[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/Sonic_Colors_Page_Image_8164.jpg]]
[[caption-width-right:330:What a colorful bunch.]]

->'''[[CivilianVillain Dr. Eggman]]:''' "This amusement park was constructed entirely out of a sense of remorse for my past transgressions, and [[SuspiciouslySpecificDenial is in no way associated with any sort of evil plot or premeditated misdeeds]]."
->'''Sonic:''' "Well, ''that's'' [[SarcasmMode a relief]]."

Released in late 2010, ''Sonic Colors'' is a main series installment of the ''Franchise/SonicTheHedgehog'' franchise, exclusive to Nintendo's {{Wii}} and [[NintendoDS DS]] platforms. Though the {{Wii}} and DS versions have slightly different stories to each other, the general premise of the game is the same.

After apparently developing a sense of remorse for his past indiscretions, Dr. Eggman supposedly turns a new leaf and builds an intergalactic amusement park up in space, made up of several planet sized attractions. However, the amusement park is actually an assembly of planets that Eggman has pulled together, so that he might be able to capture the alien inhabitants here, known as Wisps, and harness their colored energy for his latest nefarious experiments. A Wisp named Yacker informs Sonic who, accompanied by Tails, embarks on a journey through the many attractions of Dr. Eggman's amusement park to free the imprisoned Wisps inhabiting each planet and thwart the Dr.'s {{Evil Plan}}s.

Much like ''VideoGame/SonicTheHedgehog4'', this is one of Sega's answers to the fanbase's pleas for a better ''Sonic'' game. While ''Sonic 4'' focuses on the classical gameplay aspects, ''Colors'' focuses on the constant speed that had become a staple of the Dimps-developed 2D ''Sonic'' games. The Wii version's stages are reminiscent of ''SonicUnleashed'''s daytime stages (behind-the-back high-speed 3D sections combined with classic 2D-- or "TwoAndAHalfD"-- platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially ''[[VideoGame/SonicRushSeries Sonic Rush]] 3'' under a different name (and, like that series, was developed by Creator/{{Dimps}}). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a ''Sonic'' game).

It's also noteworthy that the game's script was penned by the writers of ''HappyTreeFriends'' and ''MadWorld''.

----

!!This game provides examples of:
* ActorAllusion: Japanese version announcer will announce "Final Color Blaster" referring back to work he did in ''Series/KamenRiderDouble''
* ActionCommands: Appears in a few spots in the DS version and to get AMAZING airtime off ramps in the Wii version. You only have to press the jump button in the latter case, though.
* AddedAlliterativeAppeal: Rotatatron's Japanese name, Big Boy (which it is still called in the cutscene preceding the battle).
* AffectionateParody: Of recent ''Sonic'' plot and dialogue conventions. In fact, the game doesn't give you really any indication that it will be serious. The very first cut scene has lots of humor. In fact, the page quote up above is from the first cut scene in the game.
* AirborneMook: The Buzzbombers.
* AlienSky
* AllYourColorsCombined: [[spoiler:Used as a finishing move on Eggman's Nega-Wisp Armor.]]
* AmusementParkOfDoom: The setting of the game takes place in an intergalactic version of these, made by Dr. Eggman. The dangerousness of the park is constantly [[LampshadeHanging lampshaded]] by Eggman's AnnouncerChatter.
* AnnouncerChatter: With ''two'' announcers: Eggman and another, unnamed announcer who [[CallingYourAttacks calls your attacks]]. The latter [[spoiler:also does this for Eggman's Wisp attacks.]]
* AntiGrinding: You can't get infinite points when using the same wisp over and over, though you can get many nonetheless, insofar that spamming the drill can be a good way to get an S rank... if you don't take too long. After a certain time, depending on the stage, any bonuses you get are nullified.
* AsteroidThicket: Theme park within a show example: Asteroid Coaster.
* AttackItsWeakPoint: The way to defeat some of the bosses.
** GoForTheEye: The trick to defeating the Rotatatron and Refreshinator robots. [[spoiler: The same is true for the Nega-Mother Wisp, a DS-only optional boss.]]
* AutomaticNewGame: A textbook example; pressing the "start" button on a fresh file actually, get this, starts the game. Not even a cutscene until Act 2 is finished.
* ArbitrarySkepticism: The genius fox with helicopter tails finds it hard to believe that a supersonic hedgehog onboard an amusement park space station surrounded by chained planets is able to absorb energy from aliens to briefly change into alternate forms.
* AwesomeButImpractical: [[GoldenSuperMode Super Sonic]], while fun, disables Wisp powers, which makes getting a good rank with him very difficult. You do get [[spoiler:Super Sonic]] bonuses while in that state, comparable to the Color Bonus.
* {{Badass}}: Sonic, as in [[spoiler:[[SugarWiki/MomentOfAwesome Nearly-Outran-The-Grasp-Of-A-]]'''''[[SugarWiki/MomentOfAwesome Black-Hole]]''''' Badass]].
* BadassBoast: Sonic likes to make a point of yapping on about how hard he's gonna kick each boss's ass... even if they don't respond to his boasts in any way whatsoever. At one point Tails catches him doing this to an ''already dead'' robot and mocks him for it.
-->'''Sonic:''' You guys don't talk much, do you?
* BadIsGoodAndGoodIsBad: One may initially assume that getting three [[LuckySeven 7s]] on the slot machines in the Sonic Simulator would result in winning the jackpot, while getting three Eggman faces would hurt you. However, since the Sonic Simulator and by extension the slot machines are made ''by'' Eggman, it's the other way around.
* BaitAndSwitchBoss: Eggman initially sets up [[spoiler: The mind controlled Tails]] as the boss of Starlight Carnival or Sweet Mountain (whichever comes third), but instead you wind up fighting one of his ships when [[spoiler: he runs out of mind control juice and Tails gets released.]]
* [[BeatTheCurseOutOfHim Beat the Curse Out of Her]]: [[spoiler:Nega-Mother Wisp turns back into Mother Wisp after Super Sonic defeats her]] in the DS version.
* TheBerserker: Void (The DS-only Violet Wisp's ability) and Frenzy (the Wii-only Purple wisp) turns Sonic into one, able to absorb/chomp through nearly anything in his path.
* BigBad: [[spoiler:Dr. Eggman, finally [[AvertedTrope averting]] TheManBehindTheMan common within the console games. He's even fully visible in his egg pod during the final boss fight!]]
* BigBrotherInstinct: Sonic's protective nature to Tails shows up more than once near the end of the Wii version.
* BigEater: The Frenzy Wisp form, which looks like a giant set of crocodile jaws and chomps through enemies and obstacles alike. And it grows larger the more it devours, if you manage to keep it going for a while it becomes ''huge''. On top of that-- the more it eats and the bigger it gets, it soon becomes able to chomp through things even faster, making it that much easier to get him to the next level in terms of size, until you're able to mow through everything without any trouble.
* BilingualBonus:
** In-universe: Tails is fluent in ''binary''.
** Out-of-universe example: At the ending, when you can see the hexadecimal codes of the translator. This translates pretty well into English.
---> ''[[spoiler:THANK YOU FOR SAVING US / YOU ARE WELCOME / [[TakeThatAudience ...IF YOU CAN READ THIS YOU'RE A GEEK]]]]''
* BlackComedy: Several of Eggman's more hilariously callous P.A. announcements.
