[[quoteright:260:http://static.tvtropes.org/pmwiki/pub/images/A_med_fighters_955.jpg]]
[[caption-width-right:260:[[ARareSentence A hedgehog and an echidna, duking it out on a flying carpet]].]]
'''''Sonic the Fighters''''', also known as ''Sonic Championship'', is a [[TheNineties 1996]] [[ArcadeGame arcade]] {{fighting game}} starring [[Franchise/SonicTheHedgehog the ever-lovin' cobalt-furred insectivore and his pals]].

The game begins with [[BigBad Dr. Ivo "Eggman" Robotnik]] (or [[BlindIdiotTranslation Dr. Robotonic]], as it is humourously misspelled in the English opening) launching a robot invasion on the Earth, via his newly constructed superweapon, the [[KillSat Death Egg II]]. Fortunately, Sonic and Tails have built a one-seater rocket that will take them directly to the Death Egg II. There's just one problem -- it needs ''[[SeriesContinuityError eight]]'' Chaos Emeralds to power it. In an effort to claim the emeralds, a fighting tournament is started (that, and it's held to determine who gets to fly the rocket).

The game, made by Sega [=AM2=], is more-or-less a stripped-down and very goofy version of ''VideoGame/FightingVipers''. For years, it remained an obscurity; its main release being only in Japan while only getting a very limited overseas release. Fortunately, a direct home port of the game made it onto ''Sonic Gems Collection'' circa 2005. In late 2012, the game received an UpdatedRerelease on {{PlayStation Network}} and XboxLiveArcade with online play and a few of the DummiedOut characters including [[GuestFighter Honey the Cat]] and the playable bosses getting undummied for $5 as part of Sega's [=Model2=] Collection series of games.

