[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/silent_bomber_4636.jpg]]
[[caption-width-right:350:Louder than you'd think...]]

->"''Seven years ago, on a battlefield...I lost what I believed in. Each time I went into battle, another piece of my soul died. I'm a mere shell of a man now. Nothing more than a killing machine.''"
-->-- '''Jutah Fate'''

->"''So we're merely pawns in an elaborate game that will decide the fate of the world, is that it? Then which player will be fortunate enough to checkmate fate I wonder?''"
-->-- '''Benoit Manderubrot'''

''Silent Bomber'' was the second game developed by [[Creator/CyberConnect2 CyberConnect2]] (best known for developing the ''Franchise/DotHack'' series and ''[[Franchise/{{Naruto}} Naruto Ultimate Ninja Storm]]'') and was released in April 1999. Something of an underrated gem, ''Silent Bomber'' is an unrelentingly fast and responsive action platformer with overtones of the classic shoot'em up genre.

The plot follows the exploits of Jutah Fate, an [[SuperSoldier incredibly deadly genetically engineered futuristic explosives expert]] and war criminal. Jutah is a specialist in use of the E-Unit Gauntlets, an implausibly awesome weapon system that allows its wielder not only to set powerful bombs, but also to launch explosives with pinpoint accuracy at targets from afar and detonate on command. An emotionally dead man as a result of the atrocities for which he has committed and been imprisoned, Jutah is press-ganged into serving in a penal squadron by his incarcerators: the government of the peaceful world of Hornet. Specifically, Hornet needs him to prevent their immanent destruction at the hands of none other than the planet Earth, from whom they have recently declared sovereignty. Thus he undertakes a neigh-impossible mission to destroy a colossal battle cruiser that is poised to destroy Hornet, surrounded on all sides by comrades he doesn't care for, led by incompetent orders and facing what is probably the deadliest force in known space.

It's cool though. He's got this.

The combat system is the game's real draw: as Jutah eschews the use of anything other than explosives, his entire fighting style demands that the player races around areas as quickly as possible, setting bombs on weak points in enemy fortifications and detonating them the moment he gets clear so that he can set up the next volley of incendiaries, all the while dodging [[BulletHell storms of ordnance]] from all angles. He isn't left wanting for ranged attacks either; the E-Unit has an auto-locking system for launching bombs on to foes at long range, allowing him to take down even the nippiest of adversaries. What's more, his bombs can be stacked on top of each other to increase the damage they cause and the radius they effect. When you add to this three different kinds of special liquid explosives that can also be stacked to glean deadlier effects ([[ShockAndAwe Lightning]] [[GravitySucks Black Hole]] [[IncendiaryExponent ON FIRE ATTACK!]]}, an RPG leveling system that has you choose your favored advantages carefully, some of the best graphics the PS1 has to offer and an unlockable fighting mode that lets you and a friend play as the bosses against each other, and you have a vastly underrated classic on your hands.

Silent Bomber is available through the Playstation Network in some regions, but can be tricky to find otherwise.

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!!Provides examples pf:

* AbsurdlySpaciousSewer: Although the waste ducts Jutah uses to reach the prison sector ''are'' part of the Dante, so this is probably [[JustifiedTrope justifiable]].
* AcePilot: Tim, the team's pilot is known as "Mr Escape" for his prodigious talent for escaping against the odds during his life as a professional prison-breaker.
* AllThereInTheScript: The Yellow Hardshell's name isn't mentioned in game, in spite of his status as a RecurringBoss. It isn't until unlocking him in the VR Arena that you discover it's "Mercury".
* AmazingTechnicolorBattlefield: The second phase of the final battle takes place in a simulation room, of course they're going to use this.
* ArmyOfThievesAndWhores: Hornet's initial strike force, consisting mostly of war criminals from the planet's previous regime.
* AttackDrone: The Dante's largest defensive compliment is made up of various automated robo mooks.
* {{Badass}}: Jutah.
** BadassBack: [[http://static.tvtropes.org/pmwiki/pub/images/SilentBomber_1456.jpg The UK Cover art]].
* BiggerBad: Think you can wipe out the Dante's standing forces and disable it do you? [[spoiler: Great, now you've a psychopathic genius war criminal to deal with!]]
* TheBigGuy: John, who towers above his comrades and is built like an [[SpaceMarine Adeptus Astartes]].
* ChessMotifs: Everything about Benoit. Up to and including his [[spoiler:boss battle.]]
* ConservationOfNinjutsu: Subverted by Blue Mist Squadron. Your first encounter with them has a mere three of them give you quite a challenge[[spoiler:, only for a cut scene to reveal there are at least ten more, let alone their commander. Your subsequent battle with them however has you slightly more powerful, but it is a difficult fight none the less. Then you have to take on the [[ThatOneBoss Commander..]]]].
* ColossusClimb: Giant Mercury, the boss of the Residential Sector.
* ContinuityCameo: As a reward for OneHundredPercentCompletion, you get to play as the Neko Tank from ''TailConcerto'' in the VR Arena.
* CoolStarship: The Dante. It makes Series/RedDwarf look like a toothpick, has a crew of thousands, has automated death-robot development facilities providing a machine army of millions, an operational army of [[SpaceFighter SpaceFighters]] that it can launch, repair and refuel, research centers for developing new weapons, an onboard city for the crew and a planet destroying WaveMotionGun.
* DangerouslyGenreSavvy: [[spoiler: Benoit, pariah of genre-savvy villains everywhere, understands perfectly that even with the gigantic forces of the Dante on his side, Jutah is Badass enough to still be a significant threat. So rather than have a straight fight with Jutah, he gives him exactly ''one'' chance to join him then [[ThrownOutTheAirlock purges the entire part of the ship that Jutah is on, jettisoning him into space]]. If it weren't for his friends being there to pick him up almost immediately, Jutah's story would have ended right there.]]
* {{Determinator}}: Jutah Fate. If it's in his mission directives, he will accomplish it. Whether it is to battle a legion of tanks, rescue a superior from an impregnable robotic prison or destroy a battleship the size of the Eurasian landmass single-handedly, literally nothing can stop him.
* DirtyCoward: Micino. Forgoing any attempt at stopping the Dante with her seductive wiles, she instead orders Jutah to destroy the oxygen production plants inside the Dante's civilian sectors to provide her with enough chaos to escape [[spoiler: in exchange for information as to Annri's whereabouts.]]
* DoubleJump: Jutah has an Air Dash at his disposal as well as a WallJump, with the former being absolutely crucial for escaping not only the attacks of his enemies, but his own too.
* DualWielding and GunsAkimbo - Jutah has an E-Unit mounted on each arm, while Benoit makes do with one. It's not clear how much of an advantage Jutah's configuration gives him, though [[RuleOfCool it does have one obvious perk.]]
* DudeLooksLikeALady: No, Jutah is ''not'' JudiDench. Shut up.
* DullSurprise: Jutah. Nothing really shakes him, and it is both {{Narm}} and {{Badass}} at once.
* ElementalPowers: For Jutah's special bombs there are three flavors: Napalm, Gravity and Paralysis, with the latter being a sudden burst of electricity.
* ElevatorActionSequence: Level 11.
* EliteMooks: Blue Mist squadron.
* TheEmpire: Earth has become a fascist megalomaniac kleptocracy.
* {{Expy}}: Holy Crap! Blue Mist Squadron is led by [[Franchise/MetalGear Big Boss in a flying Metal Gear]]! Run for you lives!
