[[quoteright:260:http://static.tvtropes.org/pmwiki/pub/images/A_med_fighters_955.jpg]]
[[caption-width-right:260:[[ARareSentence A hedgehog and an echidna, duking it out on a flying carpet]].]]
''Sonic the Fighters'', also known as ''Sonic Championship'', is a [[TheNineties 1996]] [[UsefulNotes/ArcadeGame arcade]] {{fighting game}} starring [[Franchise/SonicTheHedgehog the ever-lovin' cobalt-furred insectivore and his pals]].

Mad scientist [[BigBad Dr. Ivo "Eggman" Robotnik]] has a new plan to TakeOverTheWorld: launching a robot invasion on the earth, via his newly constructed super weapon, the [[KillSat Death Egg II]]. Fortunately, Sonic and Tails have built a one-seater rocket that will take them directly to the Death Egg II. There's just one problem -- it needs ''[[SeriesContinuityError eight]]'' Chaos Emeralds to power it. In an effort to claim the emeralds, a fighting tournament is started to determine who gets to fly the rocket.

The game, made by Sega [=AM2=], is more-or-less a stripped-down and very goofy version of ''VideoGame/FightingVipers''. For years, it remained an obscurity; its main release being only in Japan while only getting a very limited overseas release. Fortunately, a direct home port of the game made it onto ''Sonic Gems Collection'' circa 2005. In late 2012, the game received an UpdatedRerelease on UsefulNotes/{{PlayStation Network}} and UsefulNotes/XboxLiveArcade with online play and a few of the DummiedOut characters including [[GuestFighter Honey the Cat]] and the playable bosses getting undummied for $5 as part of Sega's ''[=Model2=] Collection'' series of games.

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!!This game features trope examples of:

* AgonyOfTheFeet: One of the attacks of many of the fighters have is a foot stomp.
* AmusingInjuries: The violence of the game is very lighthearted and cartoony, with lots of slapstick attacks.
* AssKicksYou: Amy makes use of this a little, and Honey [[DittoFighter makes a little use of her]] [[DepartmentOfRedundancyDepartment making use of this a little]].
* AttractMode: Wait a moment after the intro and you'll see a short match with the computer.
* BeakAttack: Bean the Duck can dash forward to jab his opponents with his rather pointy-looking bill.
* BearsAreBadNews: Bark the Polar Bear, who can be quite ferocious in the arena.
* CartoonBomb: Bean the Dynamite's {{weapon of choice}}.
* ChuckCunninghamSyndrome: This was the last game appearance of Fang the Sniper and only game appearance of Bark the Polar Bear and Bean the Dynamite in the ''Sonic'' series other than their cameos on wanted posters in ''VideoGame/SonicGenerations''.[[note]]Although they immigrated into Archie ''Sonic the Hedgehog'' comics as minor characters.[[/note]] Bean and Bark resurfaced in the cross-over fighting game, ''VideoGame/FightersMegamix'' as the sole playable ''Sonic'' characters before disappearing altogether.
* CollapsingLair: The Death Egg II, which apparently is set to self-destruct just because Metal Sonic was defeated.
* {{Combos}}: Each character has wide array of moves and combos you can perform.
* CoolPlane: A brief glimpse of Tails' Tornado plane in the opening.
* DiscOneNuke: Sonic's Spin Dash move. It's a very fast, hard fitting, rapid fire attack that literally knocks enemies right off their feet and delivers a large chunk of damage each time, and it can mow right through several opponent shields at a time (and even deflect Fang's popgun corks)! And it's a ''default move''!
* DropTheHammer: Amy's weapon of choice. This game was also the first appearance of her Piko-Piko Hammer.
* DummiedOut: Honey the Cat, Dr. Eggman (with and without the PoweredArmor), an Egg Robo, Metal Sonic, and Rocket Metal Sonic were initially meant to be playable characters, but were cut at the last minute. They can be accessed through hacking though. Honey the Cat and Metal Sonic are made playable in the HD re-release, along with Dr. Eggman in his PoweredArmor. The other dummied out characters still remained left out though.
