[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/sinandpunishment2_3495.jpg]]
[[caption-width-right:325:"[[RunDontWalk We run like our lives depend on it]]... [[BulletHell because they do]]."]]
'''''Sin and Punishment: Star Successor''''' (''Successor of the Skies'' in Europe) is the {{Wii}} sequel to the {{Nintendo 64}} rail shooter ''VideoGame/SinAndPunishment'' by Creator/{{Treasure}}.

The gameplay resembles the original, in that the screen moves along a fixed path while the player moves and maneuvers around it, shooting down everything as they go. But the sequel adds the ability to hover and fly in the air, adding an element of the 2D ShootEmUp, along with the great advantage of Wii remote aiming and two playable characters with different gameplay styles.

The plot isn't as much of a MindScrew as the original. The story is set in the midst of a war between Inner Space and Outer Space that has lasted for aeons, having escalated in the time gap between the original game and the sequel. Inner Space's outposts are seven Earths, each slightly different, and ultimately presided over by "the Creators" (a fancy way of saying "Gods").

On Earth-4, an alien spy from Outer Space appears. Isa Jo, the son of the protagonists from the original game, is dispatched to destroy the spy using his strange inherited powers. But when he eventually finds it, there's a problem -- it's now a "she". It's taken the form of an utterly innocent, amnesiac girl. All she can remember is that her aim was to find out about humans, and that part of her name was "...chi..."

Isa is intrigued and surprised by the girl, whom he dubs Kachi, and decides that alien or not, he's not going to kill her. The Creators aren't especially happy about that. The Nebulox, five devout servants of the Creators with superhuman abilities, are sent to initiate some... forcible persuasion. Isa and Kachi flee, but sometimes the only thing left to do is fight.

Conceived by Treasure not long after the Wii came out, and green lit due in no small part to the sales of the original game on Wii VirtualConsole. ''Sin and Punishment 2'' was released, with full English ''and'' Japanese voice-acting to boot, in Japan on October 29, 2009, in Europe on May 7, 2010, and in North America on June 27, 2010. So now it's even ''less'' of a WidgetSeries.

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!!This game provides examples of:
* ActionGirl: Kachi. Hibaru is on the {{d|arkActionGirl}}arker side of the spectrum.
* AfterBossRecovery: Most bosses spawn coins and health recovery items upon death.
* AllDesertsHaveCacti: In the last stretch of Stage 5, and [[ManEatingPlant man-eating cacti]] at that.
* AllThereInTheManual: As with the first game, ''Star Successor'' forgoes even a proper opening sequence and leaves character introductions and backstory to both the lengthy prologue in the manual and the online prologue from the European and Japanese websites. Good luck figuring out what's going on without it.
* AndNowForSomethingCompletelyDifferent: [[spoiler:The ''Sin & Punishment: Franchise/StreetFighter Edition'' moment with Deko in Stage 6.]]
** Notably in that, if you're playing as Kachi in any mode, you're forced to use Isa for it.
* AnimalMotifs: Of ravens for Ariana. She even wears a mask resembling a raven's skull and her feet look like a talons.
* [[AnimeThemeSong Anime Ending Theme Song]]: Three in fact. There are two versions of the song "Anokoroe" depending on which character you played as. The third being Isa & Kachi Mode's ending theme "Hakai".
* ArmedLegs: A few of the enemies of Stage 3.
* AttackAnimal: Ariana's ravens.
* AttackReflector: Back from the first game, most explosive projectiles can be returned. Hitting enemies this way will yield coins that are worth bonus points. There is one boss that punishes players for relying on the trick this time around though by spawning more {{action bomb}}s that can't be sent back and are harder to avoid.
* {{Badass}}: If the first game wasn't an indication to you already, [[TheHero Isa]] and [[ActionGirl Kachi]] [[OneManArmy can hold their own against the Keepers AND the Nebulox]].
* BadassInANiceSuit: For someone who's ordered to kill you, Armon Ritter is sharply-dressed for the occasion.
* BadassInDistress: In Stage 6, [[spoiler:the character you're currently not playing as gets snatched by a crane being piloted by the Hatchling Keeper. You have to raise the crane platform while shooting the Keeper to force it to lift up your partner, or else your partner falls into the lava for a NonstandardGameOver.]]
