[[quoteright:201: https://static.tvtropes.org/pmwiki/pub/images/Skylight_Title_Screen_787.png]]

''Skylight'' is a turn-based RPG for the PC released in January 2011, created by The D, the same person behind ''VideoGame/TheDemonRush''. It follows GTAL officers Melissa Mills and Tyler Foreman as they try to stop the Skylight Symbiote and its many variations from destroying Canada. Along the way, they’re joined by baker [[spoiler:and Queensman]] Erin Mitchell, doctor Simon Cole, Diamond Claw member Gregory Brenner, and new GTAL cadet Bethany [=McCloud=].

The game can be purchased [[http://www.dragoon.ca/skylight.html here]] for $3 CAD. Alternatively, Mikwuyma has a playthrough of it in [[http://www.twitch.tv/mikwuyma/b/287679658 several]] [[http://www.twitch.tv/mikwuyma/b/287918068 lengthy]] [[http://www.twitch.tv/mikwuyma/b/287933709 parts]] [[http://www.twitch.tv/mikwuyma/b/288279672 on]] [[http://www.twitch.tv/mikwuyma/b/289786862 twitch.tv]].

!!Skylight contains examples of:

* AbsurdlyHighLevelCap: Competency Level can go up to 100, but you won’t reach that until Chapter 7, where it’s easy to grind levels.
* AbusiveParents: [[spoiler: Ella’s parents. It’s the reason she becomes Queen of the Underworld.]]
* AIRoulette: Enemies sometimes don’t make the smartest decisions. For instance, they can douse one character (making them highly vulnerable to fire), then use a fire attack on a non-doused character.
* TheAlcoholic: Tyler.
* AllThereInTheManual: The Reference menu contains a lot of information about the battle system, characters, terminology, etc.
* ApocalypseHow: Class 0. [[spoiler: Winnipeg gets destroyed by the Anti-Symbiote, along with many other cities]].
* ArbitraryHeadcountLimit: You can only have 3 characters in your party at a time.
* ArsonMurderAndJaywalking: Among the many alcoholic drinks Tyler orders in the bar is a glass of water.
* AwesomeButImpractical: Gregory’s ultimate attack, Phenomenon Flare. For starters, you need ''at least'' a Competency Level of 90 (and the level cap is 100), which likely won’t happen until Chapter 7. Second, you need to max out every other point in his Miscellany tree (which takes 49 levels), plus 5 for each of his other 8 skill trees (40 levels), before getting it. This, of course, means Gregory won’t have as great of a weapon specialization. Finally, when you actually cast Phenomenon Flare, it uses up all his weapons, ammo, and SP. Although the loss of the first two can be circumvented by putting them in storage beforehand, that means he can only use fists.
%%* BonusDungeon: [[spoiler:Theus’ Castle.]]
* TheCameo:
** Someone in Vancouver will try to sell you Demon Rush merchandise.
** [[spoiler:Theus’ Castle is named after the bonus dungeon from the Demon Rush. Also, the main music that plays is a remix of the final dungeon music from that game, and the boss fight against John A. uses a remixed version of DR’s final boss music.]]
* CounterAttack: Some characters can get this. Tyler can even counter other teammates getting hit, and Bethany can get Counter Douse.
* CutAndPasteEnvironments: So many areas look exactly alike.
* DarkReprise:
** During Chapter 5, the town music in Toronto changes to a darker version, since [[spoiler: Indestructibles have become increasingly common, and the streets are no longer safe]].
** The music that plays in Kitchener in Chapter 6 is a darker version of the music that plays when Bethany first appears.
* DefendCommand: Halves damage, ''and'' gives a 50% damage increase to the next attack.
* DoesThisRemindYouOfAnything: When an Indestructible and one of your teammates are in a certain position, it looks rather...suggestive.
* DuelBoss: [[spoiler: Melissa against Alicia in Chapter 6.]]
* EndgamePlus: Once you complete the game, you can make a save to access Chapter 7, which [[spoiler:allows you to fly to Charlottetown and enter Theus’ Castle]].
* FireBreathingWeapon: Flamethrowers.
* FunWithAcronyms: GTAL ('''G'''reater '''T'''oronto '''A'''rea '''L'''aw). Later in the game, [[spoiler: NCO ('''N'''ew '''C'''anadian '''O'''rder) and NDC ('''N'''eo-'''D'''e'''c'''onfederates)]].
* GlassCannon: Bethany. She has 50 HP, and it can’t be raised at all; instead, you can increase her Defense by up to 30 points, and raise her evasion.
* GoodOldFisticuffs: Everyone has competencies for it, although Tyler is best at it.
* GuideDangIt:
** It’s easy to get lost or forget where to go. Thankfully, the Story section of the Reference menu tells you where you need to go. However, due to the isometric perspective, you might not know where, for example, northeast is (north is upper right, east is lower right).
** You never know when a building has an outstanding warrant, unless you talk to someone at GTAL Headquarters.
* {{Handguns}}: A type of competency.
* HelloInsertNameHere: You can't just type names in, though.
* HopelessBossFight:
** When you first fight [[spoiler: the Symbiote-possessed Walker]], none of your attacks (besides synergies, which ignore evasion) will connect. [[spoiler: Once Melissa and co. figure out that its weakness is cold, the next fight goes better]].
** The first fight against [[spoiler: the Impossible]]. All your attacks deal 0 damage, and it deals massive damage to you. You have to lose to continue.
* JackOfAllStats: Gregory. He doesn’t have a preferred weapon competency, and can learn various healing and offensive abilities.