--> "Please refrain from pressing buttons on the starships. On occasion, one might jettison you into space. If this happens, your next of kin will be billed for the replacement hatch."
--> "If you explosive decompression, please try to avoid staining the seat cushions. Those things are expensive!"
--> "We seem to be losing pressure on level seventeen. Please hold your breath against the harsh vacuum of space until you pass out from oxygen starvation. After that you won't care. Enjoy the ride!"
* BlackHoleBelly: Sonic literally becomes one of these upon absorbing Violet Wisps. Anything he sucks up into his void is consumed, never to see the light of day ever again.
* BlatantLies:
-->'''Eggman''': "Would Sonic the Hedgehog please report to the security office? Sonic the Hedgehog, please report to the security office. We've found your... [[HesitationEqualsDishonesty ehh]]... your ''keys!'' Yes, that's it, we've found your keys! No need to be ready for a trap, since we only wish to return your ''keys.''"
-->'''Eggman''': "Please do not be concerned if you encounter any screaming aliens. The screams are how they communicate. Really. I promise."
* BondCreatures: The Wisps have this property, allowing Sonic to merge with each one to briefly transform into a composite creature with the same colour and texture as the Wisp but with hedgehog-like characteristics.
* BonusBoss: In the DS version, [[spoiler:the Nega-Mother Wisp]].
* BonusStageCollectables: The Chaos Emeralds are optional once again for the first time in the modern era.
* BookEnds:
** With the ''title screen'' of all things. [[spoiler:The shot of Sonic running through space with all eight Wisps flying beside him is mirrored at the end of the Nega-Wisp Armor fight, right before the Final Color Blaster.]]
** Also, [[spoiler:Sonic and Tails' adventure begins and ends in the hyper-accelerating elevator from the world to Eggman's interstellar amusement park. Only, the way back down is a lot more epic.]]
* BossRemix: The use of an orchestrated version of ''Reach For The Stars'' [[spoiler:in the later part of the Nega-Wisp Armor fight.]]
* BottomlessPits: Present in a lesser quantity than other Sonic games. Most of them are marked by a "!" sign on screen, as long as the Navigator option is turned on. (The game features a lot of pits that Sonic has to drop down in 2D segments, and it'd be slightly annoying to know what to avoid and which pits are safe without this option.)
* BottleEpisode: Sega developed the game exclusively for Wii to keep the budget down. Despite this, many consider it to be the series' best game in nearly ten years and a return to form for the franchise.
* BrainwashedAndCrazy: Tails, albeit very briefly, when Eggman zaps him with a mind control beam. Eggman's master plan is to do this to the ''entire planet''.
* BraggingRightsReward: [[spoiler:Super Sonic]], unlocked after you collect all 180 Special Rings and clear all levels in the Sonic Simulator.
** In the DS, you get Infinite Boost as an Option. But don't plan on using it on VS Mode or Time Trial.
* BreadEggsMilkSquick:
-->'''Tails''': "Where'd you run off to?"\\
'''Sonic''': "I did a little shopping, grabbed a bite to eat, and trashed a giant killer robot."\\
'''Tails''': "Really? [[ComicallyMissingThePoint They've got shopping here, too?]]"\\
'''Sonic''': "This place has ''everything!''"
* BreakingTheFourthWall
* BriefAccentImitation: Eggman uses this to mock Cubot.
* BrutalHonesty: Roughly half of all Dr. Eggman's announcements in this game are this.
-->'''Eggman''': "Please feel free to fill out a brief survey after your visit. Your opinions matter to us! -- Unless you didn't have fun. Then we don't care."\\
'''Eggman''': "Please do not touch or lean on the glass, as it is the only thing between you and ''ten million gallons of '''freezing wet death'''.''"\\
'''Eggman''': "We seem to be losing pressure on Level 17. Please hold your breath against the harsh vacuum of space until you pass out from oxygen starvation. [[NightmareFuel After that, you won't care.]] Enjoy the ride!"
* BuffySpeak: By Sonic, when he and Tails are exploring Planet Wisp.
-->'''Sonic''': "You know, as alien as this place is, there is something very... Eggman-ish about it."
* ButtonMashing: The {{Quick Time Event}}s from ''Unleashed'' have been simplified to this. All you have to do is mash A until the announcer shouts "AMAZING!"
* CallingYourAttacks: [[FrickinLaserBeams LASER!]] [[ThisIsADrill DRILL!]] This is even done [[spoiler:for Eggman's Wisp attacks in the final battle.]]
* CameraScrew: [[AvertedTrope Averted]], thanks to the FixedCamera.
* CaptainObvious:
-->'''Orbot''': "I think that's the wrong chip."
* CastingGag: Not voice casting, but writer casting. At one point, Sonic says "Nobody said there'd be math", which was a RunningGag in ''VideoGame/{{MadWorld}}.'' Guess which writing team they brought on to make ''Colours''?
* CharacterPortrait: Used in the DS version, much like the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' titles.
* ChekhovsGun: [[spoiler:The arm of the first boss (Rotatatron in the Wii game, Globotron in the DS game) gets stuck into Eggman's mind control cannon, causing it to backfire when he tries to fire it. In the scene it ends up stuck, it is focused upon for a few seconds, making it clear that it is going to be important later on.]]
* CirclingBirdies: The star variation pops up when one is jumped on by another player in Co-Op Mode.
* ColorCodedCharacters: The titular colors; Boost (white), Spikes (pink), Burst (red), Rocket (orange), Drill (yellow), Hover (green), Laser (cyan), Cube (blue), Frenzy (purple), Void (violet).
* ColorCodedMultiplayer
* CombinationAttack: Usable in the co-op mode. Also appears twice during [[spoiler:the final boss fight]]:
** [[spoiler:The boss itself, the Nega-Wisp Armor, will sometimes mix attacks -- Cube/Spikes or Cube/Laser are the most common.]]
** [[spoiler:The Final Color Blaster, which is all of the Wisps joining Sonic in one supercharged Homing Attack/Sonic Boost.]]
* ComicTrio: Eggman (schemer), Cubot (follower), and Orbot (straight man) form this.
* ConspicuouslyLightPatch: In Asteroid Coaster Act 1, there are asteroid rings floating in the open space areas, one of which are brighter than the others in each ring. Guess which ones can be homing attacked on.
* ContinuingIsPainful: Unlike the more recent Sonic games, your score doesn't reset to zero when you are killed. Unfortunately, neither does your time; it continues from where it was when you died, and can significantly damage your rank. And since once you reach a certain point timewise in a level, you cannot earn any more points at all.
* ContinuityNod:
** The Miles Electric from ''VideoGame/SonicUnleashed'' reappears as a translator.
** The top of the satellite holding all the planets together has what looks a ''lot'' like the [[VideoGame/SonicTheHedgehog2 Death]] [[VideoGame/Sonic3AndKnuckles Egg]], or at least [[VideoGame/SonicAdventure2 the]] [[ShadowTheHedgehog ARK]].
*** The mind-control cannon's firing sequence in the DS version looks suspiciously like the ARK's.
** Sonic also has all the new moves he gained in ''Unleashed'' from the get-go. Wall-jumping, stomping, air boost, etcetera.
** [[SonicCD The planets are literally chained to the amusement park.]] [[spoiler:[[VideoGame/SonicAdventure2 Eggman fails to fire a giant cannon at the Earth, but manages to hit the moon.]] The moon is totally fine from the small blast, though, due to its being a mind-controlling ray, instead of a laser cannon]].
