A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.

The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, and even the GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].
----
!!These games include examples of:

* AttackItsWeakPoint: For human bosses, a headshot is an instant kill. For helicopters, shooting at its rotor will do the trick.
** The first actual boss in the third game has two. The first is obviously his head. The second is his beloved teddy bear. Hitting either will take him down in one shot.
* BoomHeadshot: Boss battles are NintendoHard if you do not aim for the craniums. But then again, scoring a head shot is NintendoHard in and of itself as you rarely have a clean shot.
* CampGay: The Prince of Rose wears a transparent pink shirt, wears makeup, and makes some ''really'' weird poses while he's talking to you with a hint of falsetto and odd inflections.
* CatchPhrase: In #3 if a criminal has a hostage and it's a OneBulletLeft scenario your partner will comment "he's taken hostages, bring him down in one shot." Pull it off and she then comments "You're the greatest."
* ColdSniper: In fact, in the [[AttractMode attract demo]] for ''EX'', one of the requirements for the player character's position is to be "unemotional."
* CycleOfHurting: It's fairly easy to stun lock several of the first game's bosses. Since they usually have only five life, and you have five bullets in your clip, you could potentially empty a clip at the boss to kill him without him being able to move. Later games gave the bosses more life, and made them move after being shot.
* DualBoss: Tom & Jerry in the first, Sho & Kane in the second.
* FacelessGoons: With a rare few exceptions, almost every {{Mook}} will be wearing a balaclava.
* HeroicMime: The player character in the first game (He's given a voice and personality in 2 and 3) and ''EX''. (A different character)
* ImprobableAimingSkills: Some of the most ridiculous examples are displayed in boss fights, like sniping the driver of a semi-truck barreling towards you at full speed, or sniping the rotor of a hostile attack helicopter.
** It's quite possible in certain missions to hit more than one enemy with a single bullet. Don't miss anyone and you'll get greater than 100% accuracy. "Ultimate Sniper" indeed.
* InstantDeathBullet: Mooks die to one bullet no matter where you hit them, or even if they're wearing body armour. Bosses are tougher, but unless you shoot them in the head, they take as much damage from a bullet to the chest as they do a bullet to the foot.
* ItsAWonderfulFailure: What happens if you fail the last OneBulletLeft sequence of any game.
--> "The hostages are our priority partner"
* LifeMeter:
** The first two games featured a typical life meter that defaulted to six hits. Getting hit lowered it by one, while shooting civilians lowered it by two. Look at [[HelloNurse Hot Nurses]] to replenish health.
** ''EX'' and 3 combined the life meter and timer into a general percentage based condition meter. It goes down slowly constantly, but will lose large chunks if you're shot or you shoot civilians. Looking at nurses will give back a large amount of condition, but scoring consistent headshots will also replenish it by a small amount. (But with good accuracy, can really add up)
* MaleGaze: Staring at beautiful women will give you an extra life.
* TheManBehindTheMan: In Silent Scope 3, [[spoiler:Robert, your commander,]] is revealed to be the terrorist leader.
* OminousLatinChanting: The music for the penultimate boss area in the first game uses this.
* OneBulletLeft: The final objective in every game. The first two stages of ''EX'' also fall under this.
* OneHitPolykill: Possible if the {{Mook}}s are standing in front of each other.
* PreAssKickingOneLiner: Most bosses, especially in #3.
* PerformanceArtist:
** The Star in #2 battles you on the stage of an opera house, complete with operatic opening and unique boss music. His weapons are even listed as 'Hand Gun' and 'Tenor.' Even the protagonists loudly wonder what the hell.
** #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.
* {{Pun}}: In the first two games, you can look at a waiter to increase your timer. ("Wait-er," oh ha ha ha.)
* RecurringBoss: Cobra shows up in 1, 2, and 3, looking more messed up each time. He really wants to get revenge on Falcon after his first defeat.
* RogueProtagonist: Falcon and Jackal can be one of the terrorist suspects attempting to assassinate the President in ''EX''.
* ShortRangeLongRangeWeapon: The player winds up making use of this trope fairly often, using his sniper rifle to take out hostile guards a few feet away.
* ShoutOut: The first game had you fight a pair of bosses named WesternAnimation/TomAndJerry.
** In the second game's second mission, Falcon quips "Now let's play ''VideoGame/MetalGear'' for real!" while sneaking into a base.
* SniperDuel:
** One potential path in 1 features a duel with Hornet, a rival sniper.
** Multiplayer/versus mode in Silent Scope 2 and beyond.
** One of the last few challenges in Silent Scope 2 is a duel with your partner.
** You face off with another rival sniper, Ray, in 3.
* SniperRifle: Obviously.
* SniperScopeSway: Since the arcade machine has an actual sniper rifle to hold, complete with a zoomed in screen to allow you to use the scope, any sway and bob to your view is the result of your actual movements. As a result the real world techniques of relaxing, holding your breath, and so on apply, but since the rifle is mounted and you're typically not aiming at targets that are too distant, you don't need to worry about it as much as real snipers.
* SnipingMission: Every level.
* SnipingTheCockpit: A common technique for taking out vehicles, including most vehicle based bosses. Examples include sniping a Harrier jet from a helicopter, shooting one boss trying to run you down in a hijacked semi, taking out one boss in a large combat chopper, and even a transforming tank with cloaking capabilities.
* StealthBasedMission: Every level to a degree; being caught (often from dillydallying for too long or missing a shot) doesn't end the game but will call the attention of additional {{Mook}}s. In one particular penultimate stage in ''EX'', getting caught ''results in stage failure'', booting you back to the stage select with a lot less health (or if you don't have enough, a continue screen).
* TimedMission:
** In general, the first two games feature a timer as well as a life meter. Killing enemies gains time, with headshots gaining considerably more time. Stare at waiters to gain a large chunk of time back.
** ''EX'' and 3 combine the timer and life bars into a general condition meter. It still ticks down slowly.
** Certain missions feature another timer, requiring you to complete the stage quickly beyond even the standard timer. One of the possible penultimate stages in ''EX'' has you trying to sneak into an underwater entrance before it closes.
* TrueFinalBoss: In Silent Scope 3, you face off against [[spoiler:Robert, your commander]], who's also the true terrorist leader, and can only be accessed by not continuing throughout the game.
* ImplacableMan, TheDeterminator: Cobra absolutely refuses to die, and continues to come back in each game that features Falcon.
** In the first game, he'll get up from your first encounter (Even if you scored a heashot) and hijack a semi to run you down, forcing another battle.
** 2 and 3 have him declare that he is immortal, and will always come back to challenge you.
** The instruction manual for 1 states that you've fought Cobra even before the first game, and he joined the terrorists purely to take you out. Guy holds a grudge.
* WakeUpCallBoss: Both versions of Scorpion in ''1'', and Fox in ''2''.
* [[WhenAllYouHaveIsAHammer When All You Have Is A Sniper Rifle]]: The player gets no other weapons than a sniper rifle and no backup, so it doesn't matter if it's a tank, a helicopter, a mook standing three inches away from you, or whatever else, you're sniping it to death.
----