* EleventhHourSuperPower: Hyper Mode is permanently enabled for the final fight against Dr. Eggman.
* ExcusePlot: The plot makes no sense whatsoever when you try to analyze it. It's really just a way of giving Sonic and co. a reason to fight each other.
* {{Expy}}: Bean the Dynamite is based on Bin from ''VideoGame/DynamiteDux''.
* FamilyFriendlyFirearms: Fang the Sniper's cork-guns.
* FunnyBackgroundEvent: In the Magic Carpet arena, there's a Sphinx that inexplicably has Sonic's face carved onto it.
* FungusHumongous: Mushroom Hill Zone.
* GoldenSuperMode: [[GodMode Super Sonic]], [[BraggingRightsReward if you make it through the game]] [[NoDamageRun without losing a single round]] until the second round with Metal Sonic and ''immediately'' enter the Back+P+K commands. If you pull this off though, the rest of the game is a cakewalk.
* GreenHillZone: The South Island stage, which is presumably set in Green Hill Zone.
* GuestFighter: Honey the Cat, who is a FunnyAnimal version of Honey (known as Candy in other regions) from ''VideoGame/FightingVipers''.
* ItsAWonderfulFailure: If you let the timer reach zero in Dr. Eggman's battle after beating the grueling Metal Sonic with more HP than Eggman, then you are treated to [[NonStandardGameOver the Death Egg II blowing up]] [[TakingYouWithMe with you in it]].
* KickThemWhileTheyAreDown: Some of the characters' moves can hit downed opponents. Some of them can home-in on them unless they recover and dodge the incoming attack.
* KillSat: The Death Egg II.
* LetsYouAndHimFight: The very modus operandi of the game. Let's face it, the only reason this game exists is so you can have Sonic beat up Amy Rose for laughs. The plot, as mentioned above, doesn't even remotely make sense.
* LongSongShortScene:
** Death Egg Hangar's theme is played in neither versions of the game (and even if it had would have been used in a thirty second max face-off). Two other tracks (at least one of which is for an unused arena) are only heard in the OST.
** Dynamite Plant will seem to be this in the ''Sonic Gems Collections'' port. Because they used the music from the soundtrack CD instead of taking the truncated versions from the arcade release, it takes nearly 30 seconds for Dynamite Plant's BGM to get to the good part where it ''started'' playing originally. Rounds in this game (by default) last no more than 30 seconds, so if you're whooping Bean's ass, the music will never really have a chance to pick up the slack.
** A similar timing issue afflicted the intro music in ''Sonic Gems Collection'', whereas on the arcade version, everything that was happening was mostly synced up to the music.
** The UpdatedRerelease for Xbox Live Arcade and [=PlayStation=] Network allows you to select any song as the Main Menu theme with the Left and Right triggers, including the unused tracks.
* LookBehindYou: One of Amy's special attacks, which can confuse your character momentarily.
* MagicCarpet: As pictured above, one of the arenas is set on one.
* MascotFighter: A prototypical instance.
* MechaMook: Robotnik launches an invasion of earth by sending a fleet of them from the Death Egg II, but they're only very briefly seen in the opening. You don't get to fight them at all.
* MightyGlacier: Bark the Polar Bear, he's pretty much the game's equivalent to [[VideoGame/VirtuaFighter Jeffery]] since he's slow but packs a punch.
* MirrorMatch: An interesting take on this. Dr. Eggman appears and creates an EvilKnockoff to be fought whenever two of the same character fight (save for Honey in ''[=Model2=] Collection'' re-release since she is never fought in the eight stages).
* MovesetClone: The bosses and Honey, after some close examination;
** Metal Sonic borrows some of Sonic's moves and one of Tails' throws.
** Dr. Eggman has some of Bark's moves and Bean's bomb attacks.
** Honey the Cat takes most of her moves from Knuckles and mixes in a few from Amy.
* OffModel: During the final battle against him, Eggman is inexplicably ''smaller'' than Sonic.
