[[quoteright:345:http://static.tvtropes.org/pmwiki/pub/images/sonic-drift-ss01_420.jpg]]

->''"Why the hell am I in a car?"''
-->--'''Sonic''''s thoughts on Drift in ''WebAnimation/SonicShorts'', Vol. 2

The ''Sonic Drift'' duology is a series of SpinOff drift-racing games released for the Creator/{{Sega}} GameGear, starring [[Franchise/SonicTheHedgehog true blue and company.]]

The first entry, released in 1994, was a ''very'' basic kart racer, with four playable stars: Sonic, Tails, Amy (the first time she was ever playable) and Dr. Eggman. Rings could be collected to activate each character's special attack (speed boost, jump, ect.). Gameplay wise, it is more or less Sega's answer to ''VideoGame/SuperMarioKart'' -- it even has a map on the screen a la the original outing (but inexplicably put on the top of it rather than the bottom). Prior to being ported to ''[[CompilationRerelease Sonic Mega Collection Plus]]'' and ''VideoGame/SonicAdventure DX'', this game never saw the light of day in the U.S. or Europe.

However, the following year it did receive a follow-up, the aptly named ''Sonic Drift 2'', which did make it overseas ([[SequelFirst and curiously retained the numeral in the U.S.]]). This game expanded upon the original by adding more playable characters, tracks, course variety, and smarter A.I. ([[RubberBandAI perhaps too smart]]).
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!!Tropes:
* ColourCodedForYourConvenience: Speedup monitors are red, Invincibility monitors are blue. The sequel adds a Jump monitor (yellow) and a throwable mine trap (black).
* TheComputerIsACheatingBastard: Along with the RubberBandAI, the computer racers in the second game have unlimited powerups, and abuse it to high heaven. Sonic and Metal Sonic are pretty much in perpetual boost mode.
* GimmickLevel: Emerald Ocean in ''Drift 2''. The whole track is the sea, so you need to keep your speed over 40% to avoid falling.
* GreenHillZone: The original Green Hill Zone, no less, appears as the first track in the first game.
* InterfaceScrew: The R Ball in ''Drift 2'' reverses the controls for a couple seconds.
** One course replaces the monitors with balloons that cause an entirely different set of effects, some of which are harmful.
* LampshadeHanging: [[AllThereInTheManual The manual and character profiles from the time stated that Sonic dislikes cars.]]
* MeaningfulBackgroundEvent: The [[KillSat Death Egg]]'s appearance in the Milky Way track of ''Drift 2''. [[spoiler:Guess where the following track takes place?]]
* NoExportForYou: The original game, prior to compilation appearances.
* NostalgiaLevel: The tracks in ''Drift 1'' are all set in levels from ''[[VideoGame/SonicTheHedgehog Sonic 1]]''. Likewise, many tracks in ''Drift 2'' are from [[VideoGame/SonicTheHedgehog2 the]] [[VideoGame/Sonic3AndKnuckles sequels]].
* RecurringRiff: [[VideoGame/SonicTheHedgehogCD "You Can Do Anything"]] is the invincibility theme in ''Drift 1''. ''Drift 2'' uses the ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' invincibility theme instead.
* RedundantParody: The fact that a character like Sonic, whose defining trait is his SuperSpeed would be driving a car is something of a recurring joke among the fandom, despite the manual making it clear that Sonic does dislike cars, and it's clear he's only using a car to keep the competition balanced for everyone.
* RubberBandAI: Abused constantly by the sequel, and it isn't subtle either since you can tell from a glance at the map when 2nd place magically accelerates. Winning a race frequently comes down to [[LuckBasedMission dumb luck]].
* SequelDifficultySpike: The first game is easy enough, with such simplistic AI, that you can only lose if you mess up a lot. The second game, however, has the A.I. cheat constantly to stay ahead of you.
* SpiritualSuccessor: ''VideoGame/SonicR'', ''VideoGame/SonicRiders'', and ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''.
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