[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/SonicShuffle_6060.jpg]]
[[caption-width-right:300:Better play your cards right.]]

''Sonic Shuffle'' is a ''Franchise/SonicTheHedgehog''-themed PartyGame for the SegaDreamcast that was released in November 2000.

Sonic, Tails, Knuckles, and Amy are asleep one night when they receive a mysterious summons from Lumina, a fairy. Sonic assumes that they are dreaming, and they are; as Lumina explains, she brought them here to save Maginaryworld.

The world of dreams is threatened by the existence of Void, an evil, lonely being who shattered the Precioustone that grants people's dreams. This action also imprisoned Illumina, the Goddess of Dreams, rendering her unable to fix things. So Sonic and friends set off to recover the pieces of the Precioustone and save dreams for everyone.

That, and play mini-games.

The game was done by Creator/HudsonSoft, the same company who Nintendo trusted with the ''VideoGame/MarioParty'' series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on ''Mario Party'' work on the game, ''Sonic Shuffle'' failed to live up to ''Mario Party'''s success and is usually considered a disappointment for reasons such as LoadsAndLoadsOfLoading, an AI of such a cheating degree that SaveScumming is almost required in single-player, and an overly complex ruleset for both the board game and minigame elements. It did have some rather fun mini-games, so while it's not up to the standards or Mario Party, it can be enjoyable if played with a group of friends.

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!!This game contains examples of:

* AnvilOnHead: Eggman's punishment to the player furthest from the Precioustone.
* ArsonMurderAndJaywalking: Eggman's plans range from killing everyone with lightning in Thor's Hammer to...shaking a can of soda in Sonicola.
* ArtificialBrilliance: The AI is superhumanly smart and lucky most of the time, even on easy. They will stop going to the Precioustone to complete sidequests if the board gives them the opportunity, and are good at using teleporting squares and the roulette to their advantage.
* ArtificialStupidity: Just a few examples, but they can be crucial to victory.
** The ''one'' dumb thing AI players will constantly do is pick Eggman cards at critical moments.
** If the number the AI chooses is larger than the number of spaces it takes to reach the Precioustone, they will turn around and go the opposite way no matter what.
** On Hard Mode, the AI will often go to where the Precioustone will appear next rather than where it currently is. This makes them easier to deal with than on Easy Mode, where they go straight for the Precioustone that's out on the field.
* AttackOfThe50FootWhatever: The mini-game Gargantua has Eggman turning one character giant. Your defense? [[ImprobableWeaponUser Pop guns.]]
* BigBad: Void, who threatens Maginaryworld's existence, shattered the Precioustone, and sent monsters to guard its pieces.
* BlackoutBasement: The "Great Escape" mini-game involves the characters in a maze on a roof that is completely dark (save for a spotlight hovering over it). To get to an escape rocket, they must carefully navigate the maze, making sure not to fall into any pits that send them back to start. There are four switches in the maze, that turn the light on when stepped on, and off when stepped off.
* ButThouMust: If you're not aware of Sonic's special move at all times (playing the same number on consecutive turns doubles the amount of spaces you can move), you can overshoot where you're trying to go, since with the double-move you ''must'' move the required double amount of spaces. This problem is all the more baffling because Big has a similar special move only he CAN stop anywhere within the double-move.
* ButtonMashing: Some of the mini-games revolved around this.
* CalvinBall: Gamespot and other reviewers complained that the game was hard to understand.
* CardBattleGame: Cards are used both to move around and attack monsters.
* CelShading: One of the few ''Sonic'' games to use it.
* CloudCuckooLand: Maginaryworld in general.
* TheComputerIsACheatingBastard: Regardless of the difficulty, they seem to hit exactly the right numbers and steal your best cards. Even when every player has a full deck, and they have the exact card they need, they'll steal it from you anyway in a manner that almost seems to suggest the AI has achieved sentience and is apparently a massive [[JerkAss jerkass]]. Good luck trying to find one you need from their deck because [[MyRulesAreNotYourRules you can't see their cards]]. They're also very good in Mini-Games, even luck-based ones, and are almost flawless in Mini-Events. It's to the extent that a player will need to [[SaveScumming save-scum]] to complete the one-player mode.
** While the AI and the frequent loading are generally pointed to as the cause for ''Shuffle's'' mediocrity, playing with more players at least alleviates the former problem. Good luck on the loading times, though.
* ContemplateOurNavels: Lumina and Void both do this, carrying on about their purpose and loneliness. [[spoiler:{{Justified|Trope}} as they are part of the same being; they fuse to bring Illumina back. In fact, it was Illumina's own contemplating that planted the seed of doubt that [[NiceJobBreakingItHero started this whole mess]].]]
* CoolTrain: The Riot Train starts off as a [[ExactlyWhatItSaysOnTheTin runaway steam locomotive]], but once the Precioustone is restored, it becomes a silver, winged, flying train.
* DamselInDistress: Illumina, the Goddess of Dreams.
* DartboardOfHate: In Versus Mode, the "Sonic Darts" mini-game involves players throwing darts at a dartboard with a picture of Dr. Eggman in the middle. Since it is a play order mini-game, the player who gets closest to the center gets to move around the board first.
* TheDevTeamThinksOfEverything: The final Nature Zone Precioustone must be unlocked with one of four keys, and Riot Train's final Precioustone must be reached by stepping on a certain space. Attempting to use a Preciousite to skip the paths will cause the Jewel to fail.
* DidYouJustPunchOutCthulhu: Defeating [[spoiler: Void's monster form]] by dropping rocks on his head.
** Void imprisoned the goddess Illumina when he shattered the Precioustone.
* DismantledMacGuffin: The main Precioustone ''and'' its pieces have been shattered and must be put back together.
* DreamLand[=/=]{{Magicant}}: Maginaryworld is a world made of dreams that can only be accessed while dreaming.
* DungeonBypass: Amy, Tails, and Knuckles can move across exclusive spaces, creating shortcuts.
** The Preciousite Force Jewel. If you roll a 1, you jump straight to the stone.
* DunkingTheBomb: The "Bomb Relay" mini-game involves teams of two racing to see who can toss their bomb into the lake before it explodes.
* EasterEgg: Playing on Christmas Eve will replace Lumina with [=NiGHTS=], and playing on April Fool's Day will replace her with Reala.
* EldritchAbomination: [[spoiler:Void's monster form. Its head is its chest, and it has multiple eyes poking out of it]].
* EnemyMine: Some mini-games revolve around all four players working in cooperation.
* EvilIsPetty: Eggman has no real reason to be in Maginaryworld, but he messes with Sonic and friends anyway.
** One of his evil schemes? "Sonicola", in which he shakes a can of soda and jams it into a vending machine. As LetsPlay/{{pokecapn}} and crew find out, ''[[http://youtu.be/uJJI2tcQR4o?t=10m27s it is possible for this to fail.]]''
* ExpositionFairy: Lumina is a fairy who tells the others about the situation and the boards.
* {{Expy}}: Lumina, for the Sega character [[VideoGame/NightsIntoDreams NiGHTS]]. And Void for Reala, from the same series.
* {{Fairy}}: Lumina is a fairy, and Void may be one as well.
* FightLikeACardPlayer: Cards are used both to move around and attack monsters.
