->"''For the young, and the young at heart... Comes an air-borne adventure like none other.''"
-->-- Adventure Mode Introduction

"Sky Odyssey" is a semi-realistic [[SimulationGame flight sim]] for the UsefulNotes/PlayStation2. Developed by Cross and published by Activision it was released towards the launch of the [=PS2=] in 2000. The game bills itself as an ActionAdventure flight simulation with a mix of hardcore strategy. The goal of the game is to navigate form the start of each level with a series of aircraft (both real world and fictional) and land at the end. Unfortunately for the player the game is set in a DeathWorld where it seems [[EverythingTryingToKillYou every single thing out there is trying to kill you]] and destroy you aircraft. [[HostileWeather Windstorms, Hurricanes, Blizzards]], [[DeathFromAbove earthquakes, rockslides,]] [[AerialCanyonChase narrow canyons, caverns,]] and [[LethalLavaLand active volcanos]] all have to be carefully navigated through using your ImprobablePilotingSkills to have any hopes of reaching your goal.

The story takes place across an archipelago of four islands within the [[ConstructedWorld fictional dark sea]]. These islands had remained remote and largely unexplored for centuries thanks to fierce storms, rough landscapes, and frequent geologic activity. However legends tell of the hidden [[AdvancedAncientAcropolis Tower of Maximus]], a grand city built by an ancient civilization thousands of years ago to protect the Garden of Eden.

The game starts off with the [[NoNameGiven nameless pilot character]], the latest in a line of explorers who have coveted the hidden tower and its secrets. To find Maximus this pilot must recover the [[PlotCoupon four pieces of a lost map]] scattered across ruins on the islands the ancient civilization left behind. His journey will not be an easy one however as these ruins are located in the most dangerous parts of the islands, where even flying to them by air is considered a suicide mission.

!!Tropes found in the game:
* AceCustom: Players can upgrade their aircraft using custom parts awarded depending on the score received at the end of each level.
* AdventurerArchaeologist: The player character is one of these, at least [[AllThereInTheManual according to the official website]].
* AdventureFriendlyWorld: The islands are remote and largely unexplored, with every possible weather and geologic extreme available hindering the way. Also there are a large number of convenient airfields and fellow adventurers scattered across the in-game world.
* AerialCanyonChase: While nothing is actually chasing you, flying through narrow canyons is a very common feature in this game. To make it more difficult than it already is you sometimes even have to dodge [[DeathFromAbove rockslides falling in from above]].
* CaveBehindTheFalls: In one of three final missions (aptly named "The Great Falls") the player is required to fly behind a series of 2,600 foot waterfalls and fly through a massive series of caverns inside.
* CollectionSidequest: The player needs to find and land on four hidden airfields to collect parts for the Shinden (actually 3 parts to form the Shinden, and one part to upgrade it into the Shinden-Kai). Gaining the parts lets the player unlock said aircraft.
* ContextSensitiveButton: Its seems like the circle button can do almost everything seeing how it is used in a different way for each level of the game
* DeathWorld: The Four Islands of the Dark Sea
* DoNotTouchTheFunnelCloud: In the mission "The Storm Before the Calm" you have to avoid running into thunderclouds and tornado like vortexes inside a hurricane.
* EverythingTryingToKillYou: As a rule of thumb if anything can go wrong in a particular mission it will. Thus if youíre in a canyon there will be a rockslide, if youíre over open water a storm will overtake you, etc.
* HeKnowsAboutTimedHits: If the [[ContextSensitiveButton circle button]] is used, then mission narrator knows what it does
* HeroicMime: The main character. Perhaps [[JustifiedTrope justified]] as he never gets the chance to really interact with anyone throughout the course of the game.
* InevitableWaterfall: In the mission "Over the Falls" your engine blows up towards the end of the level. You then have to land on a river and glide over several waterfalls you run into. 
* LethalLavaLand: "The Valley of Fire", one of three final missions, takes place in an active volcano while it's erupting.
* HostileWeather: A very common hazard throughout the game. In-universe the islands are said to have the worst and most unpredictable weather in the world.
* MrExposition: The mission narrator [[ExaggeratedTrope knows every little detail of the area in the current mission]].
* MinimalistCast: Aside from a few radio operators and the mission narrator (who appear very briefly), there's only the main character.
* {{Mordor}}: Destin Island is one of these being covered in black mountains, narrow caverns, and active volcanos. There is little to no plant life here and the sky seems to be perpetually enveloped in dark grey clouds.
* MultipleEndings: [[SubvertedTrope Sure, you end up at eden and the final cutscene is the same each time]], but DoubleSubverted in the fact that the game has three distinct parts leading up to maximus(it depends in which order you collect the MacGuffin of the game); A Tight Squeeze, Valley of Fire and The Great Falls.
* NintendoHard: Crash into a wall, or run out of fuel, and you will almost certainly die and have to start the level over from the beginning.
* NoAntagonist: Aside from the HostileWeather, there is no villain.
* NoNameGiven: The player character.
* PassThroughTheRings: Transparent rings can be found in each level, guiding players on the correct path. While itís completely optional to pass through them doing so gives the player a better score (and thus allowing them to upgrade their aircraft).
* PlotCoupon: The four pieces of the Lost Map
* TheVeryDefinitelyFinalDungeon: The Tower of Maximus