** When [[spoiler:the Nega-Wisp Armor]] explodes in the Wii version, a Robotnik head appears in the explosion as fireworks, akin to ''SonicCD''[='s=] bad ending.
** The DS version of Tropical Resort Act 1 has a hang-glider section, akin to the one in Altitude Limit from ''[[VideoGame/SonicRushSeries Rush]]''. It is skippable on repeat playthroughs, though.
** The Earth below in Terminal Velocity is the same one from Unleashed.
** In the DS version, completing Mission 2-1 leads to a cutscene with Tails asking Blaze how [[VideoGame/SonicRushSeries Marine]] is doing. An S rank in Mission 2-3 earns one of Blaze and Silver saying how easy it was for them to beat Orbot and Cubot, that it felt like they had [[VideoGame/SonicTheHedgehog2006 teamed up before and been partners somewhere, some time]].
* CoOpMultiplayer: This game features it through the use of [[EvilKnockoff "Robo-Sonics"]] as playable characters.
** Miis can be playable here as well. But instead of a regular-looking Mii, it's a Mii head on Sonic's body.
* CrateExpectations: Planet Wisp and Tropical Resort have a few of them which are easily destroyed. In Aquarium Park, crates can be pushed to destroy enemies.
* CreativeClosingCredits: Sonic can destroy the names of the people who were involved in making the game during the credits, not unlike that of ''VideoGame/NewSuperMarioBrosWii''. Good thing, too--they're ''well'' over twelve minutes long.
* CutLexLuthorACheck: Eggman's reformation may be fake, but look at the stuff he's done trying to cover it up. The dude built a ''SpaceElevator'', for goodness' sake... and then builds a theme park at the top. ReedRichardsIsUseless, maybe?
* DamnYouMuscleMemory: Good luck getting used to the controls if you've played ''SonicUnleashed'' for the Wii.
** For that matter, adjusting from playing ''Unleashed'' and ''Generations'' on an HD console to ''Colors'' using Remote + Nunchuk is no picnic either.
** Sometimes, Sonic has a DoubleJump. Sometimes, Sonic has a Homing Attack. This fact might kill you many times over.
** Going directly from the Rush Series the the DS version of this game might be a huge pain, especially if you were good at remaining in the air. The controls and mechanics have only a few similarities to the Rush games', mostly taking after the console version instead.
* DarkReprise[=/=]TriumphantReprise: The second part of [[spoiler:the Nega-Wisp Armor theme]] is a combination of these.
* DeadCharacterWalking: There is an infamous glitch which crept from the infamous ''VideoGame/SonicTheHedgehog2006'' to the otherwise excellent ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' which makes Sonic, if he receives mortal damage while on a autoscrolling sequence, still slide with his dead body on the track. He can even be controlled sometimes with the directional pad!
* DeadpanSnarker: Eggman, in his announcements over the park tannoys.
** Tails too. "Uh...are you ''talking'' to the [[spoiler:broken robot]] who can't hear you?"
--->'''Tails''': "We did it, dude!"
--->'''Sonic''': "We? I don't remember you fighting off any insane robots."
--->'''Tails''': "True. [[SarcasmMode Well, good job to you on inventing a translator that allowed us to speak to the aliens and figure out exactly what we needed to do so we weren't running around the park looking like idiots.]] Oh wait, no -- that was me!"
*** Significantly, Tails is only a DeadpanSnarker in the English version. His snarking has been surgically removed from the Japanese version.
** Sonic has become this after the previous games downplayed it.
* DemotedToExtra: Longtime ''Sonic'' regulars such as Amy, Knuckles, and Shadow are completely excised from the Wii version, but in the DS version, they make short appearances in the cutscenes between levels and sometimes give Sonic missions.
** The Chaos Emeralds also go from being a central plot point of the series to an optional extra sidequest in both versions.
** Averted for Chaos Emeralds on the DS port. Gathering all of them allows you to access the TrueFinalBoss and also to witness the GoldenEnding.
* DenserAndWackier: The story and dialogue overall is much more cartoony and surreal than recent titles, especially compared to the previous DarkerAndEdgier titles in the series. The occasionally insane dialogue is toned down slightly in the DS version, but still extremely lighthearted and whimsical in tone.
* DescendingCeiling: Some areas in Starlight Carnival have them. They are usually bypassed through the use of the Blue Wisp.
** There's also an example in Aquarium Park Act 1 where there's spikes lining the ceiling, and the platform you're on rises towards them. Thankfully, you don't get crushed.
* DevelopmentGag: Aquarium Park is based on an ''old'' concept for a Japan-themed zone that originates from preproduction sketches of the original ''SonicTheHedgehog'' game.
** Ever wonder why there is a pool ball in the Sonic Simulator/Game Land stages? In the first, original ''Sonic'' game, Eggman's checker ball weapon was actually a stage obstacle in preproduction, and it did basically the same thing the pool ball does.
* TheDevTeamThinksOfEverything: [[spoiler:Turning Super Sonic on retools the levels to make them completeable without Wisps or Super Sonic.]]
* DieChairDie: Destroying some of the objects found in the level (whether by lightly bumping into them or running at high speed into them) yields you some points.
* {{Dissimile}}:
-->'''Eggman''': "The unfiltered starlight from the lovely constellations above you is full of deadly radiation! Help yourself to our complimentary SPF 3000 starblock. And by "complimentary", I mean quite expensive."
-->'''Eggman''': "Welcome to the Sweet Mountain. Insulin will be provided at a marginal extra cost. And by "marginal", we mean enormous."
* DontExplainTheJoke: Orbot has to explain one of Sonic's quips to his much slower counterpart, Cubot.
* DoubleJump: Not counting his Werehog form in ''SonicUnleashed'', this is the first 3D Sonic game since ''SonicR'' where Sonic can use this ability.
** In the Quick Time Events, Sonic can jump multiple times while The Announcer shouts "Good! Great! [[IdiosyncraticComboLevels Awesome! Outstanding! Amazing!]]"
** With the Red Wisp, Sonic can perform an ''infinite'' number of double jumps as long as he has the Wisp power.
** Sonic has learned to jump underwater infinitely.
* DoubleTake: An implied instance of this was given in one of the PAs in the opening level, where Eggman tries to report to the owner of a silver levitating vehicle that it's been broken into and presumably vandalized, only to discover just as he's repeating himself that the vehicle he's describing is in fact his Egg Mobile.
* DuctTapeForEverything: [[BlatantLies Subverted]]. The space-age polymer holding Eggman's theme park together is ''not'' duct tape. [[SuspiciouslySpecificDenial It may look and feel like duct tape, but it's actually a highly-advanced material called... space... tape.]]
* DynamicLoading: This is achieved in part by hiding the level loading underneath the title screen for each level, which the player expects to see for a few seconds just as is traditional with the series. It flows so naturally that one hardly notices.
* EatTheCamera: Sonic does this in the opening sequence in Frenzy form.
* EarnYourHappyEnding: In the DS version, for ''Silver'' of all people. [[spoiler:[[VideoGame/SonicTheHedgehog2006 Sonic '06's]] CosmicRetcon didn't go completely unforgotten, as Silver happily reports to Sonic that the future is a bright and happy place, as opposed to the original future in 06.]]
* EitherWorldDominationOrSomethingAboutBananas: When Tails tests out his translator, it brings up a "translation" that isn't even remotely contextual to what's actually said. Cue FacePalm from both Sonic ''and'' the alien. The translator works correctly in the DS version from the get-go, though.