* BadBoss: Deko will occasionally use [[MindOverMatter telekinesis]] [[GrievousHarmWithABody to toss his own soldiers at you]] and compliments you after slaughtering a group of them he pretty much lined up for the purpose.
* BaitAndSwitchBoss: Near the end of Stage 2, the boss theme begins to play as what appears to be the boss, two Moray Keepers, begin swimming towards you. Right before they can attack you, they are killed off by a giant laser from the actual boss: the N5 Barracuda (called Brimstone in the Japanese version).
* BatmanCanBreatheInSpace: [[spoiler:One of the Nebulox even makes fire burn in space!]]
* TheBattleDidntCount: You fight every member of the Nebulox, bringing their HP to zero, yet they live to fight another day.
* BattleshipRaid: There's a segment of Stage 6 that strongly evokes memories of the original game's aircraft carrier level.
* BreathWeapon: The horror keeper
* BeamSpam: A particularly obnoxious case of it is directed at you from an underwater boat.
* BewareMyStingerTail: The saber hook keeper.
* {{BFG}}: Deko Gekiso can form machine guns and [=RPGs=] out of his clothing.
* BigBadassBirdOfPrey: The Cock keeper and the Vulture keeper even more so.
* BlackAndGrayMorality: The Outer Space... [[YouCannotGraspTheTrueForm things]] are trying to corrode Inner Space away for some reason. [[spoiler:On the other hand, the Creators, who are defending Inner Space, created humanity for the sole purpose of having a RedshirtArmy in their war against Outer Space. They even go so far as to annihilate any strain of humanity that grows too peaceful, because peaceful lifeforms do not make good soldiers. Humans are just caught in the middle, pawns for both sides, and whoever eventually wins will not particularly care about humanity's well-being... or continued existence.]]
** [[spoiler:It gets even closer to GrayAndGrayMorality with the information on the [[AllThereInTheManual European Website]]. According to it, the expansion of the universe is causing Inner Space to apply more pressure on Outer Space as it grows larger. If it's not [[TheEndOfTheWorldAsWeKnowIt stopped]] then Outer Space will be in serious trouble.]]
* BladeOnAStick: [[spoiler:Used by Deko's OneWingedAngel form in the final battle.]]
* BlockingStopsAllDamage: The Nebulox like to invoke this trope. [[SubvertedTrope There is a way around it]] [[PlayingTennisWithTheBoss sometimes]]. Often you just have to wait them out.
* BlowYouAway: The Griffin Keeper.
* BossGame: Like its predecessor, the game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage.
** BossBonanza: The final stage features an enhanced {{Boss Rush}} (previous bosses with new forms) along with new bosses and an ultimate multi-stage final boss.
* BossRush: The second half of the final stage.
* BottomlessMagazines: One boss seems to [[TurnsRed lose the need to reload after you damage it enough]].
* BrainInAJar: The first of the Nebulox you face turns out to be this, your boss fight having been against a puppet body.
* BulletHell: Many bosses will scatter bullet patterns across the YZ-plane, requiring you to dodge them as you shoot the boss. Later stages begin to resemble the likes of ''VideoGame/RadiantSilvergun'' and ''[[VideoGame/DonPachi DoDonPachi]]''.
* BulletSeed: From the Swamp Keeper.
* BulletTime: Ariana sends out red and blue ravens that change into orbs (for some reason). Touching the blue ones activate this. Touching the red ones [[OhCrap does the opposite]].
* CallASmeerpARabbit: Kachi's "donkey", also Isa seems to wear some kind of anti-gravity device the European website describes as a "jet pack".
* CallingYourAttacks: Only one character, one time about one attack but a called attack all the same.
* ChargedAttack: New to this game and a new reason you may not want to use auto-aim mode, since charging disables it automatically.
* CheckPoint: Very prevalent throughout the game, much like in {{First Person Shooter}}s. Dying and continuing sends you back to one, but wipes out your score.
* ChewingTheScenery:
-->'''Ariana:''' "My blood...is on [[TurnsRed FIIIIIIRRRREEEEEE!]]"