* ExoticWeaponSupremacy: Is someone using an E-Unit? He's probably an unstoppable force of nature that can only be defeated by another E-Unit specialist. Though this could be due to the two particular characters who use them, they are still awesome weapons.
* FauxActionGirl: The entire female cast is almost useless, but then again so is everyone else compared to Jutah.
* ForMassiveDamage: The Blue Mist commander can be dealt extra damage by setting bombs on his yoyos. Later in the fight, this becomes his only [[AttackItsWeakPoint weak spot.]]
* ForTheEvulz: [[spoiler: The only reason Benoit does anything.]]
* GameBreakingBug: Some copies simply cannot load the cut scene after the Blue Mist commander, freezing the game. Especially frustrating because this boss fight becomes somewhat luck-based towards the end. When the bug happens, Jutah walks through a door and the game simply stops on a black screen. Your last save will be before the ElevatorActionSequence vs. the Blue Mist unit. If you experience this bug, try playing the game on an original grey PlayStation, not a PS3, a PS2 or a PSone.
* GameplayGrading: You are ranked after each mission. [[NintendoHard Very harshly.]]
* GrenadeTag: In addition to planting bombs on the ground, you can stick them to enemies.
* [[{{HesBack}} He's Back]]: [[spoiler: Jutah after the credits. Aw.]]
* HeroicBSOD: Jutah sans the prologue on Tarakhan. Notable in that he never got reset, and stays on the far side of the DespairEventHorizon throughout the game.
* HeyItsThatGuy: So wait a second, [[CowboyBebop Vicious]] is battling against [[spoiler: [[{{Trigun}} Legato Bluesummers]]!?]] While being ordered around by [[GhostInTheShell Kusanagi]] and hit on by [[LuckyStar Inori]]?! And hang on, isn't that Navajo/Space Marine over there [[KingdomHearts Saix]]?!
* InMediasRes: After a brief prologue that explains almost nothing, the game starts off minutes before the party reaches the Dante. The subject of the team's nature as a penal squad is only detailed in the manual, the reasons for the attack are given next to no lip service, and Jutah is the sole recipient of some meager back story.
* JustAKid: Averted by Tim. Despite being a preteen his skills are respected and made the most of by his comrades. John is quick to chastise him when he start blubbering with fear however.
* KillItWithFire: The napalm sub-weapon.
* KillerYoyo: An attack used by the Blue Mist commander.
* LadyOfWar: Subverted by Annri, who despite being the team's superior officer has the least combat experience. Which is to say no combat experience at all, outside of simulations and studying combat theory.
* LargeAndInCharge: The Dante's Commander is an obese, bald cyborg with a deeply hammy brogue.
* LaserBlade: Wielded by some enemy mooks, notably the Hard Shells. They subvert their usual "Ultimate Weapon" status, as they are trumped by the E-Unit in this regard. That won't stop one from completely ruining Jutah given half a chance though.
* MirrorMatch: [[spoiler: The final battle with Benoit turns out like this, as Benoit is a neigh-peerless E-Unit specialist too. Quite apart from being the only boss who fights Jutah on foot without power armor or a tank, his techniques are identical to your own. Being a thoroughly dishonorable prick however, Benoit still uses the Brain Room's holographic display system to create [[DoppelgangerAttack illusion clones of himself]] and [[AttackOfTheFiftyFootWhatever seize you with a gigantic image of himself that crushes you]]. Not only that, but throughout the battle he displays images of Dante's impact with Hornet in an attempt to make you think you are too late to stop him anyway.]]
* MoodWhiplash: The game briefly segues into [[spoiler: survival-horror territory when the Bio-weapons are introduced]].
* NintendoHard: Quite a difficult game on its own right, but merciless in ranking high on the levels.
* ObviouslyEvil: [[spoiler: Benoit is probably one of the most transparently untrustworthy characters imaginable. His first line of dialogue is overtly sinister and clues in any viewer still awake to his malignant intentions.]].
* OneManArmy: Jutah. Has he been ordered to destroy your army, your ship and your HumongousMecha with you still driving it? You probably already have a bomb stuck to your face.
* PoweredArmor: The Hard Shells and Blue Mist units both incorporate top-of-the-line power armor and field HumongousMecha for their commanding officers.
