrderOfDawn''.
* MyDeathIsJustTheBeginning: [[spoiler: By the ''BigGood''. He knew he would die and that the BigBad would get the MacGuffin because, well, see StableTimeLoop.]]
* NamesToRunAwayFromReallyFast: The Dark One.
* SetRightWhatOnceWentWrong: [[spoiler: [=Rohen/The Dark One's=] goal at the end of TheOrderOfDawn. At some point while taking TheSlowPath, he resigns himself to the StableTimeLoop.]]
* StealthBasedMission: The ruined city Mulandir. On your first visit, the city is full of high level Medusas who petrify your characters on sight. But Mulandir is only a stealth based mission the first few times you visit the place, because after some grinding, the enemies in the city are weak compared to your characters.
* StockShoutOuts: [[EdgarAllanPoe "The Raven"]]. Specifically, an undead called the "Nevermore" drops an item called the "Ravencap".
* UnwinnableByMistake: Present in ''The Breath Of Winter'', on the Firefangs map. Did you get the Shadow Ring from the hermit before activating the Dark Elf monument? Have fun restarting the campaign from scratch, provided you didn't just break the CD first. However, if you are not above cheating, you can cheat yourself to victory and continue your adventure as normal.
* UnwittingPawn: [[spoiler:The PlayerCharacter. Repeatedly.]]

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!! ''{{Spellforce 2}}'' and its expansions provide examples of:

* AllYourBaseAreBelongToUs: [[spoiler:The Shaikan fall to the Pact nigh-immediately.]]
* ChronicBackstabbingDisorder: The [[PlanetOfHats hat]] of the Shaikan. You later learn that [[spoiler: in every generation the BigBad takes [[GrandTheftMe control of one of his descendants]], partly explaining their "disloyalty"]]
* DeadpanSnarker: Mordecay: "You are rescuing a dragon from a woman? Shouldn't it be the other way round?"
* FirstEpisodeSpoiler: [[spoiler:The Shaikan are all but wiped out by the Pact in the first level.]]
* HeroicSacrifice: [[spoiler: You at the end of ''DragonStorm''. You get better.]]
* HeroicVow: Why you can't just teleport off to another island in the middle of a RealTimeStrategy fight - the only way to get your first ally in ''Shadow Wars'' is to swear a vow never to abandon your allies on the field, since they otherwise don't trust you as a [[ChronicBackstabbingDisorder Shaikan]]. Even when you leave behind your Light allies to join the Dark races, you keep your word.
* InTheBlood: A Shaikan is anyone with even a trace of dragon's blood in their veins. It has a tendency to turn them into a BloodKnight. This is viewed as the DarkSide by the Shaikan at large. [[spoiler:One Shaikan in each generation also has the spirit of the evil first Shaikan in him. That would be the PlayerCharacter, of course.]]
* LastOfHisKind: [[spoiler: The player and his party in ''ShadowWars'' are the last of the Shaikan. In ''DragonStorm'' this is no longer the case, as a result of the first player character's actions.]]
* TheMagicGoesAway: Partially. As a result of the events of ''ShadowOfThePhoenix'', [[spoiler:all the Circle Mages have been KilledOffForReal[=/=]are now DeaderThanDead. Therefore, anything they did now suffers from NoOntologicalInertia, and such things as the PortalNetwork and the Rune Warriors are losing their magic. Repairing[=/=]duplicating the magic of the PortalNetwork is a major goal in the second game.]]
* PreviousPlayerCharacterCameo: Previous PlayerCharacters figure prominently in the plot. In particular, the PC from ''TheBreathOfWinter'' [[spoiler:is the shadow who helps lead his race in a HeelFaceTurn]], and the PlayerCharacter from ''ShadowWars'' becomes [[spoiler:a dragon]] in ''DragonStorm''.
* ReligionOfEvil: The red cult.
* ShoutOut: Two of your party members get in an argument over a piece of dropped loot. [[WorldOfWarcraft "Hunter weapon!" "Never!" "Roll?" "Bah!"]]

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