* ClimaxBoss: Stage 6 ends with a {{sequential|Boss}} climax boss.
* CollapsingCeilingBoss: Giant/Horror Keeper, the final boss of Stage 3. The beginning of the battle is mainly spent navigating a block maze and deflecting his missiles back at him when he pops up to stop him from harassing you; the second phase of the battle consists mainly of this.
* CombatTentacles: Hibaru can spawn them from her clothes and grab you with them if you get too close while they are out.
* TheComputerIsALyingBastard: The final stage grants you 1,000 HP, but this is hardly necessary as all damage is multiplied by ten to compensate.
* ConvectionSchmonvection: Nearly all of Stage 6 is [[LethalLavaLand a lava level]]; for some parts of the level, you are literally less than a ''meter'' away from the lava as you fly over it. Despite this, you take no damage from being dangerously close to the lava, and touching the lava imparts a small amount of damage at worst.
* CoOpMultiplayer: In "pilot and gunner" form. As opposed to the first game, where the most two people can do is divide movement and aiming, a second player will get to control their own gun and cross hair. Player 2 is presumably the character player 1 didn't choose, assisting the player 1 character from behind. Since having two players doesn't result in a MultiplayerDifficultySpike, it's effectively a form of DropInDropOutMultiplayer.
* CoresAndTurretsBoss: Guardian 17, which consists of a number of large columns that open up to fire at you which the main target, a red column, keeps hiding behind.
* CowardlyBoss: [[spoiler:Orion Tsang's OneWingedAngel form probably counts: once you damage him enough, he [[StationaryBoss stays stationary]] while you'll be able to move around him and the attacks he uses depend on where you're currently positioned in relation to him. [[TacticalSuicideBoss He only reveals his weak point if you're right in front of it so it can attack you]].]]
* CrucifiedHeroShot: At the end.
* CulturalTranslation: The Japanese word for "God" crops up often in the original script. The translated version either replaces it with "the Creators" or removes it altogether in each instance, undoubtedly to avoid religious controversy in the West.
** Granted, some of the boss names that were changed are for the better: an armed plane originally called the "Squirrel" is renamed the "NC Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]" was renamed "Phoenix Keeper".
** Averted in the [[http://www.nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html European release website]], where all references to God in the original script are kept intact, since it is a direct-yet-flavorful translation of the Japanese pages. If you read it, it is clear that "God" is not supposed to be the genuine article, so there wasn't much to be upset about anyway.
** Also, the Nebulox's Japanese name, "Group of Five Countries", is more commonly referred to in media as "G5". Make of that what you will.
* CutAndPasteTranslation: The U.S. English version suffers heavily from this, unfortunately; made crystal clear with the inclusion of [[BilingualBonus the Japanese voice track]]. Entire lines are cut/changed entirely (including many of the {{Mind Screwdriver}}s, and numerous lines aren't even in the Japanese, making it arguably a different plot entirely. Among the major cuts are Isa's FreudianExcuse and outright hatred of [[SufficientlyAdvancedAlien the Creators]] (referred to, [[ValuesDissonance unhelpfully]], as "Gods" in the Japanese), as well as casual mention of his origins on Earth-2).
* DarkSkinnedRedhead: Ariana Shami.
* DeadlyWalls: Several flying segments contain walls, struts and other structures that will hurt should you crash into them. Taken most literally in Stage 3, where you're chased around by several walls filled with buzzsaw blades.
* DefeatEqualsFriendship: [[spoiler:The Griffin Keeper boss of Stage 5]].
* DegradedBoss: An unusual ''inter-regional'' example: In the Japanese version's Stage 4, the fourth and final mid-boss is the Wheel Keeper. In the North American version, not only is it moved to just before the [[InstantAwesomeJustAddNinja Ninja Keeper]] (the second mid-boss), it ''loses its boss status''--that is, it doesn't get a LifeMeter nor a time limit.
* DidYouJustPunchOutCthulhu: More like prophets, seeing as to how the Nebulox are servants of the Creators, but the fact that you do, in fact, [[PunchedAcrossTheRoom literally punch one out]] and considering who they got their power from, it's kinda hard to resist placing it under this trope.