** "The Wisps are "either being used for their magical powers by an evil man, or to make underwear to be worn by salad."
* EleventhHourSuperpower: In the DS version.
* EscapePod: "In the unlikely event of an emergency, please find the nearest escape pod. For anyone not named 'Eggman', your escape pod can be found back on the planet, still being assembled in the factory."
* EscapeSequence: [[spoiler:Terminal Velocity]] in general.
* EverythingsBetterWithRainbows:
** When the two Robo-Sonics perform their CombinationAttack, a rainbow-colored trail appears behind them.
** [[TwoWordsObviousTrope Three words]]: [[spoiler:[[FinishingMove Final]]. [[AllYourColorsCombined Color]]/[[DubNameChange Prism]]. Blaster.]]
* EverythingsSquishierWithCephalopods: The [[UglyCute strangely cute]] wisps have this appearance.
* EveryTenThousandPoints: Averted for the first time in the series (except games with infinite lives, like the [[SonicStorybookSeries storybook games]]). Collecting 100 rings does not give you an extra life ([[ShadowTheHedgehog no, not even when you touch the checkpoints]]). However, getting an A-rank will give you a free life at the score tally screen, and an S-rank will give you three.
* EvilKnockoff[=/=]RobotMe: The Robo-Sonics in the [[CoOpMultiplayer Multiplayer Mode.]]
* ExactWords:
--> '''Eggman:''' "[[NoAnimalsWereHarmed No aliens were harmed in the creation of this park.]] They were all harmed ''after'' the park was created."
* ExpositionFairy: Tails and Yacker, simultaneously. Yacker doesn't give hints during gameplay, though the information he relays to Tails for translation does help Sonic and Tails figure out what Eggman is up to.
* {{Expy}}: Orbot and Cubot strangely resemble Decoe and Bocoe from ''Anime/SonicX'', who themselves are expies of Scratch and Grounder from ''WesternAnimation/AdventuresOfSonicTheHedgehog''.
* ExtremeOmnivore: When Sonic absorbs a Purple/Nega or Violet/Nega=Wisp, he seems to become one of these. It's difficult to tell whether he's actually eating everything in his way or just crushing it with his jaws, though.
* {{Facepalm}}:
** Sonic and Yacker (facetentacle in the latter's case) do one--in ''unison,'' no less--when Tails' translator isn't working properly at first.
-->'''Tails:''' Okay, he says his name is "Talks-a lot" and he's from a far-away soda and where flowers water them with dances.
** Tails gives one when he catches Sonic talking to a broken robot, though it's more amused than exasperated. Sonic then does one shortly after when Tails refuses to drop the "talking to dead robots" subject.
** Eggman does a facepalm when he remembers why he changed Cubot's voice chip.
** Orbot makes a facepalm too when Cubot thought Eggman literally wanted them to get cheeseburger and a shake.
* FakeLongevity: Totally and completely [[AvertedTrope averted.]] The red rings and the S ranks are completely optional. In fact, you can't fight any boss as Super Sonic (gotten through the red rings). So all of that really is for fun and not for completion of the regular game. It can take 40+ hours to finish the game if you are going for all red rings and S ranks, but only 10-15 if you are going for the regular game only.
* FanNickname: ''Sonic Skittles'', referring to either the game itself or [[spoiler:the Final Color Blaster.]]
* FanService / FanDisservice: The camera has a tendency to deliver disturbing closeups of Tails' rear during some cutscenes when it's actually trying to focus on Sonic.
* {{Fartillery}}: On the ''other'' end. And so begins this conversation.
-->'''Tails:''' At first I thought that Yacker was talking about how Baldy McNosehair was using burps to do it.
-->'''Sonic:''' Hmmm, he ''is'' pretty gassy. Maybe the smell would knock 'em out. I dunno, something doesn't seem right with that.
-->'''Tails:''' That's what I said! It made no sense. Then I made a ''tiny'' adjustment and realized he was saying "generators."
-->'''Sonic:''' So no burps? That's a relief.
-->'''Tails:''' Tell me about it.
* FastTunnelling: The Yellow Wisps, used to get to secret rooms and alternate routes through a given level.
* FightingYourFriend: Subverted: Eggman's mind control ray on [[spoiler:Tails]] runs out of energy just before he and Sonic can fight.
* FinalBoss: [[spoiler:Dr. Eggman. At least in the Wii version.]]
* FinishingMove: The [[spoiler:Final Color Blaster, used on the Nega-Wisp Armor: UNLIMITED COLORS! LASER! DRILL! [[{{SpellMyNameWithAnS}} SPIKE(S)!]] ROCKET! CUBE! HOVER! FRENZY! FINAL [[{{DubNameChange}} COLOR/PRISM]] BLASTER! [[{{Kiai}} URAAGHHH!]]]]
* FissionMailed: [[spoiler:Terminal Velocity - Act 2. It's impossible to get to the 'end' and get a rank on it, since the black hole sucks Sonic in, no matter what you do. Good thing the Wisps bail him out of it, though.]]
* FixedCamera - The solution for the seemingly never ending camera issues of the previous games.
* {{Flashback}}: In the Wii version, a flashback, shown at the beginning of the game, showed how Sonic and Tails got to the Incredible Interstellar Amusement Park. On the DS, this scene is instead shown where it chronologically belongs.
* FlashStep: The Quick Step, as in ''VideoGame/SonicUnleashed'', though it's now limited to designated areas.
* FlyingCar: Some can be seen in the background of Tropical Resort. In a couple of places, some even have ''springs'' on!
* FusionDance: How each of the power-ups work--Sonic combines with the Wisp to gain its powers.
* FunWithAcronyms: '''B'''est '''B'''oss '''B'''eating '''E'''ver
* FrickinLaserBeams: The Cyan Wisp can turn Sonic into a laser beam, able to shoot through enemies and bounce along electric coils and crystals. The laser-spamming bosses are present too, like standard in Sonic series.
* {{Flight}}: The Orange Wisp turns Sonic into a rocket, allowing him to blast straight up into the air, destroying enemies and obstacles along the way.
* GameplayAndStorySegregation: One can easily tell that during Terminal Velocity Act 2, Sonic is supposed to be running at top speed, but since it's a playable act - especially since [[GuideDangIt boost is extremely hard to find]] - it sure doesn't look like it.
** Inversely, the first two levels give Sonic access to the white Wisps for the boost and end with him hitting containers in order to free them despite him not becoming aware of their presence or capture until confronting Orbot and Cubot, which is particularly odd since they did omit use of the cyan Wisp until after the first cutscene.
* GenreSavvy:
-->'''Sonic:''' Experience has taught me to investigate anything that glows.
-->''Boss appears''
-->'''Sonic:''' Experience has also taught me that the best way to solve problems is to kick giant robot butt.
** [[http://www.youtube.com/watch?v=ofhv_KQtWYo I'll harness their hyper-go-on power and then nothing will stop me! I know, I say that every time, but this time, really, nothing will stop me!]]
** [[RuleOfThree Once more]], by ''Cubot'' [[AttentionDeficitOohShiny of]] [[MotorMouth all]] [[WhatAnIdiot people]], during [[spoiler:the post-credits scene.]]