* FixedDamageAttack: Amy's special in battle always does 5 damage.
* FreezeFrameBonus: Illumina does [[http://i.imgur.com/93HOcK1.png have hair]], but you can only see it for a split second.
* FusionDance: [[spoiler:Lumina and Void do this to bring back Illumina]].
* GodsHandsAreTied: Illumina can't help save Maginaryworld due to her imprisonment, so she requires Sonic's help.
* GreenAesop: The Nature Zone's plants and trees are dying because of odd machinery and structures. Clearing the board destroys the machines and makes a huge, beautiful tree grow.
* HighAltitudeBattle: Accident mini-games on the Firebird take plac eon top of the plane, and so do battles on that board.
* HolidayMode: Playing on Christmas Eve will replace Lumina with [[VideoGame/NightsIntoDreams NiGHTS]], and playing on April Fool's Day will replace her with Reala.
* JungleJapes: The third board, Nature Zone, is a huge jungle that's slowly dying due to Void.
* LethalJokeCharacter: Two unlockable characters, [[spoiler: Big the Cat and Chao]], have special moves that are quite useful.
* LoadsAndLoadsOfLoading: Present throughout the game, thought not to the extent of, say, ''VideoGame/{{Sonic the Hedgehog 2006}}''. The load times themselves are not that long but they happen frequently, since disc access is required anytime gameplay is moved off the board map. The {{loading screen}}s had pretty pictures, as well as hints that explained what the various forcejewels do.
** The final map, 4th Dimension Space, took longer to load than the others since it was very graphic-intensive.
* LocomotiveLevel: The fourth board, Riot Train, is set on a runaway train.
* LuckBasedMission: Some of the mini games, such as 'Sonicola'. 'Egg In Space' is pretty random, too.
* MagicMusic: One Mini Event has Eggman playing a tune that makes you fall asleep.
* MeaningfulName: Lumina Flowlight is a light fairy, while Void is a being of darkness.
* MineralMacGuffin: The Precioustones and the Force Jewels.
* MiniGameGame: The Mini-Games and Mini-Events are the main attraction.
* NamesToRunAwayFromReallyFast: The villain, ''Void''.
* NintendoHard: The crocodile escape minigame is almost impossible to do with human hands.
** Same for the "stop the train" mini-game in Riot Train.
** Even on Easy, the AI was harder than in most party games.
** The mini-game 'Psychic Sonic'. You practically ''do'' have to be psychic to select the right card before the computer.
* NonDubbedGrunts: Most of the characters' voice samples outside of cutscenes are recycled from ''VideoGame/SonicAdventure'', particularly for the unlockable characters.
* NonIndicativeName: Despite being classified as a Force Jewel, Carbuncle is a fairy that eats them. [[spoiler: And itself, if it's already eaten all of your Force Jewels.]]
* NotSoDifferent: After a while, Lumina doubts her purpose in life and asks if she's all alone, even lampshading that she's acting like Void.
* OneHundredPercentCompletion: Getting all the pictures, mini games, mini events, [[spoiler: and unlockable characters]].
* OneWingedAngel: [[spoiler:Void becomes a huge monster at the end of the game]].
* OrdinaryDrowningSkills: Spend 5 turns underwater in Emerald Coast without landing on an air bubble and you drown, losing a turn.
* OutOfCharacterMoment: Amy's line after they arrive in Maginary World: "Forget about Sonic! Just look at my clothes!"
* PalmtreePanic: Emerald Coast, though it's partially frozen over.
* PartyGame: Up to four players can join in the fun.
* {{Phoenix}}: [[spoiler: The Fire Bird turns out to be one]].
* PoisonMushroom: The Carbuncle item eats other Force Jewels.
** {{Autocannibalism}}: If you have no other Force Jewels, the Carbuncle will eat itself.
* PopQuiz: One of the most common Mini Events is a quiz show hosted by Eggman.
* PressXToDie: If you pick the Eggman card in a battle, you instantly lose.
** PressXToNotDie: The mini-game 'Over the Rainbow' was this.
* RandomEvent: 'Accident' mini games. Mini Events are randomized, too, as are the Force Jewels you collect.
** As are the random board events, like saving a trapped dolphin in Emerald Coast.
* RealityIsOutToLunch: Maginaryworld and its physics are very loose at best, particularly in mini-games and on the final board.
* RockThemeNaming: Many of the Force Jewels. Preciousite, Carbuncle, and Barrier Amber are just a few.
* SceneryPorn: Maginaryworld's lands are ''pretty'', as are some of the Mini-Events.
* SchrodingersGun: Some of the Mini-Events work out like this; a hooded boatman can either be Illumina, Void, or Eggman, each with different responses.
* SecretCharacter: Four; they are [[spoiler:Gamma, Big the Cat, a Chao, and Super Sonic]].
* TheSmurfettePrinciple: Amy is the only female playable character.
* SpinOff: This isn't a main Sonic game.
* SplitPersonalityMerge: [[spoiler:Lumina and Void are both parts of Illumina; fusing brings her back]].
* SpoilerOpening: The opening movie, which is played before the title screen, shows Illumina disappear into a flash of light, which Lumina and Void emerge from. Guess what's revealed at the end?
* StarfishAliens: The creatures guarding the Precioustone pieces.
* SuperDrowningSkills: In some minigames.
* {{Trainstopping}}: The end of the board minigame for Riot Train.
* TrippyFinaleSyndrome: 4th Dimension Space has no real floor, letting you walk upside down, sideways, and diagonally in space.
* {{Troll}}: The AI will often choose your cards just to mess with you, even if they have a card of the same number.
* TheUnreveal: We never learn what Sonic's dream is despite learning everyone else's.
* {{Whammy}}: The Eggman card will cause him to do something bad to the user (unless you land on the golden space, in which case he'll give all the players Swap Jewels). This can range from losing a turn to losing all your rings. In a battle, it makes you automatically lose.
* WhipItGood: One monster on Riot Train is a cowgirl who wields whips.
* WoobieDestroyerOfWorlds: Void. He has no idea what he's done wrong or even why he exists, and feels tormented by Sonic and friends wishing to stop him. He also kickstarted the whole plot in the first place and turns into a terrifying monster at the climax.
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