* DifficultyLevels: Just like in original, there's three difficulty levels: Easy, Normal, and [[NintendoHard Hard]]. Considering how much Treasure [[SequelDifficultySpike cranked up the difficulty]] in this installment, though, you might want to practice on Easy first. You will not get to see all of the level's content unless you play on normal but then again, [[BulletHell maybe you do not want to]].
* DishingOutDirt: Stage 1's final Keeper, Ariana, the Nebulox introduced in Stage 4 and the Saber hook keeper.
* DoesThisRemindYouOfAnything: Kachi and Isa have an... ''interesting'' conversation on what makes a human "human". Kachi breaks it down into body parts. Slowly. With the camera following pointing at her respectively.
* DualBoss: Master Ninja Keeper and his frog Keeper are the most obvious example; some other boss fights have between two and ''ten'' (usually attacking targets to be destroyed).
** [[spoiler:Also, Hibaru's twin-swordsman transformation in Stage 7.]]
* DualWielding: The Squad Leader in Stage 1, who's swords double as a [[BattleBoomerang boomerang]] when combined.
* DuelBoss: The sword duel with Hibaru in Stage 3 springs to mind [[spoiler:(which can be disqualified if you play on Isa & Kachi Mode)]]. [[spoiler:The fistfight with Deko in Stage 6 definitely counts.]]
* DubInducedPlotHole: The "Creators" ''are'' referred to by name in the first game, but the translators handled the word differently. See CulturalTranslation and CutAndPasteTranslation above.
* EpicFlail: The little guy will attack with a chain around one his fingers after you knock him down. Knock him down again and he will come back with two.
* EveryBulletIsATracer: Be thankful for it.
* EverythingsBetterWithCows: Or not, since they are your enemies, though sometimes they will attack the Nebulox soldiers before they come after you and you can generally fly over them.
* ExactlyWhatIAimedAt: This happens in the cut scene where Armon Ritter first shows up and should be a hint at the player not to bother shooting at him for awhile.
* ExtraEyes: A Stage 7 boss has a whole lot of extra eyes.
* ExtremityExtremist: Kachi's only strikes are kicks, Ariana's are hand slaps and claps after being disarmed.
* FantasticRacism: The Nebulox, towards beings of Outer Space, particularly Kachi. [[spoiler:Considering [[VideoGame/SinAndPunishment who Kachi really is and what she did in the previous game]], her case [[BlackAndGreyMorality might]] be justified.]]
* {{First|Town}} UndergroundCity: Stage 1.
* FisticuffsBoss: See the entry about UnexpectedGameplayChange, which also doubles as YouWillNotEvadeMe, and also triples as {{Fanservice}}.
* {{Flashback}}: Isa has one in Stage 4. [[spoiler:In it, we see that Saki eventually [[PowerIncontinence lost control of his Ruffian powers]] again while Isa and Airan were present, attacking a city and possibly fulfilling Achi's vision to Airan from the first game. It also shows where Isa developed his strong denial of God's existence.]]
* FlunkyBoss: The first phase of Deko at the end of Stage 6, he spends most of his time floating stationary while his army of {{mook}}s and mechas assault you.
* FreefallRomance: Isa and Kachi share a tender moment together...while falling towards a volcanic crater filled with lava.
* FusionDance: The Saberhook and Vulture Keepers in Stage 5 merge together to form Gryphon Keeper, the stage boss.
* GameplayRoulette: Most of the game is spent as a third-person RailShooter with mostly-free movement, although there are several segments thst switch to a {{horizontal|ScrollingShooter}} perspective. Stage 5 is part DrivingGame. The end of Stage 6 [[spoiler:is a brief one-on-one FightingGame segment]].
* GatlingGood: Gatling-Not-So-Good when you're up against Deko. Some of the tanks the Nebulox uses have mounted chain guns for the soldiers to use.
* GiantSpider: The wheel keeper can release spiders as big as the player characters.
* GreenThumb: The Ninja Keepers will make the grass spontaneously grow taller so they can hide in it. Ariana can summon explosive Lilly flowers.
* TheHero: Isa.
* HeroAntagonist: The Nebulox in the American English translation, in the Japanese version the group are known as G5 and are characterized much more like cackling villains whose power has gone to their heads.