-->'''Cubot''': [[spoiler:"By the way, did we destroy Sonic this time? [[LampshadeHanging Duh, sorry, dumb question.]] We ''[[FailureIsTheOnlyOption ne]][[PlayedForLaughs ver]]'' destroy Sonic!"]]
** Cubot did it another time previously when calling out Eggman about how Sonic foils ''all'' of his previous schemes. When Eggman retorts that Sonic didn't ruin ''all'' of them, Cubot dares him to "Name one."
** DangerouslyGenreSavvy: Eggman [[spoiler:prevents Sonic from learning about the existence of his planetary mind-control weapon until it's too late to stop it from firing. Fortunately, Sonic had already critically damaged the weapon... entirely by accident... ''[[ChekhovsGun due to the results of the first boss fight in the game]]''.]]
* GettingCrapPastTheRadar: One suspects that the difficulty in hearing Eggman's tannoy announcements is part of Sega's attempt to get a PEGI-3 and E-for-Everyone rating; some of the things he says approach ''VideoGame/{{Portal}}'' levels of black humor.
* GiantEnemyCrab: One pops up as a miniboss in Aquarium Park and Terminal Velocity; it rapidly turns into ThatOneBoss if you can't figure out how he telegraphs his moves.
* GiantSpaceFleaFromNowhere: In the DS version. [[spoiler:The only few hints about Nega-Mother Wisp can be found in some cutscenes from Asteroid Coaster.]]
* GratuitousEnglish: Sonic in the Japanese version - it's practically tradition for him, after all. The names of the Wisps are in English in both versions (both colour and name - for example, "Yellow Drill" is still "Yellow Drill" in the Japanese version, though "Pink Spikes" (plural) is "Pink Spike" (singular) in Japanese). The level names are unchanged between versions, too (even Game Land and Options Satellite have the same names in both versions).
* GravityScrew: Asteroid Coaster.
* GreenAesop: Finally makes its appearance as the main theme of a ''Sonic'' game again in over ''10 years''. Eggman's using living creatures to power his machines and even some enemies, his most well-known trick from the Genesis days. It's most blatant in the Planet Wisp area, especially if you saw the intro movie, which showed off just how happy those cute little alien squids were before Eggman came along and messed with them...
** {{Lampshaded}} by several of the park PA announcements.
-->'''Eggman''': "The foliage you see was pilfered from various environmentally-fragile climates. Please enjoy them, as they are the last of their kind."
-->'''Eggman''': "This exotic aquarium contains many rare and endangered species. Enjoy them with a delicious soy glaze at the Bucket O' Sushi restaurant!"
-->'''Eggman:''' "We here at Eggman's Incredible Interstellar Amusement Park consider ourselves the universe's first fully "green" amusement park! ...Although the green is from all the nausea and vomiting, but still -- green is green!"
-->'''Eggman:''' ''(in high-speed "disclaimer" voice)'' "Some displacement of indigenous population and destruction of natural resources may occur. Eggman Enterprises not responsible."
* GreenRocks: The Wisps.
* GroundPound: Unlike in the HD versions of ''VideoGame/SonicUnleashed'', he can now do the Stomp from the beginning of the game. The Blue Wisp grants a more powerful version that destroys all enemies and Wisp Blocks on screen.
* GuideDangIt: Some of those red rings are next to impossible to find without at least exploring the stage you're on.
** A relatively minor one by comparison: you can only obtain one chaos emerald per world in the DS version, and Terminal Velocity does not have an emerald. For most people, it will never dawn on them that the last emerald is actually located [[spoiler:in the versus section of the game. Unless they are smart enough to glance at the upper screen as they fiddle with the world selection.]]
* HailfirePeaks: ''Sonic Colors'' is made of this trope.
** Tropical Resort is PalmtreePanic meets AmusementPark.
** Sweet Mountain is ''three'' levels in one, combining BubblyClouds, RemilitarizedZone, and LevelAte.
** Starlight Carnival is a SpaceZone with a PinballZone aesthetic for good measure, with a few BandLand elements.
** Planet Wisp is a GreenHillZone level, in the process of being demolished by large {{Eternal Engine}}s.
** Aquarium Park is a combination of {{Wutai}} and UnderTheSea.
** Asteroid Coaster is another three-for-one: AmusementParkOfDoom, EternalEngine, and SpaceZone, with a dash of {{Prehistoria}} thrown in.
* HardLevelsEasyBosses: For the Wii version.
* HardLight: Starlight Carnival, with a hint of SceneryAsYouGo.
* HeKnowsAboutTimedHits: Used in the tutorial for both versions.
* HelpfulMook: One of enemies, besides dropping spike balls, also drops a lot of rings.
** Same with the InvincibleMinorMinion below.
* HesitationEqualsDishonesty: Many of Eggman's PA announcements, like the one in the BlatantLies trope.
* HighSpeedBattle: Like in ''VideoGame/SonicUnleashed'', three of the game's bosses are this sort of battle: the Frigate Orcan in Starlight Carnival, the Frigate Skullian in Asteroid Coaster, and [[spoiler:the Nega-Wisp Armor, but only in the Wii version.]]
* HoistByHisOwnPetard: In one of the PA announcements, Eggman encourages guest to leave all their valuables in their vehicles since they will be "[[BlatantLies perfectly safe]]" and "[[SuspiciouslySpecificDenial In no way will roaming bands of robots break [into them]]]". In another announcement, he mentions that a "white hovercar shaped like an egg" [[CrowningMomentofFunny has been broken into]]...
* HoverTank: The Wii-exclusive Green Wisp's power is to turn Sonic into an organic version of this, which also allows him to fly across trails of rings.
** The DS-exclusive Violet Wisp is a mix of this (aside from ring trail abilities) and the ability to suck a lot of things up.
* HundredPercentCompletion: One must get all the Red Rings and S Ranks to achieve this.
* IfYouCanReadThis: In the final cutscene [[spoiler: Tails translates Yacker's speech on Miles Electric, which is in Hexadecimal format. The first two lines of hex translate exactly to what Yacker was saying. But the additional bit at the bottom display reads, "If you can read this, you are a geek."]]
* InCaseOfBossFightBreakGlass: The final bosses.
* IncrediblyLamePun: After Eggman says a few puns in a row:
-->'''Sonic''': "I know you're trying to be clever with this whole amusement park pun thing, but it's just coming off lame."
* InMediasRes: The story begins with Sonic and Tails already at the amusement park. In fact, there's no opening cutscene to the game; you immediately play the first two acts upon starting a new file.
* InvincibleMinorMinion: A few acts in Starlight Carnival have metallic [[http://sonic.wikia.com/wiki/Spina Spinas]] in them, which can be homing attacked indefinitely but can't be destroyed in any way. Instead they must be used as stepping stones via the homing attack to reach higher platforms.
* InvisibleWall: Makes itself apparent in a few locations.
* {{Irony}}: An in-universe example of Situational Irony: after getting defeated, Dr. Eggman gets to hear the exact same "your safety is most important to us" speech he recorded himself ''just as his amusement park is collapsing into a black hole.''
--> '''Eggman:''' ''[[LampshadeHanging "Oh, shut]] [[CrowningMomentOfFunny up!"]]''
* IsThisThingStillOn:
--> '''Eggman''': "Please beware of the spikes on the Asteroid Coaster, they are sharp. ...Really, we have to warn people about spikes? Like they won't notice the spikes; I mean, come on, the cars are nothing ''but'' spikes! Unbelievable! -- Wh -- uh -- my what is still on?"