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!!This game features trope examples of:
* AgonyOfTheFeet: One of the attacks of many of the fighters have is a foot stomp.
* AmusingInjuries: The violence of the game is very lighthearted and cartoony, with lots of slapstick attacks.
* AssKicksYou: Amy makes use of this a little, and Honey [[DittoFighter makes a little use of her]] [[DepartmentOfRedundancyDepartment making use of this a little]].
* AttractMode: Wait a moment after the intro and you'll see a short match with the computer.
* BearsAreBadNews: Bark the Polar Bear, who can be quite ferocious in the arena.
* CartoonBomb: Bean the Dynamite's {{weapon of choice}}.
* ChuckCunninghamSyndrome: This was the last game appearance of Fang the Sniper and only game appearance of Bark the Polar Bear and Bean the Dynamite other than their cameos on wanted posters in ''VideoGame/SonicGenerations'' (although they immigrated into Archie ''Sonic the Hedgehog'' comics as minor characters). Bean and Bark also resurfaced in the cross-over fighting game, ''VideoGame/FightersMegamix''.
* CollapsingLair: The Death Egg II, which apparently is set to self-destruct just because Metal Sonic was defeated.
* {{Combos}}: Each character has wide array of moves and combos you can perform.
* CoolPlane: A brief glimpse of Tails' Tornado plane in the opening.
* DiscOneNuke: Sonic's spindash move. It's a very fast, hard fitting, rapid fire attack that literally knocks enemies right off their feet and delivers a large chunk of damage each time, and it can mow right through several opponent shields at a time (and even deflect Fang's popgun corks)! And it's a ''default move''!
* DropTheHammer: Amy's weapon of choice. This game was also the first appearance of her Piko-Piko Hammer.
* DummiedOut: Honey the Cat, Dr. Eggman (with and without the PoweredArmor), an Egg Robo, Metal Sonic, and Rocket Metal Sonic were initially meant to be playable characters, but were cut at the last minute. They can be accessed through hacking though.
** Honey the Cat and Metal Sonic are made playable in the HD re-release, along with Dr. Eggman in his PoweredArmor. The other dummied out characters still remained left out though.
* EleventhHourSuperPower: Hyper Mode is permanently enabled for the final fight against Robotnik.
* ExcusePlot: Let's not kid ourselves -- the plot makes no sense whatsoever when you try to analyze it. It's really just a way of giving Sonic and co. a reason to beat the living tar out of each other. To elaborate:
** First, why would a tiny one-seater rocket ship need ''eight'' Chaos Emeralds to power it?
** Second, in the supposed alternate story, why would they compete with each other for the emeralds instead of banding together to fight off Eggman's invasion?
** And third, why would Eggman self-destruct the Death Egg II just because Metal Sonic had been beaten?!
* {{Expy}}: Bean the Dynamite is based on Bin from ''VideoGame/DynamiteDux''.
* FamilyFriendlyFirearms: Fang the Sniper's cork-guns.
* FungusHumongous: Mushroom Hill Zone.
* GoldenSuperMode: [[GodMode Super Sonic]] (obviously), [[BraggingRightsReward if you make it through the game]] [[NoDamageRun without losing a single round]] until the second round with Metal Sonic and ''immediately'' enter the Back+P+K commands. If you pull this off though, the rest of the game is a cakewalk.
* GreenHillZone: The South Island stage, which is presumably set in Green Hill Zone.
* GuestFighter: Honey the Cat, who is a FunnyAnimal version of Honey (otherwise known as Candy in other regions) from ''VideoGame/FightingVipers''... or would of been, before getting dummied out at the last minute. This isn't the case though with the [=Model2=] Collection's re-release.
* ItsAWonderfulFailure: If you let the timer reach zero in Dr. Eggman's battle after beating the grueling Metal Sonic with more HP than Dr. Eggman, then you are treated to [[NonStandardGameOver the Death Egg II blowing up]] [[TakingYouWithMe with you in it]].
* KickThemWhileTheyAreDown: Some of the characters' moves can hit downed opponents. Some of them can home-in on them unless they recover and dodge the incoming attack.
* KillSat: The Death Egg II.
* LongSongShortScene:
** Death Egg Hangar's theme is played in neither versions of the game (and even if it had would have been used in a thirty second max face-off). Two other tracks (at least one of which is for an unused arena) are only heard in the OST.
** Dynamite Plant will seem to be this in the ''Sonic Gems Collections'' port. Because they used the music from the soundtrack CD instead of taking the truncated versions from the arcade release, it takes nearly 30 seconds for Dynamite Plant's BGM to get to the good part where it ''started'' playing originally. Rounds in this game (by default) last no more than 30 seconds, so if you're whooping Bean's ass, the music will never really have a chance to pick up the slack.
** A similar timing issue afflicted the intro music in ''Sonic Gems Collection'', whereas on the arcade version, everything that was happening was mostly synced up to the music.
** The UpdatedRerelease for Xbox LIVE Arcade and [=PlayStation=] Network allows you to select any song as the Main Menu theme with the Left and Right triggers, including the unused tracks.
* LookBehindYou: One of Amy's special attacks, which can confuse your character momentarily.
* MagicCarpet: As pictured above, one of the arenas is set on one.
* MightyGlacier: Bark the Polar Bear, he's pretty much the game's equivalent to [[VideoGame/VirtuaFighter Jeffery]] since he's slow but packs a punch.
* MirrorMatch: An interesting take on this. Dr. Eggman appears and creates an EvilKnockoff to be fought whenever two of the same character fight (save for Honey in [=Model2=] Collection re-release since she is never fought in the eight stages).
* MovesetClone: The bosses and Honey, after some close examination...
** Metal Sonic borrows some of Sonic's moves and one of Tails' throws.
** Dr. Eggman has some of Bark's moves and Bean's bomb attacks.
** Honey the Cat takes most of her moves from Knuckles and mixes in a few from Amy.
* OffModel: During the final battle against him, Eggman is inexplicably ''smaller'' than Sonic!
* OffstageVillainy: We don't get any glimpse of Eggman's robot invasion in the game.
* PantyShot: Can be done with Amy and Honey, although the player will be surprised to find [[GoingCommando they're NOT wearing panties at all]]!
* PerpetualFrowner: Espio the Chameleon.
* PoweredArmor: Eggman uses one.
* [[PunchedAcrossTheRoom Punched Across the Arena]]
* RidiculouslyCuteCritter: Tails, Bean, Amy, and Honey.
* RougeAnglesOfSatin: The intro to the English version says the main villain is Dr. Robotonic.
* SceneryPorn: Particularly South Island.
* SendInTheClones: Depending on who you play as (save for Honey in the [=Model2=] Collection re-release), Robotnik will create clone doppelgangers in their respective levels to fight you.
* SeriesContinuityError: Eight Chaos Emeralds instead of the series standard of seven?
* ShoutOut: Bark has one of [[VideoGame/FightingVipers Sanman's]] throwing moves where he rolls his opponent like a bowling ball, although in Bark's case, he causes bowling pins fly out when they hit the wall along with the sound effect.
* {{Shoryuken}}: Knuckles' and Honey's Rising Uppercut move.
* SNKBoss: [[WakeUpCallBoss Metal Sonic]] is easily the hardest fight in the game, even on Easy mode! He has many cheap attacks which take off more than half of your health in one or two moves, and has very fast recovery time, not to mention he has the quickest reaction time of any of the fighters.
* TheSphinx: A sphinx can be seen in the Flying Carpet stage, with Sonic's face inexplicably carved onto it.
* SpinAttack: Sonic's signature spin-dash move, and an extremely powerful attack. Tails and Knuckles can also spin, and Espio has a variant of the move, but Sonic has the most techniques that involve spinning. Amy and Bark are equipped with a spinning hammer attack and a spinning lariat, respectively.
* SuperMode: Hyper Mode, in which one barrier is expended for temporary increased attack speed and access to unique moves.
* TeleportersAndTransporters: Espio and Bean gain the ability to warp when in Hyper Mode.
* TheTwelvePrinciplesOfAnimation: Lots of exaggerated squash and stretch is displayed in the game.
* UpdatedRerelease: The [=Model2=] Collection re-release has enhanced HD visuals, online multi-player, three of the dummied out characters (Honey, Metal Sonic, and Dr. Robotnik) as playable characters, and a sound test feature in the main menu that lets you listen to the game's music by pressing the trigger buttons.
* WarmUpBoss: Knuckles, the first opponent of the game, is basically the game's equivalent of [[VideoGame/PunchOut Glass Joe]]. It is very easy to get a "Perfect" score on his rounds, and it is entirely possible, even on the hardest difficulty, to take him down ''before'' he even has the chance to attack you.
* WingdingEyes: Characters attacked by Sonic's Dizzy Spin move will get spiral eyes, indicating dizziness.
** Averted by Metal Sonic, whose eyes are replaced with "'''[-DAMAGE-]'''" when beaten down.
* WhatHappenedToTheMouse: Whatever happened to the Rocket Metal Sonic from the opening? He was intended to be a playable character, but was discarded at the last minute.
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