* HolierThanThou: According to Airan Jo on the European release site, the inner space creators call themselves "God" and the outer space aliens refer to themselves as "holy women". Since the two are at war with each other this trope is the logical conclusion.
* HumansAreWarriors: {{Enforced|Trope}}, the creator gods want humans to be hostile to everything else, [[UncannyValley particularly things that look human but are not]]. Human populations that find a way to be peaceful are exterminated and replaced by a planetary defense system known as "keepers" until a sufficiently warlike people are found and allowed to settle the planet. [[spoiler: [[JustifiedTrope In the last game, the Earth's population was kind of destroyed after they consumed too much food and then saw their efforts to fix the problem sabotaged by something that looked human but was not]].]]
** [[spoiler: Also from the last game, it appears Aichi, if not outer space as a whole, intended to make humans go to war among each other for the purpose of training a {{war god}}. After that plan fell through [[XanatosSpeedChess the goal became]] to cultivate a new race to rival their enemy, but that may have fell through too due to Aichi's amnesia.]]
* HumanWeapon: Considering humans in general are treated like tools in this setting, both of the player characters and all five of the Nebulox would qualify [[PersonOfMassDestruction as weapons of mass destruction]].
* IaijutsuPractitioner: Hibaru, who's quite skilled with a blade.
* IronicName: Isa is one of the more prominent names {{Jesus}} is known by. In Teutonic and Chamoru languages it is a girl's name.
* IronicNickname: The Little guy in the sky fortress.
* {{Jerkass|Gods}} SufficientlyAdvancedAliens: [[spoiler:The Creators, who made humanity solely for the purpose of having soldiers in their war with Outer Space.]]
* {{Jetpack}}: Some armored enemies in stage six have them, actual jet packs, not that thing Isa wears.
* JustEatHim: If the turtle keeper manages to bite you, you will eventually be spat out if you have enough health.
* KamehameHadoken: Play around with Orion Tsang and he'll attempt to vaporize you with what is clearly a [[Manga/DragonBall Kamehameha wave]].
* KatanasAreJustBetter: Hibaru certainly thinks so.
* KickChick: Kachi's melee attacks consists solely of kicks. Kicks that can send back rockets and knock away the claws of especially large keepers.
* LaserBlade: Isa's gun doubles as one. If you have good timing you can even use it to stop a lot physical attacks done by the enemy. Even if they are much larger than Isa.
* LavaIsBoilingKoolAid: Some Keepers come in forms that appear to be lava crabs, lava rays and lava beavers. [[spoiler:There is even a lava submarine!]]
* LethalLavaLand: Stage 6, taking place at Mt. Fuji.
* LifeMeter: In Stages 1 through 6, you start each stage with 100 HP. The final stage, when [[spoiler:Isa transforms]], grants 1,000 HP, but damaged is scaled up tenfold so it doesn't really matter.
** MultipleLifeBars: The bosses with more than 500 HP, with a different color per bar.
* LightGunGame: If yo use the Wii Remote's pointer to aim, the game is effectively this. The main differences are that the game is in third-person and you can (and have to) move your character relative to the screen.
* TheLostWoods: Stage 4 probably qualifies as this. [[spoiler:Except that it isn't real.]]
* MakeMeWannaShout: The eel keepers can damage you with their screams.
* MarathonLevel: All of the stages are exceptionally long by arcade standards (you could watch a movie in the time it takes to finish the game even on one credit and with no breaks), but Stage 6 takes the cake, taking over half an hour to complete. And it's ''not even the last stage.''
* MeaningfulName: Much like the first game, Isa rebels against his superiors and is hunted down for doing so.
* MetaMultiplayer: Online leaderboards.
* MultiarmedAndDangerous: The little guy, but he only uses two of his six arms to attack you, the others are used to climb after you as you fly around. There is also a water tunnel boss that uses regenerating arms with eyes to block your path.
* MultipleHeadCase: You get to fight a turtle with two heads at the end of stage 1. [[spoiler: In stage four you fight a giant who dribbles a collection of heads like a basketball in between its attacks and you must destroy the heads to win.]]