* KillItWithFire: The Indestructibles. Using the Douse-fire combo on regular enemies and bosses works great, too.
* KillItWithIce:
** [[spoiler: Symbiote-possessed Walker.]]
** [[spoiler: Walker Plus, which is basically a harder version.]]
* LeakedExperience: Competency Level is shared with all party members, even if they haven’t joined your party yet.
* LightningBruiser: Erin, who is the fastest (+10 speed from competencies, and [[spoiler:+5 speed from her biomachine]]), specializes in shotguns (which can potentially deal a lot of damage, and cover a wide area), and can take a decent amount of damage.
* LimitBreak: Synergies.
* LoadsAndLoadsOfLoading: Cutscenes later in the game take longer to load than those earlier on, especially if you have a slow computer.
* LuckilyMyShieldWillProtectMe: Shields reduce damage taken when worn.
* MagikarpPower: Most passive skills require a lot of points to start becoming useful. For example, damage with a weapon can be increased in increments of 5%, and caps at 20 ranks (for a total of +100% damage).
* TheMedic: Simon.
* MindScrew: The game’s plot is about as difficult to follow here as it was in Demon Rush, since it suffers from the same problems.
* MultipleEndings: The ending changes based on two things: whether you get [[spoiler:the other character's biomachines]], and whether you beat the Chapter 7 BonusDungeon.
* OneWordTitle: {{Portmantitle}}-type.
* PaletteSwap:
** A lot of the human enemies look very similar.
** [[spoiler:Theus’ Castle]] has palette swaps of [[spoiler: Indestructibles and the Impossible]].
* PeninsulaOfPowerLeveling: [[spoiler:Theus’ Castle]] in Chapter 7 has enemies that are guaranteed to give you a level (or more, depending on how many bonuses you fulfill), and bosses grant 3 levels.
** Also, the penultimate and final bosses of that dungeon give 5 and 10 levels, respectively, although you’ll likely hit 100 by then.
* PointOfNoReturn: [[spoiler: Flying the Little Chugger to Ottawa triggers the final sequence against the Impossible.]]
* PreexistingEncounters: You can see the enemies before you engage them in combat. However, you can’t just walk around them; you ''have'' to fight them, and there’s no escape command.
* RandomEncounters: During Chapter 5, [[spoiler: Indestructibles will sometimes appear when traveling between town screens in Toronto]].
* RecurringBoss: Norman Lockie, [[spoiler: Adrian Howes, and (seemingly) Max Bismark. The fights against his Fountain Creature and Indestructible forms was actually against his brother, Kenneth]].
* TheReveal: Beating the final OptionalBoss in Chapter 7 unlocks [[spoiler: John A.'s final report]], which states, among other things:
** [[spoiler:John A. is actually Max Bismark.]]
** [[spoiler:Simon Cole is actually David Fitzpatrick; the real Simon died years ago, and David assumed his identity.]]
* RougeAnglesOfSatin: Grammar is mostly correct, but the rare error pops up, like this one from late-game:
-->Tyler: Hey, Bethany. I could hear you gasp '''alway''' the way from the GTAL entrance.
* SavePoint: Green lampposts. You can also save in any area devoid of enemies.
* SchizophrenicDifficulty: In one instance, you’re forced to use Melissa and Tyler, and you face enemies that can use douse and fire, which can deal massive damage and easily kill. Not too long after that, when you have Tyler and Bethany, you face a single enemy per battle, and they use pistols, which deals far less damage.
* ShowWithinAShow: Skylight: The Series.
* SideQuest:
** There are several buildings with outstanding warrants; defeating the “boss” of the area grants additional money.
** Once you [[spoiler:get Bethany’s biomachine]] (which is close to the end of the game), you can [[spoiler: collect the other 5 biomachines for your characters]].
* ShortRangeShotgun: They’re most effective when you’re right next to an enemy. Erin can increase the area of effect, but being up close still does more damage.
* SmallNameBigEgo:
** Norman Lockie. He calls himself the king of chaos, yet none of the party members know of him, and Melissa forgets about him almost as soon as she and Tyler beats him at the beginning of the game.
** One of the unnamed scientists in Vancouver, who designed the Sharp / Sharper / Sharpest Shot competencies for Pistols. He insults you for thinking that the names aren’t good.
* SniperRifle: One of the weapons, which deals more damage from farther away.
* SpiritualSuccessor: To {{the Demon Rush}}, if only because it’s made by the same person, and contains several similar tropes.
* StoneWall: Melissa, who has low speed and a good shield competency.
* ThemeAndVariationsSoundtrack: The same riff can be heard on multiple tracks.
* TimeSkip: The game will occasionally skip ahead weeks, months, or even ''years'', with little to no warning.
* TwentyMinutesIntoTheFuture: The game takes place during the 2020s and 2030s. Surprisingly, there’s not a lot of futuristic technology.
%%** GoodOldFisticuffs: Tyler.
%%** LuckilyMyShieldWillProtectMe: Melissa.
%%** ShortRangeShotgun: Erin.
* WhatHappenedToTheMouse: When [[spoiler:Walker is possessed by the symbiote, he refers to himself as "we", hinting that the symbiote has a mind/minds of its/their own.]] Nothing comes of it.
* YouAllLookFamiliar: You’ll see a lot of similar looking people and enemies throughout the game.
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