* OffstageVillainy: Aside from a very glimpse at Eggman's monitor in the opening, we don't see any of Eggman's robot invasion.
* PantyShot: Can be done with Amy and Honey, although the player will be surprised to find [[GoingCommando they're NOT wearing panties at all]].
* PerpetualFrowner: Espio the Chameleon.
* PoweredArmor: Eggman uses one.
* PunchedAcrossTheRoom: Some moves are capable of doing this.
* RidiculouslyCuteCritter: Tails, Bean, Amy, and Honey.
* SceneryPorn: Particularly South Island.
* SendInTheClones: Depending on who you play as (save for Honey in the ''[=Model2=] Collection'' re-release), Eggman will create clone doppelgangers in their respective levels to fight you.
* SeriesContinuityError: Eight Chaos Emeralds instead of the series standard of seven?
* ShoutOut: Bark has one of [[VideoGame/FightingVipers Sanman's]] throwing moves where he rolls his opponent like a bowling ball, although in Bark's case, he causes bowling pins fly out when they hit the wall along with the sound effect.
* {{Shoryuken}}: Knuckles' and Honey's Rising Uppercut move.
* SNKBoss: [[WakeUpCallBoss Metal Sonic]] is easily the hardest fight in the game, even on Easy mode! He has many cheap attacks which take off more than half of your health in one or two moves, and has very fast recovery time, not to mention he has the quickest reaction time of any of the fighters.
* SpellMyNameWithAnS: The intro of the English version says the main villain is Dr. Robotonic.
* SpinAttack:
** Sonic's signature Spin Dash is an extremely powerful attack. He also has the most techniques that involve spinning.
** Like Sonic, Tails and Knuckles have the Spin Dash.
** Espio has a variant of the Spin Dash.
** Amy and Bark are equipped with a spinning hammer attack and a spinning lariat, respectively.
* SuperMode: Hyper Mode, in which one barrier is expended for temporary increased attack speed and access to unique moves.
* TeleportersAndTransporters: Espio and Bean gain the ability to warp when in Hyper Mode.
* TheRival: Sonic and Knuckles to each other, a unique theme plays if the two are fighting.
* TheTwelvePrinciplesOfAnimation: Lots of exaggerated squash and stretch is displayed in the game.
* TurnsRed:
** The game has a sort of "payback" system that causes damage to increase based on one character's remaining health relative to their opponent's. For example, if player 1 knocks off about 75% of player 2's health to start, player 2's attacks will be stronger and they can cut player 1's health down to half in as few as ''two hits'' depending on the character and attack used. It's meant to make comebacks more feasible and keep the dominant player on their toes.
** Metal Sonic is known to do this as well; get his health down below 50% without getting hit and not only will he begin spamming his best moves, but his next attack can take your health down by about half in one hit.
* UpdatedRerelease: The ''[=Model2=] Collection'' re-release has enhanced HD visuals, online multi-player, three of the dummied out characters (Honey, Metal Sonic, and Dr. Eggman) as playable characters, and a sound test feature in the main menu that lets you listen to the game's music by pressing the trigger buttons.
* WarmUpBoss: Knuckles, the first opponent of the game, is basically the game's equivalent of [[VideoGame/PunchOut Glass Joe]]. It is very easy to get a "Perfect" score on his rounds, and it is entirely possible, even on the hardest difficulty, to take him down ''before'' he even has the chance to attack you.
* WingdingEyes: Characters attacked by Sonic's Dizzy Spin move will get spiral eyes, indicating dizziness. This is averted by Metal Sonic, whose eyes are replaced with "'''[-DAMAGE-]'''" when beaten down.
* WhatHappenedToTheMouse: Whatever happened to the Rocket Metal Sonic from the opening? He was intended to be a playable character, but was discarded at the last minute.
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