* MurderTheHypotenuse: Hibaru Yaju meets Isa for the first time, immediately checks him out, and if you're playing as Kachi, asks him out for a date "once she's done killing his girlfriend." Girl moves fast.
* NayTheist: Isa's doesn't believe there is a real God, as a real God would not tolerate "the Creators", who he has no respect for as told on [[http://nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html the European web page]].
* NiceHat: Armon Ritter wears one to go with his suit.
* [[spoiler:NiceJobBreakingItHero: After beating Isa & Kachi, it becomes quite clear that you helped Achi, the villian of first game, by killing her opposition!]]
* NintendoHard: Even if you have played through the original game, you're probably better off starting on Easy mode.
** Funnily enough, its original incarnation was apparently much easier, due to the Wii remote being better suited to the game than Treasure anticipated, and they were told by playtesters at Nintendo to ramp up the difficulty. Satoru Iwata's reaction to hearing this was quite amusing: "Of all things, you told none other than ''[[NintendoHard Treasure]]'' to make it more difficult?"
** [[ThisIsGonnaSuck You know it's gonna suck]] when the game's Hard mode warns that "[[LampshadeHanging You will be punished]]."
* NoGoodDeedGoesUnpunished: The Infant Keeper. After being spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. [[spoiler:It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him/her into the lava.]]
** [[spoiler:You did kill its mom, but ''oh'' how you will want to gut the little bastard.]]
* NonStandardGameOver: Staying in the air to long while on top of the train will result in it leaving you behind. [[spoiler:If you fail to rescue your partner in Stage 6 from the Infant Keeper in time, you're treated to a cutscene of your partner being DUMPED INTO LAVA!]]
* OneToMillionToOne: The only way to do lasting damage to Armon Ritter at first is to shoot while he is transitioning between these states.
* OneWingedAngel: [[spoiler:Isa and all the Nebulox crew in Stage 7.]]
* OnlyAFleshWound: Many of the Stage 3 enemies will continue to attack even after half of their body has been shot off.
** In the beginning of Stage 1, Kachi is impaled through her ''stomach'' yet when she wakes up, she acts like nothing ever happened. Then slide herself off the spike ''from her waist'' without so much as a prick on her torso, let alone any damage to her clothes.
* OnlySixFaces: There are only six characters that do not have obscured faces, bringing the count down to four.
* PaintingTheMedium: You often have to avoid lasers by staying away from the spots they are striking the screen. Moving lasers can be seen being dragged across the screen.
* PaletteSwap: Completing Isa & Kachi Mode unlocks the ability to swap firing modes (Isa has Manual while Kachi has Auto-aim by default) as well as the palette of their clothes.
* PlayingTennisWithTheBoss: Deflecting missiles, as in the original game. There's also a mandatory segment at the end of Stage 4's boss involving huge boulders which require you to time your melee combo perfectly on them or they just keep on coming. Well, not completely mandatory but you're better off playing tennis, as the other option is much longer and more difficult.
* PlayingWithFire: A few of the Keepers have fire attacks, as does Ariana Shami once her blood is on fire.
* PuzzleBoss: Many of the bosses require you to figure out how to do more than ScratchDamage to them, ''especially'' the [=G5=]/Nebulox.
* ReflectingLaser: Armon uses these
* [[spoiler:TheReveal: Crossing in to WhamLine during the Isa & Kachi Mode ending, where Kachi reveals herself as Achi.]]
* {{Roboteching}}: A whole lot of this in stage seven.
* RollingAttack: The hatchling keeper can even roll across lava its backside is so tough. This is about the only time lava is treated like the non Newtonian fluid it is.
* SandIsWater: The saber hook keeper treats it this way.
* ScoringPoints: Par for the course, but things are done differently from its predecessor. For starters, instead of picking up point items without taking any damage to rack up the highest points, there's a score multiplier that boosts score from enemies and coins, from x0.0 to x16. The multiplier raises as you shoot stuff up, but easily goes down for taking damage. Also new to this game are special medals that rewards you bonus points at end of the stage for performing certain feats (e.g. killing ''X'' number of a certain enemy, parrying certain attacks). Finally, since the game gives you the option to take flight at any time (except in Stage 5 and the very end of Stage 6), you gain points simply for being on the ground; standing still yields a small stream of points, but being in parts where you walk or especially run will earn more points. Should you die and continue, your score resets to 0, much like in arcade games.