* ThePowerOfFriendship: Arguably subverted. Jutah never has an epiphany regarding his own self worth no matter how much his comrades reach out to him, and the reason that he adamantly refuses to die and kicks the villain's arse is the fact that he's just that badass.
* ProtectionMission: Two. One at the end of the fifth level where you need to protect John and Tim, the other at the twelth level, where you need to protect Annri from the Bio-weapons.
* RagtagBunchOfMisfits: Jutah's team are an odd crew of criminals and political trouble-makers, consisting of two mass murderers, a rebellious ethnic separatist, a seductive assassin, an inexperienced command officer and a twelve-year old escape pilot. [[TheyFightCrime They Fight Interstellar Tyranny!]]
* RecurringBoss: Mercury harries you throughout the first half of the game, each time leaving battle with his PowerArmor severely damaged and angrily demanding vengeance. He isn't even a particularly tough adversary, just an egotistical [[JerkJock meathead]] who can't accept defeat.
* {{Stripperiffic}}: Micino's costumes leaves nothing to the imagination, but seeing as she fancies herself as a vampish manipulator it's quite intentional on her part.
* ShoutOut: Jutah's prisoner number, 655321, is directly taken from Alex DeLarge's prison number in A Clockwork Orange.
* SillyRabbitIdealismIsForKids: Subverted by Jutah. When Annri breaks down [[spoiler:after being captured and ostensibly failing the mission]], it's Jutah who encourages her in an honest, considerate way, praising her for the humanity she still has when compared to him. Given that up until this point Jutah has given every appearance of a callous, solitary hard-case who regards all of his comrades as pointless dead weight, this is an important moment for both characters.
* StealthExpert: [[spoiler: Benoit is implied to be one, as he managed to unleash the Bio-Weapon horde and murder the entire command deck apparently without being detected by any party until it was too late.]]
* TheStoic: Jutah by far.
* StuffBlowingUp: There's "Bomber" in the title for a reason.
* TemptingFate: [[spoiler: Tim calls into question the reliability of the access codes that will get the team on to the Dante. Soon after the codes fail and the entire sabotage mission, barring one ship, is torn to shreds in minutes. However, the reason for this is that Benoit sold out the mission to provide a cover for his one-man invasion attempt.]]
* ThousandYardStare: The only kind Jutah knows.
* TimedMission: The entire game takes place under the threat of the Dante's destruction of Hornet, thus this is a motif throughout. However, many of the game's most challenging and exciting sequences take place with a countdown.
* ThrowDownTheBomblette: The entire point of E-Unit.
* ThrownOutTheAirlock: Jutah. [[{{Determinator}} He walks it off though]].
* TitleConfusion: The game's title lead many to think that the game was some kind of Stealth Action Adventure rushed out to cash in on the popularity of VideoGame/MetalGearSolid, which had only been released seven months prior. Given how bad so many of these titles were due to the lackluster quality of their stealth game play most people steered clear of Silent Bomber. The title refers to Jutah and his stoic personality rather than his methods, [[NonindicativeName which are anything but.]]
* TheUnfought: [[spoiler: The Dante's Commanding Officer and entire command staff are a pile of smoldering corpses by the time Jutah reaches them, when his whole mission revolved around either taking them hostage or killing them himself. Given how easily Benoit dispatched them, they were probably push-overs.]]
* WaveMotionGun: As Jutah you find yourself staring down the barrels of a few of these. The real show stealer has to be the Dante's main cannon, which [[spoiler: obliterates Hornet's entire navy in one half-charged shot and then attempts to destroy the whole planet with the following salvo]].
* [[WeCanRuleTogether We Can Cause Chaos And Suffering For The Lulz Together]]
* WorldOfHam: Pretty much all of the voice acting, but special praise must go to Mercury, who seems to bellow ever single line from the very bottom of his diaphragm.
** Tim also deserves a mention. While the crew are repairing one of the landers in the middle of a warzone in an early level, he's the only one screaming his lines.
* XMeetsY: It's DevilMayCry meets VideoGame/BomberMan!
** As noticed by reviewers at the time, Bomberman meets Soukyugurentai (mostly due to the lock-on cone mechanic).
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