[[folder: I hunger! ]]


[[folder: "Beware -- I live! ]]

''Sinistar'' is an arcade game released by Creator/WilliamsElectronics in 1982, belonging to a genre of the day known as "twitch games" (along with ''VideoGame/{{Tempest}}'', ''VideoGame/{{Defender}}'' and ''VideoGame/{{Robotron2084}}''). The game was developed by RJ Mical, Sam Dicker, Jack Haeger and Noah Falstein, with sound direction by Creator/PythonAnghelo, and the title character's voice was supplied by radio personality [[https://en.wikipedia.org/wiki/John_Doremus John Doremus.]]

The player pilots a lone fighter ship through a quadrant of the galaxy, attempting to mine crystals called Sinisite from nearby planetoids by shooting them. Enemy ships are also attempting to mine crystals (worker ships) or shoot the player (warrior ships). The enemy ships use the crystals to create the skull-like boss Sinistar, while the player uses them to create Sinibombs, the only weapon they can use to damage and eventually destroy the Sinistar.

Destroying the Sinistar is necessary to advance to the next level, but is by no means easy: The Sinistar is surrounded by twelve segments of armor, and the player must destroy all of them before delivering the final blow. At the same time, enemy ships are still mining and collecting crystals in order to repair damage to the Sinistar, while the Sinistar itself is hunting down the player's ship, [[TheComputerShallTauntYou taunting the player]] with such one-liners as "Run, coward!" (which, due to the crude sound chip, [[{{Mondegreen}} sometimes sounded like]] "Creator/RonHoward!", earning the game a FanNickname of ''[[Series/TheAndyGriffithShow Opiestar]]'').

''Sinistar'' has a reputation of being [[NintendoHard really difficult]] in the later levels, partly due to its development being rushed at the cost of gameplay adjustments that would have made the difficulty curve a bit easier.

In 1999, a PC remake was released called ''Sinistar Unleashed'', which retained the difficulty of the original game, but since it was in full 3D, the player's range of vision was limited, making the game [[SNKBoss even harder]].

Sinistar is referenced heavily (to the point of the Sinistar voice being used as the voice and name of a main character) in the 2007 animated (and [[WhatDoYouMeanItWasntMadeOnDrugs surprisingly non-drug-influenced]]) film ''WesternAnimation/WeAreTheStrange''.

!!''Sinistar'' has examples of:

* AntagonistTitle
* AttractMode: It was one of the first games in the market to sport a voice synthesizer chip (actually, CVSD-based sample playback chip, a HC-55516 according to MAME. As noted above, the samples were recordings of John Doremus), and uses it to full effect by ''taunting'' any passer by!
* BossBattle: Sooner or later, those workers are going to build Sinistar, who will make a bee line for your vessel.
* TheComputerIsACheatingBastard: No matter how many warriors you destroy, you will get no reprieve. Not unless you go crazy with sinibombs in addition to regular shots but you need those for Sinistar.
** When Sinistar chases you and appears on the screen, the angle he swings in on may be ''incredibly'' fast and nearly undodgable.
* TheDeterminator: Sinistar will not stop no matter how damaged he gets.
* DroughtLevelOfDoom: The recurring "void" levels.
* TheEighties: In case you missed it in the above description, this was about as advanced as video game sound got in the era.
* EveryTenThousandPoints: Played with. On the game's default settings, the first extra ship is awarded at the 30,000 threshold, but the gap between each subsequent ship increases by 30,000[[labelnote:explained]]Upon reaching 30,000, the second extra ship requires coms at a total of 90,000, the third ship comes at 180,000, the fourth at 300,000, etc.[[/labelnote]].
* EvilSoundsDeep: Combined with BadassBaritone. [[http://www.youtube.com/watch?v=S-XEINagmaU Just listen to Sinistar's voice.]]
* FailureIsTheOnlyOption: It seems the only way to get to the next level is to let his drones build him.
* IncomingHam: BEWARE, I LIVE!
* JumpScare: If the player goes into this game having no idea that Sinistar talks, the sudden shouting of his voice has the potential to be this. To say nothing of that [[HellIsThatNoise roar...]]
* LightningBruiser: Sinistar. Holy shit, Sinistar.
* NamesToRunAwayFromReallyFast: Sinistar.
* NintendoHard: Check the work description up at the top where it says "Destroying the Sinistar."
** The player has to "milk" planetoids to make sinibombs. Too many shots too fast blows them up and you get nothing.
** The 1999 reimagining ''Sinistar Unleashed'' remade the game in total 3D, putting the game into SNKBoss difficulty.
** Sinistar moves ''extremely fast'', and if you're unlucky, he'll one-shot you as soon as he appears.
** It was a MomentOfAwesome when one episode of ''Series/{{Starcade}}'' showed host Geoff Edwards managing to beat the game after a taping.
* OhCrap: Basically the response a player had the second Sinistar announces "Beware, I live!"
* PunnyName: [[DontExplainTheJoke Just change one letter in "Sinister".]]
* ShootEmUp: [[DeadlyWalls Unlike most]], you can fly into most objects to no ill effects - and you likely will, in your quest to mine for [=SiniBombs=]. You will still likely die a lot at first thanks to the relentless warriors, if not Sinistar later.
* SyntheticVoiceActor: Actually averted. It was one of the first games to have speech, but it was also one of the first few games to use digital recordings instead of a synthesizer chip.

"''Run, coward!''"