** ScoreMilking: Because the boss timers generally go for so long, it's possible to combine the multiplier with the flunkies and other hazards that show up during boss battles for large amounts of points, moreso than what can be gained simply by speedkilling the boss.
* ScrewThisImOuttaHere: The lava sub in stage 6, following a comically long shootout in which you take it apart gun-by-gun. [[CrowningMomentOfFunny The camerawork at the end really sells it.]]
* SelfImposedChallenge: If you ''really'' want to, you can use the Classic Controller, the D-pad on the Wii Remote, or the analog stick on the Nunchuk to aim rather than the Wii Remote's pointer functionality.
* SequelDifficultySpike: Definitely steps above the original. And it's longer too.
* SequelHook: If the game is beaten on the "Isa & Kachi Mode, [[spoiler:then we see Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact [[BigBad Achi]].]]
** [[spoiler:Or that she was just faking her memory loss, and she knew who she was all along?]]
* ShapeshifterBaggage: In Spades! It kind of highlights the weirdness of the sources behind the changes.
** All beings from Outer Space have no set forms, and can freely shapeshift into any form. That would include [[HumanoidAbomination humans]], animals, rubble, and even entire ''planets'' [[spoiler:as demonstrated by Achi in the previous game]]. [[spoiler:The Nebulox are all capable of transforming into monster forms, including ''groups'' of creatures.]]
** [[spoiler:Isa inherited Achi's blood from his father, Saki. As such, he's capable of becoming a monstrous Ruffian, and the power could very well corrupt his soul like it once did to Saki.]]
* ShieldBearingMook: Two of these try to stop your advance in stage 3 by blocking off a hallway.
* ShockAndAwe: The hatchling keeper and later, Ariana.
* ShoutOut: Stage 7 invokes plenty, most of them from previous Treasure-developed games:
** [[spoiler:A battleship raid? Sounds awfully close to ''VideoGame/RadiantSilvergun''[='=]s Stage 5 Evasion and VideoGame/{{Ikaruga}}'s Stage 4 Reality.]]
** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[VideoGame/StreetFighterII dragon punches, flash kicks, and tiger knees]].]]
** [[spoiler:The FiveBadBand watching Isa take down the ship via a large monitor, with each subsequent member leaving to face him? Looks too much like ''VideoGame/GunstarHeroes'', perhaps?]]
** [[spoiler:The last phase of the final battle has Isa deflecting and shooting back projectiles while protecting Kachi's soul. Remind you of [[VideoGame/SinAndPunishment Saki's and Airan's stand-off with Achi to save the Earth]]?]]
* SicEm: A whole lot of these on Stage 7, at least in the English Dub. In Japanese the villain instead laughs as his subordinates are picked off.
* SimpleStaff: Ariana's, at first.
* SkySurfing: If you're playing as Kachi you're free to do so.
* TheSouthpaw: Unlike Isa, Kachi holds her gun with her left hand.
* SpreadShot: Kachi's[[note]]and Isa's, once Autolock has been unlocked for him[[/note]] shots spread out if not locked onto anything.
* StarCrossedLovers: The story begins with the two heroes escaping, already inexplicably crazy about each other. [[spoiler:[[ThePowerOfLove Their affection for each other]] eventually brought out Isa's [[SuperMode Ruffian powers]] for the final showdown.]]
* StrangeBedfellows: The Keepers, whom you've been fighting with for pretty much 90% of the game, start attacking the Nebulox alongside Isa at the end of the game. They ''are'' supposed to be the defenders of the planet, after all...
* StuffBlowingUp: Constantly. EVERYTHING blows up, even the corpses of fallen enemies.
* TagTeam: Isa & Kachi Mode, unlocked by beating the game with both characters. They even have their own individual life meters. However...
** In Stage 6, against the Hatchling Keeper's first phase, [[spoiler:your partner is being held captive and you can't switch until the phase is completed.]]
** Again in Stage 6, in Deko's final phase, [[spoiler:you're locked out of switching to Kachi due to her being incapacitated.]]