* JerkWithAHeartOfGold: The Pink Wisps are this [[AllThereInTheManual according to the official website]].
* KatanasAreJustBetter: The Egg Pawns in Aquarium Park.
* LargeHamAnnouncer: ''DRILL! LASER! Good! Great! Awesome! OUTSTANDING! '''AMAZING!'''''
* LawOfOneHundred: Traditionally, getting 100 rings would earn you an extra life, but strangely, this is [[AvertedTrope averted]] in the Wii version.
* LetsPlay: [[LetsPlay/SonicTheHedgeHog2006 By the goons who did]] VideoGame/SonicTheHedgehog2006. They're having a lot more fun [[http://lparchive.org/Sonic-Colors/ this time around.]]
* LevelAte: Sweet Mountain Zone, ''especially'' Act 2, parts of which have Sonic going around a giant cheeseburger filled with cake and jellybeans. Eggman's PA Announcements deconstruct food-themed stages a bit.
--> '''Eggman''': "We know they may look delicious, but please refrain from licking the rides... That would be disgusting. Do you know where those rides have been?! People have been sitting on those rides! ''With their butts!'' ...Okay, go ahead; lick them. Don't say we didn't warn you."\\
'''Eggman''': "There's no line at "Bake-Me-Crazy", the ride that simulates what it's like to be baked like a cake! The ride itself lasts an amazing 20-25 minutes, or until golden brown. Not recommended for our guests who are sensitive to temperatures exceeding 350."\\
'''Eggman''': "We hope you are enjoying this sunny day here at the park. Sadly, a sunny day means that the Choco Coaster is out of order... due to melting."
* LevelsTakeFlight: Two stages in the Wii version, one in Starlight Carnival and another in Aquarium Park, have Sonic needing to keep up with some flying device with springs at its top, causing Sonic to constantly bounce. It flies slowly but steadily to the end of the stage.
* LighterAndSofter: Its general presentation, [[DarkerAndEdgier especially in comparison to]] ''ShadowTheHedgehog'' and ''VideoGame/SonicTheHedgehog2006''.
* LoadsAndLoadsOfCharacters: Averted like in ''SonicUnleashed'', as far as the Wii version is concerned; the only reoccurring characters in the game are Sonic, Tails, Yacker, Eggman, Orbot, and Cubot.
** The DS version, on the other hand, plays this straight to an extent: only Sonic, Tails, Eggman, Orbot, Cubot, and the Wisps actually have an effect on the general plot; the others are relegated to simple side-missions one can ([[CaptainObvious of course]]) easily ignore.
* LongSongShortScene: "[[spoiler:Nega-Wisp Armor]] - Phase 2", in the DS version, at least. The piece lasts for a while, actually. The boss's second phase takes about ten seconds to beat though; you'll probably win just as you realize that it's an [[LastEpisodeThemeReprise arrangement of the theme song]].
** True to a lesser degree with the second part of the Wii final boss theme. The song is three minutes long, but most players will finish off the boss in a minute or less.
* MarathonLevel: The EGG Shuttle (also known as Challenge Mode), which requires you to play through the entire game in one sitting, with no cutscenes or world map...or [[GameBreaker Super Sonic]]. While Sega's online leaderboards for this mode are designed for score attacks, sites like The Sonic Center have set up [[{{Speedrun}} time attack]] leaderboards for this mode too.
* MascotWithAttitude: Sonic. It really shows this time around in this game.
* MindControlDevice.
* MiniBoss: In Asteroid Coaster, there is a giant eyeball mini boss at the end.
* MoreTeethThanTheOsmondFamily: Sonic's Frenzy form has ''a lot'' of sharp fangs.
* MorphicResonance: Most of Sonic's Wisp forms share the same design aspects; yellow, pupiless eyes, ears and spiky protusions. All of these design aspects resemble the normal form's eyes, ears and quills to a great extent.
* MotorMouth: Cubot, during the ending.
* MutuallyExclusivePowerups: The Wisps. If you have a Wisp and obtain another one of a different kind, the one you had gets released so your new one can take its place. The one exception is the white Wisp, which replenishes your boost meter and can be collected regardless of whether you have another Wisp or not.
* MythologyGag: This isn't the first time that Tails [[AdventuresOfSonicTheHedgehog ended up brainwashed by Eggman]], however briefly.
* NearVictoryFanfare:
** In the Wii version, an orchestrated version of "Reach for the Stars" plays when [[spoiler:Eggman's Nega-Wisp Armor is down to its last two hits of damage.]]
** In the DS version, the same theme plays when [[spoiler:Sonic fights his way through the Nega-Wisp Armor in the Final Color Blaster form, and throughout the fight with the Nega-Mother Wisp.]]
* NiceJobBreakingItHero: [[spoiler:When Sonic destroyed Rotatatron/Globatron, an arm got lodged into a nearby structure, which turned out to be part of the mind control cannon. When Eggman tried to fire it, the cannon backfired. The resulting energy created two things: a Nega Hyper-Go-On black hole that consumed the amusement park and, if evidence is correct, [[VideoGame/SonicGenerations the primordial essence known as the Time Eater.]] Basically, Sonic caused VideoGame/SonicGenerations to occur by destroying the first boss of Colors.]]
* NitroBoost: Aside from the usual boost pads present in the series, this game also has the White Wisp, used as fuel for the Sonic Boost [[VideoGame/SonicUnleashed instead of rings.]]
* NoAnimalsWereHarmed: Parodied during one of Eggman's public announcements:
-->'''Eggman:''' No aliens were harmed in the creation of this park. ...They were harmed ''after'' the park was created.
* NoEndorHolocaust: The instruction manual mentions crowds gathering for the opening day of the amusement park, but not a single visitor is seen in the course of the game. [[spoiler:Then again, the first cutscene features Sonic and Tails mentioning that they've snuck in before the real opening, so it's very possible that no-one else was in the park]].
** Though if you count the DS version and its optional missions, a number of Sonic's friends are there. Most of them show up in ''VideoGame/SonicGenerations'' though, so no worries.
* NoIndoorVoice: The Announcer; justified for this very reason.
* NoOSHACompliance: Eggman has taken so many budget cuts with the amusement park, he doesn't even try to hide it.
-->'''Eggman:''' Please refrain from peeling off the special space-age polymer holding the starship together. It may look and feel like duct tape, but it's not; it's called -- erm -- Spacetape. Very advanced stuff.\\
'''Eggman''': Due to cost restraints, some of the doughnuts in this ride are of the day-old variety. We apologize for this cost-cutting measure, and hope that you enjoy the ride.\\
'''Eggman''': Next stop: Planet Wisp. This attraction is currently off-limits, as it is still under construction and may not be dangerous enough for visitors yet.
* NostalgiaLevel: Certain levels of Game Land use designs from ''[[VideoGame/SonicTheHedgehog Sonic 1]]''. [[http://www.sonicstadium.org/wp-content/uploads/2010/09/Sonic-Colours-Green-Hill-Zone.jpg Act 1-1]] resembles GreenHillZone, with Marble (2-1), Spring Yard (4-1), Labyrinth (5-1), Star Light (7-1), and Scrap Brain (3-2) all appearing as well.
* ObliviousToHisOwnDescription: One of Eggman's PA messages has him informing the "owner" of "a white hovercar shaped like an egg" that said car was broken into. He only realizes what happened once he repeats the message.
