A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.

The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, and even the GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].
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!!These games include examples of:

* AttackItsWeakPoint (For human bosses, a headshot is an instant kill. For helicopters, shooting at its rotor will do the trick.)
** The first actual boss in the third game has two. The first is obviously his head. The second is his beloved teddy bear. Hitting either will take him down in one shot.
* BoomHeadshot: Boss battles are NintendoHard if you do not aim for the craniums. But then again, scoring a head shot is NintendoHard in and of itself as you rarely have a clean shot.
* CampGay: The Collector, The Prince of Rose and the Phantom.
* CatchPhrase. In #3 if a criminal has a hostage and it's a OneBulletLeft scenario your partner will comment "he's taken hostages, bring him down in one shot." Pull it off and she then comments "You're the greatest."
* ColdSniper (In fact, in the [[AttractMode attract demo]] for ''EX'', one of the requirements for the player character's position is to be "unemotional.")
* DualBoss: Tom & Jerry in the first, Sho & Kane in the second.
* HeroicMime: The player character in the first game and ''EX''.
* ImprobableAimingSkills: Some of the most ridiculous examples are displayed in boss fights, like sniping the driver of a semi-truck barreling towards you at full speed, or sniping the rotor of a hostile attack helicopter.
** It's quite possible in certain missions to hit more than one enemy with a single bullet. Don't miss anyone and you'll get greater than 100% accuracy. "Ultimate Sniper" indeed.
* ItsAWonderfulFailure (What happens if you fail the last OneBulletLeft sequence of any game.)
--> "The hostages are our priority partner"
* LifeMeter (In ''EX'', this doubles as your mission timer; you can refill it by looking at beautiful women, clearing missions, and getting [[BoomHeadshot headshots]].)
* MaleGaze (Staring at beautiful women will give you an extra life.)
* [[spoiler: TheManBehindTheMan: In Silent Scope 3, Robert, your commander, is revealed to be the terrorist leader.]]
* McNinja: Monica the Armored Secretary in ''1'', Sho & Kane the Lightning Bolts in ''2''.
* OminousLatinChanting: The music for the penultimate boss area in the first game uses this.
* OneBulletLeft (The final objective in every game. The first two stages of ''EX'' also fall under this.)
* OneHitPolykill: Possible if the {{Mook}}s are standing in front of each other.
* PreAssKickingOneLiner: Most bosses, especially in #3.
* PerformanceArtist: The Star in #2, and #3's boss Prince of Rose. Literally and figuratively for the latter. He even comes complete with hilariously terrible voice acting.
* ShortRangeLongRangeWeapon: The player winds up making use of this trope fairly often, using his sniper rifle to take out hostile guards a few feet away.
* ShoutOut: The first game had you fight a pair of bosses named WesternAnimation/TomAndJerry.
** In the second game's second mission, one of the characters quip "Now let's play ''VideoGame/MetalGear'' for real!" while sneaking into a base.
* SniperDuel: Multiplayer/versus mode in Silent Scope 2 and beyond.
* SniperRifle: Obviously.
* SniperScopeSway: Since the arcade machine has an actual sniper rifle to hold, complete with a zoomed in screen to allow you to use the scope, any sway and bob to your view is the result of your actual movements. As a result the real world techniques of relaxing, holding your breath, and so on apply, but since the rifle is mounted and you're typically not aiming at targets that are too distant, you don't need to worry about it as much as real snipers.
* SnipingMission: Every level.
* SnipingTheCockpit: In one level you can take down a Harrier jet in one shot by scoring a headshot on either pilot - in another car chase level you can render everyone in a car ineffective by shooting the driver. This includes the boss, who attacks by trying to run you down with a hijacked semi.
* StealthBasedMission: Every level to a degree; being caught (often from dillydallying for too long or missing a shot) doesn't end the game but will call the attention of additional {{Mook}}s. In one particular penultimate stage in ''EX'', getting caught ''results in stage failure'', booting you back to the stage select with a lot less health (or if you don't have enough, a continue screen).
* TimedMission: The entire damn game. Kills get you extra time. Headshots get you a ''lot'' of extra time.
* [[spoiler:TrueFinalBoss: In Silent Scope 3, you face off against Robert, your commander, who's also the true terrorist leader, and can only be accessed by not continuing throughout the game.]]
* ImplacableMan, TheDeterminator: Cobra. In the first game, he actually hijacks a semi truck, ''{{Terminator}}'' style.
* WakeUpCallBoss: Both versions of Scorpion in ''1'', and Fox in ''2''.
* [[WhenAllYouHaveIsAHammer When All You Have Is A Sniper Rifle]]: The player gets no other weapons than a sniper rifle and no backup, so it doesn't matter if it's a tank, a helicopter, a mook standing three inches away from you, or whatever else, you're sniping it to death.
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