** In Stage 7, [[spoiler:it comes back, in a way: you are stuck playing as Isa and thus you only have a single lifebar, but you can still switch between the two characters' shot types at any time.]]
* TalkingToAnimals: Kachi talks to artificial lifeforms that sometimes vaguely resemble animals anyway.
* TeleporterAccident: Kachi explains that a mistake in teleporting can get one lost in the folds of space and time. [[spoiler:And winds up teleporting Isa and herself into someone's dream right after she said this. Ariana manages to follow them.]]
* TimeLimitBoss: Unlike the original game, only boss battles and certain enemy encounters are timed. Should the timer reach zero, your score multiplier diminishes.
* ThighHighBoots: Isa.
* ThrowingYourSwordAlwaysWorks: Somewhat with the Squad Leader from Stage 1. While his boomerang sword has an impressive sweep across the ground, it can be shot back by the player.
* TraintopBattle: Played more-or-less straight in Stage 6, where you run along a train shooting down tons of foes, except [[spoiler:you have to detach the train carriages as you go along so that the boss behind you runs into them]].
* TransformingMecha: The transforming jet mechas in Stage 5.
* TripodTerror: A few in the third stage, appropriately enough. They are more sensibly designed than most examples as far as mobility goes-weapon placement not so much.
* TurnedAgainstTheirMasters: After Isa's ship is shot down one of the robots in it goes haywire and attacks.
* TurtlePower: Snapper Keeper, the final boss of Stage 1.
* UnderTheSea: Stage 2, which mostly consist of going through an undersea tunnel in the ocean floor.
* UnderwaterBossBattle: About three full examples. A stationary boss, a wolf pack boss and a boat filled with soldiers. Then two partial ones in a swamp and above the water with a Nebulox who periodically dives in.
* UnexpectedGameplayChange: A real monster of a switch at the end of Stage 6; [[spoiler:it turns into a 2D fighting game in which you have only one combo and are handcuffed to the boss, which both serves to prevent you from rolling away too far and allows the boss to yank you in at his leisure.]]
** The first part of Stage 3 plays much like a HorizontalScrollingShooter, and one of the boss battles seems awfully like ''VideoGame/{{Senko no Ronde}}''.
* VideoGameFlight: Added to this game, you can usually fly anywhere as long as the environment allows it. Since the stage tends to scroll against your will that's not as much freedom as you may think. If you're playing for score, you get an ongoing bonus if you stay on the ground, and in the TraintopBattle in Stage 6, you get a NonstandardGameOver if you stay in the air for too long.
* VillainTeleportation: Kachi does not like to teleport, as she believes it is dangerous. The Nebulox do it much more liberally.
* ViolationOfCommonSense: The first boss of Stage 6 is the main cannon of the battleship the player has been taking on from afar. You see this cannon come out of the ship while at a reasonably safe angle and distance. So what does the game have you do? [[RuleOfCool Why, fly in front of the cannon to do battle with it, of course!]]
* WakeUpCallBoss: Orion Tsang, the Stage 1 penultimate boss, serves as a warning that the Nebulox are not going to go down so easily.
* WalkOnWater: Ariana, but it might just be her downplaying her ability to levitate.
* WalkingShirtlessScene: [[spoiler:[[MrFanservice Deko]], for whatever reason ([[{{Fanservice}} eye-candy]], perhaps?), takes his jacket off while fighting Isa with GoodOldFisticuffs.]]
* WallJump: Hibaru occasionally.
* WeaponizedAnimal: Enjoy those bomb dropping puppies.
* WeaponizedExhaust: In Stage 7 but it is easy to play through it several times without noticing or even encountering the hazard.
* WhipItGood: Orion Tsang and Deko.
* WolfPackBoss: One is under water and the others come with a CameraScrew!
* WrestlerInAllOfUs: Watch out for Deko's STO!
* [[YouKilledMyFather You Killed My Mother]], [[PrepareToDie Your Partner Must to Die!]]: [[spoiler:The Infant Keeper's response to you killing its mother.]]
* ZettaiRyouiki: Kachi's [[FashionableAsymmetry one-leg thigh-high]]. Hibaru's [[ProperTightsWithASkirt pantyhose]] gives the impression of this.
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