* OffscreenStartBonus: Act 4 of Aquarium Park contains a red ring, several other items and an alternate path on the left of the starting point.
* OneHitPointWonder: Sonic is this again without rings, after ditching this mechanic in ''SonicUnleashed''.
* OminousLatinChanting: Both halves of the final boss music use this, although the initial half uses it more.
* OurLawyersAdvisedThisTrope: Once again, parodied by the announcements.
-->'''Eggman:''' Please keep your hands and feet in the car at all times, because there are tiny asteroids traveling at incredible speed hurtling through space. Keeping your hands and feet in the car won't prevent you from being hit, but our lawyers tell us we have to say it anyway.
* OutrunTheFireball: Sonic does this after the [[spoiler:Nega-Wisp Armor and actually ''fails'', [[JustifiedTrope because it's a]] ''[[UsefulNotes/BlackHoles black hole]]''.]]
* PainfullySlowProjectile: In Aquarium Park, the Crabmeats shoot very slow missiles at you.
* PalmtreePanic: Tropical Resort. The dirt even has the same texture as the ground in Palmtree Panic.
* {{Phlegmings}}: Sonic in Purple Frenzy form appears to spew copious amount of dark saliva whilst he's rampaging about.
* PinballScoring: You can easily earn over a hundred thousand points in the first thirty seconds of a level, with the S-rank frequently surpassing the one million point mark. Compare, for example, ''VideoGame/SonicTheHedgehog2006'', wherein fifty thousand points was the default bar for top rank.
* PinballZone: Starlight Carnival appears to be one of these, at least with its neon motif.
* PlayingWithFire: The DS-exclusive Red Wisp gives Sonic the power to turn into a fireball, much like the fire shield from ''VideoGame/Sonic3AndKnuckles''.
* PolygonCeiling: ''Finally'' [[AvertedTrope averted]] in the Wii version. The camera is generally good when you're in control, the levels are streamlined to fit the pace of the game, and the controls are fixed for the most part.
* PostFinalBoss: [[spoiler:The black hole that Sonic tries to outrun after beating the Nega-Wisp Armor. It's just a half-minute final run that only consists of Quickstepping or jumping at the right times.]]
* PowerCopying: [[spoiler:Eggman's Nega-Wisp Armor uses Wisp Powers throughout the Final Boss fight. He can even combine two powers together. [[LargeHamAnnouncer And the announcer]] [[CallingYourAttacks calls out his attacks]]!]]
* PowerGlows: White Boost, Pink Spikes, Red Burst, Orange Rocket, Yellow Drill, Green Hover, Cyan Laser, Blue Cube, Violet Void, and Purple Frenzy.
* PreAsskickingOneLiner: Sonic seems quite fond of delivering these to bosses in this particular game.
* PressXToNotDie: Simplified for the air sequences, in which all you have to do now is mash A.
* RainbowMotif: The Wisps, with White, Cyan, and Pink added.
* {{Reconstruction}}: Specifically, of the general themes of the classic ''Sonic'' games.
* RecurringRiff: The main theme of the game, as it is a standard in each main ''Sonic'' game.
* ReflectingLaser: The Cyan Wisps turn Sonic into one. As you aim the laser, it shows you how he'll reflect off of the environment, up to a certain distance.
* {{Retraux}}: Game Land. See NostalgiaLevel.
* ReverseCerebusSyndrome: After the likes of ''VideoGame/SonicTheHedgehog2006'' and ''ShadowTheHedgehog'', Sega finally decided that "[[http://www.nintendoworldreport.com/news/24029 the franchise had begun to take itself too seriously and the story too profound]]".
* RidiculouslyCuteCritter: The Wisps.
* RoarBeforeBeating: [[spoiler:The Nega-Wisp Armor utters a loud roar before the battle commences, accompanied by the announcer's "FRENZY!".]]
* SarcasmMode: "Bah! Not nearly enough aliens!" "Want us to get more?" "No, I want you to get me a cheeseburger and a shake!"
** [[ComicallyMissingThePoint "That'll be easier!]] [[DoesNotUnderstandSarcasm Cheeseburgers don't run as fast as them little alien varmints."]]
*** [[ConstructAdditionalPylons "Idiot! Get me more ALIENS!"]]
*** [[TooDumbToLive "... Y'all want fries with that?"]]
* SceneryAsYouGo: Present throughout Starlight Carnival in some auto-run areas of Acts 1, 3, and 5.
* SceneryPorn: The general consensus is that this game's graphics [[http://www.youtube.com/watch?v=1ky-Dus0Lx0 are in the same league]] as the [=PS3/360=] version of ''SonicUnleashed''. On a {{Wii}}.
** Crossed with FoodPorn in Sweet Mountain Zone.
* SchizophrenicDifficulty: The difficulty goes up and down even in the same zone.
* SecondHourSuperpower: The DS version is basically ''Sonic Rush 3'', but you do the first act without the boost. After the first zone, you get the first major wisp. The Wii version has the boost to start with, but the first major wisp isn't until Act 3 of Tropical Resort.
* SeriesContinuityError: Sonic acts surprised at the thought of Eggman kidnapping an entire planet as if he's never done that before, [[VideoGame/SonicTheHedgehogCD despite that Eggman has done this before the event of this game]].
** Though, the planet in ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' was called [[MeaningfulName Little Planet]] for a very good reason. These 5 planets (technically 3, plus a star fleet and an asteroid field) were significantly larger than Little Planet.
* SequelDifficultyDrop: The difficulty is much easier than that of ''Unleashed'', due to much fewer obstacles that require quick reaction, and the stages are much shorter.
* SharkTunnel: The Wii version has one at the beginning of Aquarium Park Act 1.
* ShoutOut:
** At one point, while Eggman is yelling at Cubot, the two go through [[YouTalkinToMe the famous quote from]] TaxiDriver.
** At one point, Sonic says "Nobody said there'd be math!". A RunningGag in the last game the writers wrote, ''MadWorld''.
** In one of the PA announcements in Asteroid Coaster, Eggman mentions a "[[CrazyTaxi yellow car with the license plate 1NOM155]]" that's in the path of an asteroid and about to get sma-- [[CrowningMomentOfFunny oh, um... never mind.]]" Oh well, [[DrivesLikeCrazy Axel's cab has taken worse hits.]]
** "[[Film/{{Alien}} In space, nobody can hear you scream.]] Except for the person next to you, so please be considerate of others. Nobody likes a screamer."
** [[http://www.youtube.com/watch?v=v9BFkv5DYLU "Sonic just used]] [[Series/KamenRiderDouble Prism FinalIllusion!"]]
** So, you're saying Eggman wants to brainwash the universe into liking him? [[SpaceChannel5 Now, where have we seen something similar to that before?]]
** At the beginning of the Tails' Translator cutscene, after Sonic passes Tails, he [[MichaelJackson moonwalks]] to back up to him.
* SongsInTheKeyOfPanic: The "nearing the end" variation can be found in the DS version's Special Stages.
* SoundtrackDissonance:
** The "Yellow Drill" jingle is a high-tempo gabber beat, something you'd probably never expect to hear in a ''Sonic'' game.
** The "Stage Complete" jingle in the Sonic Simulator is a riff of Eggman's theme, and thus obviously doesn't sound very triumphant at all.
* SpaceDoesNotWorkThatWay: Just about everything, [[RuleOfFun not that that's necessarily a bad thing.]]
* SpaceElevator: The main means to enter the Incredible Interstellar Amusement Park from Earth.
* SpaceIsNoisy: Eggman wishes for "the maddening silence of space" as his henchmen annoyingly bicker while pushing his broken egg-craft though the vacuum.
* SpaceZone: Asteroid Coaster and Starlight Carnival.
* SpikeBallsOfDoom: Pink Wisps allow Sonic to turn into one of these.
* SpiritualSuccessor: Mainly to ''SonicCD'', as the vast majority of the game's stages are puzzle-like, the inclusion of the Past-like {{Retraux}} stages, a bigger emphasis on stage gimmicks, etc.
** Sega has all but admitted that the DS version is ''[[VideoGame/SonicRushSeries Sonic Rush 3]]'', {{retool}}ed to be a companion game.
** It's also one to ''SonicUnleashed'', in terms of general presentation, gameplay, and the appearances of things like Orbot and the Miles Electric.
* [[SpellMyNameWithAnS Spell My Name with a U]]: This game is called ''Sonic Colors'' in UsefulNotes/AmericanEnglish regions (including Canada), ''Sonic Colours'' in UsefulNotes/BritishEnglish ones.
* StalkedByTheBell: You can stay in a stage as long as you want, but after passing a particular time, "TIME'S UP" appears under the score counter and you can't score any more points, not even end-of-stage bonuses. It doesn't matter if you just want to finish the stage, but if you were going for an S-rank, it's not going to happen anymore.
* StealthPun: Early on in the game.
--> Tails: "Ugh, just thinking about it makes my head feel like it wants to-" *explosion*
* StoryToGameplayRatio: Average for a Sonic game (that is, mostly gameplay). What sets it apart is that the gameplay starts mere seconds after pressing Start, with absolutely no introductory cutscene.
* SuperDrowningSkills: Averted, unlike [[SonicAdventureSeries almost]] every other 3D Sonic title.
* SuperMode: [[spoiler:Obtained in the Wii version after collecting all 7 Chaos Emeralds and 180 Red Rings.]] In the DS version, [[spoiler:it's used only for the TrueFinalBoss.]]
* SuspiciouslySpecificDenial: "This amusement park was constructed entirely out of a sense of remorse for my past transgressions, and is in no way associated with any sort of evil plot or premeditated misdeeds."
-->'''Sonic''': "[[DeadpanSnarker Well, that's a relief]]."
* TakingTheBullet: Tails jumps in front of a MindControlDevice to push Sonic out of its way.
* TechnoBabble: When Tails was converting the Miles Electric into a translator:
-->'''Tails''': "Gotta connect the framistatic capacitor to the maximizing modulationizor..."
* TemporaryPlatform: The Wii-exclusive Blue Wisp can temporarily turn blue rings into blocks and vice versa, similar to a [[SuperMarioBros P-switch]].
* TemptingFate:
** [[http://www.youtube.com/watch?v=oxFFsuzTa1k I know, I say that every time, but this time, REALLY, nothing will stop me!]]
** When Eggman says that nothing could have been more annoying than Cubot's cowboy accent.
** When Orbot and Cubot decided that a missing robot arm [[ChekhovsGun "can't matter too much"]].
* TerribleTrio: Eggman, Cubot, and Orbot.
* ThemeMusicPowerUp: An instrumental version of the main theme plays during combination attacks in co-op mode and [[spoiler:when one is Super Sonic]].
* TheOtherDarrin: Both ''Colors'' and ''Sonic Free Riders'' are the first games to feature the series' new [=VAs=] in [[ShadowTheHedgehog five years]] -- while Creator/MikePollock reprises his role as Eggman, Creator/RogerCraigSmith voices Sonic and Creator/KateHiggins voices Tails.
* TheStinger - The 15 minute credit sequence is followed by a scene of Eggman, Cubot, and Orbot blaming each other for the latest failure.
* ThisIsADrill: The Yellow Wisp, which allows Sonic to drill through soft ground. Some of the enemies also have drill noses and will track you down. There is also the boss of Planet Wisp in the DS version, which uses drills.
* ThisIsGonnaSuck: Sonic: *facepalm + sigh* This might not end well. [[spoiler: His words before trying to outrun a Black Hole]]
* TotallyRadical: Mostly averted: The vast majority of Sonic's slang is either unique to him or comparatively current, such as his use of "epic" in one of the first lines of the game.
* TractorBeam: Used by Eggman to gather the planets together for use in his Incredible Interstellar Amusement Park.
* TransformationTrinket: Most of the Wisps play this role for Sonic.
* TravelingPipeBulge: The elevators in Tropical Resort in the DS version do that when Sonic enters them. So do the pipes when Sonic goes into them with the Yellow Drill power.
* TurnsRed: Some of the bosses turns reddish in color when they are down to their last hits.
* UnderTheSea: Aquarium Park[[note]]Yes, that means Sonic can go underwater [[SonicUnleashed without dying instantly.]] Of course, you have to come up for air; otherwise [[NightmareFuel you'll hear]] [[http://www.youtube.com/watch?v=HMUOMZNEzXw this tune that haunted many a veteran Sonic player.]][[/note]] But still, Sonic can actually swim... sorta. He can Spin Jump infinitely to get to the top quickly, although Aquarium Park's water is so deep that you might be better off using the air bubbles. And, unlike a real hedgehog, Sonic can easily jump high out of the water. (Real hedgehogs can swim but have trouble getting out of water.)
** In the Wii version, at least. The DS version gives Sonic his traditional inability to swim.
* UnexpectedGameplayChange: {{Averted|Trope}}.
* UnitConfusion:
-->'''Eggman:''' "Attention--the anti-gravity toilets on this level are out of order. We are sorry for this inconvenience, and hope that you can hold it for the next 20,000 light years."
** Is that true UnitConfusion? Since light years is a measure of distance, and "can you hold it for a few miles" is common road-trip lingo, and the level that announcement sounds off in is the spaceship fleet... Either way, the entirety of Eggman's Interstellar Amusement Park is very far from being even one square light year, and doesn't appear to be going anywhere.
* VariableMix:
** When Sonic does a speed boost, the bass instruments of the background music are much more quiet while the high-pitched drum sounds are louder.
** Aquarium Park's (and other themes in the DS version) theme is muffled when Sonic is underwater.
* VentPhysics
* VillainousBreakdown: Eggman is reduced to this [[spoiler:right before the [[FinishingMove Final Color/Prism Blaster]]]].
-->''[[{{Angrish}} You. You... You..! Yoooou...!]] [[YouMeddlingKids YOU HORRID LITTLE HEDGEHOG!!!]]''
* VitriolicBestBuds: Between Sonic's CharacterRerailment back to being a MascotWithAttitude, and Tails developing a DeadpanSnarker streak, they've got quite used to tearing verbal strips off each other.
* VoiceGrunting: Present in the DS version.
* WalkOnWater: The running variant appears in Aquarium Park.
* WallCrawl: The Wii-exclusive Pink Wisp, which covers Sonic in spikes (more so than usual) and allows him to climb walls and ceilings.
* WhoWritesThisCrap: One of Eggman's PA announcements has one too many "ocean" puns for his taste, leading him to wonder "who writes this drivel?". [[ToMakeALongStoryShort As it turns out]], ''[[HypocriticalHumor he]]'' [[AbsentMindedProfessor does]]!
----
GOOD! GRREAT! ''AWESOME! OUTSTANDING! '''AMAZING!'''''
----